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Post by apianAnchorite on Jul 10, 2012 18:14:55 GMT -5
...now I really have to ask. What is the glitch?
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Post by ExtropianDreamer on Jul 10, 2012 19:21:56 GMT -5
...now I really have to ask. What is the glitch? Right, I figure the number of folks who were around when this happened is basically zero, so I'll give you the basics. Just in case this ever happens again.
It popped up way back when, shortly before I first got involved in the community for the first time. I only heard about it from reading about it on the old messageboards.
You'll see it if Sburb ever starts replacing all instances of I with Y'. That's Y' in Broodfester. This change applies even within the game's code. Under these circumstances, death will not reset Horrorterror Corruption (and Angelic Corruption is hard to find, as the Angels in the Underworld will be replaced by Horrorterrors). Mostly because everything in the session will be set at 110% Corruption anyway. The logs uploaded by the session this happened to were absolutely horrifying.
And yes, that's what that obscure line in GM's Etiquette guide is about. Even two decades later, it still isn't funny to fake out your fellow players about that sort of shit.
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Post by genesisArtificer on Jul 11, 2012 4:06:01 GMT -5
quick linguistic note: "Y'" means "I and Myself in the context of message from the Circle". It is actually grammatically incorrect to substitute first person pronoun "I" with "Y'", cause it approximately means "we"
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graveMusic
Full Member
YOYOKIND! :D%\0\%
Posts: 152
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Post by graveMusic on Jun 17, 2013 20:04:35 GMT -5
quick linguistic note: "Y'" means "I and Myself in the context of message from the Circle". It is actually grammatically incorrect to substitute first person pronoun "I" with "Y'", cause it approximately means "we" The royal we, as it is called, was used in middle ages for kings to shorten "My kingdom and i".
You think anything to do with that is involved? That maybe the other ones and horrorterrors killed off the angels in that world and claimed it as theirs?
And sorry if quatation marks come off wrong in quote box, need to alchemitize better device.
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graveMusic
Full Member
YOYOKIND! :D%\0\%
Posts: 152
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Post by graveMusic on Jun 17, 2013 20:12:48 GMT -5
I found something with angelic corruption when alchemitized!
Music sheets of religious music.
And hymns.
As an athiest i have far too much religious crap. The religious knowledge i can explain, (TV Tropes) the religious junk i can not
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Post by agonyembraced on Jun 17, 2013 22:03:32 GMT -5
I found something with angelic corruption when alchemitized!
Music sheets of religious music.
And hymns.
As an athiest i have far too much religious crap. The religious knowledge i can explain, (TV Tropes) the religious junk i can not Not necessarily all religious music. Just that that either concerns angels, which an odd amount of religions do. My native's religious stuff contained Aspect charges based on which divine figure they were after, but no corruption (or balanced other and angel, which canceled out). Of course, sometimes sufficient amount of an aspect looks like corruption.
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Post by Nefer Nightbug on Apr 27, 2015 12:43:26 GMT -5
Josephine (aA): Actually, there are a few visual cues: Other corruption is caused in small amounts by alchemy. Going into a mad alchemy frenzy will invariably summon a Lesser Servitor to shove you away from the work. Angelic corruption... Angelic corruption reduces the presence of the nose and mouth on the face. At 100%, those features vanish entirely. Also, pesterchum logs change: Players that go Angelic have white text, while Others corruption turns the text crimson. Beware of eclipses: Derse is a harsh place to be because of those. However, us Angels will gladly set aside our differences with the Horrorterrors to go beat on a Dupliclone or whatever those Trickster-mode people are called these days. And don't listen to ominous Latin chanting. That's the best way to go Angelic.
(btw, our leader Sephrian's offering a bounty on all Horrorterrors. See you on server 2!)
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Post by horrorTerror on Jun 6, 2015 21:29:15 GMT -5
I/We/Y' would like to make a *clarification* on behalf of Our *brethren*. Not all alchemiters are initially corrupted by the Others, as that would usually require Their indirect intervention via trace levels of area-effect corruption from alchemization of corrupted items (Nobody hugs the alchemiter and everything in the room when they're done, do they) or major levels of session corruption.
You've clearly missed a coding bug. Jenna save you, little angels. We'd take you up on that offer of ceasefire on destruction of the *candy children* but the negotiations of the *numbers* are underway and let's face it, the second-server *battle* is kinda fun. I'll get Y'igb'sol-whose-frowns-are-bureaucracy to make a sad face and hand up a *request* to the Noble Circle of Horrorterrors.
Remember, corruption breaks game abstractions as the *game* struggles to comprehend *our glories* and...things bug out because face it Sburb is a glitchy mess. Your alchemiter is considered a piece of game equipment, so even trace amounts of ichor will get on it and thus anything made on it and circulate it if not properly cleaned, to the point the Lesser Servitors are dispatched to *examine*. Which...surprisingly few players tend actually to get to either of those points if the *Watchers* are believed, we among them.
In related news, as any native ectobiologists may realize, you were literally born for this game and in all honesty are a part of it...and so are Genesis Frog universes...so delicious...
Founding Churches of Horrorterrors aside, the short of it is that you've clearly got trace amounts of Other corruption on your alchemiter somehow and it's not even the Others' personal direct fault for once. Had the alchemiter(s), session discs, computers used at any point in the production and game process, or players using them in question been used to create Other-corrupted items or brought into prolonged contact with them before you noticed this alleged alchemy corruption?
