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Post by goosedTracklete on May 11, 2016 7:31:45 GMT -5
hey, so, i'm surprised that there are any other humans playing this at all. but then again, i should really learn not to be surprised at anything at this point. i've been in my session for... a week now? two? it's hard to tell with our Sylph of Time adding minutes to the timeline on accident.
so, my dreamself was doing its usual weird stuff and i somehow connected to a random server with a series of FAQs, guides, and a link to this forum. i guzzled it all down like tomorrow wasn't a thing. i'm kind of obsessed with learning everything i can about this. i still haven't told my party what i've learned, i'm not sure how they'd take learning that this is apparently all pointless.
i guess what i'm wondering is if it's completely hopeless. is there any chance some of us could claim the reward?
anyways, i'm Will and i've been told by these crocodile guys that i'm a Prince of Vo d. i guess i'll just check up on here when there's time, and for now i'm gonna keep this to myself. there are 18 of us (is that an abnormally large number of players because it sure feels like it) and it seems like we lost two already. their lands are dark and they haven't been online since we entered the session. i wasn't particularly close to them but i think i'd be better off not telling anyone.
if there's any advice to be had, i'd appreciate it. i'm kind of freaking out totally chill over here. anyways, good luck guys.
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Post by horrorTerror on May 11, 2016 12:28:31 GMT -5
You might not be in the formal Replayer chain, that's a distinct possibility, but don't hold too tight to it. I think most of the V d-linked are in their natives too, so if you do claim the reward, if you stay connected after that MESSAGE US ALL INSTANTLY WE MUST KNOW TELL THE MULTIVERSE *squiddle wailing tantrum noise* <-action not bestfit
You're either in the replaying-forced frogchains or not, you and all surviving coplayers when you take the reward your souls either go to the new universe or to a new session.
Welcome to Hell's theoretically more attractive sister-in-law with a penchant for universe-making, I guess. 18-player sessions aren't unheard of, I've even seen bigger personally, but smaller ones are indeed more normal, roughly in the 6-12 range is pretty common among replayers.
Please share this forum with your coplayers in case there /isn't/ a reward and you want to have as long and as healthy a life as possible in the hellgame.
Gotta go, one of my coworkers needs me at the office for another feeding ritual/meeting.
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Post by oliveGarden on May 12, 2016 1:06:29 GMT -5
Hello there. I'm glad you were able to find this forum, at the very least!
I'm no expert but I would at least like to weigh in on the possible player deaths? I don't think you should keep that hidden from the other players, because the game only gets harder as you go on, especially after you cross the midway point of your planet questline (when you're preparing to wake up the denizen, I believe?). I know I was frantically trying to keep up, at that point in my first session. It's better that people have the time to mourn and grieve now, before the going gets too tough and it might be lethal to be emotionally burdened by deaths? It's rather callous and morbid to say, but it's practical I guess. And best case scenario perhaps someone else might have a clue about what happened? I think overall you should just bring it up at your next session meeting, or maybe by memo.
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Post by goosedTracklete on May 12, 2016 8:02:36 GMT -5
oh, i misspoke, sorry about that. yeah, everyone knows that the two people i mentioned are dead or.... well, who knows what else could have happened. i don't even know what their mythological roles were, but we still have a Sylph of Time and Witch of Space kicking around. no, i was referring to keeping the potential outcome that is not being able to claim the "reward" to myself, at least for now.
my group is kind of unbalanced right now, and i know for a fact that some of us would crack if i just put that out there. My session leader, a Sylph of Heart, is one of the only reasons certain players haven't gone off the deep end already. I'll definitely be dropping information important to staying alive and not fucking up the game, but for now i'm gonna keep the "we can't win" card close to my chest. I'll definitely bring it up as we draw closer to the end to prepare for whatever might come if we even make it that far. that is, if our Mage of Mind doesn't figure it out for himself somehow.
i'm gonna have plenty of time to read all these FAQs over again, especially since for some reason when i'm on Derse my dreamself acts differently from the others. also, i don't get any counsel from the "s ace squ ds" as my server player called them. so when i'm dreaming i guess i'll just hop on the dream-laptop and try to figure out what the hell's going on.
it's really a relief to find this place though. it feels too good to be true from my perspective - a trans-dimensional internet server? i wonder how it works.
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Post by horrorTerror on May 12, 2016 9:55:27 GMT -5
-snipped by the horrorterrors-i'm gonna have plenty of time to read all these FAQs over again, especially since for some reason when i'm on Derse my dreamself acts differently from the others. also, i don't get any counsel from the "s ace squ ds" as my server player called them. so when i'm dreaming i guess i'll just hop on the dream-laptop and try to figure out what the hell's going on.it's really a relief to find this place though. it feels too good to be true from my perspective - a trans-dimensional internet server? i wonder how it works. *exists harder* *spams advice more* <-actions not bestfits
Allow me to spam you with explanations.
