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Post by grinningcat on Nov 17, 2012 20:12:56 GMT -5
Alright. Thanks for sharing. I've formed a hypothesis, but I need more data to make a conclusion.
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Post by unfathomableArchitect on Nov 17, 2012 22:55:43 GMT -5
Dude, just remember that almost everything (bar the actions of maybe a godtier seer using their seer powers to evade the tentacled assholes) that happens in the outer ring happens because one or twenty or a hundred of those horrors WANT it to happen.
I already accepted that by travelling through and asking them to guide me I made myself a single-use, one-move pawn in their unfathomable chess game of a million players and a billion colors. And that was keeping my corruption down to the bare minimum required to understand their instructions.
Mess around with the furthest ring uncautiously and until you die you'll become their rook of the color of existential despair.
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Post by grinningcat on Nov 24, 2012 1:48:07 GMT -5
Alright. That last experiment really didn't go well.
Out of 500000 bottles released, only two have been found. The contents of both found bottles were heavily corrupted.
I have designed a new way to attempt to transport messages. The message for this experiment remains the same, however, instead of simply putting the message in a glass bottle, I shall be using a specially designed container.
The container shall have two layers of containment-- the inner layer, where the message will be submerged in lightshake, and the outer layer, filled with voidshake.
V idshake was chosen for its ability to counter corruption. Lightshakes were chosen because light is the opposing aspect to void-- This should counteract Voidsh ke's tendency to delete bits of information.
Once again, 500000 bottles were released to the void. The cost, however, was nearly 10 times as much as the original bottles. Recommend shrinking down by a factor of 10 for each bottle, then captchaloguing, and resizing to normal size via alchemy.
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Post by stanzicApparati on Nov 24, 2012 4:07:46 GMT -5
V idshake was chosen for its ability to counter corruption. Lightshakes were chosen because light is the opposing aspect to void-- This should counteract Voidsh ke's tendency to delete bits of information. Light isn't opposite to V d - that's Mist.
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Post by grinningcat on Nov 24, 2012 7:53:47 GMT -5
Oh shit.
I thought they were diametrically opposed because light was the revelation of knowledge and void is the concealment of information.
Are there even mistshakes? I might try to repeat the experiment with mistshake as the central solution.
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Post by grinningcat on Nov 28, 2012 9:39:18 GMT -5
Alright, well, on top of my little bottle project, I've also been working on an ~ATH game called Monster Breeding Time.
I started out coding ~ATH on the wrong foot, though, as I copied and pasted codes from different sources. Most often, this resulted in the destruction of my computer, or turning them into various hazards.
However, via the same method, it is hypothetically possible to turn your computer into endgame level weapons. This is important, because in this game, computers are most commonly cheaper than weapons, and almost any computer from sburb worlds can run ~ATH.
As of now, I am testing the capabilities of this method by turning very cheap computers into starter level guns. However, as I verify the reliability of the method, I'll also work on using it to transmogrify computers into higher level items.
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Post by whisperedGlitches on Dec 18, 2012 13:08:42 GMT -5
Keep me updated. :) Maybe you could do that with other stuff, too? If you sent the ~ath program, it could possibly go between-sessions, eliminating the whole thing with not being able to send item codes between. Or, at the very least, we could start working on a way to translate codes from one session to another... I don't know, it's probably just wishful thinking and would bug out once it enters my glitchy session. I can barely get a connection to this site as it is :/
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Post by daemonbomb on Apr 20, 2013 18:08:17 GMT -5
Okay, this is what happened in the last leg of our session. The middle part was just teenage drama etc,. Nobody cares about that. Anyway, apparently, our time player was being advised by her angel corrupted future self. She corrupted herself because she saw it already happened. Futurehappened. Anyway, angel!Future!Time player found out about the time I joked about firing a beam of angelly stuff into the furthest ring and took it seriously. When I said I was just kidding about that, she said angels would kill all of us if I didn't go through with it. To be honest, I WAS kind of curious myself, and it was kind of like a win-win situation for me, except it was also a lose-lose situation for me. We (And by we, I mean mostly the time player) trapped some carapaces in a ship, and then subjected them to a few years of corruption within the span of minutes. When she was convinced they were sufficiently corrupted, we sent them off to the ring. I decorrupted her and sent her through the door, before going through myself. ...you BASTARD! CARAPACES are fucking SAPIENT! what is WRONG WITH YOU? do that SHIT WITH CONSORTS.
