Post by genesisArtificer on Aug 28, 2012 14:24:25 GMT -5
So, you are a X of Y, and you have no idea where you sleep. Wonder no longer! I can provide data for the trends of dreaming tendencies here. There is also reasoning behind the moon allocation, sleep ratio growth rates for Aspects, and useful notes for if you don't really fit the allocation. Note, that this explains your Native Dream configuration the best. Your Native Moon allegiance certainly influences your Replaying Moon allegiance. For example, nine times out ten I am a Prospit Dreamer. Three times I was a Dersite were when I played as Heart, Rhyme and Time, Aspects with strong connection to Derse.
I will list them in the following format, listed from the most certain moon assignments:
ASPECT: DREAM MOON, PERCENTAGE, SLEEP RATIO GROWTH, EXPLANATION, OTHER (optional)
So, here we go.
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>SPACE: Moon: Prospit, Percentage: 100%, Sleep Ratio growth: SPECIAL. Space Players wake up before the beginning of the session, with their Sleep Ratio set at functional maximum. Their Sleep Ratio is naturally extremely high, and the ten Replayers with the highest recorded Natural Sleep Ratio are all Native Space Players.
Explanation: Space Player has a Duty to set the events that end chains of predestination for your session. This is especially prominent with first sessions. They need predestination knowledge gleaned from the Clouds to fulfill this duty. Another explanation for why they dream Prospit is because Derse hates frogs. It would be suicidal to send frog breeders there!
OTHER: CRITICAL THREAT!!! If your Space Player dreams on Derse, it means the session is bugged! Keep your eyes open for other possible bugs and deviations from normal.
>TIME: Moon: Derse, Percentage: 100%, Sleep Ratio growth: HIGH. That, in addition to a high resistance to Otherwise corruption, secures them as your ears to the Whispers of the Horrorterrors.*.
Explanation: Time is opposite for Space. It is the Aspect of Choices and also Suffering brought to you by following them. Derse Dreamers don't get this fatalistic mentality of Prospit with "we just have to wait for shit to happen to us, bluh, bluh". They act.
OTHER: CRITICAL THREAT!!! If your Time Player Dreams Prospit, it means the session is bugged! Like with Dersite Space Cadets, try to search for other glitches.
*Yes, you can get info that way. Yes it is useful. No, Derse Dreamers are not to be burned at the stake, you morons. Yes, I am a Golden Boy and yes I will still defend Derse Dreamers, this is the dumbest prejudice ever. You are going to hate half the Players that way, do you even have something behind those big, bright, naive eyes?
>V D: M on: er e, Per nt ge : %, haha very funny N ll, Sle p R io rowth: . They eith r get e ery hin under c tr l on e d ea front, or suffer terrifying itch s w th th ir Drea S lv s.
Exp anati n: Given af inity of V id H oes to the Rin , it is no su prise t at th dre n Der e so . Chil your tits and just add two to .
OTHER: If you don't h e a ream e f or it do sn't wak up or some shit like this, I am sorry. It is not your fault. Just another of many glitc es you are going to learn to love.
>BREATH: Moon: Prospit, Percentage: 90%, Sleep Ratio Growth: AVERAGE. Not the heaviest sleepers, but also not the most likely to wake up first.
Explanation: Things start to get curious here. Why is the Aspect of Destruction tied to Prospit? Prospit stands for creation, right? That doesn't seem to make sense. The explanations are twofold: Dreamself code is unrelated to the Aspect meaning. In this case, they probably thought that Breath means the Spark of Life ( which is dumb ). Also, you could argue that a healthy universe needs destruction to make place for new forms. Breath is recycling, mostly. Moreover, Heroes of Breath are just... you know, Heroes, played straight. Even if their Aspect is merciless to the pickle jars.
>DOOM: Moon: Prospit, Percentage: 85%, Sleep Ratio Growth: HIGH. Through lower than Time and Heart.
Explanation: Prospit has affinity for those Heroes. In the final days of the Battle, Prospit Pawns get diseased more often, so Players can't rely on their support while taking down Black King. Also, Doom is heavy on predestination and acceptance of outcomes. That sits well with philosophy of Prospit.
