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Post by horrorTerror on Jun 29, 2015 14:18:14 GMT -5
So, something, everything is wrong? Here's this, and you'll thank whatever you believe in you're not there and can die in relatively less pain. It's called Hell Mode.
Unlike you ectobiologically-created lifeforms, I don't have a constant life of adventure that could kill me at any second (unless someone completes a 1p session and decides absolute power and killing horrorterrors is totes worth it, don't decide killing horrorterrors is totes worth it pls) without my consent anyway. This has resulted in me having free time and getting to see shit Sburb throws at people it genuinely hates and wants to puppet around until they brutally die even more than you.
Hacking Sburb tends to cause this, which is why a lot of groups like Baskerville and other wide-range-code-edit-capables who try to escape, edit away problems, or put in something that doesn't lead to much suffering end up losing everyone who isn't crazy prepared or crazy dangerous (and in many cases both) or an external tool who can do nothing to stop them. There is active hostility behind the figments of code here, I am not kidding. If you encounter anyone who has been vomited out, immediately reseal them properly with an ocean of law and rain and all the world and everything else. You do NOT want to see what happens to someone who is eaten by sburb. Outer gods giving you a ew-no warning is a big red flag kids. Seriously, if you even see one of these sessions I immediately recommend you find a friendly horrorterror and become a Speaker of the Furthest Ring and fuck Sburb it's a terrible thing. I'll explain why later.
I don't mean things like null sessions or void sessions or specialized 1pwininterference glitched sessions or scratched or 1p dead sessions, I mean a very specific subset of doomed sessions (which are not actually doomed, oddly?). Some of these characteristics can manifest in a relatively sane and mostly unglitchy session, but they tend to stack into a hell mode session.
So, lemme just write up some stuff...
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Post by horrorTerror on Jun 29, 2015 17:31:10 GMT -5
Hell Mode. Aka, Sburb Wants You To Die, Painfully, Now.
Here are some of the strange things you're likely to encounter.
I. Homelessness
The vast majority of Sburb players at least have a hovel before they get shoved into the game. These people do not have that guarantee. Several players will be given a crappy laptop that looks like it got burned by someone attempting to exorcise a creepypasta plugged into a damaged skaianet cube, at best an elderly desktop on a table with a SkaiaNet cube that works built-in. Their guardian isn't even faintly neglectful or abusive, they are completely gone, sometimes even actively hunting with intent to destroy you. In non-Hell sessions, this is simply a way to get people in the game if their house is no longer accessible or has been exploded violently but Sburb does not intend to destroy them. I know of at least one case of someone not in Hell Mode who had this problem, so it's not surefire. I think he was a Seer of Flux who got a computer on a table and entered with that to the Land of Stumps and Dismay. Sburb is giving you the absolute bare minimum it can without letting you escape the game. Waking up in a train station bathroom with the vague implication that the person you are replacing was erased a little late is not a good feeling.
Anyways, not having a house has some problems. Sburb Server Basic is NOT equipped to deal with shifting housing locations, and it will not tolerate operation outside of the area it believes there should be a house in where it was installed, despite the obvious pointer that there is no house there by those who can speak to it. You are also defenseless in an atomyk ebonpyre when you enter and your server will have little or anything to start your dwelling spire with beyond some build grist and alchemy equipment. Get strifing and shove something helpful in your sprite post-entry. This complicates the Underworld arc a little but there is usually a table or an abstraction-material marker flag indicating where your fake house is. If you're lucky you'll get Sburb Server Mobile Home, which is basically...for people whose dwelling spire has a mobile home or RV or other structure at its base and thus has to deal with the risk of motility, and can deal with moving houses.
II. Ridiculously bad prototypings against player will
If possible, immediately prototype something incredibly weak like a single tissue [CRITICAL THREAT AND MAJOR EDIT: Tissues have been patched and will now grant enemies absorption and increased defense. Try non-creepy dolls who are missing limbs, that seemed to work. Major credit to transfixedThumomancy to discovering this!!] and disobey all orders to prototype something dangerous and/or overpowered. You know how Witches are obligated to prototype something that will make the session harder? EVERY SINGLE PLAYER HAS THIS PROBLEM, sometimes twice. A witch will almost always be coerced to double-prototype two incredibly problematic objects. Like a clown and an Angel. Or a nuke and a pumpkin. In some cases the First Guardian will actively teleport dangerous objects like battleships and castles and grimoires or something off the Do Not Prototype List into everyone's kernels before jumping into one of them itself. Debug NPC can be a serious asshole when ordered to. If you're not homeless, your house will likely be made out of poorly-connected clowns or first guardian mutant paradox clones or something in order to absolutely force you to prototype something deadly. Really, it just sucks. You know how the Guide references that necroprototype information can get overridden by the preceding player if it doesn't exist or is unhelpful? It stacks, not erases. And comes preentry if the game forces you to double-prototype. Now all of your prototypings are empowered by the vengeful souls of the players you replaced. And they have the role powers that come with it.
