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Post by openSystem on Oct 9, 2012 21:26:02 GMT -5
Alright so here's a quick rundown of the session so far: 3 Players, Entering from top to bottom: -contaminatedOrigin, Male Mage of Rain (This one's me) -causticNautilus, Male Thief of Space -catatonicGreatsword, Female Bane of Time
Prototypings: cO: Nothing Pre, SNES Post cN: Cross Pre, Guardian Post (Grandfather) cG: SquiddleTentabuddy Pre, Self-Portrait Pre (Tentabuddy is a rip off of squiddles but according to cG they're totally different? I dunno if that matters here)
(From what I've skimmed across in the FAQ both their prototypings are terrible, but that's not the issue here)
Lands: cO: Land of Pixels and Gravity (LOPAG) cN: Land of Cathedrals and Heat [and Frogs] (LOCAH[F]) cG: Land of Ruins and Tentacles (LORAT)
Alright, so we're all busy just staying alive at the moment, but we've encountered some weird things so far.
-Consorts speak of 4 heroes instead of 3 -Occasionally mention a "Land of and" -Monsters spawning without limbs/body parts -Four prototyping towers on Derse (cN assures me that there are 4 on Prospit as well) -cG's second gate ocasionally does not function
cG says she thinks it might have something to do with a vo d pl ye but I haven't got that far in the FAQ yet.
Nothing really odd seems to happen other than that, so I don't think this counts as a critical emergency, but if somebody could shed some light on things that might really help us out.
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Post by overwroughtStenographer on Oct 9, 2012 23:17:18 GMT -5
You're always supposed to have an even number of players. Anything other than that is indicative of a serious 13ug. Perhaps one of your session's heroes died pre-entry? Void may also 13e at work, although I have minimal experience with the aspect and have never played it myself.
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Post by tenaciousTheseus on Oct 10, 2012 8:46:02 GMT -5
Yes, a V d player is definitely present, if there's no indication that there is one but there's indication that there's one more player than you have. CG's nonfunctioning gate indicates that he is/should have been the client player of the V d player. As to the missing limbs, that is a result of the lacking prototype, either by you not throwing something in (which is a horrible idea because it makes your session unwinnable) or by that V d player again. The squiddles are not a good prototyping, because they carry an inordinate amount of Other charge, which leads to corruption. The land generation of Tentacles has some Other charge (not a whole lot), whereas the land of Cathedrals has some Angel charge (even less). If the tentabuddy is different enough, though, the Other corruption is not a problem. Look for ichor, a viscous black liquid.
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Post by openSystem on Oct 11, 2012 22:19:38 GMT -5
Wait, black stuff? Sort of like blood texture-wise? Because I just thought the game was using black blood for the monsters.
Also I took a look at some of cG's other tentabuddies and compared them to some squiddle image searches and they're basically the same thing.
So just a recap for myself: -cN's land is slightly Angel corrupted (Not sure why that's a bad thing, but I trust you guys) -cG's land and sprite are both Other corrupted -Monsters are bleeding Ichor(Verify?)
So... Just from where we are, the game is unwinnable, because we're missing two prototypings? And we have two sources of corruption? Is there anything we can do to fix this or are we just stuck here to rot?
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Post by tenaciousTheseus on Oct 12, 2012 0:12:39 GMT -5
Angels are the equals and opposites of the Others. Have you played Shin Megami Tensei? Or watched Neon Genesis Evangelion (I think)? Both of them have more accurate depictions of Angels than most other depictions. Other and Angel corruption cancel each other out, though, and Other corruption is more of a problem now.
Monsters don't bleed, not really. That's ichor. I've sent you the food folder. In it is a folder that allows you to make food from images, and a fuckton of images. The one you want is V dsh k , which combats Other corruption. Hugs also help with corruption. If anyone's text starts to look Zalgo-y and/or their spoken language sounds a bit Lovecraftian, hug them and give them a V dsh k . Keep an eye out, because corruption is really, really not a good thing.
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Post by tungstenTinkerer on Oct 15, 2012 15:33:32 GMT -5
Prototypings: cO: Nothing Pre, SNES Post
There's a high probability you might be fucked. Just so you know.
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Post by cursedGardener on Oct 15, 2012 16:09:17 GMT -5
Not prototyping something pre-entry is one of the worst things that can happen, but weird time shit might fix that. Also check for a hole in you client / server loop, if there's not a full circle then it should prove that you've lost track of a [Void] player.
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Post by openSystem on Oct 15, 2012 18:47:54 GMT -5
There's a high probability you might be fucked. Just so you know. Yeah, I'm not particularly surprised. We have been bugging our consorts/carapaces for the full lore surrounding the heroes and we're pretty certain that Void s involv d.
Here are the important bits: "We wait for He who cannot, but does." -Inscription beneath a blank banner on Prospit
"The four will be three, and one will fight none." -Rex Temporum by Incessant Scribe of Derse
"...e who cannot will rise after the Clock and Rod break down. He who cannot will call u...sweetness reigns..." -Notes from Incorrigible Scholar of Prospit
So I have no idea what exactly those all mean, but I'd have to say that the general consensus is basically that we're fucked? We're still trying to keep going with the quests and get as far as we can, but it sure sounds like it's not going to be pleasant.
