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Post by ExtropianDreamer on Sept 26, 2012 3:47:32 GMT -5
WIP
This seemed like a thing I should do.
So here it is, or here it will be. Everything I know about Rain, with colour commentary by The Voices.
Updated as I get around to it, and don't expect me to finish a section before posting it. Oh no, this shit is getting done in truly Rainy style. In splotches, with constant revision and expansion.
Table of Contents: 1. Prelude to Insanity: Introduction 2. Washed out Colours and Bleeding Rainbows: The Themes of Rain 2a. LOLrandumb, and why that's not us 2b. Common forms of madness from a clinical perspective 2c. Relationships with other Aspects 3. Laughing in the Rain: How to Play as Rain 3a. Dealing with Madness, an Insider's Perspective 3b. Soundtrack to The Voices in my head OR How to talk to your Whispering 3c. Abilities and Freestyling 3d. Keeping your ARC up 4. Dealing with your Crazy-Hobo Boyfriend: How to Play with Rain 4a. Understanding the Rainy Talk 4b. Keeping the crazy from hurting himself, and why that's not necessary 4c. What to do if a coplayer has rolled Rain 5. Puddlejumping for Dummies: How to Dabble in Rain 5a. Mist 5b. Equipment 5c. Team ups 5d. That little bit of Rain in all of us 6. Dreaming Neon Black: The Dark Side of Rain 6a. Susceptibility to Corruption 6b. Drawbacks to Insanity 6c. Other flaws and vulnerabilities
Section 1 Prelude to Insanity: Introduction
Rain. Sometimes (inaccurately) called the Aspect of Madness. It is, by nature, one big confusing mess.
I could say I'm going to help you make sense out of it, but that'd be a lie. No one can make sense out of nonsense (except Rain). What I can do is give what is hopefully some very good advice about how to handle it, and lay out a generally outline of the sort of sense that Rain most resembles.
Before I get to the main part of this guide, I feel I should point out that nearly every statement about Rain can be postfaced with 'except when it doesn't/does'. Typing this out every time would waste an inordinate amount of space, and as everyone who knows me will tell you, I'm a very lazy writer. So I won't be adding that bit. Just sort of assume it applies to everything.
Oh, and introductions. I'm ExtropianDreamer, a native Page of Rain. I'm currently in my 41st session as the Bane of Hope, and The Voices will not go away.
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Post by ExtropianDreamer on Sept 26, 2012 4:00:33 GMT -5
Section 2 Washed out Colours and Bleeding Rainbows: The Themes of Rain
[General]
OFFLINE
[2a. LOLrandumb, and why that's not us]
Short version, because this is important to note, longer one to follow:
Rain is not about doing random things for the sake of doing something random. Rain does have it's reasons for things. Strange, distorted reasons, filtered through a lens of insanity and alien logic that only makes sense to us, but reasons none the less.
[2b. Common forms of madness from a clinical perspective]
OFFLINE
[2c. Relationships with other Aspects]
Aspects don't exist in a vacuum. Rain, specifically The Voices, has opinions about other Aspects and it's important to be aware of these. The Voices are one of the more influential Whisperings, even if they rarely do anything physically, so these preferences can easily alter the way a Rain player reacts to their coplayers. It's why Mist/Rain Unite Synchronisatiosn work so well, and also why Law players frequently get punched in the face.
I'll be turning things over to The Voices for the most part here, so you can get their opinions directly.
Time - [The Beat]: DULL DULL DULL DULL! DULL! SO FUCKING BORING Ugh, all day ticky tock, back and fro. So staid. So straight. Tolerate, but not appreciate. Divided on issue of temporal loops. Delightfully entertaining to some. Utterly fucking pointless bullshit to the rest of us. Predestination, acceptance thereof? WE ALL AGREE! fUck THaT ShIt Majority opinion, timetravel is stupid. Except when we do it, darling. Funerals are always so sad - and worse, there's no more us when the ravens come! We're not exactly the old man's greatest fans, but don't let that stop you from buddying up with your friendly neighbourhood Timelord - we can deal with it.
Space - [The World]: OFFLINE
Dreams - [The Grid]: We hate you. We love you. Why are you so perfect? Everything we could not be. Everything we long for. You are our twin. You are our sibling. Your are our parent and our child. Our lover. Our killer. Our dark mirror. Our shining answer. You stand where we bend. You strike when we hesitate. In all our thousand questions, you hold a single answer. We hate you. We love you. We cannot stand you. We cannot stand to be without you. Our other half.
wE. LOvE. yOU. [/center][/color]
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Post by ExtropianDreamer on Sept 26, 2012 4:01:05 GMT -5
Section 3 Laughing in the Rain: How to Play as Rain
OFFLINE
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Post by ExtropianDreamer on Sept 26, 2012 4:01:38 GMT -5
Section 4 Dealing with your Crazy-Hobo Boyfriend: How to Play with Rain
Some quick notes, since I don't feel like doing this properly yet.