OTHER: WARNING! Being a Hero of Doom may heighten the chances of "Double Dreamself Glitch". It is still rare, so don't panic.
>HEART: Moon: Derse, Percentage: 85%, Sleep Ratio Growth: HIGH. They wake up early in the session and are light sleepers, see OTHER
Explanation: Derse is big on things hidden under the surface. If you think only in black and white, you are never going to raise your Black Reputation. Heart is metaphorically tied to the turmoil just behind the curtain. Also, Derse tends to attract people who may be lacking in the areas that the Lesson of the Heart covers.
OTHER: Heart Players can learn this nifty trick with Splintering their Shiny/Conciousness/Mojo, between the two bodies. It requires high amount of brainpower to stay like that. Usually it eats away some of your Pluck too. Can I just say it's incredibly useful? It is as close to actual bilocation as possible within Sburb.
>RHYME: Moon: Derse, Percentage: 80%, Sleep Ratio Growth: AVERAGE. Slightly better than Breath and Flow
Explanation: You would think that Aspect of Chilling the Fuck Out doesn't really fit Derse. You couldn't be more wrong. Derse actively fights against creation, the movement of something. Its ultimate goal is stagnancy. It fits Rhyme well.
>FLOW: Moon: Prospit, Percentage: 80%, Sleep Ratio Growth: AVERAGE. Higher than Law
Explanation: Prospit is fighting a losing war, against overwhelming odds, to uphold the cause of creation. Need I say more?
OTHER: Flow Players may need encouragement to actually get some sleep. The best strategy is to hug them and tell them that Dreaming offers many challenges and excitement too. Also, they have the possiblity to grind Verballistamina.
>MIND: Moon: Derse, Percentage: 75%, Sleep Ratio Growth: HIGH.
Explanation: Mind is a tactical powerhouse. It is tied to many, many possibilities that you can work on for a problem. It sits well with the Dersite philosophy of expansion and working on many fronts, as well as their methodical, rational actions. It is also a much healthier Dream allocation for them. Sometimes the Prospitian Clouds may cause them to Berserk, because they question the images shown by the Clouds, rather than roll with them.
>FATE: Moon: Prospit, Percentage: 75%, Sleep Ratio Growth: HIGH. See OTHER
Explanation: Fate is about trusting a higher power to guide you. It is not rational, methodical or calm. Faith motivates you to move in surges, to trust your instincts, and act on guidance you receive. Heroes of Fate actually can work on their ARC by acting on Cloud Visions without questioning them in the slightest (it may be problematic if Clouds show a Hero of Space DYING for example)
OTHER: Faith may knock them unconcious during a Prospitian Eclipse, so they can see a vision the Faith wants them to see. Amusingly enough, this is usually how most of them Wake up in the first place.
>LIFE: Moon: Derse, Percentage: 70%, Sleep Ratio Growth: HIGH. Lower than Time and Heart, Slightly above Doom.
Explanation: Similarily to Breath, counterintuitive. Maybe they should have switched them? Still, they may be onto something. Life may represent the smothering influence of Derse Agents on your Lands or the expansive ways of Derse. It also has some non-obvious connections to the Ring, see OTHER
OTHER: For some reason actual real life royalty (like people who could be exiled from their moons and still hold the title of prince or princess) are usually given Life and dream Derse. This phenomenon is usually observed with seadweller trolls, who have a deep and innate connection to the Ring caused by their horrorterrormom (I kid you not. It is mostly harmless, though, somehow.) I observed this as early as in my first session, when the Heiress Reigning of the Byzanthine Empire was a Muse of Life and of course dreamed on Derse.
>HOPE: Moon: Prospit, Percentage: 70%, Sleep Ratio Growth: LOW. Almost Blood level of ABYSMAL, see OTHER
Explanation: What is Hope doing on Prospit? Ultimately, the reason is similar to Flow. They reject the fact that they are going to lose, and still struggle. That is Hope.
