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Post by bustedcasuality on Aug 25, 2012 21:41:13 GMT -5
OUR GRACE OF VOID JUST F***ING BROKE CAUSALITY WHAT WE DO! OHGODOHGODOHGODafdwee4wt-*
Calm now. Thank you, [Eye of the Storm]. Anyway, as my panicked open implies, our Grace of Void has deleted several of the scripts required to get space-time to function properly, and now reality is rather thoroughly broken. This has been building up for some time- our Grace has been working with our Sage of Mist to "debug" the game- the Grace deleted an miswritten bit of code, and the Mist player uses his ability to put the "proper" value into the newly empty space. This trick actually worked sometimes- they got the Prospitan agents actually doing something other than disco dancing with this trick- and it seemed to help in other areas. Unfortunately, it created minor detrimental or benign bugs just as often, as "repaired" scripts interacted oddly with other scripts, or reactivated dormant bits of code. Eventually, an attempt to debug the "can't deactivate" bug on our Bane of Doubt's [Fear and Loathing] ability reactivated a "debug" script meant to tone down the "uncertainty" bugs. However, it was one of those uncertainty bugs that was preventing the game from determining if our families and other non-players with us were timeline doomed. Our Grace panicked, and (in tandem with the Mist, Time, and Rage players) attempted to disable that particular script. The result was that time is no longer stable, and seemed entwined with space. People from doomed timeliens have showed up, and cause no longer reliability follows effect, making things sort of disturbing. Currently, we're using psybuffs to stay functional, but it won't last forever- reality is breaking down around us. Help would be greatly appreciated.
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Post by spacetimeCounselor on Aug 25, 2012 22:29:31 GMT -5
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Post by genesisArtificer on Aug 26, 2012 7:33:59 GMT -5
Sbutb is retroactively ironic, sC. I had no idea that I was going to make a Genesis Frog before the entry
bC: well, you have interesting situation. My best session has a Grace of Void and Sage of Mist too. Except most of us were vets, and so we got the first commandment of a Player, that being "DO NOT MESS WITH CODE".
Cataclysms work that way, and you know what? Your Game is still winnable. Just incredibly hard. You have Space, Rage and Mist, right? Stick with them, their Whisperings stabilize the timespace.
Still. My condolences
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Post by crossroadssquared on Aug 26, 2012 9:40:07 GMT -5
I thought my session was bad. Geez.
I'm really probably not the right person to give advice in an emergency thread, but the first thing I think of when you say "disabled a critical piece of code and now everything's broken" is "release a patch update".
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Post by disasterAverted on Aug 26, 2012 9:43:45 GMT -5
If I may be blunt, did you really not see this coming? There's a reason the game hands Cataclysm roles to people who don't like being the center of attention, and that reason is that you're supposed to be keeping an eye on them. They're going to mess something up, yes, but it couldn't have hurt to make some effort to keep her hand away from anything that'd literally break reality when it happens. I'd consider the Sage responsible here for actively helping her interact with just about the most dangerous thing you could possibly access.
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Post by mislaidLullaby on Aug 26, 2012 10:31:33 GMT -5
Disave, I have two words for you- Tactician's Folly. Also, as far as we know? This was their first session! They may not have known what the Grace class does. To start assigning blame without all the information is a tad tactless.
Now, to the matter at hand- As Genart said, you've got certain aspects with you that should be able to help stabilise things somewhat. If you can attempt to rope in some of the people from the Doomed timelines to help, you might even be able to keep things ticking over long enough to try re-creating the lost scripts as a more permanent fix. It's not much, but it's the best we can offer right now.
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Post by ExtropianDreamer on Aug 26, 2012 15:54:48 GMT -5
It might just be The Voices, and it probably is, but it doesn't seem like that bad of a thing.
It's not like you needed causality anyway.
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Post by bustedcasuality on Aug 28, 2012 21:39:30 GMT -5
Well, in the better areas reality is only a little broken, so it's like having a low-intensity [Neon Ice Cream Headache] going all the time, except totally different. Reality works most of the time, but every so often an action has no effect or an effect happens without an action, or an action has an effect that it shouldn't have. Some spots are worse than others- space is no longer static or consistent, although it doesn't change radically or rapidly. Time has similar issues. In the worst areas, time-doomed beings can emerge.
It's frankly scaring me straight through an [Eye of The Storm], but I seem to be taking it the worst of all of us. Sbutb is retroactively ironic, sC. I had no idea that I was going to make a Genesis Frog before the entry
bC: well, you have interesting situation. My best session has a Grace of Void and Sage of Mist too. Except most of us were vets, and so we got the first commandment of a Player, that being "DO NOT MESS WITH CODE".
