Post by disasterAverted on Jul 15, 2012 23:16:49 GMT -5
At the moment, both of my characters are first-sesioners and sharing a session. The other four people in their session have some details fleshed out but I won't actually register them forum accounts and probably won't bring them onto chat either; they're there in the background.
The personalities of these two sort of diverged from the original plan; Danny was originally smarter and less stubborn (or stubborn in more specific ways), conceived as sort of a self-insert. Sarah was perhaps a bit less competent and not so concerned with the needs of the team as a whole (ie more self-centered, not the party leader) and has stolen all of the intelligence points that Danny lost. Danny was originally supposed to be party leader and my "main" account; I'm still using this account for most of my OOC stuff but that's not really how it turned out.
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Daniel Abbott, 19, aka disasterAverted, Knight of Rage.
Daniel really, really doesn't want to fight stuff. On moral grounds, mostly, but he's not crazy enough to even consider telling his coplayers to go easy on the imps. Daniel is stubborn. The best way of describing his problem is that he's got such a clear picture in his mind of what the game was "clearly" (to him) supposed to be, that he has trouble seeing it for what it actually is. In that way Rage was the best Aspect the game could ever give him, but he still won't get anywhere even with that until he learns to compromise.
He originally joined the game because his mom wanted someone to supervise his little sister playing the game. Assigning one's older brother as chaperone out of suspicion when playing Sburb may well qualify as the underestimate of the year. He's somewhat protective of her if she gives him the chance, but given her personality she's not going to put up with THAT very often, and he at least has the sense to drop it when he's not welcome.
Inhabits the Land of Cliffs and Fog (which is exactly what it sounds like. Watch your step!) Luckily future-Sarah gave him the Propellorpack before he ever even left his house and told him in no vague terms that he would be required to create it and give it to her the next time he returned home. Between the terrain and the fog evading enemies in this land is all too easy. Also inhabits Derse, along with just Sarah (the game tried to assign the list of people on Prospit one at a time, then the list on Derse one at a time, except it wasn't willing to split up the Twins but also wasn't willing to change its mind after assigning one of the pair to the third Prospit slot).
His land is filled with FORGETFUL SILVER CHAMELEONS who like GEMSTONES. They generally hide whenever anything dangerous is nearby, but whenever they see Danny being cowardly (which is often) they are disappointed for the entire goldfish-like duration of their attention span.
Prototyped a spider, on accident (he batted at its web and it fell in). This lets most of the monsters in his land climb on walls and lay traps. He hasn't realized it yet but these traps are a legitimate threat to the chameleons.
Initially uses backpackkind, which he set at a time when he had no intent of ever being in a fight but DID have an intent to lug around a lot of extra inventory for free. Eventually at Sarah's suggestion replaced it with a combination of Pikekind and Head-on-a-Pikekind (yes those are distinct, and if you have only the first your other weapons will fall out if you impale someone's head with the intention of keeping it there) because it gives massive rage-based fear bonuses when used right.
Recently on chat it came out that he does not believe the other members of the community (anyone outside his session) are real beings playing real sessions. Instead he believes that they're just game constructs designed to give yet more clues and guidance (and suggestions to play like the game wants you to, ie "kill imps" "don't undo that maturity quest"), most likely without any form more substantial than an apparently-sentient chatbot. Given this he doesn't see much point being social with them. The smoking gun in his mind is that talking to them consistently triggers the "Put your mind at ease" ending for maturity quests, which he thinks clearly implies that they're an intentional game feature. Again, this is just him not quite accepting the reality of what this game really is, which in this case is a mess of emergent behavior.
I have capital-P Plans for Danny's Denizen and his reaction to it. Oh yes indeed.
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Sarah Abbott, 15, aka silentAnswer, Seer of Time.
Sarah is intelligent and has a fairly take-charge personality; she almost-unthinkingly made herself party leader once the game started. She's very curious about even things that won't really affect her session so she likes going on chat to learn about the other players (especially the alien ones); she has also demonstrated talent at explaining things such that said aliens can understand. Her screenname and her weapon were both chosen because she thought they made her look "cool" at the time, when she was much younger. She intuitively "gets" what both parts of her role are supposed to entail, but there's no such thing as a happy time player. She DOES have a vulnerable side but it takes something major and personal like corruption or meeting a doomself to expose it.
Inhabits the Land or Ivory and Tundra, which is just plain breathtaking to behold. Huge ivory towers jut out of frozen wasteland, and dungeons are carved entirely out of ivory. Looks pretty awesome, but you'd better bundle up.
Her land is filled with HOT PINK SEALS who like PHILOSOPHY. Or at least, they're INTERESTed in Philosophy; they're not nearly smart enough to understand most of the stuff they babble inanely about.
She prototyped her cat, and then prototyped a poster of some kind after entry. Enemies get fur, claws and a ridiculous appearance, and tend to stand out against all the white in her land.
Uses swordkind specibus, again because she thought they make her look cool. Thanks to timeline shenanigans she quickly obtained a sword which turned out to be disguised other-corruption equipment, perhaps as a punsihment for being willing to leave loops open too long; her stint with corruption consisted mostly of getting into a huge argument in chat espousing pro-other views and denying that she was the primary light source in the room.
Has a system where she wears a jacket over her other clothes with colors denoting where in the timeline she is from. Mostly sticks to it.
