Post by lucidChthonia on May 26, 2012 14:40:11 GMT -5
We were talking about Ascension mechanics in the IRC earlier and I had this elaborate idea. Any of the following may be accidentally or deliberately taken from someone else's ideas if they were given to me earlier. Sorry in advance.
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The Quest Bed, as Grinds wants to put it, is actually a feature of the game wherein you take legendary naps and use them to look at the affairs on the Battlefield.
I'd like to postulate that the "dreamself" you inhabit while on the Battlefield is fundamentally different than the dreamself on the dream moon. The dreamself on the dream moon is synchronized in all physical aspects with you. The "dreamself" on the Battlefield already wears the godhoodie, and is basically a game abstraction.
If you were to look inside the actual Battlefield Dreamself, you would basically find blind sacs, dummied-out code, and a lot of fake blood. No, not even real blood; it's literally just "stage blood", corn syrup, food coloring and all. (This means that you can bleed out a god tier and use their blood to make cake, if you are so inclined. It would be extremely creepy, but you can do it.) All external orifices lead to blind sacs. God tiers can eat, and goodness knows where the food actually goes because they don't actually need to use bathrooms. No injuries are visible until the health vial goes plonk and falls to its death.
Instead of wearing the player pendant, if you cut a dead battlefield dreamself open, the player pendant is literally in place of the heart. There is no brain. The question is then raised of what does the thinking and is it really "you" but nobody is going to talk about that. It's just too creepy.
But more importantly: the Battlefield Dreamself is a projection of what you would be like if you literally embodied your powers. It is a game abstraction that has full access to all game abilities of one's aspect, regardless of one's actual title affiliation, or whether it would be "in-character" to do those things. The godhoodie is technically the outfit that the Player is supposed to wear on the Battlefield, similar to the role the dream-pajamas play on the Moons - identification of your role as a Player.
Properly speaking, the Quest Bed and Battlefield Dreamself were originally written as part of an unfinished quest where, early on, you would be able to dream yourself onto the Battlefield and experiment with powers before they are given to you in a proper sense. This obviously did not work out as intended - it gives no XP and there is no dialogue to direct you to this quest.
Thing is that if you die on the Quest Bed, you are imbued into your associated Battlefield Dreamself. This was definitely not intended. This was discovered around the time the Founders first started playing; people would use it as an alternative to kissing, because when someone actually dies on the quest bed, instead of their dreamself melting the consciousness of the player is shunted to the Battlefield Dreamself instead. Back then the heroic/just thing didn't exist, it was exactly like a dreamself except with automatic access to ability casting at full strength. This was seen as detriment rather than plus, because if you cast an ability out of roleplay you didn't get a fizzle, you just died.
Then some dumbass developer decided to make the god-tiers properly canon. He or she did this very badly. A few offhand references to "ascension" were added to dialogue, god tier otherwise gives you access to the Battlefield dreamself, and the Heroic/Just death mechanics were added. The God-tier self is still filled with the coding equivalent of packing peanuts. It still does not have a brain.
Now, the Heroic/Just mechanics are another thing entirely, and I'm sure someone else will expand on them later. Similarly with the Crypt Beds.
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The Quest Bed, as Grinds wants to put it, is actually a feature of the game wherein you take legendary naps and use them to look at the affairs on the Battlefield.
I'd like to postulate that the "dreamself" you inhabit while on the Battlefield is fundamentally different than the dreamself on the dream moon. The dreamself on the dream moon is synchronized in all physical aspects with you. The "dreamself" on the Battlefield already wears the godhoodie, and is basically a game abstraction.
If you were to look inside the actual Battlefield Dreamself, you would basically find blind sacs, dummied-out code, and a lot of fake blood. No, not even real blood; it's literally just "stage blood", corn syrup, food coloring and all. (This means that you can bleed out a god tier and use their blood to make cake, if you are so inclined. It would be extremely creepy, but you can do it.) All external orifices lead to blind sacs. God tiers can eat, and goodness knows where the food actually goes because they don't actually need to use bathrooms. No injuries are visible until the health vial goes plonk and falls to its death.
Instead of wearing the player pendant, if you cut a dead battlefield dreamself open, the player pendant is literally in place of the heart. There is no brain. The question is then raised of what does the thinking and is it really "you" but nobody is going to talk about that. It's just too creepy.
But more importantly: the Battlefield Dreamself is a projection of what you would be like if you literally embodied your powers. It is a game abstraction that has full access to all game abilities of one's aspect, regardless of one's actual title affiliation, or whether it would be "in-character" to do those things. The godhoodie is technically the outfit that the Player is supposed to wear on the Battlefield, similar to the role the dream-pajamas play on the Moons - identification of your role as a Player.
Properly speaking, the Quest Bed and Battlefield Dreamself were originally written as part of an unfinished quest where, early on, you would be able to dream yourself onto the Battlefield and experiment with powers before they are given to you in a proper sense. This obviously did not work out as intended - it gives no XP and there is no dialogue to direct you to this quest.
Thing is that if you die on the Quest Bed, you are imbued into your associated Battlefield Dreamself. This was definitely not intended. This was discovered around the time the Founders first started playing; people would use it as an alternative to kissing, because when someone actually dies on the quest bed, instead of their dreamself melting the consciousness of the player is shunted to the Battlefield Dreamself instead. Back then the heroic/just thing didn't exist, it was exactly like a dreamself except with automatic access to ability casting at full strength. This was seen as detriment rather than plus, because if you cast an ability out of roleplay you didn't get a fizzle, you just died.
Then some dumbass developer decided to make the god-tiers properly canon. He or she did this very badly. A few offhand references to "ascension" were added to dialogue, god tier otherwise gives you access to the Battlefield dreamself, and the Heroic/Just death mechanics were added. The God-tier self is still filled with the coding equivalent of packing peanuts. It still does not have a brain.
Now, the Heroic/Just mechanics are another thing entirely, and I'm sure someone else will expand on them later. Similarly with the Crypt Beds.