So the lore seems to support a Voi being present, and so does entry. I can't find a single pesterlog between cG and I when I entered. I have a vague memory of talking to someone while entering, but there's no logs at all.
On the missing prototyping, is it possible to fix that by alchemizing another kernelsprite? When I was entering I got a ghost image of the thing using the Sketchpad Modus, and while the grist cost is insane(I'm not sure there are that many types of grist, even???), maybe that'd work? I'm sure as hell not trying it without some knowledge because that just sounds like trouble.
Also, tT is a godsend. Thanks a ton.
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Post by ExtropianDreamer on Oct 16, 2012 13:45:02 GMT -5
On the missing prototyping, is it possible to fix that by alchemizing another kernelsprite? When I was entering I got a ghost image of the thing using the Sketchpad Modus, and while the grist cost is insane(I'm not sure there are that many types of grist, even???), maybe that'd work? I'm sure as hell not trying it without some knowledge because that just sounds like trouble. Technically, it can happen.
The grist cost is essentially an entire session's worth of grinding though, on a similar level with that of the Ultimate Alchemy (specifically, equal to the cost of the Ultimate Alchemy divided by your number of players), and it's likely to take all sorts of shenanigans to come up with some of those grist types. Plus it needs the Intellibeam Laserstation.
But I still wouldn't do it if you can help it. It will cause massive glitches in, among others, existing prototypings, underlings, prototyping artifacts, dungeons, player identification, quests, sprites... hell, let's just say that everything goes nuts when you add an extra kernel. It just isn't built to handle that extra variable and it stops being able to track anything even remotely related to kernelsprites - which is most of the game, all told. The instant you make it, the game is just going to completely loose all of it's shit.
Plus, there's the difficulty of getting it into the Prototyping Towers. Because, you know, those things have an instant death radius and since everyone has already entered you can't trigger it that way so you have to split and insert it manually.
Then again, us madboys are known to do the impossible, and this sounds right up your alley as the Mage of Rain (making the session more complicated by doing the impossible). So maybe you can pull it off. You'll have to really dig deep into the madness place though.
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Post by openSystem on Oct 16, 2012 15:55:02 GMT -5
Insanity Engine is go.
Components: -Alchimeter with following extensions: -Intellibeam Laserstation -Jumper Block Extension -Card Puncher -Totem Lathe -1 of each kind of grist (Captcha'd by yours truly) -ghost image of a kernelsprite -blank captcha card* -Stack Fetch Modus** -ghost image of empty prototyping towers -Computer -Perfectly Generic Object
First of all, the Alchimeter was brought from a doomed timeline where it was hacked, but all the extensions were in the alpha. Well, alpha as far as I know.
Second, here's how this is gonna go down. The computer portion of the engine lets me program. So here's what I programmed it to do: -Produce required grist for a kernelsprite(In testing, the grist it produced has no bounding box, so I can't actually pick it up, and it despawns after a few minutes) -Produce Blank Captcha Card* -Captcha Grist (The code literally just says "Captchalogue();". It worked in testing with other things, so...) (At this point the PGO gets placed onto the engine by hand, there's a wait built into the code for it) -Produce Kernelsprite (Should merge with PGO) -Captcha Kernelsprite (PGsprite?) -Produce PGSprite && Required Grist && Prototyping Towers (Kernels) -Explode. (Yes, I programmed that in.)
*Required for the captchaloguing **Required for the captchaloguing
Why the PGO? Simple: The PGO has no qualities. It is, so far as I can tell, as close to not existing as it can get. So, in order to avoid the bullshit that comes with adding a prototyping, the PGO has nothing it can confer, but still should be able to merge with the kernelsprite. Of course it might make monsters forgettable/invisible, but honestly I'm not sure how much that matters.
As for why it doesn't matter?
We've got a wraith. I didn't even know prospitian wraiths could happen. So basically we're gonna probably die either way so... I'm gonna launch it.
See you soon?
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Post by ExtropianDreamer on Oct 17, 2012 8:42:10 GMT -5
Of course it might make monsters forgettable/invisible, but honestly I'm not sure how much that matters.
As for why it doesn't matter?
We've got a wraith. I didn't even know prospitian wraiths could happen. So basically we're gonna probably die either way so... I'm gonna launch it.
See you soon? ...
You want to give the Wraith invisibility? Because that's what this is going to do to him.
Plus, remember when I said alchemising an extra kernel causes all sorts of glitches? One of them is that it looses track of how many prototyping there've been. And it reacts to it in pretty much the same way it does to Void players with erased Mangrit stats (IE it just writes in 'SO STRONG' to compensate). I'd seriously advise putting this off until after you've dealt with all of the prototyping artefact holders.
Not to mention, I'm pretty sure your ARC is too low to pull this off.
If you've already gone ahead, I hope you manage it anyway.