III. Everything Trying To Kill You
You can start with land reputation so low (read; deep in the negatives) that the consorts are on a witch hunt for you and will not relent in their intent to destroy you. In most cases of this you can do enough questing on other people's lands that those species of consorts will stop actively trying to murder you in under a week, but on your land you will likely be unable to go near consort villages until you have slaughtered the Denizen. If your sprite isn't a glitched-up mess it will likely throw the pendant and hand you the Land of X and Y Instructions Your Sprite Was Supposed To Give You Guidebook and a Song of Life guide rather than help, and quit immediately. Dungeons won't let you in or even show up unless they're naturally unhidden because of your terrible land rep, so you'll basically have to strife your way through ruins. Also, the Secret Consort is weirdly strong so if you don't have ability interruption you're going to get an angry faceful of your aspect to the tune of BEHOLD! every time he finds you. No, killing them all and trying to toss your rep into wraparound is not going to work. It has been tried, and failed. As that player who got halfway through the game before realizing consorts could talk can attest, you can get surprisingly far without basic quests. If you use the ruins for lore you can get most of what you need to do if you discover the quest locations your consorts would have sent you to otherwise, and the land rep boosts from ruins-clearing might get high enough they'll stop hunting you and you can do atonement quests (for the sin of existing) usually around the point your Denizen has been sent packing to their next session, and after that with some bribery-esque 'gifts' of boondollars plus more atonement quests you can play the game with consorts not hating your guts. Having someone grind up their land rep on your planet back into toleration range, having them buy some consort food, then relaying the code to you for alchemy and then making some and then running up to consort children, giving them some (and some boondollars with that does not hurt either), and running away before they can summon their parents to beat you up is a great idea, as are land familiar feeders (bird feeder && land familiar food in container usually works if you can't just use a regular bird feeder with land familiar food inside) in order to provide some random boosts.
As far as your moon, the likelihood of inexplicable hatred is much less, but expect a lot lower carapace rep from both sides. Unless, of course...
IV. Inverse Questant's Lament
In this case, rather than the player willfully siding with a game abstraction after their will has been supplanted by that of various psydebuffs, the game abstraction tries to recruit the player with little force involved, if any. Denizens will offer this in exchange for the Hoard (unusually, often quite worth it if the denizen has no intent to negatively affect you as a person and doesn't want you to kill any players or obstruct session victory and all three of these goals are explicitly stated in a legally binding contract Deal at the start, especially if the consorts still hate you and you want an alternative to having to kill the denizen too for some reason, maybe if you took your first denizen pretty hard and rerolled them, hey why not) and your dream moon might try this but let's just say for the same reasons as Tactical on top of player killing it's a bad idea. Unless a new dream moon pops up out of nowhere, then in that case you can abuse this recruiting drive to take them over instead. The dream moons may drive you into their war and actually end up prospit-dreamers-vs-derse-dreamers but that's only if every single player is a player-killer and known game editor and multiple conflicting cases of regular Questant's Lament happen to be running.
V. GLITCHES GLITCHES GLITCHES GLITCHES GLITCHES GLITCHES GLITCHES GLITCHES EVERYWHERE!
Glitches. Everywhere. Your session will likely be a living trainwreck of incorrect function. Roles will include such illegal stuff like having both aspects, both titles, inverted aspect and title (pretty harmless and besides some interpretation stuff tends to function roughly like the properly ordered one in cases where there's not other glitches affecting it), multiple titles, multiple aspects, some combination of the above, or illegal operations like a cataclysm class of Time and/or Space. Everything will be trying to kill you. Fundamental quest code will be glitched beyond recognition. The laws of physics will become a trainwreck rivaling Rain, Rage, and Heart having a gamebreaking contest. Pumpkins. Everywhere. Your Land will likely be horrifically messed up, with one or both modifiers completely messed up, and sometimes the Land of X and Y formula can be edited into something else such as adding a bunch of other descriptors. Tons of stuff like that. If your title is a complete mess of glitches (*@*(#&*#)!$^^&* of #aspect_=_null, anyone), that will likely NOT be the most grossly broken thing going on in your incipisphere.