OTHER: There can be a Hope glitch in which the dreamself will never wake up, and the Player is eternally awake. Congratulations, you have just rejected sleep. On the other hand, if you actually get a responsive Dream Self you are not bound by the boundaries of the Dream Space.
>LAW: Moon: Derse, Percentage: 65%, Sleep Ratio Growth: AVERAGE. Lower than most of them, but still higher than LOW
Explanation: Affinity with darkness, opression and restrictions. Derse society is pretty Lawful. Again, it is kinda obvious.
OTHER: A Law Player's Dream Room may seem haunted. Those flying chains are actually a passive ability [ Reinforced Dreamgate ], preventing anyone with a harmful intent from coming near the sleeping Dreamself. Pretty nifty trick, actually.
>STARS: Moon: Prospit. Percentage 60%, Sleep Ratio Growth: AVERAGE. Slightly higher than Rhyme
Explanation: Other side of the coin. It represents the fatalistic and accepting nature of Prospit. Not much to say here.
>DREAMS: Moon: Prospit, Percentage: 60%, Sleep Ratio Growth: LOW. Just slightly above Hope
Explanation: Dreams' ideal is what Prospit strives for. To enable creativity within reason and with order.
OTHER: WARNING! Knocking them unconscious never works. You have been warned.
>RAIN: Moon: Derse, Percentage: 55%, Sleep Ratio Growth: HIGH. Lower than Heart, higher than Doom
Explanation: Rain Heroes are loosely connected to the Ring. The chaotic and mad reality of chthonic monsters outside human comprehension? Yeah, Rain Heroes can stare in the Abyss and then spit into its eye.
OTHER: Sometimes Dupliclones have their own Dreamselves. Sometimes they do not. Sometimes Dreamself- Dupliclones happen to Rain Heroes when they use [Tangled Waltz] near their Land Beds. A minor glitch, and fairly useful. What else is new.
>LIGHT: Moon: Prospit, Percentage: 55%, Sleep Ratio Growth: AVERAGE. Almost HIGH, but still lower than Doom, but see OTHER
Explanation: Light is the Aspect of paving the way to success. Prospit paves the way for the Heroes of Skaia to succeed. Metaphorical connection is still fairly obvious, through weak. Prospit seems to attract people that may use the Lesson of Light: the depressed, the complacent, those who think they cannot better their situation
OTHER: Heroes of Light can have a slight glitch in their Dreamself Waking procedures. Just like Prospitian Agents, they require some sort of external influence to wake up, through the probability of this is much, much lower for Replayers who roll Light. After this "prodding", they Dream like their Sleep Ratio was always high enough to stay awake.
>MIGHT: Moon: Prospit, Percentage: 55%, Sleep Ratio Growth: LOW, but almost AVERAGE.
Explanation: Might has ties to Prospit, because of its philosophy to meet challenges. Might strengthens the weaker side. This connection is tentative, though, and this is reflected by low affinity.
>SAND: Moon: Derse, Pecentage: 55%, Sleep Ration Growth: AVERAGE. Actually, Sand Heroes have the most average growth of all the Players, it is more strongly influenced by their Title.
Explanation: Sand weakens the stronger side. Its ties to Derse are actually an attempt on Skaia's part to weaken Derse... You know what, that is what Sand Heroes say, so it is probably a lie.
>BLOOD: Moon: Either. Sleep Ratio Growth: ABYSMAL. See OTHER
Explanation: Blood is really... a curious case. It ideals of preservation should work better with Prospit, but WAIT, the Others want to preserve the Status Quo by not having new universe in their backyard. Both Prospit and Derse can resonate well with the theme of social cohesion. That means Blood Players Dream allocation is entirely tied to their personality.
OTHER: Blood buffs Semperstand. It makes them pretty much "immune" to sleep, unless they are commiting their Pulse to the other Player. Their normal Sleep Ratio is still poor.
>RAGE: Moon: Either. Sleep Ratio Growth: AVERAGE. Bit higher than Sand though.
Explanation: Easy peasy. Rage's main theme is Authority. Both of the Moons have considerable sway over the Game politics, with Derse opressing the Lands and Prospit exporting their religion to them.
