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Post by crimsonCloud on Dec 11, 2013 20:22:49 GMT -5
==> Inform your allies of your good fortune You enter the memo.
cC: Hi guys. cC: How goes the exploration? cC: I found some owl thing. cC: We fought, but then we talked, and then we ate baked goods together. cC: I call him Cloudy. cC: He says the old "master of the house" trapped him down in some trap door in a/the greenhouse. cC: Which is where I found him. cC: And he didn't have any food. cC: But he's nice. cC: Not to mention, we now have some sort of giant owl creature on our side for when we play Sburb.
You're suddenly interrupted when Cloudy...interrupts.
Cloudy: Whatcha doing? You: Messaging some other friends. You: We're playing a...dangerous game, if that makes any sense, in about a week, and I figured I'd tell them about you. You: You could probably help us survive. Cloudy: Huh. That's a good idea. Cloudy: Mind telling me more about this game?
==> Tell him more about this game You tell him more about this game.
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Post by iD/sR/sT on Dec 11, 2013 20:34:22 GMT -5
==> Respond to sS iD: Alright iD: Thanks iD: Ill try to avoid fighting with future and past selves iD: See you
==> Heal up You get out some medical supplies and look up on the internet how to use them The scars near your eye should heal naturally You start with the gash in your stomach You apply pressure to prevent bleeding and clean up the wound to avoid infection You then stitch the wound up You move onto your left leg You clean up the wounds on your leg and then bandage it Onto the shoulders You move the shoulder into a proper position Then you put your shoulder between a wall and push Hard You get a sensation of pressure building up around your shoulder as if it was going to explode You stop pushing
==> Scan shoulder You take out your scanner and scan the shoulder It appears to be in the right position
==> Read FAQ You read it and learn much Even though its not finished its still helpful
==> Examine robot You look at the robot There appears to be a few buttons on it
==> Press buttons One button turns it off Another shows a hologram which shows how much fuel is left It says that its 10 percent full
==> Scan robot to see what kind of fuel it uses You scan it and it shows a kind of fuel you have never seen before
==> Look up what the rectangular shape you picked up before is You look that up It appears to be a cassette Unfortunately you have nothing to play it on
==> Find warm clothes You cant find any warm clothes anywhere You suppose you will just have to bear the temperature
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Post by iD/sR/sT on Dec 11, 2013 21:02:28 GMT -5
==> Prepare to descend You get out a new chain and bring multiple ones this time You get another boomerang too
==> Get a flashlight You dont have one You never needed one until now
==> Check memo You read through what cC said You think its pretty cool but have no other comments on it
==> Descend You descend back to the second floor The robot follows you
==> Look around The lights are still on in this area There are no monsters nearby
==> Proceed cautiously You proceed and find a door
==> Open door You open the door and it is dark inside
==> Turn on lights You turn on the lights and find monsters They abscond That monster you defeated before was one of the toughest ones around Now everything fears you Which is good
==> Observe room It appears to be a room used for meetings There is a cassette player on the table
==> Insert cassette You insert the cassette It appears to just be a bunch of alerts
==> Fast forward to last part You do that It appears that this area was evacuated because of someone that reprogrammed all the robots kill everyone The area was supposed to be repopulated when the AI did an automatic reset but was forgotten about
==> Exit room and explore further You find another room and enter
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Post by sømnølentScatterbrain on Dec 11, 2013 22:47:21 GMT -5
Beføre yøu d∅ sø, yøu turn arøund, and inspect yøur cømpaniøns cønditiøn. The flight has take a harder tøll øn him, and has taken him øut. Under the furr, he's still very pale, which means there is little bløød in his brain, but yøu're sure he'll survive. He's a shapeshifter. He will survive. Yøu put his bødy øver yøur arm and prøceed tø the høusehøld beføre yøu. It's quite a trek, but it's nøt that bad as a whøle day øf walking in a weird høuse. Yøu gøt tø the høuse, which went relatively well, and øpened the døør, at what yøu succeeded astønishingly. But then everything plummeted. Well, yøu didn't knøw that yet, but just tø pøint øut, the øpening øf the døør, was what has coaused the events tø happen. Had yøu had yøur eyes cløsed, wøuld yøu prøbably see gølden gliitter arøund the place øf the døør. Well, Yøu didn't, and sø yøu cøntinued further intø the høuse. It was painfully simple, after yøur trøuble with mapping øut every cørner øf the big øne abøve, as it cø∅sisted mainly øut øf 9 røøms. It didn't even have a basement, althøugh yøu realize høw weird that wøuld be. A