|
Post by crimsonCloud on Feb 15, 2014 16:45:13 GMT -5
==> Level up You level up, and are still too lazy to give a shit about your rung.
That was pretty damn cool.
==> Receive new Revelawesome Huh. What's this? [Windome]? Looks like it makes a windy dome shield thing. Kinda like [Windisc], but a dome.
==> Fall asleep You conk out. You're pretty sure "conk" is a word that works in context.
==> Wake up You're awake. But you're asleep. You're in gold land. You're also too wiped out to remember this place's actual name.
==> Rest You do this. It happens.
|
|
|
Post by iD/sR/sT on Feb 18, 2014 22:34:17 GMT -5
==> Be Abigail. ==> Take a nap. Oh hell no. There's no way you're gonna sleep when the debug NPC's around.
==> ==> PsR: |I don't remember if I said this but I have the discs.|
|
|
|
Post by philosophicalServant on Feb 22, 2014 1:04:37 GMT -5
==> Revelawesome You are hit by your first "official" revelawesome. You receive the ability [The Cards You Deal] ==> Exhaust You fall to the ground, and pass out. You wake up on the worn green couch again in the gray brick room of Casa De Magicant, but Hearts Kruz seems to be missing. You ponder to yourself on how you get out of this place, as there isn't a direct exit in bright neon letters. You decide to rub up against all of these walls, because why not? You rub the walls with your body out front, just having a hell of a time. After a while of this, you begin to become fatigued, and lean against the furthest away wall. You halfheartedly try to lean against the wall like some sort of cool bro, but your hand doesn't catch any biznasty sick wall, and you literally sink past the wall, like it didn't even exist.
==? What? You continue to clip through the wall, falling onto what seems to be purple stairs, leading up to a higher platform. You realize that you are outside of an incredibly elaborate palace, like the one you saw on Prospit, but dark and such. You cannot find the wall, and therefore cannot clip back into the Magicant. An incredibly large guard towers over you, but he looks like a rook class black chess-piece. He asks you who you are, prodding your 'jams with his mace, and you respond in the only way you know how to under pressure, with grand emotional theatrics. You go on for what seems like forever about quests, slayings of great beasts, and in no way fake dragons and adventures. He is clearly sweating through his helmet, and is fidgeting incessantly by slamming his mace against the ground. He breaks his silent facade half-way through incredibly exaggerated details of your relatively short journey, and bows on one knee. He claims how the castle life is so boring, and how his cousin is on the battlefield presumably fighting dragons and prospitians. He begs you if he can join you on your quest, maybe impress Ms. Tailor with his wiles? You happily agree, and he allows you inside the dream castle.
==> Enter You and your faithful knighty companion walk down the main corridor of the castle, passing pillar after pillar down winding hallways of growling Dersites being quelled by the knight. He must have some serious pull here if they don't stab a Prospit dreamer on sight. You eventually come to a large set of doors, on which the rook knocks a very peculiar message. There is some disgruntled chatter about stabbing, rules, war, and more stabbing, then the doors open. You are presented with a large room, with only the most fine of decor and an air of loyalty. At the back of the room, you see a large throne on which a single entity sits, cross legged in some sick pants. She really, REALLY likes those pants. She is composed of yarn and has strange script across her body. The guard makes his way up to the figure and bows respectively, so you do the same.
Black Queen: Good sir knight, what is this prince of Prospit doing in my most sacred of places?! Black Queen: If I do not receive an explanation, I will sentence this man to death. Black Queen: Then his blood will be upon your hands, golden one.
Hearts Kruz is carried in by a strange dersite, he wears a fancy dersite suit and a detective *definitely not a hat, holding his signature Regisword to Kruz's neck. He is in a stabby kind of mood, but that mood does not, and cannot differ from anything that involves stabbing something for the sole sake of stabbing something.
Deinen: Unhand Kruz! I demand it to be so! Black Queen: You DEMAND? On what grounds do you order this? Deinen: As an ambassador of Prospit, I demand the sanctity of my citizen, and my friend. Black Queen: I see. Noir, release the spy by order of the Prospit Embassador!
You begin to ask yourself how that could have possibly worked? You know royalty isn't anywhere near that simple to convince. Maybe you said just the right thing or something, thank fucking god for dramatic theatrics!
Black Queen: You are of Prospit lineage, that much is undeniable. You are not an ambassador of Prospit, and have somehow entered my palace unscathed. Black Queen: I demand that you leave this palace, and my kingdom immediately. Unless you have something more to discuss? Deinen: I would like to know why there is a feud between Prospit and Derse. Black Queen: It has always been. We fight for our kingdoms. Deinen: But what are you fighting for? Black Queen: We fight for what will bring salvation to us, and destruction to the opposition. Deinen: But why fight? Can we not make peace between our two kingdoms? Black Queen: Peace is unattainable. The blood of two kingdoms flow across the battlefield. Deinen: Why was the blood to be spilled? What is the object you fight for?
The Black Queen begins to explain a long and grueling story about both kingdoms and the Ultimate Reward, and how the princes and princesses of each kingdom must claim their land to contest for said reward. She describes it in such detail that you accidentally tune out until she finishes.
Black Queen: Now you know the history of the War of Skaia. I now demand you to leave my kingdom, with your spy. Black Queen: The Knight may leave as well, we have no place for traitorous scum. Black Queen: You may be wondering why my agent and I have not killed you, when we meet next, it will be so, ambassador.