VI. Difficulty Level: Off The Charts
Dear god, the difficulty. Even if you don't prototype anything particularly overpowered, the session is engineered to make your life hell. Unless your coplayers include gentlemanMannerism and Alex the Betrayer and you have communed with the Noble Circle of Horrorterrors and gained the total support of the Furthest Ring and your First Guardian is pretty much hellbent on forcing success by assisting the players at every possible turn and you have an utterly gamebreakingly perfect selection of roles a Hell Mode session is probably going to be the most hellishly difficult session of your life, and that's assuming you can make it through and the game doesn't erratically decide victory is forbidden. The scaling effect also has a bad habit of breaking the wrong way, making everything ridiculously strong. Playing conservatively is pretty much a necessity to not die. If you're lucky scaling will still mostly stop enemies from being overpowered and also allow your weapons to work to their fullest, so that's a plus. The default spawning levels are way higher, meaning more and harsher underlings all day everyday. Quests, even regular easy ones, will also have a bad habit of being almost as difficult as vanilla mail quests. The new mail quests on the other hand are so utterly difficult if you can complete these you probably could speedrun a basic session in a single day if you tried hard enough, complete with wiping out denizens by force, or actually win a dead session without cheating and favors.
VII. Intense Aspect Whining
Aspects do not like Hell Mode sessions. They will either rapidly go all-out in a hopefully-not-futile attempt to protect their champions, or totally give up and send you on a fuckton of aspect quests to see how far they and you are both willing to go in hopes of discovering something new about itself and/or mercifully ending you. The metaphysical conceit of many modders' attempts to bind their shinies to their mods in hopes of getting loaded into an escape-capable session annoys Sburb, like metaphysical conceit in general annoys Sburb like political logic to everything else.
At any rate, your various colorful swirly overlords will stop whispering and start screaming loudly like babies who need something. Whisperings will both be clear and specific to the point that whisperings other than the Voices, the Audience, and sometimes the Orchestra will actually use directly audible words that others can understand on the level of exile commands, and absolutely shower you with blessings in a futile attempt to keep you functionally useful or at least alive. This excessive infusion is not without its problems. Aspects maintain their unwavering dedication to their ideals and will at points directly force their way into you channeling them to extreme detriment to your personality and control. Aspects with direct control capabilities, tendencies to be imbued upon player, or even a good selection of psybuffs or guiding abilities that can be abused to direct the player will do so rather aggressively. They consider it a constant crisis, as should you.
VIII. This Isn't The Normal Game
As I mentioned in the opening, hacking and modding of Sburb tends to trigger Hell Mode. The more open benefit a mod would provide the more aggressive Sburb gets about counteracting it by making the game harder, and past a certain point the difficulty curve skyrockets into Hell Mode and only gets worse from there. Trying to do something incredibly overpowered with what little control over the game's mechanics that you have makes the game realize you are an anomaly or actively interfering with something about frog progression and therefore must be destroyed. While doomed-timeline or nonplayer nonabstraction level death-assurance is not present (usually), it can become hella difficult. However, this means that the vast majority of Hell Mode sessions not induced for other reasons (i.e. to pit player killers against each other for some demented entertainment of the masses of frogs, code editor has an unusually high sanity, any morality, and brainitude off the charts, or the game sincerely wants some people to die) will contain game mods, especially mods that are overpowered. Enjoy your shiny new [RED MILES]-spamming machinegun (Yes, there is a mod for that. No, you are not likely to encounter it. Yes, its Hell Mode chance is like freaking over 100% or something. No, you should not try to alchemize it. Yes, there is a possibility it can be alchemized, possibly via 'alchmy thang' if alchemiter won't do it. No, the collateral damage is not worth it. Yes, it's obscenely rare even among Hell Mode sessions because of how little mods like that make it away from their coders.) sitting unattended just outside your Dwelling Spire because you'll seriously need it.
IX. Such Terrible Fate, Bad Luck, Doomy Dooms of Doom, Everywhere
I am pretty sure that at least one Light player in a Hell Mode game just left [Dance of Thorns] running at all times unless she was near a coplayer or near a crystalanth or consort village from the moment they acquired the ability and could sustain the pluck expenditure, simply because everything was trying to kill them and [Dance of Thorns]' tendency to abuse absolutely anything else in order to overluckyprotect the caster was being more a help than a hindrance. And even then, their luck was barely just 'above average' even with freaking Light powers luckying it up around there.