basement in a høuse in a basement in a høuse. Anyway, as yøur cømpaniøn was uncønciøus, he sløwly turned back intø a cube. It was søme defense mechanism øf theirs, but in yøur øpiniøn, it wa∅ tø sløw tø wørk effectively. Nøt being able tø help him further, yøu simply set him døwn øn the table and thøught abøut making this yøur høme. It seemed familiar enøugh, evøke happy, pre-SBU∅ thøught, and was easy tø navigate. And sø, yøu began tø unpack, there wasn't much thøugh, yøu hung søme randøm pøsters yøu føund in what was apparently the Søn's røøm, up øn the walls øf this bedrøøm. Yøu put yøur cøsmetics intø the bathrøøm, and stacked føød sylladex cards in the fridge. It's p∅øbably better før the føød tø be støred as abstract, abstracts døn't decømpøse, that readily. Yøu alsø prepare tø make anøther trip up, tø take the rest øf yøur stuff, and any øther thing that happens tø be at hand. Yøu're nøt gøing tø take that elevatør møre than twice, sø yøu make yøurself a list øf all øf yøur beløngings. Yøu al∅ø decide tø, øne last time, visit the jungle in the høuses first basement. As yøu gø øut, yøu strøke Cøw-Fish lightly, and he starts turning back intø his Cøw-Fish-Cr∅w-Cat førm, still asleep. Yøu decide tø leave him a nøte, declaring yøur søøn hømecøming. With that behind yøu, yøu set øut, light øn yøur feet, leaving møst øf yøur things either høme, ør in yøur sylladex. After a while yøu arrive at the lift and the døør is still øpen, welcøming yøu intø the h∅∅l øf the inside. A∅d as careless as it søund, yøu step in. Beføre cløsing, thøught, yøu check Pesterchum.
CSS: Før nøw, this place is huge. It'd take w∅ks tø expløre all øf it, certainly møre time than we have at hand. CSS: But I alsø føund a sectiøn that I claimed as my høme. Believe it ør nøt, but it very cløsely resembles my native høme. Ønly in a very different setting. CSS: Anyway, keep the gøød wørk up. Any help will be øf great... help. And remember the møst impørtant. CSS: Døn't get yøurself killed.
=-> Dame: Prød the Buttøn.
With the last wør∅s yøu pøke the buttøn. The buttøn respønds with a førce øf equal amøunt, but øppøsite directiøn. The elevatør respønds, by lifting itself. The lift elevates. Yøu simply wait før sømething tø expløde. Yøu're sure, that if sømething kills yøu tøday, it'll∅∅e the elevatør.
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Post by crimsonCloud on Dec 12, 2013 19:52:06 GMT -5
==> Finish telling him about this game You finish telling him about this game.
Cloudy:...Wow. You: Yeah, that was pretty much my reaction. Cloudy: It would probably be easier if you got to meet up with your coplayers before we get in the game. Cloudy: To get to know them a bit, I mean. You: Yeah, I suggested that to the others. You: For now, the problem is how far away our houses are from each other. You: If only we had some quick way to get... You: Hold on a minute, I'll be right back.
==> Begin to carry out your master plan You get on the internet and see if you can find some kind of model of the planet. The model seems to indicate that the planet is small, at least small enough for your purposes. You'll just need some details from the others... You go on the memo.
cC: Who wants to meet face to face?
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Post by sømnølentScatterbrain on Dec 12, 2013 21:08:14 GMT -5
=-> Dame: Arise.
Y∅u emerge frøm the h∅∅l flight, relatively unscratched. That is, if yøu cøunt prøbable internal bleeding as relatively unscratched. Yøu falter øut øf the elevatør, kneel øver, quickly decapchaløguing a bucket, hurling yøur stømaches cøntent at it. Yøu døn't really want tø live thrøugh such an experience again, but yøu, relucantly, cøntinue with yøur plan. Yøu walk thrøugh all the røøms, remembering al, yøu did here, as if it was ønly yesterday. The pictures øf the Gen∅leman and his Søn, still hang prøudly in their respective røøms. Alsø, with this many bøøks as yøu were gathering while løøting the høuse, yøu cøuld prøbably make a bøøkført replica øf the basement høme. In a ∅:1 scale. Yøu're actually even nøt sure what yøu're taking with yøu, yøu're just stuffing yøur sylladex with as much as yøu can. In the end yøu just stack the capcha cards in frønt øf the elevatør. Yøu quickly skip every røøm, løøking if yøu didn't miss enything, again. Døublecheck checking, check. Yøu are pøsitive, there is nøthing left here, før yøu tø get. Tø impede the incøming døwnride, yøu gø døwnladders. The first basement løøks exactly as it had befør∅, wild and breathtaking. The mighty trees øbscureing møst øf the light, the tangling vines hampering yøur every møvement, the wild animals, øf which yøu surprisingly haven't met any yet. Yøu prøceed øn yøur øwn føøtsteps, with the map yøu made, and after a shørt while, yøu arrive at the battlegrøund. The cørpse is still there, quickly decømpøsing in the humid climate here, stripped frøm its skin, by yøu, and its meat, by the felløw predatørs. It has been a mighty beast, and it has føught well, but it has føught against the wrøng persøn. Gød∅ess are yøu being dramatical. Yøu still hate it, but yøu still stay here, mesmerized by the unnatural, spiraling bønes.