You pick up Kruz and the now crying knight and head out the gigantic doors, back to the entrance of the palace. Kruz is thanking you with all of his heart, and the knight is clinging to you in a weeping fit. They are your friends, and you suddenly don't feel so alone. Kruz leads you through the fake wall into the Magicant, and you lay yourself to rest, while the knight brings chairs from who knows where for them.
==> Fall Asleep/Wake Up
|
|
|
Post by sømnølentScatterbrain on Feb 24, 2014 22:39:34 GMT -5
===-> Dame: Enjøy.
Yøur thøughts a∅e wiped away, as yøu find yøurself, at least mentally, empty. T∅e place yøu sø øften dreamed abøut, and the part yøu møst missed. Yøur mind was finally empty, lessened øf the wørried thøughts ab∅t cøplayers. Yøu øpen yøur eyes. Yøu can still f∅el the pres∅nce øf ∅. It's very strøng in this røøm. Yøu løøk arøund searching før an∅thing it may be cøming frøm, but th∅n facepalm. Yeah s∅re, that's høw yøu search før ∅, genius, løøking før thi∅s that are there. Yøu turn y∅ur eyes away frøm everything, an∅ start tø think abøut what definitely isn't here. Yøur eyes døn't rest øn a spøt nøt much different than the øth∅rs, at least this a møment. Then y∅u realize yøu're nøt lø∅king at a bed. Actually, nøt ønly nøt a bed, nøt a persøn. Th∅re definitely is nø persøn there. The thøught abøut there being anyøne seems cøntradictiønary tø yøu. There's nøbødy tø nøt be safe here. Althø∅ht, if there hipøthetically was such a being here, the a∅tirøyalists wøuld knøw, and while it wøuld take patience tø get the jøb døne, they h∅ve a løt øf time. Unlike yøu. Yøu step f∅rward tø definitely nøt grab ∅nything. Yøu døn't feel any weight øn yøur shøulder, especially nø∅ that øf a humanøid. It døesn't seem werid thø∅gh, nø shape nøt being knøwn by yøu∅ø be a kind øf human∅id yøu knøw. Yøu easily escape the tøwer, nøt being sløwed døwn by anything. The n∅n-weird thing th∅gh was nøbødy nøt løøking at yøu as yøu flew. Yøu de∅ide that nøt leaving anyøne in the ∅rypt wøuld nøt be a bad idea, sø yøu head tø Møbiu∅ høme. Øn arrival, yøu tell him nøt tø think. Yøu tell him it h∅rts, and that he'll be better øf førgetting nøthing. He asks ∅hat tø førget? Yøu say, that that's the attitude, and that he'll get far, whilst remaining sane. Well, relatively sane, yøu add. Yøu repeatedly add, that yøu'll explain it later, øn le∅s strict schedules, but the gøød news is, the day is cøming. Yøu cløse yøur eyes. Yøu øpen yøur eyes. Yøu're back. Yøu shøuld prøbably help Tap.
|
|
|
Post by iD/sR/sT on Feb 28, 2014 16:43:48 GMT -5
==> Be Clare ==> ==> You know, a lot has happened in the past few days. Nothing this interesting has happened before in your life. Maybe you'll take a break from doing big stuff for a while... Yea. You think you'll take a break. Maybe just take care of some small issues.
==> Alchemize masks You farm grist off imps and make a pile of masks. Your weapons seem to stick to the imps. You had to use your decaying abilities to get them out. PiD: To anyone who decides to go to my land PiD: I made a pile of masks PiD: Put those on PiD: Theyll allow you to breath in the smoke PiD: Also see
==> Try out your new ability Doesn't seem to do anything.
|
|
|
Post by iD/sR/sT on Mar 6, 2014 2:20:37 GMT -5
==> Wander You wander. And wander. And wander. ==> ==> You come across some ruins. You feel some sort of affinity to this area. ==> Talk to Ethansprite You summon Ethansprite with your new pendant. Clare: Hey Clare: Looks like the pendant worked Clare: So Clare: A lots been going on lately Clare: Just felt like talking to you Clare: Whats up Ethansprite: Very little. Ethansprite: I've been wandering around. Ethansprite: It's particularly boring when you can't see anything. Clare: About that Clare: I made some masks that let you see and breath in the fog Clare: Theyre over at my dwelling spire Clare: Haha thats such a dumb term Clare: Breathing probably shouldnt be a problem in the first place Clare: Cause youre a robot Ethansprite: Yes. Clare: You know whats weird Clare: I feel some kind of affinity to this place Clare: Like its just special Clare: You know it was kinda like that with a destroyed village I was at earlier Ethansprite: Said affinity would be your whisperings. Clare: Whisperings Ethansprite: Yes. Ethansprite: Whisperings. Ethansprite: The Blight to be specific. Ethansprite: Make sure you don't alienate them or else you'll lose your ability to use your powers. Clare: So basically theyre spirits that let me use my powers Ethansprite: Yes, they can be summed up like that. Clare: So whats their relation to places that I have an affinity to like here Clare: What are they spread over an area Clare: If so then is this a place where theyre more concentrated Ethansprite: Yes. Area's like this are called Skaian Summoning's. Ethansprite: Shouldn't you know all this? I thought you read the FAQ. Clare: Yea about that Clare: I just sort of skimmed over it Clare: Didnt really pay attention Clare: Its really long and I havent got an unlimited amount of time Clare: Maybe Ill read it again and pay attention to it later Clare: Maybe Ethansprite: You really should. Ethansprite: It contains much useful information. Clare: Yea Clare: Ok Clare: So any other tips for me Clare: If not why not just talk about Clare: Like Clare: Stuff Clare: What life was like before you got robotified Clare: Etc Ethansprite: I still have more tips. Ethansprite: If you're in touch with your whisperings they'll give small favors every now and then. Ethansprite: Maybe they'll show you how to bring doom to your enemies. Ethansprite: Maybe show you someone who needs you to bring doom to something. Ethansprite: For example, after you kill your denizen and clear out the smoke, some smoke remains might turn into an arrow pointing towards a quest. Clare: Damn Clare: Whisperings seem cool Clare: Not that hard to keep in touch with Clare: Just go over to Skaian Summoning's and talk to them Ethansprite: That would result in a rather one sided conversation. Ethansprite: You don't talk to whisperings, you listen to them. Ethansprite: In addition, it sounds easy on paper, but it'll be harder in