>MIST: Moon: Either. Sleep Ratio Growth: AVERAGE.
Explanation: Mist is pretty much all the things. It can be also Prospit and/or Derse. Their Dream allocation is strictly tied to their personality.
OTHER: Mist Players of the Prospit persuasion can walk unmolested on Derse. The Agents simply won't register that they are from different Kingdoms.
>NEW ASPECTS: Sorry, I have no data. I have some information from three Replayers who rolled Aspect of Stage, and all of them were Derse Dreamers in their respective sessions. However this source is unreliable, because all of them are Derse Natives, with the strong affinity towards this Moon.
_____________________________________________________________________________________________
FREQUENTLY ASKED QUESTIONS:
>For shame, Seer! Your data are wrong. I am Native X and I have Dreamed on G instead of H! : Unless you are Time Prospitian or Space Dersite, that is not a glitch, that is a feature. It means that your character traits AND/OR Title influenced Dream allocation more than the Aspect. This actually is more common than you think. Those data are mere statistics, and we all know that they are the worst kind of lies.
>OH MAN OH GOD OH MAN OH GOD I DON'T HAVE A DREAMSELF! : You are Void. I am sorry.
>BUT I AM NOT VOID WHAT IS HAPPENING!!!! : That means your session is a bit screwed. You probably are from a Post-Scratch world, and it means your Agents may be more active. You could have fallen victim to Dream-Assasination. I am still sorry.
>So, Aspects influence our Dreamself location, but what about the Titles? : Good question, have a [Platinum Star]. Titles influence the allocation in subtle ways, that may even vary between sessions. We mostly agree that Active Titles tend to Dream on Derse, and Passive Titles tend to Dream on Prospit, but this is hardly set in stone. Also, there are exceptions.
Example 1) Page, an Active Combat Class is strongly tied to Prospit. That is because Pages have to endure some huge misfortunes in their lives Pre-Game.
Example 2) Rogue, a Passive Displacer Class is tied to Derse. That is because Rogues are creatures of shadows and move unseen, even if their Aspect is showy.
Example 3) Waste, an Active Catalyst Class, is tied to Prospit. This is caused by their usual attitude of "Standing in the background" before the Game forces them to shine.
Before you get the wrong picture. Those are EXCEPTIONS. Usually the Passive/Active dichotomy is more or less player straight:
Example 4) Maid, a Passive Performer Class is strongly tied to Propsit. I have seen Dersite Maids, but they are more often than not Time or V d Natives.
Example 5) Prince, an Active Destroyer Class is tied to Derse. There can be Prospitian Princes, but they are comparatively rare.
>Double Dreamself Glitch? : Yes, that is unfortunately a thing. Don't concern yourself with it, unless you have one within your session. That means the "bifurcated" Player is at best bipolar, and hence has two states of relaxation, which is actually harmless (enjoy your extra life, brosis, you will certainly need it), and at worst he or she has "Multiple Peronality Disorder", which works like a mental disorder from shitty Hope Woods flicks and NOT like an actual real-life affliction. This usually ends with at least one Dreamself going all Apocryphal Antithesis and fucking you all over.
>Apocryphal Antithesis? : This is a fancy name for "YOU ARE SO FUCKED".
>Wait. I am a G Dreamer, even if my Aspect is strongly pro-H and my Title is also pro-H. What the heck, game? : Sometimes, Skaia needs to allocate you to moon that goes against your Aspect and Title, or even personality traits. This is for the purpose of "evening up" the number of Dreamers. It also can have strange consequences. Remember when people warned you against "tentacleTherapist's Sburb FaQ?" AKA "How to NOT play Sburb?". The author was a Seer of Light, which is both strongly Passive (which means Prospit) and with Aspect tied usually to Prospit. But one of her friends rolled Heir (passive) of Breath (strong Prospit connection). That pretty much forced the game to put her into purple pyjamas. Of course, that is only an example of a child with no idea what is going on and a bad case of Tactician's Folly, and I DO NOT suggest that Dersite Seers of Light are always prone to Corruption, but I know that there will be morons who won't see that my "do not", nevermind capitalics, bold font and underlining...
