alternativeOptimization
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Post by alternativeOptimization on May 26, 2014 16:44:47 GMT -5
I have the theory that there are 12 main aspects and 2 main classes. These, mixed with each other make "generations." Anything mixed with a primary makes a secondary, anything mixed with a secondary makes a tertiary, anything mixed with a tertiary makes a... quarternary?? I don't know. When two classes are mixed, they are mixed in two parts: pretier, and postier. Pretier is how the role influences the player before they god tier, postier is how they are influenced after they god tier.
Lord/Clown and Muse are the Primary classes- the ultimate Passive, the ultimate Active.
When mixed together, they make Heir and Ward- secondary classes. Ward mixed with Lord makes Page and Knight, while Heir mixed with Lord makes Knight, the combat classes, which are also secondary. Like a sort of family tree, this keeps mixing and remixing into all the classes.
Same with Aspects. Primary aspects are the only ones proven canon, secondary aspects are Fate, Mist, Law, Stars, Rain, Dream, Sand, Might, Rhyme, and Flow. Tertiary Aspects are Self, Sound, Joy, Flesh, Sight, Stage, Ploy, Coins, and Flux.
Does anybody have any opinions on this? Or any skill with graphics to make a little family tree of classes and aspects? I'm welcome to any input, really.
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Post by uselessCarnivore on May 27, 2014 9:56:31 GMT -5
Primary aspects(ones in mainAspects[] array) are Space and Time. All other aspects are in the additionalAspects<> list. This is only from my Sburb version, though, and afaik, Sburb code is unstable - changes between universes.
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alternativeOptimization
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Post by alternativeOptimization on May 27, 2014 14:34:46 GMT -5
That's also viable, and it would explain why Time and Space players are needed in successful sessions, them being the first aspects. I'm checking my own version of the code and Space and Time seem to be main aspects, but I'll have to ask the session's Mage of Void- he's a god with ~ATH.
Ok, just asked him. He confirmed that Space and Time are in the Primary Aspects, but he also said Void is there too. He notes that it is viable that, when an aspect is combined with Void, it is "removed" in a roundabout way, leaving only its opposite.
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Post by uselessCarnivore on May 28, 2014 4:22:09 GMT -5
mainAspects[] is an array with size of 2, but mainAspects[2] - V id.(Arrays in ~ath(Meh. Our version.) start from 0.) But that shouldn't be possible. Maybe it was hacked in by Others, who knows.
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