practice. Ethansprite: You'll keep telling yourself "One more dungeon and then I'll go to a Skaian Summoning.", but you'll never end up doing it. Ethansprite: Also, a small piece of trivia, the biggest Skaian Summoning is called Homefree Clare: Alright Clare: Seems like a kinda silly name Clare: But whatever Clare: Anyways Clare: One more question Clare: Why is the denizen being such an asshole Clare: Come on Clare: Surely he has a reason Ethansprite: Sadly, that knowledge is outside my grasp. Ethansprite: Personally I think there's no reason. Clare: Alright Clare: Cant think of anything to ask you Clare: So Clare: I guess we just talk Clare: What was life like before shit went down Clare: Mine was pretty boring Clare: Life is always really boring Clare: I guess thats the downside of living forever Clare: People get bored and just try to blow stuff up Clare: But then they immediately get caught and sent to jail Clare: Occasionally theres an oddball that manages to not be caught for a while Clare: But eventually every one gets caught Clare: No exceptions Clare: Yea Clare: I just stayed around Lucifer III for my entire life and just did Clare: Like Clare: Stuff Clare: Oh yea Clare: Interesting thing Clare: My species lived on three planets and each time the sun went supernova almost as soon as they appeared Clare: Weird Ethansprite: Yes. We're the same species as you except we arrived to that planet sooner. Ethansprite: We set up some labs around the planet and studied various subject. Ethansprite: Occasionally an experiment went wrong and someone turned into a monster. Ethansprite: It was a lot more interesting due to all the things we discovered there. Clare: Yea Clare: Sounds like your life was more interesting ... Clare: Well Clare: I cant think of anything to talk about Clare: I guess Ill just relax Clare: Sigh Clare: I wish I could just sleep normally Clare: But nope Clare: Stuffs always happening Clare: Like Clare: I wish there was a specific bed for dreamself stuff Clare: Yea Ethansprite: I don't have a dreamself so I don't really know what it's like. Ethansprite: But it does sound like that would be better. Clare: Yea Clare: Well Clare: Alright Clare: That was a nice conversation Clare: See ya later I guess Ethansprite: I agree. Ethansprite: Good bye.
|
|
|
Post by philosophicalServant on Mar 11, 2014 20:10:22 GMT -5
==> Wake Up You decided that the time for dreaming was short, and that it would be better to start some adventure junk on your land. This thought was about one week ago, and since then, you haven't made much progress, and have stayed to your land. What you have done since then was multiple consort quests, and have planned a safe route across the "equator" of your world to the Consort Capital. You understood that it is an Atomik Ebonpyre, and that you needed to beef up a bit, so you have. Your current location is a personal dugout made by the starting village consorts, who have taken both a shine to you and your human tongue of "English", and at least half of your squid allies are fluent by now. This dugout isn't actually a dugout though, but the house you arrived in, simply put on the ground, and taken from the massive ebony tree in the field. You begin to walk towards the front door, a bit worse for wear, but still indestructible, and make your way outside into the village under the constantly grey skies. The King Squid waves to you cheerfully, and the consorts exchange talk and blubs alike. To think that they have all changed from since you've got here is astounding from what they were like before, panic and pissed off at the Denizen you don't have. It's like some sort of metaphysical weight has fallen from your shoulders. Regardless, you take the etched map of the equator and place it in your non-game-abstraction backpack. ==> Pester Your Friends Now that you think about it, you haven't heard from many of your friends for quite some time, aside from sS, iD, and cC. It's strange that they would not consult the memo for such a time, and with the talk of new players, you can't seem to wrap your head around it. Maybe you might want to do a role-call, and see who checks in. CPD: Um, hey. CPD: I know I haven't responded in a good bit CPD: But I think it would be good to have a role-call CPD: Because I want to be sure everyone is fine. CPD: Those I don't hear from, I'm going to their lands. CPD: I haven't heard from uG or vG in a while, CPD: And I wanted to know if any of you have either. CPD: But now that that's all cleared up, I have some news. CPD: First off, I'm heading over the Equator, to the Consort Capital CPD: They apparently have the largest library in the Incipisphere CPD: So I'm hoping to find the whereabouts of Echidna CPD: Also, CPD: One more thing, CPD: Maybe don't speak with the Black Queen. ==> Now That That's Settled There haven't been many enemies on your land, nor have you saw any since the Alchemiclops, strange. You begin to walk down the only straight path on your planet, joining around the entire thing back to it's beginning. It seems incredibly linear for this game, but you'll take it. The road leads on for what seems like hours, and you walk, busying yourself with anything that may be worthy of busying, and decide that you better dump your Clock Modus, and load everything into ARRAY.MDS. After finally just getting tired of this, you proceed to place an arrow on the seemingly flat path, and blast forward. It's much less tedious than walking, and you're making incredibly steady progress, and before you know it, you're smashed through a brick wall, and have taken some damage. The linear path is nowhere in sight. ( Promontory Music = www.youtube.com/watch?v=XorynbzZQpI ) ==> Inspect Enter the Promontory.You seem to be in some sort of brick building, and incredibly tall tower at that. The walls look aged, and there is no visible entry. In the center of the room is a vertical staircase, impossible to naturally walk on. On each step is an arrow, pointing up, towards the second floor. The general vibe of the room seems to speak to you, like your room, or a place fantasized about in your dreams. Fate is a straight path.