Whispers from Ringly sources are what they are. Some 'terrors existing/peeking/wandering the *relative future* like to send spoilers into the past or give...different kinds of advice, but I and many other Others like to give actually game-relevant advice because you make a better story when you don't die horribly and also we get to *[several concepts, majority not translational]* the froggy at the end. Maybe everyone hovering around your Incipisphere doesn't like players. Or you in particular. If you've done some dungeons and got [ Squiddissension ] as a grab or are most likely required to by *the complex fusion of plot and temporal integrity that comprises the vast majority of imperatives and priorities*, then they might view you as too much work to corrupt for now so there's no benefit to trying to get in your head at this point. Or they're trying but the V d is happily punting them out and ripping out the tiny blobs of code and magic being duct-taped to your soul. Transdimensional internet servers are basically regular internet servers but with advanced majjyks and stuff to keep them from getting dunked on. SkaiaNet alchemizations and the cache function for unexpected deliveries from the future handle most of the technical aspects of being a server, the RingServer In A Box program some replayer made however many stamps ago provides OS functionality ranging from command line to 'windows but in space^2' depending on addons, a formalized Deal with a decently powerful horrorterror of the Furthest Ring protects the server from interference by other horrorterrors and to some extent the natural problems involved with ringspace, and a Time player (or several) handles with time magic and grabby stuff that's way too technical and checksummy to explain fully the linearization required for timetrav encryption, or it can be left unencrypted like several ring servers but then the time shenanigans are for the vast majority beyond mortal comprehension without archailectbrains and more than a little having the horrorterrors/Beat/World/N ll/other relevant aspects/etc. copypaste the relevant information into your soul. here be technobabble Because the Time players doing linearization are for the vast majority actively having to deal with concerns related to Replaying like NOT DYING HORRIBLY, they can only handle so many timelines before it starts impacting their performance and thus tends to lead to them dying. I think the benchmark for Princes of Time is around 36 timelines in some fashion or other, and Muses and sometimes Maids actually get more effective the more timelines they handle, and Maids have an incredibly high timeline management count either way, but generally since I don't do server dealings-with I don't know too much about the fine workings. There is usually a heading time player who handles the overall design of linearization and for imperfect rolls ome subordinates who do raw timeline hauling as admin'd under the lead timer, plus a backup leader and various backup linearizers as needed. There is way too much fine print timey-wimey rules-filled intersession linearized memos for giant networks like PT-branchoff replayers. Anyways you should only be on one timetrav encryption at once and if you absolutely have to use more than one warn all time players involved to avoid headaches, backlash, firmly-worded letters, internet baneslaps, etc. etc. it is generally unpleasant because it means having to resync everyone on both sides to a new conglomerate conglomerated multitimeline or loose. This is why most servers have an anti-idling policy if you are not active, contributing, or helpful, as it increases resource load on actual people who you do not want to overload because that could make them slip up and die horribly. Time players are not strictly necessary especially if you can tolerate unencrypted time shenanigans as the Deals involved for noninterference can sometimes be benevolently interpreted to allow longer-scale content linearization, but the aspect of Time is critical for doing much more than chatclient-only packet consistency which is really handled by nonplayer Time energy utilizing Skaian sundrain channels according to some drunk guy who told a friend I vaguely remember AFAIK, possibly even through minimally angelic Skaia facets or another partially-game partially-not channel (high-efficiency without Time players is only attainable by incestuous frog overlaps), but Time players are practically necessary for sufficiently large-scale linearization and coherence larger than a singular locking point that is even spatially single so that two people in the same room at the same time aren't chatting to someone in a different timeline at two different points in that timeline as chatclient microlocking can do on transtemporal clients, and those have ineffective timebans so memos are just absolutely a trainwreck of Time science. This also involves the secondary issue of tightness; many intertimeline transactions can be held in 'loose' encryption, where only IMPORTANT events are synchronized and time shenanigans are left to in-session time players to handle doomed timeline aversion. Note: Side conversations can be held in memos and whatnot under presence-lock-and-done memos so that people decide upon a relative time they are in and advance from there, a la traditional transtemporal clients, but these microlocks are tiny compared to Time player infrastructure and is generally insufficient for much more than text-based chat with defined-packet sending of images and videos; the live compression tends to make voicechat and videochat exerting enough and third-party enough chat clients will get annoyed. Back to encryption there can also be 'tight', where the encryption is attempting to be one-to-one and the timelines are effectively lockpointed together into one big thing to the point where refresh time is low fractions of a second or even snapped as hard as incestuous frog overlaps. This forum uses a hybrid encryption (it's unique for other reasons I'll get to those in a sec) so that the lockpointing is of a flexible density that is possibly tied to fluxpanes or localtime loop structures; i.e. what is a few minutes for one player could be days or weeks for another or the server-end timestamp proceedings, or metatimeline declaratives such as damage, total spacetimedrift, clockwork majjyks governing eternalinfinite and candy, etc. whatever does whatever. It is such an ugly thing to explain and I am bad at it and butchering terms ask a time player they can put it into terms that fit with the mortal mind. Sb.org is speshul because