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Post by mastermagus on May 7, 2013 1:03:33 GMT -5
Consorts are sapient too you idiot.
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graveMusic
Full Member
YOYOKIND! :D%\0\%
Posts: 152
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Post by graveMusic on Jun 26, 2013 13:25:07 GMT -5
This explains that container with that stuff and other stuff in it...
Was i supposed to drink that stuff?
Because i did.
I did not know who to contact or not to alchemitize.
Half of it was random junk with random junk sticking out of it in my game, then a potted plant growing a consort like a fruit, then there is the other half I didn't touch out of fear.
One of the things was part grist, but the cost was more than wrth it in total cost though, so it was even more useless than it sounds.
Also, the container nearly beaned me in the head. I don't like my odds here.
I hope i never roll waste again.
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graveMusic
Full Member
YOYOKIND! :D%\0\%
Posts: 152
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Post by graveMusic on Jun 30, 2013 9:33:39 GMT -5
Okay, to clarify, i got the vo dsh ke bottle.
I am also going to clarify that i meant the codes that aren't missing parts.
Went back to trying some after some psy-buffs.
I had a code for a white regisword in there.
It was called "prophIIIt of IVltIIIrnIIV", or proph3t of 4lt3rn14" if you hate numerals, or "prophet of alternia" if you hate numbers.
It just got more power with higher amount of prophecies fulfilled, and weaker with any defied in the slightest.
The seer in my game absolutely loves it.
She brought it on the mail quests because she saw the mail quests get done at some point.
She also plans to be close to me when my cataclysm happens. Which is going to be soon.
Then more useless junk.
Then a jetpack with a sword sticking into the part that i put on my back.
It was named in the game as the "seppupack", as if they actually expect me to use it.
More random junk in random junk.
A soda corrupted to hell called "fluthulhu's special energy drink", containing "1000% more caffiene than legally allowed in your original world", and "a pluck cap boost so high the corruption may just be worth it". Did not try out, corruption is never worth it.
Random junk in junk again and surprisingly one item that is just plain useless junk but not having anything in it.
Another other item, "flute of...". I forget the name of who the flute is to. Seer had a book on it, the grimoire of the biologically dubious, the named one is the one who's "melodius chirps cause anybody who listen's bones to explode". Not oozing evil. Actually did test it with some serious amount of v id hake in case of corruption and earplugs to keep our bones from exploding. Works ar making bones explode, flesh player wishes we not use it anymore because bones make things more biologially sensible for making zombies, corruption is frighteningly lo each use almost to point of noy needing vo d hak at all, stil drank more v dshake than reasonable due to being waste and not taking chances.
And that is all the codes i could get that are worth mentioning.
Also, if you are wondering why my text is black instead of purple; rain mixed chemicals and threw them in my eyes while we were in the skaia.net dungeon, and now the entirety of my eyes are black... but i can also see enemies through walls, and it is going to go across sessions since it wasn't due to alchemitized stuff.
And i got a new arm. It was a carapace arm. That was flesh coplayer who made the murder of a carapace, not me. I just accidentally lost an arm fighting some sort of shadow. Flesh came by with a wagon full of arms and [Ultimate Chaimera]'d that to me.
On the topic of skaia.net dungeon, mutant imp zombies last a little longer than normal imp zombies.
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Post by Nefer Nightbug on Apr 20, 2015 8:43:09 GMT -5
V idshake was chosen for its ability to counter corruption. Lightshakes were chosen because light is the opposing aspect to void-- This should counteract Voidsh ke's tendency to delete bits of information. Light isn't opposite to V d - that's Mist.Developer Jack Noir (liquidNegrocity) has logged on. liquidNegrocity responded to memo at 9:39 Earth 4/20/15: lN: Extensive testing of both the Horrorterrors and Angels reveals that the Horrorterrors are less likely to converse with Mist, Hope and Light-based objects/entities, and prefer Space, Void and Doom-based objects/entities. Both of them seem to despise Time, though they would rather catch them in the crossfire.
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