You proceed to bless your shoes with Fate, for no discernible reason, and step on the stairs. It feels as though the are at the normal angle, and you walk easily up them. You reach the second floor, which shares the same characteristics of the bottom floor, except your vibe is growing stronger, like some sort of spiritual tether to something surrounding you, some part of you. You reach out your hand, and close it in the slow wind, maybe to grab the imaginary tether to this place. You feel nothing. A sense of longing envelopes you, as you look up to the seemingly years away summit of the Promontory, and wonder why it is just out of grasp. Rise up.
You cannot rise up because you are shackled to this place. Rise up.
You had always been here, you had never left nor had you entered. Sit upon the summit.You are on the summit of the Promontory, here you can feel at one with this place. In front of you stands a railing, leaning over your land, where you can see everything.The instrument plays, and wakes the land.You do not have the Land Instrument to issue The Challenge. You lean back off of the railing and look to your left. There is a pillared bed, adorned with a symbol of Fate. It does not rest upon the Pinnacle of Miracles, but is one with the Promontory.God lays his head to rest. To ascend.You sit upon the Bed Object, and look at the roof of the Promontory. What is this place? The question falls out of your mind, as you reach out, and grab the air. Your eyes shut, and remain that way for a long while.
==> Heir: Dream You are not in the Skaian Magicant, nor are you on the Dream Kingdoms. You are not on the checkered miles of the Battlefield, or in the deep darkness of the Furthest Ring. You are looking into the eyes of the beast.
Echidna: Welcome, Heir.
|
|
|
Post by iD/sR/sT on Mar 13, 2014 19:00:07 GMT -5
==> One Week Later Before we do this, how about I recap some stuff that happened during said week. You did three dungeons and received the abilities [Bilious], which makes enemies sick, [Three's A Crowd], which makes you deal more damage if there are exactly three enemies, and [Moonshine], which coats your weapon with poison. You also crafted two new weapons, the Dersian Chain, spike from Derse and chain, and the Frogerang, boomerang and frog from LOGATAF (sR's planet). You also discovered what [The Meek] does, it massively decreases enemy stats. Ethansprite left after your first dungeon and gave you your first player command. ==> Recap a dungeon You are now entering your first dungeon. It's asking for cruxite dowels of your scarf and patch. ==> Return home ==> Create dowels ==> Return ==> Insert When you arrive home, you notice one mask emmiting gas. You captchalogue it. You then do the rest and a door opens. ==> Enter (Dungeon Music: homestuck.bandcamp.com/track/firefly) You're now in a room with four vials and a cracked wall. ==> Break wall You break the wall. ==> Proceed You're now in a room with three doors. ==> Enter door one There are three ogers. You summon Ethansprite and make short work of them. A chest appears. Clare: SupEthansprite: Hello. Ethansprite: How's it going.Clare: Great Clare: Doing my first dungeonEthansprite: Excellent.==> Open chest You find a list of potion recipes. There are four to be precise. It also lists which ones are poisonous and which aren't. ==> Return to room with doors ==> Enter door two It's locked! ==> Enter door three There's a table with equipment for making potions. You can make the potions on the recipe. ==> Craft potions You make the four potions. You write down which ones are poisonous and which aren't. They look exactly like the potions in the first room. ==> Return to first room Clare: Whadya think Clare: Should I drink theseEthansprite: I would suggest drinking the ones that look like the non-poisonous potions you made.Clare: Ok Clare: If you say so==> Drink potions that look like non-poisonous potions you made A chest appears Clare: Looks like that worked Clare: Thanks for the adviceEthansprite: No problem.==> Open chest You get a key ==> Unlock door two ==> Enter You enter a room filled with lasers, monsters, a switch, and a door. ==> Flip switch You flip the switch. The lasers turn off. The monsters begin heading towards you. ==> Flip switch The lasers turn on. The monsters stop heading towards you. I have arrived Knight? You must defeat your enemies. Bring doom to your foes for your friends. Nothing shall stop you if you keep fighting.Hmm. You should probably abuse these lasers... Should you really though? Maybe you should face them head on. Ethansprite: If you're thinking of abusing the lasers, I would recommend you don't.Clare: Why notEthansprite: It would be bad for your Roleplay CoefficientClare: Oh Clare: That Clare: Is it really so importantEthansprite: Yes.Clare: Ugh Clare: Fine Clare: Alright Clare: Get ready Clare: Ill turn off the lasers in Clare: Three Clare: Two Clare: One Clare: GO==> ==> (Battle Music= homestuck.bandcamp.com/track/break-shot) There are ten ogres there. One swipes at you. You jump over, knock one down with your boomerangs, and wrap anothers leg around with your chain. You begin pulling on the ogre. Dodge, Knight. You dodge right in time to get out of the way of an attack. Ethansprite then knocks