Post by spacetimeCounselor on Jun 27, 2012 0:07:52 GMT -5
not usin' the headcanon tag, because seriously what a terrible word, but basically that's what this is
Okay, so... Corruption, right? You've got two types of it, both of which behave mostly the same way. The game has ways for measuring and dealing with it, and specific ways it can be contracted.
What's kind of strange, though, is that Corruption is attached specifically to two things: Angels and Others. Others appear to be the only things that exist "outside" Sburb, in their weird time-folding space zone. Angels seem to be totally other to the game's programming, something added in or built around rather than built from the ground up. Both of these things- the only elements of a session that are "outside" of Sburb's scope, cause those exposed to them to undergo Corruption.
Kinda weird, right? There's a removed stat, [Ante Matter], which was supposed to give players resistance to Corruption, but was mysteriously excised from the game. Certain player abilities have an effect on it, it has recognizable stages and symptoms. It's very much a mechanic recognized and managed by the game.
So what if it IS a part of the game? Not some kind of nebulous psychological breakdown caused by hanging around spooky monsters too much, but by Sburb itself discouraging the players from associating with outside forces. Why would Angels and Others somehow cause the exact same game-recognized condition in two different flavors? Sburb wants the players to stay the hell away from them, so it gives players who get too close a terrifying magic disease to discourage them. And if this is a defense mechanism, to keep certain entities off-limits, it doesn't make sense to have a stat that gives players resistance to it. So, [Ante Matter] was scrapped.
And it works, doesn't it? People learn to stay away from the Others and the Angels, they're dangerous sources of "corruption". The only beings outside of the game's reach are scary monsters to be avoided. Why not go back to your Land and do some more Maturity Quests, so you can learn to be OK with what the game's doing to you. Be a good little player.
Came up with this in-character- even if I'm way off base, it's something I can use to drive SC to mess with forces beyond his control. Guy loves latching on to the first plausible conspiracy theory he can find.
Okay, so... Corruption, right? You've got two types of it, both of which behave mostly the same way. The game has ways for measuring and dealing with it, and specific ways it can be contracted.
What's kind of strange, though, is that Corruption is attached specifically to two things: Angels and Others. Others appear to be the only things that exist "outside" Sburb, in their weird time-folding space zone. Angels seem to be totally other to the game's programming, something added in or built around rather than built from the ground up. Both of these things- the only elements of a session that are "outside" of Sburb's scope, cause those exposed to them to undergo Corruption.
Kinda weird, right? There's a removed stat, [Ante Matter], which was supposed to give players resistance to Corruption, but was mysteriously excised from the game. Certain player abilities have an effect on it, it has recognizable stages and symptoms. It's very much a mechanic recognized and managed by the game.
So what if it IS a part of the game? Not some kind of nebulous psychological breakdown caused by hanging around spooky monsters too much, but by Sburb itself discouraging the players from associating with outside forces. Why would Angels and Others somehow cause the exact same game-recognized condition in two different flavors? Sburb wants the players to stay the hell away from them, so it gives players who get too close a terrifying magic disease to discourage them. And if this is a defense mechanism, to keep certain entities off-limits, it doesn't make sense to have a stat that gives players resistance to it. So, [Ante Matter] was scrapped.
And it works, doesn't it? People learn to stay away from the Others and the Angels, they're dangerous sources of "corruption". The only beings outside of the game's reach are scary monsters to be avoided. Why not go back to your Land and do some more Maturity Quests, so you can learn to be OK with what the game's doing to you. Be a good little player.
Came up with this in-character- even if I'm way off base, it's something I can use to drive SC to mess with forces beyond his control. Guy loves latching on to the first plausible conspiracy theory he can find.