Hell Mode is naturally unlucky and tends to immediately script imperatives for players to suffer and almost invariably prioritizes death so much you'd need to be gM in order to survive for long under Sburb's deadly urges. Even just rolling a die out of nowhere is obscenely likely to roll a one unless you're a Light player, in which case you could hope for a 4 or maybe a 5 because it's not like Light is going to waste effort on stuff like that. Anything luck-based will break excessively against you unless you've got Light or a Law displacement running violently to keep the general levels high. If you look at lore predictions, you're going to see spelled out in big red letters, at various places and times, "DAMN! YOU'RE SCREWED!" pretty violently. Sometimes literally, even.
Doom players tend to see so much doom going around that the entire session appears to be full of cancer patients and more doomed timeclones than usual. Which it can be, depending on carcinogens and how many doomed timelines happen at any given instant.
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Post by horrorTerror on Jun 29, 2015 18:42:53 GMT -5
Special Quest Chains and Quests Hell Mode comes with some special things, since you are seeing Sburb at its worst. Hell Mode is the dumping ground for everything Sburb hates, up to and ultimately including players, and is probably the shitty testing grounds where developers do utterly stupid things judging by some of the bugged, strangely-not-bugged, or artifact stuff you can find down here. Skaia Dies, var I.To kill a session, this. You know how the Skaia of a dead session does that thing where it explodes violently and causes a black hole and planets and makes sarcastic references to billiards and whatnot? No, because you didn't go through it. Don't roll a 1-player session, kids. Please. Anyways, if a quest makes reference to wounding Skaia itself, Skaia's illness, or killing it entirely, please avoid doing it unless doing so is to prevent said injury/illness/death. Only someone with a session-terminal case of Umbral Ultimatum would even think about following this questline as it obliterates any chance of the regular Ultimate Reward and causes...the other things.
Skaia Dies, var II. I have been unable to find much data on this variant, nevermind any victors. It's extremely rare and apparently requires much preinstallation damage of what was already going to be a Skaia Dies var I alpha-enforced session, possibly on top of several other external factors and varying uncontrollable forces. However, it is almost invariably fucked and will inevitably involve the presence of an Eaten One, perhaps even more than one. You...don't want to see this. TO_THE_MOON Bugged. Pronounced/spelled with the underscores by npc game abstractions. Appears to be a special testing quest chain that involves a lot of removed features. Hell Mode tends to open these things with its special bugs. The end result does some pretty weird stuff with a lot of the somewhat-spherical planetoids of the Medium, especially the dream moons. The main quest is mostly functional, but there are a lot of moments that border on "are you just trying to torture the players sburb what are you trying to accomplish" tier stuff. You...can honestly get a lot of pretty scary stuff in here but if you die that's to be expected. I have been unable to pry many details from the Emissaries and Smaller Gods who were watching the sessions where it was present as it was rather traumatic for them, nevermind how utterly horrifying it must be for the players. Buggy. A little less buggy when performed after Late to the Party. A lot of the quest flags appear to be testing-based but there are hastily scrawled drawings indicating what you need to do lying around where you need to do it. The end reward that is arguably worth weirding up your incipisphere over is your very own Midnight Crew Deck, a deck of cards that doubles as a (somewhat limited, one-item-sort-of) fetch modus of its own (which is by default used to hold a very large storage item where you keep the stuff you actually have in the open or in additional cards and can put them in or take them out of cards physically), various specibi (it can hold several different weapons all at once and provides the best relevant specibus allocations), and an actual deck of cards (if prone to transforming into shadow magic and knives). Any of the four most plot-relevant Dersite agents (Jack Noir/SS, DD, HB, CD) get huge stat bonuses for using it (regular Dersite officials like AR and ZW get still-pretty-sizeable bonuses and regular dersites off the street like OD and DA get a small but marked bonus. The dersite royalty have a bonus just below the quartet, all other (read; prospitian or LttP) carapaces have a very small bonus, other game abstractions like consorts get a tinier one, and players get a microscopic one that's only noticeable on close analysis in the Panoramic Imaginarium, and nonplayer nonabstractions get nothing) and often seem to acquire it somehow when exiled or becoming extremely active (if anyone recruits them they may be seen using this in a regular session) and the best part is that it can follow you through the door in addition to your basic loadout like many strife specibi, though this IS a glitch. 