Cataclysms work that way, and you know what? Your Game is still winnable. Just incredibly hard. You have Space, Rage and Mist, right? Stick with them, their Whisperings stabilize the timespace.
Still. My condolences Thanks for the advice- you were right on about how reality is more stable around them. Our Guide of Rage figured out how to actively yell reality into line, making him the most awesome travel buddy ever, and consequently putting his ARC through the damn roof. We did know that Grace was a cataclysm class, but our Sage correctly predicted she would cause a code-destroying event, and started this whole "messing with the code" buisness so he could learn how to unfuck whatever she fucked up. Pretty much everyone yelled at him for being an overconfident moron, until he nearly killed himself out of guilt and we had to psybuff him to get him stable.
Interestingly, it seems our Grace's Cataclysm actually may have had it's intended effect; The multitude of non-players in our session seemed to have escaped being timeline-doomed for the moment. Our biggest worry right now is food; you wouldn't believe how hard it is to cook with reality borked all to hell.
Logistical problems aside, to sessions have themes? I know Sburb has a plot with vague "coming-of-age" elements to it, but our session has had a element of huge-ass problems entwined with handy benefits. My initial prototyping turned every enemies into a walking psychoruins has resulted in a slew of nasty enemies armed with random abilities, but it also resulted in the non-players that came with us learning abilities that they could defend themselves with. Our Bane of Doubt caused nasty bugs that wrecked his stats, left the game uncertain about every damn prophecy we made, and spread yet more psychoruins-esque mindfuckery around, but also caused the bug that kept the game from killing our families and friends, which did a lot to keep us stable. Even now, our Grace has destroyed casuality, but kept our friends and family alive. So far, only two people have died, neither of them players. Based on what I've read on these forums, our survival rate is phenomenal, essentially for a session composed entirely of newbies. I'm thinking that this is sort of a metaphorical statement about how some problems are not meant to be solved, because they're actually solutions. You've just got to deal with the side effects as best we can. Am I making sense here?
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Post by spacetimeCounselor on Aug 29, 2012 0:53:09 GMT -5
No, dude, I don't think you get what causality being broken would look like. Spatiotemporal anomalies are one thing, abilities fizzling are another, random magic shit firing off for no reason and scaring you is yet another problem- but you can't just break cause and effect itself, or you wouldn't be able to... do anything, your fingers wouldn't be able to hit keys and your lungs would stop oxygenating your blood and seriously you can't break logical fucking syllogisms or reality would instantly implode in on itself or some impossible shit like that.
That you're still alive and able to communicate implies that you haven't broken any underlying laws of the universe. It's more likely your extensive code fuckery broke down the game's top-level code. Sburb's developers didn't seem to get "bugfixing" and instead kind of opted for painting everything over with little causal hacks that kept glitches at bay- whatever your Grace broke, it was probably a particular parameter that was holding back numerous spatiotemporal glitches. Messing directly with uncertainty handling and timeline doom mechanics- things designed to constrain the literally impossible- is something that I'd imagine would peel the duct tape off of a whole host of glitches and phenomena that'd be consistent with what you're observing.
Either way, you can't just turn off "cause and effect" like a switch. If you perform some action, or cause, that sets in motion a whole bunch of small events- like swinging you arm causes all your arm particles to start moving at a certain speed. And if you swing your arm and hit something, and hitting it doesn't seem to cause the "effect" of moving it, that means every particle had to be specifically exempted from normal force laws in that situation. This is more in line with the breakdown of Sburb's abstraction handling (reducing the infinitesimally complex machinery of matter into simple game abstractions it can influence) than with a breakdown at the material level.
but yeah does anyone find it really weird that sburb has procedures for perfectly analyzing every particle in its system so as to facilitate things like time loops, and models of the human brain so accurate it can rewrite its state and mess with your mind in very specific ways... but it still has things like fucking clipping errors in the world geometry as a matter of course i don't know about you guys but i do think that's really weird
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Post by ExtropianDreamer on Aug 29, 2012 4:08:38 GMT -5
I'm thinking that this is sort of a metaphorical statement about how some problems are not meant to be solved, because they're actually solutions. You've just got to deal with the side effects as best we can. Am I making sense here? It could well be. As I've said, this doesn't all that bad to me, but I may be biased as a native Rain. If it's keeping your friends and family alive, learning to live with it is certainly an option.
And SC, while this doesn't sound like a full on causality breakdown, such a thing is very much possible when you get, say, a Waste or Grace of Rain in a session. And yes, the game does not make sense in any way, shape or form. I know this, you know this, everyone else knows it. You don't need to keep pointing out how ridiculous things are, we're all already aware.
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