ventricularPipefitter
Full Member
"If you're going through hell, keep going." -- T. E. Lawrence%\0\%
Posts: 116
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Post by ventricularPipefitter on Jun 4, 2012 7:38:20 GMT -5
What are you especially proud of in the fic you've written?
what do you wish you could go back and change, or do you think could be written out or explained better?
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Post by grindinglyGodliest on Jun 6, 2012 16:17:25 GMT -5
especially proud of:
•I didn't get bored •I wasn't undermined by the unexpected popularity •I had to learn HTML to make the fancy FAQ effects. That was cool
what could be written out or explained better:
•I should have made an AO3 account with a typical pesterchum name •The whole fic is an orgiastic trainwreck of typos and broken syntax •There's a lot chapters with such bad quality writing that it makes me cringe just to look at them again and if these chapters were people, I would challenge them to a gladiator battle in an ancient coliseum. The chapter "title and values" comes to mind, but also "the main quest" and "advanced game theory".
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rubberScarab
Junior Member
I wield optimism like a weapon of mass destruction.%\0\%
Posts: 61
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Post by rubberScarab on Jun 8, 2012 14:54:52 GMT -5
How exactly do Rain's combat abilities work? I think I kinda get how it would look, but it's hard to conceptualize properties, different uses, and the effect on enemies of the Rain aspect's elemental materialization. I'm sorry, I can't seem to phrase this question very well. I hope it was clear enough to understand.
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Post by grindinglyGodliest on Jun 12, 2012 23:09:53 GMT -5
How Rain's combat abilities work? That's a bit hard to answer.
I envisioned in my fic that Sburb is like a sandbox game where people have to figure out their own role. Aspects can do a lot of things and people can pick their tools. I mentioned somewhere in the fic that aspects have a LOT of abilities. Like, 150~ different abilities for each aspect. Sburb is supposed to be a huge game.
So there are a lot of way to use madness and fight with it.
Aspect chapters are only trying to illustrate that kind of things that an aspect is all about. You can invent any kind of ability that sounds madness-related.
For example: you could say that a Rain player exploits a specific ability which increases his/her stats depending on how much confusion he/she creates on a battlefield. The more an area has "madness" in it, the stronger the Rain player feeds on it. He/she would fight with traps, tricks and illusions to grow in strength before delivering a killing blow. If it was a player vs player fight, people would say things like "keep your head together guys, or else you're just making the dude stronger".
So yeah, power over madness can be interpreted in many ways. Rain players can be buffed when surrounded by madness. They can induce madness or confusion. They can self-inflict madness on themselves (laugh continually and lose control) to boosts their stats. They can duplicate to swarm an enemy. Like most aspects, I proposed that Rain should have a physical manifestation for a direct attack spell, and that's the rainbow stuff that makes things melt.
So depending on how the aspect is approached, a Rain fighter can be a berserker, a trickster, a mass-debuffer or a psychic-type pokémon that spams the ability [confusion].
There's also all kind of specific title themes to factor. A guard could protect someone from a mad situation. A prince could put an end to madness. A Muse could devise a plan to confuse separate enemies and make them fight each other. Or a Waste of Rain could avoid a battle entirely by making enemies sit down and enjoy a mad tea party. That's gotta be worth a few rungs on the echellader. And some extra character ARC for being in-character.
I'm rambling again.
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Post by spacetimeCounselor on Jun 13, 2012 0:04:11 GMT -5
So, what's the deal with Law? Like, it's pretty obviously the antithesis of Light, but there's also a pretty heavy Pyrope kinda thing going on- penchant for blindness, sentencing things, etc. Did your mind just kinda go to Terezi when coming up with a Light-opposite (because vriska)? Was Law created specifically to be a paired aspect to Light, or did you initially have other ideas?
basically i want to hear more about law on account of it's my character's aspect but i mean i can wait for the glitch faq chapter there if that happens
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Post by grindinglyGodliest on Jun 13, 2012 0:47:56 GMT -5
Oh drat, Law
It was created specifically to be the opposite of Light. Terezi doesn't really have anything to do with it. I really wanted to pair aspects because I'm weird like that. Since Light is considered like a blessing in general, the act of removing Light (basically what Vriska did) is like cursing. However, being the Hero of Curses doesn't seems particularly badass or interesting to talk about. I figured that since Light is all about opening paths, then Law would be focused on paths that are blocked. It would encompass having knowledge of the things you shouldn't do or CREATING paths that are blocked.
