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Post by genesisArtificer on May 22, 2012 12:42:22 GMT -5
PREFACE:
Yeah. That is the latest iteration of the big Sburban Statistics compilations we native Seers tend to do every ten timestamps. You know the saying: Born a Seer, always a Seer.
So yeah. Now you will be able to suprise your fellow Players with some juicy bit of data, that may be quite true (95% as of now, decreasing with every second, plummeting with every timestamp).
I will also try to explain, why the data sometimes speak against your expectations, or even common sense.
Also, do note that I try to distinguish between Player Killers and those made murderers by the game mechanics. I had a Player that rolled Bard of Rain. I won't tell you his handle or name, cause if you have him in your session you probably would want to put him in the magicant, tied to his own clock and then closed forever. Yet, his murder-spree was caused by game given Madness, so I don't hold it against him, and neither should you.
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Post by genesisArtificer on May 23, 2012 13:37:39 GMT -5
PART I: BASIC STATISTICAL SHIT
Yeah, let's start with basic info.
Average New Player Age - 14,7 years (a small increase since the timestamp 8). That means that this demonic piece of code is still marketed for those in their early teens.
The average age of Sburb Veteran (the Replayer. The person that probably has at least one session after them. Somebody like you, Dear Reader): 17,9 years. We have a steady influx of Newbies, and some Vets die, thus maintaining this stable equilibrum.
The number of people that died of natural old age in Sburb (not [Theft of Life]. Not [All Good Things Come to an End], not [March of Maggots], not Time shenanigans): 0. The game wants you to die an "interesting" death, so yeah.
The average number of sessions cleared by a Vet: 7,3. The reasons are exactly the same as the average age of the vet
Gender Ratio of Players: 1 to 1. The most stable rule. Barring the occasional glitch, Ectobiology creates Players in pairs (one girl and one boy).
The age of the youngest Player when she cleared her first session: 8. rS, the girl who changes her handles more often than Strumpet Priestess changes her lingerie. Last time she was called radicalSongstress, and she is 13 now, on her 7th run. Therefore she has more experience than a half of you, Sboobs.
The age of the oldest Player when he cleared his first session: 43. Harry Morris, known as laconicStoryteller. He wanted to play the game with his teenaged daughter Cheryl Morris (that may be known to you as rustyGodslayer) to reconnect with her. He died on his third run. She is still alive and on her 8th run. Condolences, sister.
The Player that cleared the greatest amount of sessions: GM. We don't know for sure, but when I started she was already a legend and has a session count in double digits. given testimony of extropianDreamer, we can safely assume she is well behind her 50th session. However, it would be a grave misconduct to ask. By grave misconduct I mean the destination of the person who would have the gall to ask is the nearest cementery.
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Post by timelyTurnabout on May 23, 2012 17:20:56 GMT -5
Cool stuff! I've been putting together a survey to get this kind of data, specifically looking for mortality factors. It's not quite ready for distribution out here yet.
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Post by ExtropianDreamer on May 23, 2012 18:31:20 GMT -5
laconicStoryteller? We were co-players for his second session, I think. Didn't know he was dead.
Pretty sure most of my data is logged from previous surveys, but let me know if there's anything I can do to help.
I'll motion that a breakdown of mortality factors would be useful to know, TT.
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Post by genesisArtificer on May 24, 2012 4:20:17 GMT -5
Causes of death will be in next parts of the article.
They are quite well documented. Seer Network makes extra effort to scry on the death causes. You know, Seer of Doom loves that forsenic shit and when she found out that she can do this remotely, her squeal was probably heard in the whole Paradox Space
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Post by genesisArtificer on May 25, 2012 15:55:10 GMT -5
PART II: TITLE AND ASPECT STATISTICS
Please, do not start a flame war. We had enough of it.
Probability Of Getting A Class That Doesn't Match The Gender You Think You Are: 27% and growing. When I started, I was one of the two male Seers around. Now six Seers from 22 that consist of our little collaborative are male. Yet Seer is still "mostly" feminine Title.
The Class that is the most often mismatched: Knight. There is more or less an even divide between male and female Knights (54 to 46 % and this disparity is decreasing). we are considering the petition to the rest of the Boards to start naming Knight an Unisex Class.
The Classes that are mismatched the least often: Maid (known three** male Maids), Grace (one** male Grace known), Smith (seven** female Smiths known). Nothing to say here. Apparently Game thinks that a man can pull the belly dancer Regalia (sorry Muses, this is the truth and you know it), but he cannot pull Graces robe. hell...
Aspects that were observed to follow gender disparity: Breath, Law, Hope show preference toward males; Light, Space, Life show preference toward females. This is a trend, not a rule, like Class allocation. It is also decreasing. In fact, this bit of data is here mostly to show you that Game is still updating and changing.
This will be more interesting to you from a practical angle.
Aspects that have the biggest probability to survive their first session, from the most to the least probable from first five: Blood (63% of the Players that managed to Ascend through their First Gate survived till the end of their session); Doom (51%); Light (47%); Rage (46%); Mind (44%).
