Post by laughingman on May 15, 2013 12:50:47 GMT -5
I'm new, and I'd like to make a character and do his first session. However, I haven't seen much of the forums, so I'd like to check my ideas are all okay.
Name: Mike Fletcher
Age: 16
Gender: Male
chumHandle: adamantineTegmentality
Typing style: Your verbal communication is characterized by an insistance on using the full breadth of your vocabulary, in order to convey your views in what you view as the most eloquent manner, and what others may condemn as needlessly incomprehensible. You also enjoy extending metaphors to breaking point, for which the typical results are confusion and misunderstanding. In addition, your typing methodology varies with the current subject of your communication, gradually developing a greater similarity to that of the other person as the conversation progresses. When expressing emotion, your repertoire of phrases can be relatively limited.
General interests: Mike has a few main interests, foremost of which is reading. Most books are of interest to him, and he reads through them very quickly. He enjoys everything from fiction and fanfiction, through comics and manga, to non-fiction such as scientific manuals and textbooks. Although he can easily remember what he's read, he is awful at remembering where from. In addition to this, Mike finds the natural world and phenomena fascinating. Although this is limited by him living in the centre of a city, he still enjoys looking around the greenhouse on the roof of the apartment block and trying to stargaze through the light pollution that abounds. Finally, Mike likes to play all sorts of games online with his friends. He isn't very selective with what he plays, and is universally bad at them, but he enjoys it regardless.
Personality: Mike initially appears to simply be a very cheerful, upbeat person. However, it gradually becomes apparent that he is never subject to unpleasant emotions like being upset or angry - the lowest he gets is without emotion. The reason is that Mike seems to have great emotional control, specifically in that he can simply ignore any feelings he doesn't want, which for him are the ones he doesn't enjoy. He is therefore almost constantly in a state of optimistic good cheer, as that's what he likes best.
Mike also has a self-centred, contradictory set of standards: He will try and excuse anyone else's mistakes as a product of the situation and other factors they aren't responsible for, assuming altruistic aims, so it takes great selfishness or malice for him to condemn a choice as wrong. However, he is the opposite for himself, examining his mistakes for where he went wrong and explaining his kindness as only natural, or for reasons benefitting him, ignoring any mitigating factors that could apply to him. He's good at understanding other's points of view, but not their emotions. He'd like to be better at this, but he's found that the more he learns about people, the more their flaws become apparent, and the further above them he considers himself. Mike finds it very satisfying to watch these flaws come to light, and the people realise it themselves, although he knows it's wrong to do so. The root of his altruism and drive to improve himself is that he considers himself superior to all others, and seeks to maintain this state by becoming better faster than anyone else, yet feels that he must make use of that superiority to help others for fear of being abandonned for serving no purpose to his friends, based on the assumption that everyone else is similar in their thinking to him. Although he might be able to cut off the sadness of lonliness, there would still be less happiness to fill the void. In fact, all his kindness and interest in others is at some level based on his own self-interest and self-confidence. He is aware of this, on a deep level, but he is remarkably good at ignoring it.
Sage of Void: Mike's role is to scrutinise emptiness, seeking knowledge about or through nothingness, in order to better paln ahead. The powers of his role are pretty minor, manifesting in an ability to ignore or delete small parts of the code of the game, and having an affinity for locating and navigating within the Skaian Magicant.
Land of Bamboo and Stars: Mike's land is a rugged landscape of mountains and rivers, covered in deep forests of bamboo, under a star-filled perpetual night sky. It is occupied by purple axolotls, although they are rarely seen out of the waters.
Strife specibus: Bodykind specibus - this unarmed strife specibus is focused on fighting with the entire body, and the bodies of others as well. It is well-suited to performing throws and pins.
Periodic Modus: The cards are arranged in periods and groups, and items captchalogued go to a card based on mass and their properties. To retrieve an item, a chemically feasible compound must be formed. For example, if a pen occupied the first (hydrogen) card and the item to be retrieved was in the ninth (fluorine), then they would have to be retrieved as a pair. For this reason, the Noble Gas cards are most convenient as no other cards are needed. However, as he has nine cards at the moment, only one has this property. The speed of ejection is based on how energetic the formation of that compound is.
Kernelsprite: Manga encyclopedia and Protoman toy, both post-entry. Protomangasprite isn't very helpful, as all he does is float on rooftops or dramatic overhangs and whistle mournfully. If confronted, he'll attack with a shield bash, shouting the names of his attacks as he does so, then teleport away, leaving behind his shield if beaten, of which he seems to have an infinite number of available.
Denizen: Nyx
Dream: Derse - each night, Mike's dream self sleepwalks down to the library of Derse to read the tomes of dubious provenance contained there. He never remembers much of what he has read the night before upon awakening, though, and assumes it was from a book he read consciously.