POST SCRIPTUM: Many thanks for lucidChthonia and specificNihilism for beta-reading. Thanks to gevurahAllegiance, aristocraticTerror, diceEqualizer, maelstromQuelled and narcolepticScribe for data input.
I will list them in the following format, listed from the most certain moon assignments:
ASPECT: DREAM MOON, PERCENTAGE, SLEEP RATIO GROWTH, EXPLANATION, OTHER (optional)
So, here we go.
---------------------------------------------------------------------------------------------
>SPACE: Moon: Prospit, Percentage: 100%, Sleep Ratio growth: SPECIAL. Space Players wake up before the beginning of the session, with their Sleep Ratio set at functional maximum. Their Sleep Ratio is naturally extremely high, and the ten Replayers with the highest recorded Natural Sleep Ratio are all Native Space Players.
Explanation: Space Player has a Duty to set the events that end chains of predestination for your session. This is especially prominent with first sessions. They need predestination knowledge gleaned from the Clouds to fulfill this duty. Another explanation for why they dream Prospit is because Derse hates frogs. It would be suicidal to send frog breeders there!
OTHER: CRITICAL THREAT!!! If your Space Player dreams on Derse, it means the session is bugged! Keep your eyes open for other possible bugs and deviations from normal.
>TIME: Moon: Derse, Percentage: 100%, Sleep Ratio growth: HIGH. That, in addition to a high resistance to Otherwise corruption, secures them as your ears to the Whispers of the Horrorterrors.*.
Explanation: Time is opposite for Space. It is the Aspect of Choices and also Suffering brought to you by following them. Derse Dreamers don't get this fatalistic mentality of Prospit with "we just have to wait for shit to happen to us, bluh, bluh". They act.
OTHER: CRITICAL THREAT!!! If your Time Player Dreams Prospit, it means the session is bugged! Like with Dersite Space Cadets, try to search for other glitches.
*Yes, you can get info that way. Yes it is useful. No, Derse Dreamers are not to be burned at the stake, you morons. Yes, I am a Golden Boy and yes I will still defend Derse Dreamers, this is the dumbest prejudice ever. You are going to hate half the Players that way, do you even have something behind those big, bright, naive eyes?
>V D: M on: er e, Per nt ge : %, haha very funny N ll, Sle p R io rowth: . They eith r get e ery hin under c tr l on e d ea front, or suffer terrifying itch s w th th ir Drea S lv s.
Exp anati n: Given af inity of V id H oes to the Rin , it is no su prise t at th dre n Der e so . Chil your tits and just add two to .
OTHER: If you don't h e a ream e f or it do sn't wak up or some shit like this, I am sorry. It is not your fault. Just another of many glitc es you are going to learn to love.
>BREATH: Moon: Prospit, Percentage: 90%, Sleep Ratio Growth: AVERAGE. Not the heaviest sleepers, but also not the most likely to wake up first.
Explanation: Things start to get curious here. Why is the Aspect of Destruction tied to Prospit? Prospit stands for creation, right? That doesn't seem to make sense. The explanations are twofold: Dreamself code is unrelated to the Aspect meaning. In this case, they probably thought that Breath means the Spark of Life ( which is dumb ). Also, you could argue that a healthy universe needs destruction to make place for new forms. Breath is recycling, mostly. Moreover, Heroes of Breath are just... you know, Heroes, played straight. Even if their Aspect is merciless to the pickle jars.
>DOOM: Moon: Prospit, Percentage: 85%, Sleep Ratio Growth: HIGH. Through lower than Time and Heart.
Explanation: Prospit has affinity for those Heroes. In the final days of the Battle, Prospit Pawns get diseased more often, so Players can't rely on their support while taking down Black King. Also, Doom is heavy on predestination and acceptance of outcomes. That sits well with philosophy of Prospit.
OTHER: WARNING! Being a Hero of Doom may heighten the chances of "Double Dreamself Glitch". It is still rare, so don't panic.