Aspects that are least likely to survive their first session, from the most to the least probable from the last five: Hope (18%); Law (17%); Flow (15%); Void (#*!); Breath (9%)
The probability that the Player will get killed by flaming death rock from Paradox Space before entry: 90%
The probability that the Player that entered their session in one piece will survive their first Atomyk Ebonpyre situation (that is, their domicile): 7%
The mean probability of winning the first session of Sburb: 25% and growing (thanks to you, clever New Players that do not want to die!)
The mean probability of winning the every other session after your first: 92%* (will you look at that? the stat more or less means that Sburb FaQ is the shit, kudos to grindinglyGodliest!)
The Class most likely to survive their first session: Ward (what did you expected, a Bard?)
The Class least likely to survive their first session: Waste (the newest increase in their numbers may be evidence that Developers noticed that)
The percentage of sessions that have a glitch, not counting Ultimate Reward Glitch: still 100%. A session to be fertile has to have Space Player, that has almost always a Glitched Dreamself that wakes up early. If session is null, it will have a Void Player, and this Aspect is seriously glitched. the session without either is still glitched, for starters it has no Space Player, that itself is a serious glitch. So yeah, no rest for the glitched.
* hey Cogs, thanks for your maths, that is the correct answer, also it does gG justice.
** Data Redacted. Thank you for your input.
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Post by mislaidLullaby on May 25, 2012 17:31:59 GMT -5
I....Oh jeeze. I never expected Void to have such a high casualty rate. I mean, I knew it was broken but that really takes the cake.
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Post by genesisArtificer on May 25, 2012 17:38:14 GMT -5
Void? Oh fuck, I am now not really sure where it supposed to be? Did I placed it right? Or the stats are wrong?
N ll, can you do me a favour and stop messing with statistics Dx
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Post by mislaidLullaby on May 25, 2012 18:14:24 GMT -5
The Null just gently messes with data, it won't re-arrange it. Suffice to say, it probably IS within the range of %^ and ¬#% but we don't know the actual value.
Hm. Is it common for the titles to have such a sudden shift in percentage frequency? If it's new, we might be able to equate the Game's apparently fondness for giving you the Title you don't want with the sudden increase in the Cataclysm classes appearance. After all, if everybody suddenly knows of the danger they present, nobody is gonna want the roll.
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zephyrIce
Full Member
I'm just going to preemptively apologize for rambling...%\1\%
Posts: 123
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Post by zephyrIce on May 25, 2012 18:45:53 GMT -5
Amazing, my current session accounts for two rare misgendered titles. I hate gender glitches.
Will you be posting the first-session survival rates of the other aspects? I'm intrested to see them.
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Post by tungstenTinkerer on May 25, 2012 18:46:52 GMT -5
Actually, it's still unexplained. If the theories about Version Drift the guys back at the Sage HQ are cooking up are right, then they could explain it.
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Post by ExtropianDreamer on May 25, 2012 22:41:45 GMT -5
I'd just like to point out that there are some known male Graces about.
There's me, at the very least. Rolled Grace of Time on my seventh session, think I mentioned it in Spenih's Grace thread.
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Post by genesisArtificer on May 26, 2012 4:59:44 GMT -5
Oh, good. I will modify the data. Probably there are other male Graces that we know shit about, cause they are DEAD, or haven't found the fora.
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Post by specificNihilism on May 30, 2012 10:12:25 GMT -5
spenih may be able to shed some light on the matter of [grac s] and [v i ] provided [ he n l ] doe n't delete a l of this
on [g a c s] spe ih has not met a male [g ace] besides the one who spoke up ab ve but up until re ently they had a very low spaw ing rate a d a high casualty ra e it's very easy for first-[se si n] [pl ye s] to mista e a cataclysm for a [pl yer ki le ] and so several [gr ce ] have died becau e of that both male and fe ale li ely the same has happened to [was es]
[ o pl y rs] have such a high fa ality rate beca se of [ h n l] interfer ng with them besides eras d [st t ] which can kill a [pl y r] out ight they're often antisocial or shy and stick to them elves wh ch doesn't work well in not to mention that m ny are drawn toward [th o hers] a d [ h f rth ri ] v ry easy to die when yo 're near those powers [v ] is not an e sy [as ect] to have but none are real y
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Post by genesisArtificer on May 30, 2012 11:43:38 GMT -5
Thank you for your input sN ;]
ADDENDUM: Bards.
Bard is an example of a Class that had undergone the same process that the Knight is in the middle of. There is an evidence that Bard was originally male-only Class. That evidence is quite obvious, just LOOK AT THEIR CODHOOD. Yet now it is unisex Class and there are a number of female Bards here and out there.
Theory of the Seer Network is that all Classes will, in time reach gender parity. It probably would mean completely nothing from the pointview of the gameplay, cause lets be serious for a moment, a guy can be a competent Seer and a gal can be kickass Prince, so gender association of Titles is completely useless piece of code.
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