another oger down and kills one of the knocked down ogres. You continue pulling on the ogres leg and pull it down. The ogre manages to kick you and knock you across the room while it's falling down. You come back and knock out another ogre in two hits while Ethansprite beats the ogre you knocked down and the ogre he knocked down. Another ogre swipes at you and hits. You then beat another ogre in one hit and Ethansprite beats up two more. You mop up the rest. ==> Proceed You enter the next room. There's a boss there, the SPORADIC COMBUSTER. ==> Fight! (Boss Music= homestuck.bandcamp.com/track/atomic-bonsai) The boss fires some spores at you. You dodge and the spores explode and make a fireball that begins homing towards you. Ethansprite destroys the fireballs. ==> Scan boss You scan the boss and find that its stats are... 2000 Max Gel Viscosity, 2000 Semperstand, 500 Mangrit, 500 Flummoxie, and 1 Scamperway. ==> [The Meek]You attack the boss with this ability. Huh, it's Semperstand, Max Gel Viscosity, and Mangrit stats got halved. Ethansprite attacks the boss for 20 damage. ==> [The Meek]Nothing happens! ==> Attack You cut the boss with your Corpseblade for 10 damage and it releases more spores. These ones are apparently poisonous. You put on your mask. ==> ==> The boss releases more spores that transform into monsters. Ethansprite deals 20 damage to the boss and you begin attacking the monsters. ==> ==> You defeat a monster and it explodes in a fireball and deals most of your health in damage. You use your boomerangs to dispatch the rest of the monsters. Ethansprite begins charging up a powerful attack. ==> ==> You eject some swords from your inventory and deal 50 points of damage to the boss. The boss ejects flaming spores and you dodge. ==> ==> You wrap the boss and begin squeezing it. The spores on it pop and it's Semperstand decreases temporarily. ==> Attack You deal 100 points of damage to the boss. Ethansprite finishes charging up and releases and attack that deals 200 points of damage. ==> ==> You deal 100 points of damage and Ethansprite deals 40 points of damage. ==> ==> The boss regrows its spores. You deal 50 points of damage and Ethansprite deals 20. ==> ==> The boss launches spores that embed themselves in the ground. You deal 50 points of damage and Ethansprite begins removing the spores. ==> ==> You trip over a spore and it explodes. You're nearly dead and on fire. Ethansprite heals you. ==> ==> You deal 10 points of damage and Ethansprite finishes removing the spores. ==> ==> You squeeze the boss and remove its spores. Ethansprite deals 40 damage. ==> ==> You and Ethansprite wail on the boss for a while and deal 180 damage. The boss begins violently shaking and its scamperway stat goes through the roof. It regrows its spores. ==> Attack You miss. Ethansprite deals 20 damage. ==> ==> You throw your boomerangs. Their damage is improved due to how fast the boss moves into them, and as a result they deal 100 damage. The boss explodes and leaves behind a chest. ==> Open chest You find a toothbrush.
|
|
|
Post by iD/sR/sT on Mar 13, 2014 19:18:58 GMT -5
==> Be Abigail You're now Abigail. One week later. You have entered the game with mP as your server and left on pretty bad terms last time you talked. You're in the Land of Glass and Traps and Frogs (LOGATAF). You've gained the abilities [Space Rave], which does nothing, and [Skaian Ride], which is a small range teleport. So far for weapons, you've shrunk down the pod things that explode and used them as a weapon (you got a strife specibus for that from an imp, podkind), glass gloves, glass&&gloves, and the Halberd of Stretch, stretchy doll&&halberd. Your sprite is Camsprite, a combination of a doll and the player before you. He left after your second dungeon. You're currently meditating at a Skaian Summoning. This one's a room filled with mirrors. What will you do?
==> Check the memo sR: |Yea, I'm fucking fine.| sR: |I just had a thought.| sR: |Since you're like part-carapace sS.| sR: |Couldn't we steal the white/black queen's ring and have you use it.|
|
|
|
Post by sømnølentScatterbrain on Mar 16, 2014 18:03:51 GMT -5
====-> Dame: Time skip.
What did just happen!? Where are yøu? Øh, yeah, this is yøur land. Yøu're already here. Høw did yøu cøme here? Yøu vaguely remember Tap øut with the øgre, and yøu're pretty sure he managed tø get intø the gate after that. Høw? Yøu døn't seem tø be able tø bethink that. Yøur whøle memøry øf what happened after that seems ruptured. Yøu ∅ind øf had that feeling beføre, but the ørigin øf that is veiled frøm yøu tøø. ∅ed. Yøu're sure yøu'd have tøld Tap tø server Tri, althøugh yøu're nøt sure if yøu actually did. And then Tri wøuld have had tø server... Yøu? Yøu cø∅pletely lack any memøry ø∅ this fra∅ent øf the chain. Like there is søme missing link sømewhere. What cøuld it be? What cøuld it be? What dø yøu remember thøugh. There was light. Løts øf light. Yes getting i∅tø the medium, but this seemed møre. A tremendøus amøunt ∅f light. And heat. Ridiculøus heat. Thinking was dificult. The sun! What with the sun thøugh? Øh Gøddess! The last meteør øf this planet. Abøut six days. Lucifer, the damned planet. The sun. Yøu nearly gøt eternall∅ vanquished by the freaking Sun. It hit the planet!