Not that we don't like the free bonus, we just like information. A good image is great for getting you to hand over your shinies and assorted associated bodies and property willingly without having to expend effort!
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Post by horrorTerror on Jun 25, 2015 11:45:42 GMT -5
I discovered something cool, unusual, and problematic about corruption!
You can stack both angelic and horrorterror corruption on the same object if it has an aspect charge, even the very faint Skaia-esque Sburb-decorruption pseudo-aspect applied with hugs, weird bugs, frogs when not space, and Skaia, to keep them in balance. Green corruption appears to balance itself on this fact as well such as the heavy time and void charges on Crowbar's Crowbar.
This is how Complacency of the Learned has dense Other corruption but can still hold a small Angelic charge, because of the Light aspect involved.
I also found two other objects that have heavy multicorruption charges. The games by the Russian game studio Ice-Pick Lodge, Pathologic and The Void/Turgor/The Voice of Color. Whatever you do, don't prototype these or anything from them and be careful with alchemy. Pathologic causes disease problems and can change abstractions that shouldn't be changed by prototyping, while Turgor causes various aspect problems, may result in multiple denizens that you have to get over or permadie to deal with, and both cause large-scale land and sessionwide degradation plus sweeping undesirable changes.
Both of them carry a ridiculous amount of Other and Angelic corruption, and I could swear they have a little of that weird green stuff in there too. The sheer amount of aspect charges you can pull out of it is absolutely terrifying, it's like someone threw the entirety of Sburb in a blender and yoinked out the whisperings of the players that got blended up into delicious vatmeat paste to be fed to unwitting carapaces in revenge for a thousand Apocryphal Antitheses etc. etc.
Knock-Knock is probably just heavily Others corrupted but the unfathomable ouchies are not happy ones and certainly not seabound so there could be some other things in there. The base game concepts tends to be delivered to IPL instead of internally created, meaning that it will have a way higher Others charge even compared to this stuff and might be related to different Others-aligned influences.
Cargo the quest for gravity is....questionable, and complicated. Heavy aspect charges (especially Hope and Stars because of all the rejecting gravity and a little Rain and V id for some reason and trace amounts of stuff) all over the place, but the gods-who-reject-man...That's not exactly conductive to a total lack of any form of corruption, but might lead to corrupted corruption-resistance objects which undermines the whole point. It varies by universe but the site and images for Cargo are almost always over-protected by the N ll on a level rivaling Read r R b it/Re de Ho b st's details (I can't seem to remember much about it beyond some animals and at least once a ship?) and I can't give my frogbugputer enough alcohol to get around it, so I'm relying on secondary sources that the Nu l do not care about as much and people who had the wisdom to not use Imageshack (N ll and Skaianet usually team up to destroy any images hosted there that could help solve the weird plot shit, I KNEW that golden frog was a trap!) in order to get details. Despite the lack of angels in the premise there seems to be a suspicious level of angelic corruption on this game and any things made of it. May tend to be latent corruption like pomegranates.
I am pretty sure several of the staff are auxiliary Skaia.net personnel or replacement player ancestorlikes to do some behind-the-scenes stuff ancestors tend to do or something, because that is just an unsafe amount of stuff to be crammed into one object, every game. I won't provide a direct link as it might cause your computer to turn into an angelic horrorterror and eat your face and prevent us from watching or using you, but if you (weird bug && frog) && (computer && dreamcatcher) (might wanna && in the corruption-free fenestrated planes on derse somewhere for an extra level of protection) it should create a computer safe enough to view that stuff with.
Lighter and often more angelically aligned multicorruptions also happened when we tried to condense entire series into singular objects especially when individual items within had corrupts-when-alchemized properties and many things carried aspect charges.
From what we've gathered, Doom is good for making Angels tolerate Others, and Light is good for making Others tolerate Angels, while a huge ton of aspects plus Weird Bug and frogs are best for balancing balanced levels without causing explosions or annulling. The green corruption appears to favor Time for compatibility purposes with item-specific functionality-relevant aspect charges at random, but I need more data. It appears to have a lot of emphasis in certain Sburb mutant session types, the underpinnings of reality in the extradimensional cosmic superstring strata (cut open a universe or generally cut spacetime, you can create an opening into it, it's all weird and full of nasties different from us and appears to be parallel to the void dimensions of the Skaian Magicant beyond the walls of the rooms you can access without noclip), and some convoluted relevance to the Green Sun and the Debug NPCs by extension.
Scary as hell. I am pretty sure when Sburb generates multicorrupt items, it detects an aspect charge on the multicorrupt item, goes "Oh, there is an aspect charge here, I had better double-check for others and correct for any interplay", simultaneously detects stacks of angelic and other corruption, because it is running an aspect charge check believes it is actually just the pseudo-aspect created whenever Sburb tries to accommodate for corruption in session gen parameters (players of this aspect tend to get doublecorrupted painfully because they have enough weird bugs or frogs in or around them to glitch this check at times) and predictably fails miserably and thus does not allow them to collide and annihilate each other and forces heavily unnatural coexistences. When there is no aspect charge if there is not a player of the corrupted pseudoaspect around to tell Sburb that it is obligated to inherently force opposing code blocks to coexist they usually do the natural thing and kill each other.
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