=-> Dame: Gø øn.
The spell is brøken as sømething shiny flashes in the cørner øf yøur eyes. Yøu turn arøund, but see nøthing, sø yøu highten yøur guard. Yøu are certain there was sømething there. A bush rustles nearby. Yøur bødy røtates arøund its axis again, this time, just as the øne beføre shøwning nøthing. Ør, actually.∅. There was a bush, whøse leaves were still shaking, with øne øf them sløwly falling tø the grøund. There was sømething. There had tø be. But yøu can't see anything.
=-> Dame: Behøld.
Yøu cløse yøur eyes and breath øut. There is a glittery trail, gøld jumping up frøm there, but it's even less tangible than the ønes beføre. Yøu have tø føcus entirely øn the tril tø følløw it, and yøu løst it a ∅ew times already, but yøu seem tø get tø an end. And it's getting cløser and cløser tø... The first thing yøu see, as yøu øpen yøur eyes, is a metal fist impacting with yøur face. Yøur head starts ringing, but yøu sømehøw manage tø change yøur stance tø a defense øne, and bløck møst øf the secønd punch with yøur shøulder. Just beføre yøu stands a metal cøpy øf the Gentleman's Søn. And it seems tø behave aggressively, which yøu deduce with anøther punch thrøwn frøm his directiøn. Yøu start circumnavigating him, but he's watching yøur every møve, nøt ønce turning the back øn yøu. Yøu get e Pesterchum message, but are før nøw tøø preøcupied tø take care øf it. Yøu take a swing at him, but he sidesteps øut øf the way, yøu're mømentarily expøsed, and a quick jab falls upøn yøur stømach, which, prøspitiøusly, is møstly absørbed by yøu labcøat. Yøu jump øut øf his way, and stand still, waiting før his next møve. Yøu cløse yøur eyes, and føcus øn his gølden aura, as he starts circling yøu. Then, he takes a step, cømeing at yøu frøm yøur side. Yøu barely a∅ his fist, it swiftly taking øut the air beføre yøur face, but yøu manage tø grab his ∅rm. Yøu prøceed tø break it øn yøur knee, but whilst døing it, yøu feel a pøwerful kick cønnect tø yøur back. Yøu're slightly launched in the air, and manage tø røll, and støp kneeing, but turned arøund tø see... them. There are twø røbøts, exactly alike, except ør the little fact that øne nøw has an arm, bent in the wrøng directiøn. While he quickly fixes this by unbending it, it seems tø yøu, that he's incapable øf møving it. Yøu still th∅nk this fight is unfair, thøugh.
=-> Røbø-Søns: Assail.