Well, the chain is cømplete it seems. Yøu all are in the medium. Yøu were the last tø gø, weren't yøu? Høw d∅d the M∅n gø? Yøur memøry ∅s really cruddy før søme reasøn. Everything seems sø sc∅ttered, h∅den. Gøing thrøugh yøur ø∅n head seems like swimm∅ng in gelatin. Walking bl∅d. Sleepwalking. Yøu... believe yøu managed tø save everyøne øn yøur Mø∅n, didn't yøu? Yøu really høpe yøu did. If yøu didn't, ∅ømeøne has nø secønd life. Yøu prøbably need all the lives yøu can get.
Where are yøu actually? When are yøu actually? Cørress, is yøu me∅øry crap right nøw. As if a part øf yøur life was just skipped øver. Skimmed. Yøur head hurts. Yøu høpe yøu haven't been drinking. Yøu're bad with hølding yøur alcøhøl, yøu believe. Ør was it the øt∅er way arøund. Au! Nø thinking. Thinking is bad idea right nøw. Whatever yøu did, yøu vøw ∅ø never try it again. Før nøw yøu løøk at yøur sylladex. Stuff. Løts øf stuff yøu døn't recøgnize. Yøu'll have tø reverse engineer that later. Yøu stand up.
Yøu're øn a stretch øf plain grass, surrøunded by trees. A førest. It seemes big. Yøu can't see any lan∅mark. Nøthing even weird, S∅URB-like. Just plain grass, plain førest. Seems like as gøød a start før an adventure as anything. Sømething is wrøng thøugh. Yøu løøk arøund, and nøthing seems øut øf the ørdinary. Yøu cløse yøur eyes. There's løts øf the glitter stuff arøund, but that's nøt it. Wait! Yøu øpen yøur eyes. Cløse them again. Øpen. Cløse. Eyes... Whøah! Yøur eye!? Yøu feel up tø yøur face, yøur... eyepatch?, and s∅nse a scar, gøing frøm yøur eyebrøw tø the øther side øf yøur nøse. Queer thrøugh yøur eye. Yøu're blind øn it. Shøøt! Yøu liked that eye. Well, at least yøu døn't remember the pain øf løøsing it. Always have tø see the bright side øf life. Yøu hear a beeping nøise and løøk... :ø(... døwn øn yøur watch. Yes it's beeping, but there sømething else tøø. Yøu get yøur hand up tø yøur ear, and feel sømeth∅ng inside. Yøu take it øut, and møre sense than hear it beeping søftly. There's a switch øn it, changing frøm manual tø autø. Well, untill yøu'll get any idea høw it wørks, yøu switch it tø autø. Yøu get it intø yøur ear again, and hear a røbøtic vøice. Genny? Øh, nø, it's j∅st yøur cøplayers. Well, the vøice is reading what they wrøte it seems. Handy. Yøu have tø try sømething øut thøugh.
SS: Tesitng. SS: Øh it wørks. SS: Actually... Is there any way tø turn this øff? SS: Øh, øk, føu∅. SS: Søøø... SS: What, in the name ∅f andrøid hell, did just happen? SS: Actually, scratch that, what has been happening the last... amøunt øf time? SS: I'm a little bit blank øn the past. Cøuld søme∅ne help? SS: Før søme anchør pøint, the last thing I actually remember is... SS: I believe... sømewhe∅ arøund Tap entering his first gate. SS: What has been happening after that? SS: Øh, and what have yøu døne tø the Black Queen Søph? SS: I'm nøt su∅e if it's that gøød an idea, I just døn't want tø start raging wit∅ bløød thirst Tri. SS: And I'm nøt sure høw we cøuld get any øf the queens tø give up the rings. SS: But sure, might be wørth a try, as a last resørt. SS: And there's the part-part∅ SS: I'm nøt sure what it wøuld dø tø me, because øf that. SS: SBURB døesn't like screwing with its cømpønents. SS: Anyway, I'm øn a planet. Se∅ms quiet før nøw. I'll porøbably gø searching før søme kind øf civilisatiøn. SS: I'm prøbably up cløse tø all the time, sø write me if yøu need anything.
Yøu løøk arøund ønce again. Is it there? Yøu think yøu are sløwly getting an idea øf what kind øf ∅lace this is. Løts øf støries gøing øn here. Yes, there it is. Smøke. Smøke means village. Village m∅ans quest-ø-mats. Quest-ø-mats mean quests. And quests mean grinding. Yøu're gøing tø get all the levels! All øf them. Welcøme tø the wørld øf Røle Playing G∅mes!
|
|
|
Post by philosophicalServant on Mar 17, 2014 18:49:29 GMT -5
You find yourself standing upon a shattered throne, in the ruins of what once was the depths of a lair, in the depths of a session. There is no sound of air whizzing by, nor an atmospheric feeling. It's just empty. Towering above and around you is The Beast, Echidna.