Sarah's dreamself appears very childish, but in fact it's much stranger than that--dream Sarah is physically and mentally seven years old. Sarah is trying to investigate why but it's not a huge plot point, mostly an excuse to play as cute little Dream Sarah.
The personalities of these two sort of diverged from the original plan; Danny was originally smarter and less stubborn (or stubborn in more specific ways), conceived as sort of a self-insert. Sarah was perhaps a bit less competent and not so concerned with the needs of the team as a whole (ie more self-centered, not the party leader) and has stolen all of the intelligence points that Danny lost. Danny was originally supposed to be party leader and my "main" account; I'm still using this account for most of my OOC stuff but that's not really how it turned out.
---------
Daniel Abbott, 19, aka disasterAverted, Knight of Rage.
Daniel really, really doesn't want to fight stuff. On moral grounds, mostly, but he's not crazy enough to even consider telling his coplayers to go easy on the imps. Daniel is stubborn. The best way of describing his problem is that he's got such a clear picture in his mind of what the game was "clearly" (to him) supposed to be, that he has trouble seeing it for what it actually is. In that way Rage was the best Aspect the game could ever give him, but he still won't get anywhere even with that until he learns to compromise.
He originally joined the game because his mom wanted someone to supervise his little sister playing the game. Assigning one's older brother as chaperone out of suspicion when playing Sburb may well qualify as the underestimate of the year. He's somewhat protective of her if she gives him the chance, but given her personality she's not going to put up with THAT very often, and he at least has the sense to drop it when he's not welcome.
Inhabits the Land of Cliffs and Fog (which is exactly what it sounds like. Watch your step!) Luckily future-Sarah gave him the Propellorpack before he ever even left his house and told him in no vague terms that he would be required to create it and give it to her the next time he returned home. Between the terrain and the fog evading enemies in this land is all too easy. Also inhabits Derse, along with just Sarah (the game tried to assign the list of people on Prospit one at a time, then the list on Derse one at a time, except it wasn't willing to split up the Twins but also wasn't willing to change its mind after assigning one of the pair to the third Prospit slot).
His land is filled with FORGETFUL SILVER CHAMELEONS who like GEMSTONES. They generally hide whenever anything dangerous is nearby, but whenever they see Danny being cowardly (which is often) they are disappointed for the entire goldfish-like duration of their attention span.
Prototyped a spider, on accident (he batted at its web and it fell in). This lets most of the monsters in his land climb on walls and lay traps. He hasn't realized it yet but these traps are a legitimate threat to the chameleons.
Initially uses backpackkind, which he set at a time when he had no intent of ever being in a fight but DID have an intent to lug around a lot of extra inventory for free. Eventually at Sarah's suggestion replaced it with a combination of Pikekind and Head-on-a-Pikekind (yes those are distinct, and if you have only the first your other weapons will fall out if you impale someone's head with the intention of keeping it there) because it gives massive rage-based fear bonuses when used right.
Recently on chat it came out that he does not believe the other members of the community (anyone outside his session) are real beings playing real sessions. Instead he believes that they're just game constructs designed to give yet more clues and guidance (and suggestions to play like the game wants you to, ie "kill imps" "don't undo that maturity quest"), most likely without any form more substantial than an apparently-sentient chatbot. Given this he doesn't see much point being social with them. The smoking gun in his mind is that talking to them consistently triggers the "Put your mind at ease" ending for maturity quests, which he thinks clearly implies that they're an intentional game feature. Again, this is just him not quite accepting the reality of what this game really is, which in this case is a mess of emergent behavior.
I have capital-P Plans for Danny's Denizen and his reaction to it. Oh yes indeed.
-----
Sarah Abbott, 15, aka silentAnswer, Seer of Time.
Sarah is intelligent and has a fairly take-charge personality; she almost-unthinkingly made herself party leader once the game started. She's very curious about even things that won't really affect her session so she likes going on chat to learn about the other players (especially the alien ones); she has also demonstrated talent at explaining things such that said aliens can understand. Her screenname and her weapon were both chosen because she thought they made her look "cool" at the time, when she was much younger. She intuitively "gets" what both parts of her role are supposed to entail, but there's no such thing as a happy time player. She DOES have a vulnerable side but it takes something major and personal like corruption or meeting a doomself to expose it.
Inhabits the Land or Ivory and Tundra, which is just plain breathtaking to behold. Huge ivory towers jut out of frozen wasteland, and dungeons are carved entirely out of ivory. Looks pretty awesome, but you'd better bundle up.
Her land is filled with HOT PINK SEALS who like PHILOSOPHY. Or at least, they're INTERESTed in Philosophy; they're not nearly smart enough to understand most of the stuff they babble inanely about.
She prototyped her cat, and then prototyped a poster of some kind after entry. Enemies get fur, claws and a ridiculous appearance, and tend to stand out against all the white in her land.
Uses swordkind specibus, again because she thought they make her look cool. Thanks to timeline shenanigans she quickly obtained a sword which turned out to be disguised other-corruption equipment, perhaps as a punsihment for being willing to leave loops open too long; her stint with corruption consisted mostly of getting into a huge argument in chat espousing pro-other views and denying that she was the primary light source in the room.
Has a system where she wears a jacket over her other clothes with colors denoting where in the timeline she is from. Mostly sticks to it.
Sarah's dreamself appears very childish, but in fact it's much stranger than that--dream Sarah is physically and mentally seven years old. Sarah is trying to investigate why but it's not a huge plot point, mostly an excuse to play as cute little Dream Sarah.