I guess that a Page of Law would be like "I create the rule X and if you mess with it, your head is gone". A Mage of Law could flat-out declare an attack/ability that enemies aren't allowed to use anymore. A Seer of Law would know about rules to follow and taboos to avoid. Like advising someone by saying "when you see your friend about to die tomorrow, the Law is that you must do nothing and let him die. Then it will be for the best. Respect the Law and it will be fine".
Stuff like that, idk
I'm concerned about Law because it's pretty much my forgotten aspect. I always forget to mention it and I'm surprised when people remember that it's still there.
I was pretty close to calling the aspect "Steel" but that was dumb.
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Post by grindinglyGodliest on Jun 13, 2012 0:50:12 GMT -5
Oh drat, Law
It was created specifically to be the opposite of Light. Terezi doesn't really have anything to do with it. I really wanted to pair aspects because I'm weird like that. Since Light is considered like a blessing in general, the act of removing Light (basically what Vriska did) is like cursing. However, being the Hero of Curses doesn't seems particularly badass or interesting to talk about. I figured that since Light is all about opening paths, then Law would be focused on paths that are blocked. It would encompass having knowledge of the things you shouldn't do or CREATING paths that are blocked.
I guess that a Page of Law would be like "I create the rule X and if you mess with it, your head is gone". A Mage of Law could flat-out declare actions that enemies aren't allowed to use anymore. A Seer of Law would know about rules to follow and taboos to avoid. Like advising someone by saying "when you see your friend about to die tomorrow, the Law is that you must do nothing and let him die. Then it will be for the best. Respect the Law and it will be fine".
Stuff like that, idk
I'm concerned about Law because it's pretty much my forgotten aspect. I always forget to mention it and I'm surprised when people remember that it's still there.
I was pretty close to calling the aspect "Steel" but that was dumb.
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rubberScarab
Junior Member
I wield optimism like a weapon of mass destruction.%\0\%
Posts: 61
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Post by rubberScarab on Jun 13, 2012 10:41:57 GMT -5
Hope you don't mind a follow up question, I was wondering more specifically about Rain's elemental materialization- the "Headaches". A field of melting colors and warped reality is pretty badass, but I'm not sure what sort of effect such a thing would have on people who, say, stuck their hand inside it or something. Here, I'm gonna rephrase this in the least shitty way I can manage. If someone got hit with [Requiem of Sunshine and Rainbows], how exactly would they die?
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Post by grindinglyGodliest on Jun 13, 2012 13:05:47 GMT -5
In my mind, the [Headache] thing is just a vague elemental attack for direct damage. It should just shake enemies and drain health vial, unless it provides a killing blow, in which case you can invent a funny death effect like making heads explode, popping bodies like a soap bubbles or making them bursts into flowers and butterflies.
It's a bit more tricky for the death of players. In the comic, the bodies of dead players are sometimes left intact for narrative purposes. Jade's dreamself received a meteor to the face and the dead body was in one piece. It was just a little dirty and roughed up. Later, Jade's realself was blasted by several tons of shaving cream and her body was again in one piece. It's a comic/game world, so I think it's perfectly fine if an attack just drains someone's health until he/she drops dead. It also makes god tiering easier to adapt in a story.
On the other hand, you also have more gruesome deaths like Tavros getting stabbed with a lance. It's up to you to decide how much you want realistic deaths. If you want to compromise, madness-attacks could just have some really strange effect on the corpse of murdered players. Something like this:
Seer: I found our Ward. Page: ok cool how is he Seer: Dead. Page: ouch Seer: I believe our Mage of Rain killed him. Page: what makes you say that? Seer: I scanned the body. His heart was replaced with a potato.
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rubberScarab
Junior Member
I wield optimism like a weapon of mass destruction.%\0\%
Posts: 61
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Post by rubberScarab on Jun 13, 2012 13:34:26 GMT -5
Alright, that makes a good amount of sense. Thanks.