Deinen: Who are you? Echidna: I am the question, and the answer. Deinen: Are you by chance, Echidna? Echidna: I am what is left of Echidna. Deinen: "What is left"? Echidna: I am but the remnants of her. Echidna: Left at the mercy of the barren session. Echidna: We could not fix it alone, and the Heir refused to assist me. Deinen: The Heir? Echidna: The Heir was afraid. Echidna: Unable to continue, he attempted to fix it through his arrogance. Deinen: Fix it... Deinen: Who was this Heir? Echidna: He was both the problem, and the solution Echidna: The fallen Knight, Dame, Grace, Seer and Mage had wrought his rage. Echidna: One path he had walked, for it made him able to move forward. Deinen: Wait a god damn minute. I came to find you for MY answers. Deinen: Where is my Denizen? Deinen: Or why don't I have one? Deinen: What am I MISSING?! Echidna: The Heir refused to cease, and his acts had destroyed the session. Echidna: Thus, I am left in the session, unable to fix. Deinen: Answer me!
Echidna snaps from her trance, and looks down upon you. Her body stops swinging about, and she grows silent.
Echidna: Heir of ominous prelude, you stand before me. Echidna: Lost to the uncertainty of the answers you have. Echidna: And again, you seek my guidance. Echidna: Yet, you are without the questions you wish to have answered. Echidna: Why is this? Deinen: I was told to seek you out, that you may have my answers. (You grasp your pendant tightly while saying this.) Echidna: I know of this. Deinen: Then I must ask for them. Echidna: You must? Deinen: Yes, if I want to finish this game, and move forward. Echidna: ... Echidna: Very well. Echidna: You have a denizen. Echidna: But it does not plague your land. Echidna: Your denizen had left a long time ago. Deinen: No denizen? So my land is not plagued? Deinen: Also, if I have no Denizen, where is my land instrument?! Echidna: If you already meet the prerequisites to wake the land, Echidna: Why would you be given an item to wake the land?
It's strange, she's presenting you with so many questions, but no answers. You are incredibly confused with these conjectures, and decide to slowly think it out, step by step. You proceed to fall flat on your face, by some measure of dumb luck. You pull yourself up, cursing the role-play coefficient, and look at your surroundings. You are still sitting upon the stone throne, it is cracked and ruined, such as the royal bind to it. It seems familiar, but you disregard the thought. Everything around you is tattered, beaten, and broken, yet she sits coiled as though it was fine. You sit down in the throne, and begin to take a leap of faith.
Deinen: Was I the Heir?
Echidna remains motionless. A small glimmer falls from her eye, into your hands, and she looks at you. In your hands is a ring, and you feel the undeniable urge to put it on, and you do as such. With that, your body sleeping in the promontory has been locked in stasis, and you will not wake. You feel that this was her intention, and decide to listen.
Echidna: You wish to know the answers still, Heir? Echidna: Then I will start from the beginning. Echidna: The story of a Knight, a Mage, a Dame, a Grace, a Seer, and an Heir. Echidna: Although it is the prelude to your quest, Echidna: It is simply a fragment of the whole story. Echidna: But be warned,
Sometimes, the answers are not worth learning.
|
|
|
Post by iD/sR/sT on Mar 19, 2014 1:14:30 GMT -5
==> Check the memo PsR: |You don't fucking remember anything.| PiD: You should tone down on the language PiD: Just kidding I dont care PiD: Swear all your want PsR: |Yea, whatever.| PsR: |Sooo. Nothing at all?| PsR: |I can remember fucking everything just fine. What about you Clare.| PiD: I can remember stuff just fine PiD: Well ok I cant remember a few things but I have an excuse PiD: My excuse is that I need to stop getting concussions PiD: Anyways PiD: Dunno why you cant remember stuff but I can remember stuff just fine PiD: Maybe something to do with your aspect PiD: Maybe some narrator somewhere did a timeskip PiD: I dont understand how Flux works at all really PiD: Its confusing and dumb and its abilities only make me wanna punch you PiD: Ok last part no but the first two parts are true PsR: |Didn't my ability actually make you want to fucking punch me.| PiD: Oh yea true PiD: Seriously whats up with that ability PiD: Its weird
|
|
|
Post by iD/sR/sT on Mar 23, 2014 23:35:10 GMT -5
==> Observe computing device You crafted a compupod. It's basically an IPod. You should probably get something less hands on. You also have compugloves but those are completely hands on. Hehe. Hands on. Oh yea you also made a Compuball. You should probably ask iD to make some shirt or something with a pocket for this. It has trouble hearing you from your pants pocket.
==> Ask stoutRestrictor [sR] began pestering inevitableDestruction [iD] sR: |Hey, can you make a some shirt with a pocket in it.| sR: |And a material which sound penetrates well.| iD: Yea ok iD: Sound penetrates regular cloth pretty well sR: |Yea, whatever.| sR: |Just get it done.| iD: Alright iD: Sheesh
==> Check echeladder rung Your current rung is Marginal Leeway. Your max gel viscosity is 390, mangrit is 160, and max grist space is 750.
==> Be Clare ==> Enable Voice to Speech It's already on, dumb ass. How else would you talk through a scarf?
Seek out new quests. Oh my god shut up. God damn exiles. So annoying. What is even the point of these things.