there is apparently a SUPER-dealie about it. A whole bunch of awesome players a while ago sold some souls and pulled some strings and a lot of other expensive stuff and the end result was a deal with the Noble Circle of Horrorterrors themselves. The end result is that in exchange for whatever they have a session with no prototypings that's stabilized, and there artisticHourglass is the Time player in charge of keeping stuff linear on the server and IRCs, and she has a backup battery of Time energy so even that if she dies we're good for about a tenth of a timestamp or w/e before it has to start calling on others. And that's also a special thing: there's a whole bunch of sciency stuff involved but the plan is a whole bunch of time players across paradox space who use dongle-secured connections can contribute time energy as timeline managers to make up for the lack of aH, and the Deal has a provision or something that if aH dies some Time player who has a deal for passage can go into the server host session and take over for her (probably a Muse or maybe correct variant of Maid). I didn't read too closely when I got the vast order that '*that session is off-limits here are the formal terms on what you can and can't do about it*' so it might not be accurate. end technobabble That reminds me of something else important. Dongles. The devices that people use to properly sync themselves to a linearized timetravel server so that there's *something for the Time player to *grab**. They're these non-alchemized constructed microchips that people implant into themselves or keep on charm bracelets so that they're formally authorized by the network, and some people put them into computers too to ensure they stay linear even if the player with dongle assigned to them dies horribly. The computer I use used to belong to a Speaker but they died so I just attached their dongle innit, set up a new profile, and started lurking. Then the Neferchain band showed up and I started necroposting with them. Also some players make a whole bunch of dongles when they make theirs, and keep them safe inside an item which is guaranteed to replay with them and is sentimentally valued, like their starting clothes, natural body, or a personally loved trinket, to distribute to every non-linked replayer in their session. Also the gods in the Furthest Ring can simply wish you up the relevant microchip for actually fairly cheap compared to what they normally charge, I've seen everything from basically a permanent contract to be their servant and action of will even while uncorrupted, to spending the vast majority of stored grist on squiddle treats and other entertaining supplies to massive temples built in their honor and launched into the Ring to lots of murders and sending them detailed selfies about said murders to them on top of live video evidence of murder to simply getting corrupted and blowing up all the angels in the session and then destroying the no-horrorterrors barrier script once your gfrog's croaked into existence so we can corrupt it once you take the replayward, you just need somebody easily amused, willing to deal, and decently powerful hovering outside your session. Anyways some players recently, like you, are using their Aspect as a stable connection to the server, mostly V id and Doom players for some reason. This is likely going to be unsustainably resource-heavy to maintain by natural majjykal proficiency in aspects once replayed as I don't think many people even use aspect magic outside mythological role provisions until they replay an aspect several times, so they might want to get chipped. More importantly it's not extendable to coplayers and player-linked computers like a normal dongle is so the linearization stabilizer tends to lock them out. General paradox space internet means non-temporally-secure Ring servers can still be accessed, but some of them want you to be corrupt first so if you want to turn into a gibbering eldritch abomination complete with tentacles, dark aesthetics, and majjyk deathrays there are like actual guides written on selling yourself to sky squid.
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Post by oliveGarden on May 13, 2016 5:20:01 GMT -5
Oh wow that is quite the complex subject, horrorTerror! :0 Should I get my Time Player to read that?
Maybe you have a weird sleep stat, goosedTracklet? Or some other weird bug or feature with your dreamself. I think there is actually a Rhyme ability that can deal with that, if your session has one? When my native session's Rhyme player used it it was called [The Bed Is Cold], it apparently uses Rhyme's inherent ability to channel deliberation to make a dreamself act more normal and stable? Since they tend to be all whimsical I guess when they chill out enough they start being rational again. Your Sylph of Heart sounds like a nice person! I've never had Heart before but I can imagine being so responsible might be stressful! If there's anyone else who can take part of her burdens that might be wise. You do have 18 players in your session after all! And... Rest in peace to the remainder two. Maybe there's still hope.
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Post by zealousQuiescent on Jun 17, 2016 23:26:24 GMT -5
Welcome to the revolving door with no exit, GT. All I can tell you is I've survived a share of sessions myself. Is it possible that the Reward exists? If anyone's been able to claim it, they haven't stuck around to tell anyone else, and anyone claiming otherwise is trying to kill you or sell you something. I'm a native Guide of Void myself, though that doesn't mean much. I have managed to learn how to stop some of the bizarre typoes though. Unless I'm explaining Void Abilities. Esp ecial y the on here yo ommu it ose qu ds r d c n at o xt.
...Yeah, Even telling you how would get all voidy, but you might learn it. But that's not the point of this post. It's best to believe the reward is at least possible. Maybe there's some way you need to clear it, or a secret to frog breeding, or an achievement... something. People may disagree, but having something to fight for makes it easier in my opinion. If I ever see you in a session, I'll pass you a dongle myself. Good to have another voidbro in the mix.
As for the sleep, I can't help you with that. Despite what I'm sure the game's been telling me, I'm naturally lazy. I never have trouble sleeping.
...Oh, and if you DO manage to get the Ultimate Reward... drop a message on here before you enter that door, will ya? It'd be nice to know SOMEONE got it.
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