Post by disasterAverted on Jul 1, 2012 0:03:05 GMT -5
So this whole AU cluster is amazing to read, especially the original FAQ, so much that I can't not participate. So I'm going to participate.
I've got an idea for a character, but I could use some help. Basically, this is his first session and he is not the type of person who'd touch a videogame like this (ha!). He's probably about 19 (old enough to be somewhat independent) only playing because his sister, probably 15, wanted to play with a group of her friends and her mom didn't want them doing it without supervision. The whole session is people who live within a block of each other, including a pair of twins (who pulled this off despite living under one roof through capital-S Shenanigans), and if questioned he'll find it bizarre that the game looks to be written on the assumption that you'd play with people you've never met.
Anyways, the main thing with this character is that his session's not actually going bonkers like most people who post here. He considers the normal thing bad enough. I mean first off he's the type who'd let himself be arrested if there was a draft on and that was the price for being a conscientious objector. Never hurt anyone. So of course the game makes him a knight and insists he should fight stuff; he's going to avoid that as much as possible until he reaches the denizen and then hit a brick wall. But more importantly (especially early on), he's very protective of his sister and she got stuck with a Time aspect. He's managed to look up enough information to have an idea of what Time aspect means and he is NOT ok with that, not one bit. And there's nothing he can really do about it.
He'll try asking for advice from veterans, steadfastly declaring that he'll take real knowledge and its potential for solutions over seeking "mere" comfort from his session mates (and in this way will turn out not to suck as much as a knight as he thinks). He'll try wracking his brains for a solution. He'll find nothing on his own and I doubt anyone else will have something useful for him. Despite all his efforts there's probably nothing he can do to help her whatsoever.
So anyways, I need a couple things fleshed out before I start. First, obviously, I need an aspect for him and an appropriate Title for his sister. The title's probably not that important since I never plan to give her or the other players an account (probably), but the aspect is--I need an aspect that would care about the wellbeing of other players but put any abilities that actually help them just out of reach. So obviously Mind's off-limits, but so's Rain or Sand. Something just shy of being able to directly lift her burden.
The other thing I need is to figure out what happens after the Denizen. Other than the sister thing being an ongoing issue, I don't actually have any plans for something interesting to happen after the Denizen croaks--and I'm pretty sure that sburb is obligated to throw you at least one more curveball after that point. The easy way out is to give one of the other kids a cataclysm class and/or Bard, a team-killing disaster all the regulars can see coming, but part of me thinks that's a little drab. I feel like his problems, at least for the first session, should be more personalized than that. But I've got nothing.
Also, of course, there's making sure that this idea doesn't suck. Ie constructive criticism and/or any ideas to make it even better. But knowing what I do about the internet I doubt you'd tell someone who typed five full paragraphs anything but "sounds awesome", so that's probably a wash.
Oh, one more thing: I know the rules say no future/past self shenanigans, but is everybody's timeline proceeding at the same rate? I'm asking because, being the only forum member from my session, I'm probably gonna want to skip between (or at least to) milestones in the session much faster than some other adventures that are playing out with more people. Is that ok?
(PS: I'm only up to the "Dealing with death" part of the FAQ so far. Is there anything in the next 20 chapters that I need to know from the start to not screw up our "canon"?)
I've got an idea for a character, but I could use some help. Basically, this is his first session and he is not the type of person who'd touch a videogame like this (ha!). He's probably about 19 (old enough to be somewhat independent) only playing because his sister, probably 15, wanted to play with a group of her friends and her mom didn't want them doing it without supervision. The whole session is people who live within a block of each other, including a pair of twins (who pulled this off despite living under one roof through capital-S Shenanigans), and if questioned he'll find it bizarre that the game looks to be written on the assumption that you'd play with people you've never met.
Anyways, the main thing with this character is that his session's not actually going bonkers like most people who post here. He considers the normal thing bad enough. I mean first off he's the type who'd let himself be arrested if there was a draft on and that was the price for being a conscientious objector. Never hurt anyone. So of course the game makes him a knight and insists he should fight stuff; he's going to avoid that as much as possible until he reaches the denizen and then hit a brick wall. But more importantly (especially early on), he's very protective of his sister and she got stuck with a Time aspect. He's managed to look up enough information to have an idea of what Time aspect means and he is NOT ok with that, not one bit. And there's nothing he can really do about it.
He'll try asking for advice from veterans, steadfastly declaring that he'll take real knowledge and its potential for solutions over seeking "mere" comfort from his session mates (and in this way will turn out not to suck as much as a knight as he thinks). He'll try wracking his brains for a solution. He'll find nothing on his own and I doubt anyone else will have something useful for him. Despite all his efforts there's probably nothing he can do to help her whatsoever.
So anyways, I need a couple things fleshed out before I start. First, obviously, I need an aspect for him and an appropriate Title for his sister. The title's probably not that important since I never plan to give her or the other players an account (probably), but the aspect is--I need an aspect that would care about the wellbeing of other players but put any abilities that actually help them just out of reach. So obviously Mind's off-limits, but so's Rain or Sand. Something just shy of being able to directly lift her burden.
The other thing I need is to figure out what happens after the Denizen. Other than the sister thing being an ongoing issue, I don't actually have any plans for something interesting to happen after the Denizen croaks--and I'm pretty sure that sburb is obligated to throw you at least one more curveball after that point. The easy way out is to give one of the other kids a cataclysm class and/or Bard, a team-killing disaster all the regulars can see coming, but part of me thinks that's a little drab. I feel like his problems, at least for the first session, should be more personalized than that. But I've got nothing.
Also, of course, there's making sure that this idea doesn't suck. Ie constructive criticism and/or any ideas to make it even better. But knowing what I do about the internet I doubt you'd tell someone who typed five full paragraphs anything but "sounds awesome", so that's probably a wash.
Oh, one more thing: I know the rules say no future/past self shenanigans, but is everybody's timeline proceeding at the same rate? I'm asking because, being the only forum member from my session, I'm probably gonna want to skip between (or at least to) milestones in the session much faster than some other adventures that are playing out with more people. Is that ok?
(PS: I'm only up to the "Dealing with death" part of the FAQ so far. Is there anything in the next 20 chapters that I need to know from the start to not screw up our "canon"?)