>HEART: Moon: Derse, Percentage: 85%, Sleep Ratio Growth: HIGH. They wake up early in the session and are light sleepers, see OTHER
Explanation: Derse is big on things hidden under the surface. If you think only in black and white, you are never going to raise your Black Reputation. Heart is metaphorically tied to the turmoil just behind the curtain. Also, Derse tends to attract people who may be lacking in the areas that the Lesson of the Heart covers.
OTHER: Heart Players can learn this nifty trick with Splintering their Shiny/Conciousness/Mojo, between the two bodies. It requires high amount of brainpower to stay like that. Usually it eats away some of your Pluck too. Can I just say it's incredibly useful? It is as close to actual bilocation as possible within Sburb.
>RHYME: Moon: Derse, Percentage: 80%, Sleep Ratio Growth: AVERAGE. Slightly better than Breath and Flow
Explanation: You would think that Aspect of Chilling the Fuck Out doesn't really fit Derse. You couldn't be more wrong. Derse actively fights against creation, the movement of something. Its ultimate goal is stagnancy. It fits Rhyme well.
>FLOW: Moon: Prospit, Percentage: 80%, Sleep Ratio Growth: AVERAGE. Higher than Law
Explanation: Prospit is fighting a losing war, against overwhelming odds, to uphold the cause of creation. Need I say more?
OTHER: Flow Players may need encouragement to actually get some sleep. The best strategy is to hug them and tell them that Dreaming offers many challenges and excitement too. Also, they have the possiblity to grind Verballistamina.
>MIND: Moon: Derse, Percentage: 75%, Sleep Ratio Growth: HIGH.
Explanation: Mind is a tactical powerhouse. It is tied to many, many possibilities that you can work on for a problem. It sits well with the Dersite philosophy of expansion and working on many fronts, as well as their methodical, rational actions. It is also a much healthier Dream allocation for them. Sometimes the Prospitian Clouds may cause them to Berserk, because they question the images shown by the Clouds, rather than roll with them.
>FATE: Moon: Prospit, Percentage: 75%, Sleep Ratio Growth: HIGH. See OTHER
Explanation: Fate is about trusting a higher power to guide you. It is not rational, methodical or calm. Faith motivates you to move in surges, to trust your instincts, and act on guidance you receive. Heroes of Fate actually can work on their ARC by acting on Cloud Visions without questioning them in the slightest (it may be problematic if Clouds show a Hero of Space DYING for example)
OTHER: Faith may knock them unconcious during a Prospitian Eclipse, so they can see a vision the Faith wants them to see. Amusingly enough, this is usually how most of them Wake up in the first place.
>LIFE: Moon: Derse, Percentage: 70%, Sleep Ratio Growth: HIGH. Lower than Time and Heart, Slightly above Doom.
Explanation: Similarily to Breath, counterintuitive. Maybe they should have switched them? Still, they may be onto something. Life may represent the smothering influence of Derse Agents on your Lands or the expansive ways of Derse. It also has some non-obvious connections to the Ring, see OTHER
OTHER: For some reason actual real life royalty (like people who could be exiled from their moons and still hold the title of prince or princess) are usually given Life and dream Derse. This phenomenon is usually observed with seadweller trolls, who have a deep and innate connection to the Ring caused by their horrorterrormom (I kid you not. It is mostly harmless, though, somehow.) I observed this as early as in my first session, when the Heiress Reigning of the Byzanthine Empire was a Muse of Life and of course dreamed on Derse.
>HOPE: Moon: Prospit, Percentage: 70%, Sleep Ratio Growth: LOW. Almost Blood level of ABYSMAL, see OTHER
Explanation: What is Hope doing on Prospit? Ultimately, the reason is similar to Flow. They reject the fact that they are going to lose, and still struggle. That is Hope.
OTHER: There can be a Hope glitch in which the dreamself will never wake up, and the Player is eternally awake. Congratulations, you have just rejected sleep. On the other hand, if you actually get a responsive Dream Self you are not bound by the boundaries of the Dream Space.