'Shadow magic' is really complex and appears to be more Dersite than Other in origin but it does seem to act as a latent corruption source and is thus not in the innocent player's best interest for alchemy, plus it steals from 'darker' aspects like doom and doubt and v id and law and stuff at times. Its most basic application is really just putting things in a silhouette and/or disguising yourself or others as dramatic-looking Dersite agents if you are not already, plus some basic offensive magic and the aforementioned aspect stuff. And the weapons of the agents. Everywhere. Each different card or combination of cards can be hotkeyed (hotcarded?) to do something (like shadow magic or turning into an item via the infamous weapon-object duality 'feature' (no, it's actually not a glitch wtf hax) from the table with a tome and a computer in the back of the house section of the storage space (yes, you could theoretically live in your modus. no, it's way too creepy to just captchalogue yourself then walk behind/into the cardwall rather than out of the card and then escape into the magicant as the game gets confused seriously you have to walk past a bunch of Others who don't want to see you and random locations before you get to the void) in order to make things easier. Ridiculously amazing item. Ironic Pumpkin Psychoanalysis This quest is exactly what it sounds like. I have no idea what it is supposed to mean but you have to chase down a constantly delocating pumpkin around your session to ironically psychoanalyze it, given by one of those quest givers who would normally give a bugged-out quest about pumpkins. The tangible reward is selected randomly from a pool of self-dangerous (read: you are just as likely if not more to hurt yourself than the enemy with these) weapons. I would rather you not, as would everyone else. This has more problems than Captcha Cardmonsters for people and may have a formal psydebuff to cause obsession with completing it. Just...don't take it, ok? The only real point to take this quest is the other, less physical reward, a special ability [Pumpkin Tide] that embeds itself in your shiny and will follow you through the Reward failing to be real....that allows you to have power over pumpkins (especially their spatiotemporal instability problems) and a very slight affinity for the N ll, that you learn part by part throughout the question as you continue your ironic psychoanalysis of the pumpkin going down the checklist you are given that points to all the locations the pumpkin could be and what it would mean to go there for it. Unless you are native Vo d and would like that whis er ng t n ver le ve you ev r or you already had a sickening [Pumpkin Cravings]-level obsession with pumpkins this is confusing and pointless and this is stupid. If you make it out alive this can come in obscenely handy if you ever want to enjoy a pumpkin pie without it teleporting away or having to substitute pumpkin with butternut squash, or if you ever find a session that has pumpkins in a land title, or particularly insist on taking that bugged quest with pumpkins you found during another sidequest. This may be a prototype for quests that provide slowly accumulating bonuses for replayers and thus alleviate your suffering in the end or promote survivability, or just be a 'cure'/anticure for [Pumpkin Cravings] problems by allowing them to act as a mobile pumpkin bugfixing platform. Version drift, do your thing. Late to the Party You know that one video that consists of an alleged chess championship rapidly becoming less and less about chess until it turns into a complicated mindfuck of strange other things intruding before collapsing entirely? Besides being a metaphor for the Battlefield itself, it is also a metaphor for Late to the Party's effect on the chess battle of the Battlefield, or rather what it would do if it wasn't messed up and basically involved throwing a whole army's worth of fire support behind Prospit to stop Derse from winning so fast. LttP is an insane amount of wildly varying glitchy things that eventually culminates in a normally-removed feature involving a 'ruby regent' and a 'blue dream moon'. It was not detailed to me and despite apparently being a measure to stall the Reckoning for months or years is actually usually less helpful than that due to the number of things that would likely be messed up by LttP's availability conditions to the point where LttP is mostly a method to do something to stall the rapidly accumulating errors from igniting the Reckoning to end it before the incipisphere crashes into various endgame states rather than a more-prep-time gun, though if Prospit is not being tossed back particularly