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Post by spacetimeCounselor on Jun 14, 2012 22:13:38 GMT -5
So, there's the whole initial-universe-is-doomed, meteors-are-depopulation-mechanism, ecto-loops-players-to-save-them deal- assuming that's considered canon instead of one of GGTG's theories, what happens if the reckoning is "incomplete", and the planet is only partially destroyed? In Homestuck, we've seen the populations of the native planets wiped out by other means- there were still buildings standing before Becsprite's shockwave flattened the planet's surface, Alternia had its whole space empire before the Vast Glub genocided everything, and scratched Earth's population was destroyed by Betty Crocker and the Third Antichrist Guy Fieri. Additionally, the universes in question were terminated by Jack's Red Miles and Spades Slick killing Snowman, respectively- are all these seemingly unrelated phenomena handled by SBurb as depopulation mechanisms, to make sure the universe's dooming goes through properly?
s'just like Advanced Game Theory seems to be a major downer, in keeping with "SBurb is a dick" but yeah
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Post by grindinglyGodliest on Jun 14, 2012 22:51:07 GMT -5
I don't think that these apocalyptic scenarios are intended by Sburb. I don't know what would happen to a partially-destroyed world.
I was just trying to make a common theory out of the basic mechanics of the game that we have seen: it destroys the player's world and it creates a new one. Like you say, there are many more universe-destroying things going on in Homestuck but I'm sticking to what seems to be deliberately planned by the game and therefore, what should happen in every session by default. That's hard to answer since every session seen in the MSPA adventure is non-conventional. I think we can agree that death-by-meteor is scripted by the game, but not much else.
The whole chapter is full of holes anyway. I don't know why Carapaces are repopulating the world in the future, I don't know how to handle universes that have more than one planet with sentient life, and I don't know why a universe isn't wholly destroyed from the start instead of just having one world go through planetary bombardment by meteors the size of planet fucking Jupiter.
The chapter was an excuse to set up a scenario of infinitely repeating games to explain why the FAQ author appears to be some sort of veteran. It just made writing the FAQ more interesting to me.
I don't know why it spawned an AU.
It was an accident I swear.
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Post by tungstenTinkerer on Jun 15, 2012 5:04:45 GMT -5
May I chime in for a second in that regard? How "canon" Advanced Game Theory is supposed to be in the first place?
The way the FAQ author presents it, i read it as exactly just that - a theory, something that can explain the whole clusterfuck but that have no conclusive evidence to support it, that possibly has its detractors and is in competition with other potentially equally valid theories. The topic always gave me the impression that it was something the players knew close to nothing about, so the related theories are mostly speculation. The FAQ author is one of the supporters of the Universe Renovation Theory but I always got the impression that if that chapter had been written by someone with more brainytude and impartiality it would have resulted in a twenty page essay discussing the state-of-the-art (extremely partial) knowledge we have on the matter and a dozen different possible theories that can explain the data.
Hell, I wouldn't be surprised if the tacticians boards of sburb.org had a document like that and periodically held summits to update it.
After all, it sounds like it's a difficult thing to gather data on and it's not THAT much that the fora exist, allowing for people to pool their knowledge freely.
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Post by grindinglyGodliest on Jun 15, 2012 11:24:35 GMT -5
How "canon" Advanced Game Theory is supposed to be in the first place? Very very little. The author is indeed supposed to be a dumbass. I don't think I stress that fact enough. It would get repetitive though. In the Sburb Game Theory chapter, he just repeats a popular theory without being really into it.
ANYWAY, the original question was about sburb destroying worlds and I found the latest update strangely on subject.
UU: all Universes die at some point. some sooner than others. it is all part of the cycle, and sometimes things like this mUst happen for reasons beyond oUr Understanding.
If it's canon that all universes invariably dies because of some sort of cycle, then it paves the way to canonizing that Sburb is something akin to cellular reproduction. Yay? It would be, like, the only thing in the fic not explicitly proven to be wrong.
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Post by genesisArtificer on Jun 15, 2012 11:33:08 GMT -5
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