>LAW: Moon: Derse, Percentage: 65%, Sleep Ratio Growth: AVERAGE. Lower than most of them, but still higher than LOW
Explanation: Affinity with darkness, opression and restrictions. Derse society is pretty Lawful. Again, it is kinda obvious.
OTHER: A Law Player's Dream Room may seem haunted. Those flying chains are actually a passive ability [ Reinforced Dreamgate ], preventing anyone with a harmful intent from coming near the sleeping Dreamself. Pretty nifty trick, actually.
>STARS: Moon: Prospit. Percentage 60%, Sleep Ratio Growth: AVERAGE. Slightly higher than Rhyme
Explanation: Other side of the coin. It represents the fatalistic and accepting nature of Prospit. Not much to say here.
>DREAMS: Moon: Prospit, Percentage: 60%, Sleep Ratio Growth: LOW. Just slightly above Hope
Explanation: Dreams' ideal is what Prospit strives for. To enable creativity within reason and with order.
OTHER: WARNING! Knocking them unconscious never works. You have been warned.
>RAIN: Moon: Derse, Percentage: 55%, Sleep Ratio Growth: HIGH. Lower than Heart, higher than Doom
Explanation: Rain Heroes are loosely connected to the Ring. The chaotic and mad reality of chthonic monsters outside human comprehension? Yeah, Rain Heroes can stare in the Abyss and then spit into its eye.
OTHER: Sometimes Dupliclones have their own Dreamselves. Sometimes they do not. Sometimes Dreamself- Dupliclones happen to Rain Heroes when they use [Tangled Waltz] near their Land Beds. A minor glitch, and fairly useful. What else is new.
>LIGHT: Moon: Prospit, Percentage: 55%, Sleep Ratio Growth: AVERAGE. Almost HIGH, but still lower than Doom, but see OTHER
Explanation: Light is the Aspect of paving the way to success. Prospit paves the way for the Heroes of Skaia to succeed. Metaphorical connection is still fairly obvious, through weak. Prospit seems to attract people that may use the Lesson of Light: the depressed, the complacent, those who think they cannot better their situation
OTHER: Heroes of Light can have a slight glitch in their Dreamself Waking procedures. Just like Prospitian Agents, they require some sort of external influence to wake up, through the probability of this is much, much lower for Replayers who roll Light. After this "prodding", they Dream like their Sleep Ratio was always high enough to stay awake.
>MIGHT: Moon: Prospit, Percentage: 55%, Sleep Ratio Growth: LOW, but almost AVERAGE.
Explanation: Might has ties to Prospit, because of its philosophy to meet challenges. Might strengthens the weaker side. This connection is tentative, though, and this is reflected by low affinity.
>SAND: Moon: Derse, Pecentage: 55%, Sleep Ration Growth: AVERAGE. Actually, Sand Heroes have the most average growth of all the Players, it is more strongly influenced by their Title.
Explanation: Sand weakens the stronger side. Its ties to Derse are actually an attempt on Skaia's part to weaken Derse... You know what, that is what Sand Heroes say, so it is probably a lie.
>BLOOD: Moon: Either. Sleep Ratio Growth: ABYSMAL. See OTHER
Explanation: Blood is really... a curious case. It ideals of preservation should work better with Prospit, but WAIT, the Others want to preserve the Status Quo by not having new universe in their backyard. Both Prospit and Derse can resonate well with the theme of social cohesion. That means Blood Players Dream allocation is entirely tied to their personality.
OTHER: Blood buffs Semperstand. It makes them pretty much "immune" to sleep, unless they are commiting their Pulse to the other Player. Their normal Sleep Ratio is still poor.
>RAGE: Moon: Either. Sleep Ratio Growth: AVERAGE. Bit higher than Sand though.
Explanation: Easy peasy. Rage's main theme is Authority. Both of the Moons have considerable sway over the Game politics, with Derse opressing the Lands and Prospit exporting their religion to them.
>MIST: Moon: Either. Sleep Ratio Growth: AVERAGE.
Explanation: Mist is pretty much all the things. It can be also Prospit and/or Derse. Their Dream allocation is strictly tied to their personality.
OTHER: Mist Players of the Prospit persuasion can walk unmolested on Derse. The Agents simply won't register that they are from different Kingdoms.
