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Post by timelyTurnabout on May 17, 2012 23:31:49 GMT -5
Hey all! I did a really long session as Sage of Blood once, during which time I might as well have rolled the Land of Books and Books. So much medical jargon. Anyways, I didn't have any fancy life player heal abilities, but we had no other healer, so I ended up studying up and learning how to solve problems the hard way. I don't claim to know everything (faaaaar from it), but if you have any questions, though, I'm happy to give you my 2 cents!
First advice is free: When in doubt, shank them on their quest bed. (okay, that can be dangerous, so use common sense, but it's tried and true.)
EDIT: So yeah, I realized that I probably don't need a thread to myself, and it goes without saying that anyone can post questions or answers of any sort here. And it doesn't need to be game specific either - there are plenty of mundane injuries that can happen out here, too.
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Post by tungstenTinkerer on May 18, 2012 6:35:05 GMT -5
Dude, what the fuck. What is about people and suggesting shankings of other people as a normal solution.
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Post by timelyTurnabout on May 18, 2012 13:43:29 GMT -5
I think my definition of "normal" has become rather twisted in the past years. :/
I suggest that only half-ironically. I've been gathering some data - I don't have enough to run a proper regression, but it seems pretty clear that going God Tier significantly increases your survival chance, even when accounting for player skill and experience. Most of the deaths seem to have been due to doomed timelines.
And yes, there was that one comment I made an eternity ago on an FAQ where I suggested a tiger-catching-bed-stabbing, and it likely wasn't the right course of action. In my defense that was years ago from my POV, but I'll admit it - following my advice probably got that girl killed, I was wrong to recommend it in that situation, and it totally eats me up still today. In the end, though, if there isn't any indicator that one SHOULDN'T go God Tier, I personally would try to make it happen as soon as possible.
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Post by stanzicApparati on Jul 11, 2012 9:50:42 GMT -5
I'll post some advice of my own.
While lifecakes (and any [Life]-aspected food or drink) are delicious and full of heal-y goodness, they will not cause limbs to grow back if you lose them in combat (or for any other reason). It's possible that a high-tier Life player could regrow limbs, but I don't know if anyone has tested this (and I'm certainly not asking for anyone to do so just to see if it'd work!).
If you do lose a limb, try to keep hold of the bit you lost and put it back where it went before eating a lifecake. That should help it reattach. Otherwise, I would suggest getting in touch with integratedInfiltrator for a functional prosthetic. (While Smiths are good for combat prosthetics if you give them a decent pattern to work from, their stuff is usually a little too heavy with spikes and lasers to be something that you'd want to walk around your house or your consorts' villages with.)
Edited to add: also, you can in fact eat so many lifecakes that you make yourself sick to your stomach.
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Post by casualUcalegon on Jul 11, 2012 12:40:33 GMT -5
If U are trapped somewhere withoUt healing items, which I do not recommend allowing to happen, then knowledge of field medicine can be lifesaving.
For heavy bleeding: pUt pressUre on the woUnd and make a compress if needed. If U do not have any spare cloth, tear off part of Ur shirt and fold it Until the wad is as thick as Ur thUmb. Do not Use a toUrniqUet Unless death looms or U are prepared to lose a limb. I shoUldn't have to say this, bUt neck toUrniqUets are not a thing. Never Use a neck toUrniqUet becaUse it will kill U.
For internal damage: Nothing U can do except wait for help to arrive. JUst keep pressUre on for any bleeding and keep Ur friend awake. Don't attempt field sUrgUry Unless U are a trained medic, becaUse otherwise Ull kill Ur friend.
For broken limbs: Make a splint oUt of whatever U have on hand. Ull need stUrdy rods for the base. Use sticks if U have to , bUt check them for rot first. I once saw someone Use their weapon, jUst broke it right in half with their comrade's axe. If U have a third stick on U, tighten the splint by wrapping cloth aroUnd either end of the splint and tying the ends to the spare stick. Twist to tighten, and be aware Ur friend will lash oUt at U. Wrap the whole thing with cloth.
For broken ribs: Don't toUch 'em. If they're fractUred Ull risk breaking them off and if they're broken off Ull risk driving them into organs. Make Ur friend breathe deeply even thoUgh it'll hUrt.
For broken neck: Ur fUcked. JUst hope someone gets there before the shards sever Ur friend's nervecord. Don't move them.
For broken head: FUck if I know all my experience has been carefUlly carrying someone to the medicUller team.
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Post by bluesunnyday on Oct 7, 2012 16:44:06 GMT -5
Well, I've discovered some stuff about alchemizing stuff with the Fallout games.
Pros: Stimpaks heal instantly, and can somehow heal broken limbs. Chems (basically drugs) can temporarily increase pluck, mangrit, etc. Fixer (a method of curing addictions) is very cheap
Cons: High grist cost on stimpaks and drugs Chems are VERY addictive. Fixer is a must if extended chem use happens.
All in all, Fallout healing items are for the rich in grist, and middle class in common sense. Just try to avoid shooting yourself up with too much Med-X or something.
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