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Post by casualUcalegon on Jun 12, 2012 0:07:17 GMT -5
Personally, I'm a fan of combining [YoU Make Me Want To ShoUt] with [Deafening Silence]. It confUsed my coplayers so mUch, bUt it's a great way to combine pUre force with stealth needs. Before I figUred that one oUt, I was pretty mUch strictly on the sidelines Using [Fortississimo] to deafen everything in range not wearing ear protection.
ShoUt attacks in general are pretty fUn, come to think aboUt it.
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Post by extravagantGesture on Aug 18, 2012 11:21:00 GMT -5
oh man! shout attacks are great, but i have to warn my coplayers first. which is luckily pretty easy with the whole 'i can talk right into your head' thing. for sure helps out when you don't talk very well. i personally use [Discord] a lot. the shock wave can stun imps, or it you're really good, sometimes ogres or basalisks!
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Post by versatileVirtuoso on Aug 18, 2012 17:31:46 GMT -5
This is cool guys, finally a thread on one of the lesser know Aspects. Anyhow one of my favorite Sound abilities is [Hear and Seek] which allows to immediately track down the origin of any sound you heard in the last 24 hours no matter how faint it was. Another cool one is [The Hell Is Was That] a shout ability that totally makes anyone who hears it run for the hills like they they were in an old episode of Scooby Doo. Its hilarious when try it on enemies and even more funny on friends. Just make sure they can't see you when you cast or it will be far less effective.
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Post by extravagantGesture on Aug 18, 2012 18:30:41 GMT -5
lol that second one seems funny! too bad i can't use that first ability [Hear and Seek], because i can't hear. we think it might be caused by some aspecty glitch or something. also another good ability i like is [Drop the Bass], who doesn't like when you can feel the sound around you?
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Post by horrorTerror on Jul 15, 2015 20:52:45 GMT -5
Not a player, but my favorite ability to listen in on Sound casting is [Symphony Impossible to Play]. The one that makes the area around the caster play all of Sound's audio representations of all the effects going on and triggers all these latent random activities by setting off a ton of activation tones. Problematic when Jack Noir happens to be walking by and his latent activity is to stab you, but he stabs everyone far too much anyway.
[Horschestra]'s minor version rolled up into the soundpony is also nice, but it's an early-game utility/ally-summon-thingy ability and kind of useless unless having a flying pony made of noises and your whisperings to ride around and kick enemies in the face with is your life goal and/or you have no other means of flight. Same goes for [ A Little Fight Mewsic ] (the one with the meowing music that increases your combat capability based on the Sburb-generated music of everything around you and makes fraymotifs utterly overpowered) oh god whenever it gets anywhere near [Hardchorale] the meows act like they got high on Rage and it's just hilarious and it leads to even more laughing which buffs [Hardchorale] and thus makes it louder recursively buffing dear god Rain/Sound UU is worth it for just that because everyone explodes into laughter and it's suddenly an effective combat technique.
As far as actual violence, using [Encore] to repeat an attack or ability or even non-fixed freestyling at a vastly reduced pluck cost and separate cooldown timer just seems hellishly convenient to double something. Like that thing that almost finished off a giclops but didn't quite do it.
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Post by Nefer Nightbug on Oct 2, 2015 13:31:15 GMT -5
I've found [Organ Jaws] to be a wonderful combat ability. I mean like, who needs a sitar to fight when you can, say, drop a small charge of (what seems to be, but the Angel of the team is convinced otherwise) Angel 'corruption' in the shape of a sonic bear trap? You basically stab the underling with gothic music! (The Angel's pretty darned sure that it's either Light or Hope-aligned, but I've used it to decorrupt an Others-corrupted player at least twice.)
[Elfin] is a decent movement buff, but it just doesn't chalk up to [Wings] or its God Tier form, [Start the Day on Wings]. [Wings] gives you wings for a mere ten minutes, and only removes one pluck regen pip for the duration. [Start the Day on Wings] allows you to give everyone permanent wings.
[Riding with a Ready Trigger] is pretty much a player-side aimbot: I've seen a few players freak out the Black King by using the Red Storm Ryder [Tesla Coil/Stungun/Tazer/ect||Red Ryder Rifle/Red Ranger Spear] and never missing underlings. Eats pluck like crazy, though: thank Godcat that it only eats pluck when you fire a ranged weapon!
I've also seen a Sound player abuse the Flow-aspected [Hakann's Volcano] (which makes a small volcano at your location) by using it as a thermal in tandem with [Wings] and he got a lot of height out of it.
[TPF Trans] is seemingly a very random move. Sometimes it'll just drop thunderbolts, other times... Well, let's just say it summons a large slab of shiny, perfectly flat, black rock in the dimensions 1 deep by 3 wide by 9 tall. And it vomits a world-rending lazor beam. It's dark and evil and I love it. (Even if I keep being hit by it.)
[DiVINe MaDNEss] is a wonderfully gothic spell that rocks enemies with the techno, although I swear it's Others-corrupt...
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