cannonOverload
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SIX SUPERHEATED ROTATING CHAINSAWS.%\0\%
Posts: 107
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Post by cannonOverload on Oct 28, 2012 22:59:12 GMT -5
STATEMENT: I HAVE ENTERED MY THIRD SESSION, AND I HAVE RECENTLY DISCOVERED THAT MY TITLE IS HEIR OF FLESH. I AM A SYNTHETIC. YOU SEE THE PROBLEM HERE?
QUERY: HOW DOES THAT WORK? DO I TURN INTO SOME BIO-MECHANICAL MONSTROSITY OR SOMETHING?
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Post by tenaciousTheseus on Oct 29, 2012 9:03:13 GMT -5
Flesh is one of the aspects we don't have much on, due to being a newer one. From what I do know, you not actually having flesh shouldn't be that big a deal. It's based on zombies and golems and loyalty (One of these is not like the others). None of the abilities or lessons that I know of actually require you to have flesh. You should be fine.
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Post by knowthyself on Oct 29, 2012 9:52:53 GMT -5
I had a Witch of Flesh in my FUBAR of a second session. Crazy bitch decided that she would be the master of everything, and began zombiefying everything that she could reach, and then modyifing them to make them stronger. She also modfied her self into a 'perfect being'-She wans't perfet (thank god), but she was hell of a strong and fast, had 3 arms, and two 'Acid storage and despenser' thingys.
(speaking of witch's- Godzilla prototype=BAD IDEA. that is all)
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Post by tenaciousTheseus on Oct 29, 2012 12:52:23 GMT -5
Yes, thank you, pass around more horror stories, that will surely help. ALL aspects have potential to be abused and to make your session shit, Flesh isn't unique in that. Can we stop giving people the zombie apocalypse paranoia every time someone mentions Flesh?
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Post by knowthyself on Oct 29, 2012 13:07:55 GMT -5
Yeah- sorry about that. It just that, yknow, Running for you life from ****ing abominations with way too many teeth tends to stand out. Anyways, what little I saw of flesh led me to believe that flesh is about 'enhancement', and I know that there is a 'Flesh to stone/steel' skill. As a SYNTHETIC, you may be able to create bio-tech or something. Also, flesh can be a poor-man's Life/Blood self enhancement, or something- they don't always die when they are killed
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cannonOverload
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SIX SUPERHEATED ROTATING CHAINSAWS.%\0\%
Posts: 107
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Post by cannonOverload on Oct 29, 2012 17:57:37 GMT -5
JOYOUS STATEMENT: I TAKE IT BACK. THIS IS AWESOME.
I'VE MANAGED TO CREATE, USING 238 IMPS, A THICK, OPAQUE, VISCOUS AMEOBA-LIKE SLIME TO COAT MY LOWER BODY WITH. THE SLIME DOES NOT INHIBIT MOVEMENT, IS IMMUNE TO TEMPRATURE EXTREMES, AND ACTIVELY DEFENDS ME. IT AUTOMATICALLY DETECTS HOSTILES, THEN PROCEEDS TO EXTEND, WITH EXTREME SPEED, A HARDENED TENDRIL WITH A SPIKED, BARBED TIP OF ORGANIC METAL TO IMPALE THE TARGET FROM A MAXIMUM RANGE OF 75 METERS FROM THE CENTRAL MASS. ONCE INSIDE, THE LARGE SPIKE MORPHS INTO A BALL, WHICH THEN SPROUTS MANY LONG, THIN SPIKES OUTWARD, VIOLENTLY, KILLING THEM INSTANTLY. UPON THE DEATH OF THE VICTIM, IT'S BIOMASS IS ABSORBED INTO THE SLIME AND RETURNED TO ME, TO TURN INTO ANY SHELL I NEED TO FIRE. I CAN ALSO ORDER IT TO TARGET INDIVIDUAL ENEMIES WITH ALL THE TENDRILS IT CAN SPARE. THE MAXIMUM NUMBER OF TENDRILS THAT CAN BE ACTIVE AT ONCE IS 20.
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Post by irenicAlmiraj on Nov 3, 2012 14:15:35 GMT -5
as a fe||ow f||esh p||ayer, i have to say i am fascinated. -◡- persona||y i prefer to ||eave my zombies wa||king and re||ative||y una||tered, but your methods do sound spectacu||ar.
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cannonOverload
Full Member
SIX SUPERHEATED ROTATING CHAINSAWS.%\0\%
Posts: 107
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Post by cannonOverload on Nov 3, 2012 20:02:45 GMT -5
TO: IA WHILE ZOMBIES ARE GOOD AND ALL, YOU JUST NEED TO THINK TO REALIZE THE SHEER POTENTIAL FLESH HAS AT ITS DISPOSAL.
IT TOOK A LONG TIME TO GET RIGHT, THOUGH.
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