Post by unfathomableArchitect on Dec 2, 2012 18:38:39 GMT -5
Real Name: Lance Longinus
Native: Smith of Hope
Age: 23~27 (Unsure of own age)
Age at first session: 14
Fetch Modus: Recipe and Pictionary
Favored Strife Specibi: Shovelkind and Grenadekind
Sessions completed: 14
Combat Effectiveness: 9/10
Shenanigan Effectiveness: 6/10
Teamwork Effectiveness: 2/10
Adaptability: 5/10
Survivability: 10/10
Mental Stability: 4/10
uA (As he prefers not to tell people his real name in order to maintain an emotional distance) is young, somewhat insecure, and still considers himself "Something of a newbie" despite having survived thirteen sessions with barely any contact with the Skaia community in general, having read a few FAQs but mostly getting by on his own power. This lack of communication and comraderie that would last between sessions has made him somewhat cynical towards emotional bonds, despite his relatively cheery disposition. Nevertheless, he is optimistic and enjoys telling stories both of his past sessions, and his co-players, cherishing the stories he's accumulated over the years. Fearing being seen as a braggart, however, he prefers to not directly speak of his own more impressive deeds; deeds which he figures anyone who's survived even their first session has racked up a few of.
uA's strengths are his fighting ability and his will to survive. On the battlefield he's a danger, no matter what class he plays. Having internalized the messages of his native fairly well, he sees weapons in everything, turning the battlefield itself into his arsenal when he's not peppering his opponents with grenades and spading them half to dead. He's also remarkably good at staying alive, absconding from fights he can't win and managing to keep himself from dying too many times. Not counting deaths he planned ahead for, he's died (and caused splinter timelines due to his death) a total of less than 30 times.
When it comes to the things he's acceptable in, it's unusual situations which require shenanigans, as well as adapting to new classes. His personality is flexible in that it's willing to come up with many different plans, but stubborn in that he dislikes having to behave a way which does not come naturally to him. As such, uA usually has a difficult time using most aspect powers, and sometimes can't think of outside the box solutions. However, he's found ways to use Alchemy to get around his problems with aspect powers, so perhaps he can adapt to new situations by refusing to adapt to not being a Smith.
uA's weak points, however, lie in teamwork. He's not unfriendly; quite the opposite, but somewhat standoffish. He knows how to plan and assist people to an extent, but usually prefers working alone. He's a hard person to UU with simply because he doesn't really communicate his ideas before attempting to impliment them, and working with him is like pulling some unfathomable douchebag architect's teeth so you can look at their fucking blueprint before they start building the new structure like some jackass.
It's worth noting that he puts up a good show, but he has some major psychological issues. Low self-confidence, social awkwardness, and most of all, a lot of pent up rage towards the others. Because of his mental weakpoint he berserk triggers more often than most players, and the very presence of a Speaker of The Furthest Ring or being attacked by a PK can cause him to berserk trigger. He doesn't speak of this, as it has led to the deaths of a number of Co-Players, for which he feels ashamed. It may be that this rather sensitive trigger has kept him alive; indeed, on player has tried to kill him while he was a Breath player, pushing on his psychological weakpoints, and instead of breaking into a thousand pieces to lay down and easily be killed, he broke into a whirling death vortex that stripped the PK's land down to it's bedrock.
Native: Smith of Hope
Age: 23~27 (Unsure of own age)
Age at first session: 14
Fetch Modus: Recipe and Pictionary
Favored Strife Specibi: Shovelkind and Grenadekind
Sessions completed: 14
Combat Effectiveness: 9/10
Shenanigan Effectiveness: 6/10
Teamwork Effectiveness: 2/10
Adaptability: 5/10
Survivability: 10/10
Mental Stability: 4/10
uA (As he prefers not to tell people his real name in order to maintain an emotional distance) is young, somewhat insecure, and still considers himself "Something of a newbie" despite having survived thirteen sessions with barely any contact with the Skaia community in general, having read a few FAQs but mostly getting by on his own power. This lack of communication and comraderie that would last between sessions has made him somewhat cynical towards emotional bonds, despite his relatively cheery disposition. Nevertheless, he is optimistic and enjoys telling stories both of his past sessions, and his co-players, cherishing the stories he's accumulated over the years. Fearing being seen as a braggart, however, he prefers to not directly speak of his own more impressive deeds; deeds which he figures anyone who's survived even their first session has racked up a few of.
uA's strengths are his fighting ability and his will to survive. On the battlefield he's a danger, no matter what class he plays. Having internalized the messages of his native fairly well, he sees weapons in everything, turning the battlefield itself into his arsenal when he's not peppering his opponents with grenades and spading them half to dead. He's also remarkably good at staying alive, absconding from fights he can't win and managing to keep himself from dying too many times. Not counting deaths he planned ahead for, he's died (and caused splinter timelines due to his death) a total of less than 30 times.
When it comes to the things he's acceptable in, it's unusual situations which require shenanigans, as well as adapting to new classes. His personality is flexible in that it's willing to come up with many different plans, but stubborn in that he dislikes having to behave a way which does not come naturally to him. As such, uA usually has a difficult time using most aspect powers, and sometimes can't think of outside the box solutions. However, he's found ways to use Alchemy to get around his problems with aspect powers, so perhaps he can adapt to new situations by refusing to adapt to not being a Smith.
uA's weak points, however, lie in teamwork. He's not unfriendly; quite the opposite, but somewhat standoffish. He knows how to plan and assist people to an extent, but usually prefers working alone. He's a hard person to UU with simply because he doesn't really communicate his ideas before attempting to impliment them, and working with him is like pulling some unfathomable douchebag architect's teeth so you can look at their fucking blueprint before they start building the new structure like some jackass.
It's worth noting that he puts up a good show, but he has some major psychological issues. Low self-confidence, social awkwardness, and most of all, a lot of pent up rage towards the others. Because of his mental weakpoint he berserk triggers more often than most players, and the very presence of a Speaker of The Furthest Ring or being attacked by a PK can cause him to berserk trigger. He doesn't speak of this, as it has led to the deaths of a number of Co-Players, for which he feels ashamed. It may be that this rather sensitive trigger has kept him alive; indeed, on player has tried to kill him while he was a Breath player, pushing on his psychological weakpoints, and instead of breaking into a thousand pieces to lay down and easily be killed, he broke into a whirling death vortex that stripped the PK's land down to it's bedrock.