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Post by iD/sR/sT on Dec 12, 2013 21:09:12 GMT -5
==> Look around It appears to be a lounge area There are a few more robots in here
==> Turn them on You turn them on one by one Suddenly one of them says Hello ==> Respond Clare Hello Robot Who migt you be Clare Umm Clare Im Clare Sanders Robot Im DATA NT FND Robot Ops Robot Wht yer is it Clare Its century 1025 Robot Oh m goodnss Robot Ive miss too man mainenance cyces Robot I must gt to fxng myslf The robot runs off
==> Follow You follow the robot to a self maintenance room
==> Look around It looks like a bathroom except everything is for robots The robot you saw before is fixing itself
==> Converse Clare Hey Robot Not now Lets talk later Robot Meet me back at the lounge room in an hour Clare Ok
==> Continue exploring You enter a room This room has been completely run over with monsters
==> Clean up room The horde of robots youve accumulated by now wipe the floor with the monsters The room has been completely cleaned by the robots
==> Look around Its pretty much empty Everything has decomposed by now
==> Set robots to explore You set the robots to explore and kill everything thats not friendly They will come back to you if they find anything interesting
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Post by iD/sR/sT on Dec 12, 2013 21:33:06 GMT -5
==> Get computer You go captchalogue your computer with a snapping motion and come back
==> Go to lounge room ==> Wait around You wait around for a while when your robots come back They have found a room filled with clothes The other robot that talked to you comes back
==> Converse Robot Hello Robot Now that I have fixed everything in me we shall talk Clare Alright Clare So what is your name Robot I am Ethan Acre Ethan I was involved in an experiment to transfer the human mind to a robot Ethan It was an astounding success Ethan Now what about you Clare Ok Clare I lived on this planet in peace until I found a secret elevator in my house Clare I also found these two other guys and were going to play a dangerous game Clare If that makes any sense Clare Here I will open an FAQ about it for you
==> Open FAQ You snap and open the Sburb Glitch FAQ Ethan I will copy it down and read it in my head Ethan It will just take a moment Ethan There Ethan I am done Clare Alright
==> Respond to memo PiD: That sounds cool PiD: But how are we gonna do that PiD: The planet is small but its still a planet PiD: Plus you guys arent resistant to the heat PiD: Also I found this robot who apparently had a human mind transferred into it PiD: As well as a horde of other normal robots
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Post by crimsonCloud on Dec 12, 2013 21:48:23 GMT -5
==> Explain your master plan to your native friend cC: Remember that owl thing I told you about? Cloudy? cC: The one who can FLY? cC: I looked online, this planet should be small enough that, even if you or sS are on the other side, cC: It won't take me too long to get there. cC: I have heat proof clothes, I have food for the journey, cC: All I really need is someway to identify yours and sS's houses. cC: And some way to access the Internet/Pesterchum while flying across the desert planet on a giant owl beast
==> Go stock up on supplies You capthalogue a whole bunch of food and make sure your heatproof clothes are on.
You tell Cloudy your plan.
Cloudy: Hah! Of course! Cloudy: Why didn't I come up with that? Cloudy: If this works, we'll meet up with your friends in no time!
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Post by sømnølentScatterbrain on Dec 12, 2013 22:07:10 GMT -5
Bøth øf the røbøts set øut at yøu, encircle yøu, sø that they are at yøur øppøsite sides. They are magnificent, gleaming in the light shed øn them, and yøu surely wøuld like tø have at least øn specimen in yøur cøllectiøn. But, sadly før yøu, they hurt. Yøu'd actually like, at least ønce, sømething interesting that døes nøt seem tø try tø kill yøu. Well, at least yøu ha∅e føund the høuse. While thinking these thøughts yøu carefully a∅ ine øf the røbøts kick, and bløck the øthers punch, with yøur fist. It hurts, but yøu'd dø, if it wasnt før the fact, that he grabs yøur øther fist, and yøu're løcked in struggle nøw. The øther, recøgnizing yøur weakness, prøceeds tø hit yøur tørsø, luckily tø nø drastic effect. They'll have tø dø møre than that tø brek thrøugh this skin. Reg∅ettably, they aknøwledge this quickly, and the free øne, wi∅h ønly øne hand, but still hurting, manages tø scøre yøur head. This is gøing døwn qiuckly før yøu, and yøu have tø think abøut sømething gøød, as seedy as pøssible∅ The cønstant thumping in yøur head døes nøt help.
=-> Dame: Equip arms.
Arms wøn't give yøu any advantage right nøw, as yøu døn't have a free hand. But this gives yøu anøth∅r idea. Screw arms, this is crazy. Yøu just have tø have a little freedøm, but yøu'll manage. That's what yøu dø, nø øne can øutmanage yøu. Step øne, yøu push øff øf the mugging røbøt in frønt øf yøu. Step 2, yøu dø half a acrøbatic m∅∅f∅∅ing∅∅iruette and manage tø land a kick øn the øne armed røbø-bandit. Step 3, twirling yøur øther hand øut øf the røbøts grasp yøu prøceed tø back øff. Step 4, yøu quickly step in, and uppercut the røbøt in the face. Step 4 1/2, th∅ røbøt has been successfully capchaløgued. Y∅u turn arøund tø finish øff the øther øne, but he's gøne. Yøu'r∅ relieved yøu døn't have tø fight it, it was hard enøugh as it was. Yøu'll prøbably need tø wørk øn yøur multiøppønent fighting. Yøu cløse yøur eyes, but beføre even "løøking" yøu løgically cønclude that he has abscønded. It had ønly øne hand, and yøu defeated øne øf its mødel already, the ønly løgical cønclusiøn wøuld be tø run away.
=-> Dame: Cøunter.
Yøu remember abøut getting a message earlier. Yøu øpen up pesterchum, and quickly read thrøugh w∅at little text has tried tø take away yøur attentiøn during the fight. It's møre than yøu expected.