In general, your Rain player is going to come off as some form of crazy. This is okay, you don't need to worry too much about it, they're going to stay functional for the most part.
The Rainy talk will make understanding them difficult, but it's not actually as nonsensical as it first appears. All that gobbledegook they're spouting? Most of it probably has some meaning to it, it's just given in the form of obscure references, riddles and metaphors. Most folks who've played Rain themselves will have a sort of sense for what it means, but you can also figure it out yourself.
If you need something impossible done, or just can't think of a solution, ask the Rain. They likely have an idea.
Mind and Life players: No. We do not need you to 'fix' us. We're supposed to be crazy. Seriously, stop doing that.
Law and Fate players: Do not, under any circumstances, use your powers on the Rain aspect. It will not work, and has good odds of setting off a Berserk Trigger. The Voices loathe you already, don't give them any more reason to hate you.
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Post by ExtropianDreamer on Sept 26, 2012 4:02:05 GMT -5
Section 5 Puddlejumping for Dummies: How to Dabble in Rain
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Post by ExtropianDreamer on Sept 26, 2012 4:02:36 GMT -5
Section 6 Dreaming Neon Black: The Dark Side of Rain
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Alright, that should be everything. Feel free to post now.
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Post by meticulousDemiurge on Sept 27, 2012 17:28:33 GMT -5
Interesting stuff about the whisperings. I've never met a rain player, but even reading about rain stuff kinda riles The Grid up. It's hard to describe what it says, the best analogy I can come up with is if when you were little you were ever stuck inside working or doing homework or whatever, and you looked out the window and saw some other kids playing outside. It feels like there's contempt but also a lot of jealousy there. From what I hear, rain seems like a fun aspect (if that's not insensitive of me to say).
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Post by ExtropianDreamer on Sept 28, 2012 8:25:03 GMT -5
Interesting stuff about the whisperings. I've never met a rain player, but even reading about rain stuff kinda riles The Grid up. It's hard to describe what it says, the best analogy I can come up with is if when you were little you were ever stuck inside working or doing homework or whatever, and you looked out the window and saw some other kids playing outside. It feels like there's contempt but also a lot of jealousy there. From what I hear, rain seems like a fun aspect (if that's not insensitive of me to say). The Grid might complain, but The Voices positively adore it. Hell, the description The Voices have me writing for The Grid feels almost like a love poem. From my experience with Dreams I think The Grid, for all it's bitching, feels the same way too.
And Rain isn't always fun. For non-natives and other dabblers who only scratch the surface? Sure, laughing while you kill stuff is all right and dandy. Synaesthesia can be fun to sample too. For natives and folks who really go deep into the madness place? Not so much. Some of the lessons The Voices teach are traumatic to learn, and real madness is far from pleasant to deal with.
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Post by bustedcasuality on Sept 29, 2012 18:39:21 GMT -5
Honestly, I rolled Dream in second session (loved it, BTW) and I can second the whole "Best friend that you can't stand sometimes" attitude the Grid has toward Rain in general. I had an Unbreakable Union with a Sage of Rain a while ago, and the Grid kept griping at the Sage's inefficiency and incoherence. Then he would pull off something simultaneously awesome yet totally impossible, like picking up a hole, capatchaloging it, then taking it out again later to get through a locked door. Every single time, the Grid would spend several seconds in stunned disbelief, then laugh it's ass off for hours about how totally cool it was. There is nothing the Grid loves more than when the Rain improves the creativity of a system by ignoring rules; it creates ideas that the Grid could never come up with on it's own, and we all know how much Dream loves new ideas. On the flip side, the mass of possibilities that Dream creates is a sort of freedom, and Rain loves that about Dream. At least, that was what I got from the Sage.
Personally, I had a absolute blast with my Sage of Rain despite the Grid's griping. The rest of the players were absolute terrified of us though, and looking back, I think I see why. Y'know how Dream's whole "I am going to do thins once and right" means they tend to take insane all or nothing risks? Now take Rain's tendency pull utterly crazy crap because it doesn't know it can't, and put them in an active/active UU where both sides are trying to one-up each other. Think about it for a second. Our entire UU was essentially an extended series of increasingly suicidal stunts somehow failed to kill us.
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