Post by openSystem on Nov 11, 2012 2:41:38 GMT -5
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A Guide by openSystem
//Past self, read this shit so that you can understand it by the time
you're me, it gets important. Don't worry about the information being
created out of nowhere, we take care of that.
___________________
_______________/ Table of Contents \
+----------------------------------+
|I. Basic Prototyping Schedule |
|II. !!Critical Threat!! Tags |
|III. Why "Tags" |
|IV. How Sburb Picks Tags |
|V. Notable Tags |
+----------------------------------+
A bit of a foreward: If you haven't seen GGTG's guide you should really be going there first.
No seriously, get moving.
-+=============================+-
I. Basic Prototyping Schedule
-+=============================+-
So your first duty pre-entry, above all else is to prototype something. In the grand scheme it doesn't matter much what,
just /something/. Secondary to that is trying not to prototype something that fucks things to all hell.
Witches, ignore my last statement, you're apparantly going to do that anyway.
Moving along, have a pretty ASCII flowchart.
███████ Open Cruxtruder ██████████████ Prototype █████████████████
█START█----------------->█Kernelsprite█------------>█P. Kernelsprite█
███████ ██████████████ Something █████████████████
| | |
| Don't Fail | |
| Open to | | Enter
| Cruxtruder prototype | | The
V V | Medium
███████ Time passes ██████████████ |
█DEAD.█<------------------█Null Session█ |
███████ IDK Maybe? ██████████████ |
|
+--------------------------------------------------------+
V
████████ Up and away to Skaia, you ████████████████████████████████
█Kernel█--------------------------->█Prototype Tags added to medium█
████████ piece of fucking garbage ████████████████████████████████
Not shown: Pretty much the rest of the game
-+============================+-
II. !!Critical Threat!! Tags
-+============================+-
[Tag]: Results
[Jester]: Jack Noir becomes incredibly violent, kills the BQ, goes RingWraith. Given (im?)proper equipment,
kills BK and becomes a ScepterWraith as well.
[Frog]: Black Queen removes her ring.
[Ring]: Causes any [Ring]tagged monsters to have all the prototypings, and doubles up prototyping effects on BK and BQ.
[Debug]: First of all how the bloody hell did you manage to even prototype the Debug NPC,
Second of all, you are probably screwed. Gives all [Debug]tagged monsters and carapacian royalty near omnipotence.
[Corrupt]: Everything is OP.
[Monster]: Specifically, any high level monster tag, as it will turn all monsters into that type,
including carapacian royalty. On the bright side, low level monster tags will make things easier?
-+===============+-
III. Why "Tags"
-+===============+-
I'm borrowing the "Tag" terminology from XML, (though that's <>, not [] but whatever) since some of Sburb's tags seem
to be able to act as containers for other tags. Additionally, there's no error if tags stack because a session
either has a tag, or doesn't. Notable tags that act as containers are [Metal] and [Liquid]. Seriously damn there's got
to be like at least another hundred tags in there.
-+========================+-
IV. How Sburb Picks Tags
-+========================+-
The actual process of picking tags based on an object is called "Dissolving", named after the function
that turns the item into tags.
First off is the "Object" Tag, which is more or less a copy of the object itself. For instance,
a doll will usually return the [Doll] tag unless there's something special about the doll.
Secondly comes the shitstorm of "Property" Tags, which are things about the object.
A few notable kinds of Property tags are materials and sizes.
Third (and finally) are the "Miscellany" Tags, which tend to be a bit odd.
There's a huge list of IF statements that the item gets checked against,
and every time it returns true it adds a new tag.
This is most notable for being the way Corruption gets into your tags.
//Nota Bene: There is a fourth set of tags, but they appear to not be implemented, and might be related to the Shipping stats?
After Sburb determines all the tags from a prototyping, the tags are added to a "Tag Pool".
Monsters, upon spawning, are randomly assigned from one to twenty tags from the pool to their "Tag Slots".
The number of tags scales with player level and difficulty of the zone.
Boss monsters and Carapacian Royalty always have all tags.
-+===============+-
V. Notable Tags
-+===============+-
Major types are UPPERCASE while minor types are lowercase
"Container" Type (C): A type of tag that can be interchanged with any of it's subtags
"Unobtainable" Type (u): A subset of Container tags, the container tag itself can never be had
"Abstract" Type (A): A type of tag that has no physical manifestation / change in shape
"Background" Type (b): A type of tag that has no direct effect on gameplay, doesn't take up tag slots
"Self-Modifying" Type (S): A type of tag that will change into another tag under given circumstances
"What" Type (w): Tags that are bizarre for one reason or another.
[Tag](Types):Notes
[Metal](C): Subtags include Copper, Iron, Steel, Titanium, Aluminum...
[Crystal](C): Subtags include Ruby/Sapphire(or Corrundum, depending on your localization files), Topaz, Quartz, Diamond...
[TimeAdjusted](CuAS): Subtags are Fast, Normal & Slow. Time based spells can change these tags,
or temporarily add them to monsters.
[Swarm](Aw): Weird ass tag, basically it just spawns multiple monsters in place of one, with a slight size modifier.
[ReSized](Cu): Subtags include Massive, Giant, Medium, Tiny, Diminutive...
[Seppu-](w): Spawns a weapon inside the monster. (Why is this even a thing? Seriously, how.)
[Corrupt(Other)](Cu): (Text not included for safety reasons)
[Corrupt(Angel)](Cu): (Text not included for safety reasons)
[Debug](Cw): Subtags include Omnipresent, Omnipotent, Green (Yes, Green is a tag. I have no fucking clue)
[Liquid](C): Subtags include Oil, Water, Slime, Lava/Magma(Depends on location)...
[Mirror](Aw): Flips enemy graphics. (See [Lemonsnout Turnabout])
[Aspect](Cu): Contains all the aspects
[言語](ACb): Contains the tag "Language" translated into every language the game knows about.
Ensures proper localization.
[Monster](ACub): Subtags include Imp, Ogre, Gigiclops... Normally functions as an indicator as to
what the enemy is, but can cause issues if obtained otherwise.
Slowly expanding WIP, copied from the sync. Comments / Questions / Issues with the Canon?