hard and nobody on Derse is making a beeline for WK if the quest is somehow available it can indeed be a more-prep-time gun. It is theoretically possible to side the LttP moon with Derse but that just makes the Reckoning start right away as the red queen just has her entire army target WK in particular and then give the scepter to BK. Telling RQ to side with Prospit is usually a way better option. However, if the Reckoning is already started and you need to get to the battlefield and you happen to be there and RQ is prospit-aligned or still undecided, you can get RQ to side with the players during the endgame and launch the entire remaining LttP-moon army at the Black King, giving you a lot of fire support. ((OOC: Yes, this is just a thinly veiled reference to Latels from Housebound. Latels for the win)) 'Friendship' This quest chain basically sends you gallivanting across the Medium to fill a passport book thingummy by visiting various obscenely obscure locations and getting it stamped, with rewards at each checkpoint. The last one is BEYOND bugged and basically sends you on a string into the Furthest Ring and expects you not to get corrupted excessively. I think the developers were drunk when they wrote this, the typos seem to be similar to standard player alcohol-induced typographical errors. If you encounter me, I'll be glad to stamp your passport. Most other terrors will just try to corrupt your face, but I'll at least help you actually finish the damn thing after a fond corrupting. Hope you like ichor, because you're going to get it all over your face during the ending. You know how the mail quests are absolutely freaking overpowered? Every single location is vaguely related to what makes each and every specific one of the mail quests as difficult as hell. Including the extra difficult mail sidequest-sidequests added by Hell Mode. I'm pretty sure the mail is the dumping ground for everything Sburb thinks is too difficult, and this is the game that treats violence and direct mental trauma as the shitty entry icing on the cake of pain and suffering that is Sburb going easy on you. If it was any worse you'd think there'd be a debugger to fix the Ultimate Reward in there because that would be the only reward big enough to pay for how damn difficult those quests are with any sense of balance. Bard Quest It's a special quest, for bards of both the bard title and the musical performer kind. That is obscenely bugged. It seems to have more options than maturity quests at every step of the way, and like half of them are incomprehensibly glitchy. Imaginary Universe I don't understand this at all. It appears to be something obscenely complicated involving the Prospitian agents, an alternate dimension that appears to be a monochrome Skaian Magicant that might just be a hard-to-find section of it, eldritch monsters, and too many candy-filled alcoholic beverages. So damn packed with contradictory insane all-over-the-place lore that you might as well just nuke the world because that will actually get you results at the points it doesn't condemn you horribly to failure and death. Might be the only source of strata corruption ever reasonably found in the game, as it grants several abnormal abilities at various points and these are so shoddily coded they interfere with Sburb's basic surface-level streamlining-abstractions coding and may cause spacetime errors that lead to folding lesser Beasts of the Furthest Ring into the Underworld and throwing aspect charges into it until it goes doublecorrupt. If you can tolerate strangeness even for Sburb, trying to figure out the first few basic quests might grant you some serious superpowers.
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Post by horrorTerror on Jun 30, 2015 12:39:25 GMT -5
Eaten Ones
What if Sburb decided "Hey, the players aren't suffering enough!" and alchemized godtier player killer everything-of-everything (and I don't just mean Mist) who won a dead session violently && godtier saccharine doppelganger everything-of-everything && glitching pile of things you're not supposed to alchemize and then ate it and later barfed it up?
That is pretty much what someone/something that has been Eaten by Sburb looks and acts like. It is a vaguely personified pile of glitches vomited up by something (usually Skaia as that personifies most of the processing) that resembles some long-erased player who Sburb really really hated for doing whatever and it wrecks everything like the angry monster god it is until the session collapses and then it is beaten up by horrorterror defense forces. You know how players who survived it sometimes have nightmares about saccharine doppelgangers before their dream moon awakening? This is what Saccharine Doppelgangers have nightmares about instead while one of the Smaller Gods is digesting their face. They also have these weird digested-looking visual effects that indicate how heavily Sburb has decided to mess up that copy of all it remembers of that shiny.