==> Check current echeladder rung. Your current rung is Cracked Collapse. Your max gel viscosity is 400, mangrit is 170, and max grist space is 750.
==> Craft shirt This will take a while.
|
|
|
Post by philosophicalServant on Apr 5, 2014 5:25:36 GMT -5
==> The Prelude
Once, there were those idolized as gods, ones who had attained power and understanding. They had passed every challenge that had come their way, stopping at nothing to achieve victory over the very thing that had driven them to godhood. The journey had begun with spite and fear, simply six ordinary people who had been bound to the unfortunate chain of fate. Though they were foreign, their mighty hearts had resonated with one-another, and chose to accept the doom that would come their way, reap their breath, and call the stars. Though all efforts may end in flux, they decided it was inescapable. Each to their own, a bond was forged between the gods, in life and death. For their bond was held by values stronger than the chains of Prospit and Derse. Each had pressed onward, to grasp the reward in their hands, and escape their twisted fate. Many stood in their way, yet none could stand against them, this was the admiration they had all shared. The will of the party had wavered, each had their own weakness, and though they were gods, they were to die eventually.
The Seer was a man of his word, with an iron will and the perseverance of many. He felt as though he was weak, unable to defend those around him, regardless of his skills. Perhaps he was the most focused on the objective, desiring to leave the world victorious over all else. He had walked down the purple corridors of Derse, contemplating the impossible architecture of the dream kingdom, where he had spent the remainder of his days, dreaming. One day, he stayed to examine the Eclipse, and possibly catch a glimpse of . He lamented the loss of his sight, but it was his very loss that had cost him his life.
His body was found in the dwelling spire, mystified. His pendant was held henceforth by the Dame. After the grief of the Seer was resolved, all had continued to move forward, but not forget. For there were many challenges ahead for the others, and they would carry on for the Seer. Soon, the clashes in the Lair and Sky were resolved, and each were to travel within the planet, and hear the stolen hymns. They did not sing, nor move. They would simply watch, observe.
The Knight had traveled into the underworld with the Grace, who the world properly belonged to. The Knight pressed on, battling along side the Grace, whom he would risk his life for. The Grace had reached for the Heart, unable to take hold of its form. She could only watch as the Knight would shield her from the White. He had fallen in the planet, sending the Grace into broken wonder. She could not feel him any longer, as the White took her away, with the Planet's heart. The pendants of the Knight and the Grace were found, and placed upon the burdened shoulders of the Mage. Thus, three gods remained, as the world fell apart around them. The White had escaped their shackles, and traveled to the furthest ring, while the Others had entered the incipisphere. All was coming to an end.
The Mage and the Dame had fought the Black King, and had went to claim their prize. But the Ultimate Reward was not yet within grasp, for the sky had fallen. The battlefield was cascaded by the White, the Others, and the two Gods. They could not stand against the might of the two forces. and the Mage was killed by the Dame, to lift their burdens, and ensure Just deaths. He did not blame the Dame, nor did he wish to live in this world. Yet, they apologized for leaving their three behind.
All that was left was the Heir. The Heir had not reached the end. He did not Slay the Beast, he did not perform the Trial and Execution, and he did not retrieve the heart of his land. He spoke to the Others, and befriended his denizen. For it was all he had. His fear weighed heavy, but there was nothing to weigh down. His fellow gods were slain, the world crumbled around him, and his warpath slowly moved to reality. He found the pendants by a stroke of Fate, but it was his compound for disaster. He had fought the White, the Others, and the session itself. He was blinded by fury, refusing the Denizen Blessing, and pressing on. He had faced the Black Queen alone, locking her in the Royal Vault, and taking her ring. He had faced the Ultimate Reward with sorrow, and left the session pressed the "replay" button.
==>
You look down at your pendant, which is now different. The spirograph is now six colors.
Echidna: This is the Heir's Blessing. It saved who he was. Echidna: No matter the bound, you will be the Heir of Fate. Echidna: You will be corrupted, and I will be your denizen. Echidna: Now, I may finally rest. Farewell.
|
|
|
Post by iD/sR/sT on Apr 18, 2014 19:39:59 GMT -5
==> Be Abigail. You are now Abigail. While Clare was being himself, you got to wandering around. You're currently in the middle of no where. Now what?
==> Head to closest area of interest. You see a consort village nearby so you head over there.
==> ==> You see three stores and a whole load of consorts wandering around. They are blue turtles. One is selling fraymotifs, another is selling leather gloves, and the last is selling some food. You've got 20000 boondollars.
==> Check out the fraymotifs. Cheapest one costs 10 boonbucks. You have 2% of 1 boonbuck. You're not getting that anytime soon.
==> Check out leather gloves. These are basically useless.
==> Check out food. Most of this stuff cannot be consumed by humans. Out of what can be, the store is selling... ONE (1) BOWL OF TINY FISH for 5 BOONBUCKS ONE (1) BARREL OF TINY FISH for 50 BOONBUCKS
==> Purchase BARREL OF TINY FISH. You decide to just steal the fish. You head around to wear no one can see you and warp the fish over. You captchalogue the Barrel of Tiny Fish. This may impact your land reputation but land reputation is so easy to get it's not even worth mentioning.
==> Steal fraymotif. Fraymotifs are an abstract concept and not a physical object! Or something like that...
|
|