Please give me any advice on how to improve him!
Name: Mike Fletcher
Age: 16
Gender: Male
chumHandle: adamantineTegmentality
Typing style: Your verbal communication is characterized by an insistance on using the full breadth of your vocabulary, in order to convey your views in what you view as the most eloquent manner, and what others may condemn as needlessly incomprehensible. You also enjoy extending metaphors to breaking point, for which the typical results are confusion and misunderstanding. In addition, your typing methodology varies with the current subject of your communication, gradually developing a greater similarity to that of the other person as the conversation progresses. When expressing emotion, your repertoire of phrases can be relatively limited.
General interests: Mike has a few main interests, foremost of which is reading. Most books are of interest to him, and he reads through them very quickly. He enjoys everything from fiction and fanfiction, through comics and manga, to non-fiction such as scientific manuals and textbooks. Although he can easily remember what he's read, he is awful at remembering where from. In addition to this, Mike finds the natural world and phenomena fascinating. Although this is limited by him living in the centre of a city, he still enjoys looking around the greenhouse on the roof of the apartment block and trying to stargaze through the light pollution that abounds. Finally, Mike likes to play all sorts of games online with his friends. He isn't very selective with what he plays, and is universally bad at them, but he enjoys it regardless.
Personality: Mike initially appears to simply be a very cheerful, upbeat person. However, it gradually becomes apparent that he is never subject to unpleasant emotions like being upset or angry - the lowest he gets is without emotion. The reason is that Mike seems to have great emotional control, specifically in that he can simply ignore any feelings he doesn't want, which for him are the ones he doesn't enjoy. He is therefore almost constantly in a state of optimistic good cheer, as that's what he likes best.
Mike also has a self-centred, contradictory set of standards: He will try and excuse anyone else's mistakes as a product of the situation and other factors they aren't responsible for, assuming altruistic aims, so it takes great selfishness or malice for him to condemn a choice as wrong. However, he is the opposite for himself, examining his mistakes for where he went wrong and explaining his kindness as only natural, or for reasons benefitting him, ignoring any mitigating factors that could apply to him. He's good at understanding other's points of view, but not their emotions. He'd like to be better at this, but he's found that the more he learns about people, the more their flaws become apparent, and the further above them he considers himself. Mike finds it very satisfying to watch these flaws come to light, and the people realise it themselves, although he knows it's wrong to do so. The root of his altruism and drive to improve himself is that he considers himself superior to all others, and seeks to maintain this state by becoming better faster than anyone else, yet feels that he must make use of that superiority to help others for fear of being abandonned for serving no purpose to his friends, based on the assumption that everyone else is similar in their thinking to him. Although he might be able to cut off the sadness of lonliness, there would still be less happiness to fill the void. In fact, all his kindness and interest in others is at some level based on his own self-interest and self-confidence. He is aware of this, on a deep level, but he is remarkably good at ignoring it.
Sage of Void: Mike's role is to scrutinise emptiness, seeking knowledge about or through nothingness, in order to better paln ahead. The powers of his role are pretty minor, manifesting in an ability to ignore or delete small parts of the code of the game, and having an affinity for locating and navigating within the Skaian Magicant.
Land of Bamboo and Stars: Mike's land is a rugged landscape of mountains and rivers, covered in deep forests of bamboo, under a star-filled perpetual night sky. It is occupied by purple axolotls, although they are rarely seen out of the waters.
Strife specibus: Bodykind specibus - this unarmed strife specibus is focused on fighting with the entire body, and the bodies of others as well. It is well-suited to performing throws and pins.
Periodic Modus: The cards are arranged in periods and groups, and items captchalogued go to a card based on mass and their properties. To retrieve an item, a chemically feasible compound must be formed. For example, if a pen occupied the first (hydrogen) card and the item to be retrieved was in the ninth (fluorine), then they would have to be retrieved as a pair. For this reason, the Noble Gas cards are most convenient as no other cards are needed. However, as he has nine cards at the moment, only one has this property. The speed of ejection is based on how energetic the formation of that compound is.
Kernelsprite: Manga encyclopedia and Protoman toy, both post-entry. Protomangasprite isn't very helpful, as all he does is float on rooftops or dramatic overhangs and whistle mournfully. If confronted, he'll attack with a shield bash, shouting the names of his attacks as he does so, then teleport away, leaving behind his shield if beaten, of which he seems to have an infinite number of available.
Denizen: Nyx
Dream: Derse - each night, Mike's dream self sleepwalks down to the library of Derse to read the tomes of dubious provenance contained there. He never remembers much of what he has read the night before upon awakening, though, and assumes it was from a book he read consciously.
Please give me any advice on how to improve him!