For quick reference, one of the Dread Kings managed to defeat a Speaker of the Furthest Ring Waste of Rain of Waste of Rain (Yes, that title is correct. Waste of Rain ception.) who had multiple cataclysms of grimdark corrupted ichory rainbow bullshit in its face, and then a dangerously prototyped Black Queen army. Yes, army. She was prototyped with a Super Saiyan filled mary sue fanfic, a First Guardian flying nuclear-powered submersible stealth battlecarrier manned by a First Guardian supercomputer and several smaller First Guardian troops who were all ninjas, Mendeleev's periodic table (which gave everyone with that prototyping massive control over anything that involves the real-world elements, which is pretty much all matter that isn't abstraction-matter or gametech-matter thankfully only little stuff), a castle made of Minecraft bedrock, a Betty Crocker brand black queen chess piece, an angelic horrorterror fusion thingy, Superman-Batman fusion, and a Sburb poster (which is covered under the no-sburb-stuff-prototypings rule for hell mode sessions because of the witchterpretation rule), riding a bedrock lich queen boss ohgodwhat with all of those prototypings as well (IT SHOT FLYING BEDROCK FIRST GUARDIAN ANGELTERROR SPIROGRAPH-SPURTING SUPERBATMANSAIYAN PSIONIC TROLL DOMINATION BLACK QUEEN NINJA IMPS FOR FIGHTERS IN EVERY DIRECTION), hauled into battle by Echidna the Denizen who was doing that ability Denizens have where they make a fuckton of Underlings and throw them at you, all of which happened to have all said overpowered prototypings, while the BQ was spamming First-Guardian-boosted [RED MILES] which is called green kilometers I think left and right at the thing. That was why the game failed and had to be restarted with replayers. A few hundred Speakers and dozens of Emissaries and a couple of Smaller Gods and one of the Middling Gods themselves eventually managed to exterminate one of those things, AFTER it tanked all of that stuff.
Most of them are less overpowered than that as that was a Skaia Dies var II hell mode session and it was intentionally called out, but it is a notable worst-case scenario.
The most common types of Eaten Ones are as follows.
Ace of Jokers
Roughly the second most common type of Eaten One, the Ace of Jokers is not to be confused with the Ace full-role ((OOC: another housebound reference)) (which is a fragile balance of all possibilities, like a prototype or rebalance of the Everything of Everything glitch title) or the Ace class title (which is simply a more neutral glitchy title which is probably used for aspect testing that works as sort of a the Best [aspect] has to Offer sort of thing weakly-active-maybe-passive-attacker-but-defender-ish combat support thingummy that can interpret the aspect itself rather than having a class as another lens and is prone to freestyling due to abilities not fizzling due to passive-active conflicts that is a best-of-both-worlds title) and has more in common with the Clown than anything. Aces of Jokers are basically a massive conglomerate of bugged titles, focusing mostly on every title the copied person has rolled (especially their native and those they had repeatedly or for longer sessions) plus a bunch of glitched-out powers. Sburb still does not like them and is using them more as a demolition tool than anything else. Tends to keep more of the copied player than other Eaten Ones. Little if any 'digestion' effects.
Glitch Pile
The glitch pile is what it sounds like. A pile of glitches. Except it's hostile. And kills things. With more glitches. By far the most common Eaten Ones. You think @&^%#@*)( of )!(@&$ is bad? These people aren't even human/troll/whatever species they were anymore. It's like they're a bugged Mist player with Fractal whose reverberata is glitches and jpeg artifacts and graphical errors and they got hit in the everywhere with fifty different AOE effects and now they are just punching Sburb's top-level optimization codes in the face until reality looks more like Rain had a seizure and ate a bunch of codeberries and vomited up a mess of glitchy errors than a game of reality. Mostly 'digested' by the time it is barfed up.
Dread King/Queen of Sburb
Someone who wrote this junk completely forgot about the entire point and did not even do half the cursory edits, just handed someone who is not supposed to have that stuff, THAT STUFF, and threw them into the evil zone if they weren't there already. These 'people' tend to be very pissed about...something, and decide that everything must die. Second rarest type of Eaten One, and most likely to be utterly overpowered. Terrifying and seems to have a pretty massive command of the game rivaling a pair of dead session winnersprites tossed into another sprite for sprite^3 messes. Sprite^2 is terrifying enough, and Dread Kings are two powers worse. Virtually un'digested'.
Editing Monstrosity
This thing edits blindly. It seems to be the code editing abilities of someone ripped out, given form, and told to go wreck shit, and it obeyed. Letting this thing near critical game abstractions is a recipe for breaking everything. Prone to breaking vital scripts and causing the session to decay in advance. Also prone to tearing rainbow cracks into the Extra-Dimensional Cosmic Superstring Strata. Fairly common, after Aces of Jokers. Digestion varies but usually between that of a worse Ace of Jokers and a more orderly Glitch Pile, tending toward the latter.
Patch Patch Patch Patch
Rarest type of Eaten One. It seems to have forgotten the point of being an Eaten One and is STILL obsessed with trying to fix everything, possibly a subset of Editing Monstrosity that bugged out. Totally harmless most of the time and in fact friendly, if liable to expose Sburb's major underlying issues by accident like every good bugfixer. Digestion usually nonvisible.
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