>NEW ASPECTS: Sorry, I have no data. I have some information from three Replayers who rolled Aspect of Stage, and all of them were Derse Dreamers in their respective sessions. However this source is unreliable, because all of them are Derse Natives, with the strong affinity towards this Moon.
_____________________________________________________________________________________________
FREQUENTLY ASKED QUESTIONS:
>For shame, Seer! Your data are wrong. I am Native X and I have Dreamed on G instead of H! : Unless you are Time Prospitian or Space Dersite, that is not a glitch, that is a feature. It means that your character traits AND/OR Title influenced Dream allocation more than the Aspect. This actually is more common than you think. Those data are mere statistics, and we all know that they are the worst kind of lies.
>OH MAN OH GOD OH MAN OH GOD I DON'T HAVE A DREAMSELF! : You are Void. I am sorry.
>BUT I AM NOT VOID WHAT IS HAPPENING!!!! : That means your session is a bit screwed. You probably are from a Post-Scratch world, and it means your Agents may be more active. You could have fallen victim to Dream-Assasination. I am still sorry.
>So, Aspects influence our Dreamself location, but what about the Titles? : Good question, have a [Platinum Star]. Titles influence the allocation in subtle ways, that may even vary between sessions. We mostly agree that Active Titles tend to Dream on Derse, and Passive Titles tend to Dream on Prospit, but this is hardly set in stone. Also, there are exceptions.
Example 1) Page, an Active Combat Class is strongly tied to Prospit. That is because Pages have to endure some huge misfortunes in their lives Pre-Game.
Example 2) Rogue, a Passive Displacer Class is tied to Derse. That is because Rogues are creatures of shadows and move unseen, even if their Aspect is showy.
Example 3) Waste, an Active Catalyst Class, is tied to Prospit. This is caused by their usual attitude of "Standing in the background" before the Game forces them to shine.
Before you get the wrong picture. Those are EXCEPTIONS. Usually the Passive/Active dichotomy is more or less player straight:
Example 4) Maid, a Passive Performer Class is strongly tied to Propsit. I have seen Dersite Maids, but they are more often than not Time or V d Natives.
Example 5) Prince, an Active Destroyer Class is tied to Derse. There can be Prospitian Princes, but they are comparatively rare.
>Double Dreamself Glitch? : Yes, that is unfortunately a thing. Don't concern yourself with it, unless you have one within your session. That means the "bifurcated" Player is at best bipolar, and hence has two states of relaxation, which is actually harmless (enjoy your extra life, brosis, you will certainly need it), and at worst he or she has "Multiple Peronality Disorder", which works like a mental disorder from shitty Hope Woods flicks and NOT like an actual real-life affliction. This usually ends with at least one Dreamself going all Apocryphal Antithesis and fucking you all over.
>Apocryphal Antithesis? : This is a fancy name for "YOU ARE SO FUCKED".
>Wait. I am a G Dreamer, even if my Aspect is strongly pro-H and my Title is also pro-H. What the heck, game? : Sometimes, Skaia needs to allocate you to moon that goes against your Aspect and Title, or even personality traits. This is for the purpose of "evening up" the number of Dreamers. It also can have strange consequences. Remember when people warned you against "tentacleTherapist's Sburb FaQ?" AKA "How to NOT play Sburb?". The author was a Seer of Light, which is both strongly Passive (which means Prospit) and with Aspect tied usually to Prospit. But one of her friends rolled Heir (passive) of Breath (strong Prospit connection). That pretty much forced the game to put her into purple pyjamas. Of course, that is only an example of a child with no idea what is going on and a bad case of Tactician's Folly, and I DO NOT suggest that Dersite Seers of Light are always prone to Corruption, but I know that there will be morons who won't see that my "do not", nevermind capitalics, bold font and underlining...
POST SCRIPTUM: Many thanks for lucidChthonia and specificNihilism for beta-reading. Thanks to gevurahAllegiance, aristocraticTerror, diceEqualizer, maelstromQuelled and narcolepticScribe for data input.