EDIT And using a hacked Alchimeter from a doomed timeline is likely just going to make things worse.
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Post by openSystem on Oct 29, 2012 17:11:10 GMT -5
Well, I'm not dead.
I think that's a good thing, but at this point I'm not really sure.
tl;dr for all the shit below + CG and CN are permadead, pendants are missing + I'm God Tier(Still working out how this happened?) + On the run from a God Tier Clown of V id SD + The Land of Sweets and Mirrors joined the medium, Cake prototyped, Mountain prototyped (how in the seven hells the SD managed two seperate pre-entry prototypings, much less prototyping a mountain, I do not know) + Insanity Engine never deployed, destroyed + These messages are likely being deployed long after their creation (asshole keeps somehow blocking the internet) + Apparently Kernelsprite && Tome of Rain makes alchemiters explode?
So if you're bothering to read past that, lemme tell the long version.
0:00 I'm standing in front of my poorly designed shit-doomdevice, ready to start it up. I'm nervous, because well, I don't really know what the damn thing'll do. So I fiddlefart around with alchemizing instead. Because clearly using the hacked device will have no consequences at all, especially when you decide that Kernelsprite && Tome of Rain sounds right.
Yeah, I'm pretty sure we all know how that ended.
0:15 Yes, it took me fifteen minutes to get up from the explosion. It was only half abstract "damage", so shock and blood loss sorta get to you. A bunch of the ghosted grist was laying about, so I had to try not to interact with that lest shit get worse.
Shit got worse.
0:17 I hear noise of someone flying in on a jetpack, and /obviously/ it's CN or CG. I'm having trouble seeing and standing, my lack of an arm was starting to make me a little bit panicky, and I figure, "oh good, help."
It's about then when my other arm dissapears in a bloody mist. Introducing the asshole SD! Bastard starts ranting about "Cleansing his second session" or something. Lotta bloodloss goin' on, not really sure. Does this creepy grin and then all I see is black.
0:20 Dreamself wakes up. I'm pretty damn pissed at this point, but then I see the prototyping towers start glowing. Oh boy, prototypings finished somehow. Then CG's tower just gets broken off into space. And say hello to the lovely Prospitian Ringwraith. Don't know the backstory on this one, damn thing came out of nowhere, CN caught a glance of it when it decided to leave prospit. It was considerably smaller then. I figure now is a good time to not be anywhere near here.
0:30 I get my first glance at the Land of Sweets and Mirrors as I fly toward Derse proper. There's something massive glowing down on the surface, too. That stops about when I touch down on Derse, and then a massive hole appears in skaia. Guess which bastard just ascended.
0:32 This asshole is so OP it's not even funny. Derse's moon is gone completely. And of course he (it?) missed the wraith, which is at this point climbing the chain towards me.
0:35 Wraith kills my dreamself. Game over. Except not really?
0:40 I come to on Skaia. G'day God Tier. Guess CG got my corpse moved in time. Wait, don't dreamselves die without realselves? I have no clue, this game is batshit anyway.
0:43 I find the spot where I saw the SD's negacannon or whatever blow up my moon, and instead find CG and CN. They're arguing and I can see the respective bits of corruption from the two of them. Goddamnit, guys.
0:44 I'm physically holding them apart at this point, as they throw punches at each other and scream in lovely corrupted speak. Well, okay, CN was doing some singing shit but whatever. What I managed to ascertain from CG's broodfester tongues is that they were having an argument about whose fault the SD was.
0:45 They start throwing combat abilities at each other. I BT.
1:25 I recover from my BT induced stupor. Both bodies lay unmoving. Their pendants are gone. I try to contact them, but they're not on. Internet is working at this point.
1:26 The SD pesters me. --cantankerousJester(CJ) has begun pestering you-- CJ: Wo , you k lle them for m . CJ: Tha s f r the p endan s. CJ: Y u' e s ill goin to ha e o di , hou h. CO: What the hell do you even want? CJ: I an t hav you gett ng oo m ch he , ei h r. --Your connection has been lost--
At this point all connection to the internet is severed. I start frantically heading back to my land for assistance from my denizen.
1:40 I manage to fly right into the fucking magicant, through a screwed up star texture that somehow generated out in the middle of nowhere. And then the way back out is gone again.
5:50 After exploring for a while I decide to try and wait here since I can't find any exits.
7:20 I finish writing a program that will send my posts as a single post the moment internet is found, as well as gather any replies and send them back to me. Only works on a single topic though.
8:58 I find a way out of the magicant, and end up on LOSAM.
79:55 Naturally I try to grind monsters to calm down a bit, but as it turns out, motherfucking Mountainous Ogres are basically gigiclopses, imps are basically ogres, and shit I am going to die. I will be and have been focusing on staying alive for a bit, so here's to hoping I get a chance to write again soon.
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nightmareDoppleganger
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Post by nightmareDoppleganger on Nov 12, 2020 12:16:07 GMT -5
Judging by the time stamps involved, I’d say he’s probably long dead. Clowns seem to kill so many people I’d accept twenty hell mode sessions just to patch out the goddamn clowns.
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