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Post by openSystem on Nov 5, 2012 23:05:15 GMT -5
Yes, I know, the title. It was a group decision, against my better judgement. At least it's not entirely stupid.
So hi, name's Bash. Or I suppose my real name's Ivan Jones but I hear that about once in a BSOD, so I tend to forget it. Thanks to the lovely folks on your IRC, me and my friends are in the medium, and out of our unpleasant home.
Here's the lovely cast, and I don't think we've screwed anything up majorly (yet?).- "Nexus"/gravitationalPull, our de facto leader
- "Oracle"/shortSighted, ugh I don't even want to talk about her
- "Nan"/unknownEntity
And of course myself.
Oracle of all people suggested I keep some sort of log- said it might be useful? So I guess that's what this is.
First of all, if I make it through this mess I am never prototyping something without actually knowing what it is first. Nightshade Imps of all things. I mean, at least Nexus prototyped something sensible? Just a simple little mech... toy... statement.rescind(); Well shit. I can take down plant based shits with bookind but-
...Please be mom clanking around and not an imp. Please?
Oh, good it's...
Shit I'll get back to this log. irritation(player.Oracle);
out.close();
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Post by openSystem on Nov 6, 2012 21:27:32 GMT -5
Prototypings and noted monster tags: OS's: Foxglove/Nightshade (pre) [Nightshade], [Poison], and [Flower] tags added to medium GP's: Toy Mecha (pre) [Mecha], [Toy], and [Metal*] tags added to medium SS's: Broken Ring (pre) & Castle Diorama (pre) [Castle], [Broken], and [Ring] tags added to medium UE's: Massive Geode (pre) [Massive], [Crystal*], and [Geodic] tags added to medium
*Some kind of Metal or crystal, respectively
Castle Imps win the "Objectively most annoying" award for being able to take massive beatings while doing pretty much nothing. If you've played SSBM, think of that one punching bag training thing.
Massive Imps are actually basically just ogres, but I haven't seen any Massive Ogres yet.
Also I'm sort of SOL in terms of most of the enemies, because all I can do is beat them with an ~ath manual. Admittedly the thing is heavy, but I need something a bit more useful.
Okay, alchemy is the best thing.
~ath Manual && Computer = Computertome It's... A portable computer in the shape of a book? I guess that's useful?
~ath Manual || Computer = [Arcade Thunder] Manual Huh, spellbook. That was actually easier than expectHOLYSHITLIGHTING
[AT]Manual && Honey = Golden Tome Oh, hey this one apparently still counts as a spell book. I.. guess it's more powerful?
Computertome && Scarf = Compuscarf [glow=red,2,300]All of my dreams have come true[/glow]
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Post by openSystem on Nov 7, 2012 23:21:18 GMT -5
I do believe I've found my first 'normal' Atomik Ebonpyre. On the bright side, it's in the middle of a honey swamp(yes, honey swamp), so the monsters are getting trapped in it as they come to get me. However, I have the same issue.
I'm going to need to invest in flight ASAP.--shortSighted(SS) has begun pestering you-- SS: Ivan you ass get to my land already SS: It's so boring without anybody else OS: Damn it Oracle not right now, I'm kinda busy SS: Bullshit when are you ever busy OS: Oh I'm sorry, that's right, the universe revolves around you OS: sarcasm(); SS: Me said youd be here soon though OS: ... OS: Fuck you too, Sburb. SS: Im not Sburb though OS: Figures you're our time player. SS: And what does that mean OS: That means- FUCK SS: Fuck SS: Im sorry I dont think were ready for anything like that OS: I swear to the seven hells, Oracle, I will kick your ass for fucking [Castle] mobs. OS: Also stop blackflirting, you know it's unbecoming SS: maybe when you get here SS: nexus is going to make you a portal OS: Wait, it's only been like 0A days how did he learn to do that already? SS: Get with the program bash SS: time loops ---shortSighted(SS) has ceased pestering you---
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Post by openSystem on Nov 10, 2012 16:50:49 GMT -5
I think that material.alternian.mindhoney might have some issues with my biological system. player.bash.explain();public class TagManager{ private Player[] players; private Kernel[] prototype; I think maybe it interacts badly with the biotech implants? public TagManager(Session S, Timeline T){ Player[] players = S.getPlayers(T); Kernel[] prototype = S.getPrototypes(T); S.tags = getTags(); this.die(); } emotion.confusion(); private Tag[] getTags(){ Tag[] tags = new Tag[Infinity]; int i = 0; for(Kernel k: prototype){ I keep having my vision go all weird tags = k.dissolve("Object"); tags[i+1] = k.dissolve("Object", "Property"); code.visible = true; tags[i+2] = k.dissolve("Archetype", "Property"); i+=3; } All of a sudden things just go black and a bunch of text shows up? return tags; } Most of it is just abstract.material though. I guess that's Sburb's material class being called?/* TagManager is called through TimelineManager to set the Session's medium Tags. Subsequent calls to TagManager will return null. */ I tried going to sleep(); earlier but it's still going on. On the bright side, I think I found a magicant entrance, a statue of... I think it's supposed to be a bee? I have no idea. As lovely as snake consorts who are constantly eating the mindhoney are, they're a little... euphemism(trippy);
But yeah whenever my vision does the shitty flicker thing, it doesn't change at all.
...is there something in the food folder that wipes status effects? I don't even know. Would that even work on this? I ask(); too many abstract.question s.
((Just to be clear, he's hallucinating like crazy))
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