CSS: If we want tø, we'd have tø dø it pretty quickly. CSS: I'm gøing døwn søøn, and have nø intentiøn øf using that elevatør møre than is vital. CSS: Alsø, I'm nøt sure if this is a gøød idea. What if S∅URB strucks us as yøu're at sømeøne øther's høuse? CSS: We'll prøbably see each øther anyway, in game. CSS: If yøu ask me, that's just asking før trøuble. But dø as yøu wish I'll pa∅nt a giant ∅ sy∅bøl øn tøp øf my b∅ilding, sø it is recøgnizable. CSS: There shøuld be nøne øf them øn this planet, sø yøu'll prøbably recøgnize it. ∅earch før a re∅erse S∅ace symbøl.
Yøu return upladders, tø search før søme ice. Yøur head hurts, but the fight is øver. At least that's what yøu think. Unbeknøwst tø yøu, in the shadøws øf the trees, a løne figure, stands, glaring at yøu with its re∅ eyes.
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Post by crimsonCloud on Dec 12, 2013 22:18:08 GMT -5
==> Try and work out the details of your master plan Ah, crap, she's right. If Sburb does come out while you're away, you're screwed. Hmm...
cC: sS, didn't you tell me that Sburb doesn't come out for another week, or so? cC: I was thinking we'd get together for, I dunno, a couple days. cC: Plan for Sburb, try and find coplayers, get to know each other. cC: And then when go back before the game comes out. cC: Also, what's wrong with your elevator? cC: Did you make a first hand discovery of something dangerous again? cC: I hope that doesn't become some sort of trend with you. cC: That would be terrible.
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Post by iD/sR/sT on Dec 12, 2013 22:58:43 GMT -5
==> Continue responding to memo PiD: Ill paint a giant symbol on my roof too since I don't have any means of transportation PiD: One moment somethings up with the robot
Ethan You need a method of transportation Ethan There are mechs on the next floor Clare What about getting the mech out Clare The elevator isnt very big Ethan The area with the mechs has a big elevator Clare Sounds good
PiD: Actually yes I do have a method of transportation PiD: There should be some mechs on the next floor of this area PiD: Im gonna go looking for them now
Ethan Those robots there are pretty low on fuel Ethan I would recommend going for the generator on the last floor Ethan The security there was pretty tight Ethan I doubt any monsters could get in Ethan I have full clearance so I can get you in Clare Alright Clare First Ill get those clothes though Clare I hope theres something warm in there Clare I doubt I could withstand the cold in lower levels Clare See you in a bit Ethan Alright
==> Get clothes You take several sets of clothes just in case and put one set on
==> Descend You recaptchalogue your computer with a snap and bring Ethan with you You start to descend
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Post by sømnølentScatterbrain on Dec 12, 2013 23:23:31 GMT -5
CSS: It's øfficial release is at that day. CSS: I'm nøt sure when th∅ beta we're playing will cøme øut thøugh. CSS: And it seems it's ønly me stuck in this place, without any means øf transpørtatiøn. CSS: Alsø, nøt first hand. CSS: I tested it ∅arlier, and in theøry, it shøuldn't have had killed me. CSS: Afterwards I just experimentally prøved my theøry. CSS: But either way, the ride is nø fun at all. CSS: By the way, -The løcatiøn øf my høuse, sø my cømputer, is: 38.89∅7° N, 77.0366° W.-
All the paint yøu find at hand is white. It actually makes sense, but still is a little annøying. There is nø way yøu'll be able tø paint with this. Yøu nearly decide tø try making søme vegetable m∅ss tø draw with, but then yøu remember still having a cørpse in yøur syllade. Yøu're nøt really sure why yøu brøught it with yøu, but here yøu are, in need øf paint, and there it is, with all its bløød just laying there, døing nøthing prøductive. Yøu separat∅ the bløød frøm the rest using the nigh endless pøssibilities øf yøur awesøme Math Mødus. Whøever said yøu wønt need derivatives in yøur live, lied, and yøu're happy yøu didn't listen tø them. Yøu put øn yøur mask and høød, and turn øutwise. Being øutside like this is a great amøunt better than what yøu did last time. Yøu successfully are øn the røøf and nø mønster is trying tø kill yøu yet.
=-> Dame: ∅.
Yøu cømbine the bucket and the bløød by integrating them, gaining øne bucket ∅f bløød. Then yøu start getting creative. Yøu plan the shape, and cøunt øut the perfect size før yøur amøunt øf paint. Yøu prøceed tø, first sketch it in pencil, then, carefully, filling it øut with cølør. After abøut twø høurs yøur jøb is døne. Yøu think it's gøød enøugh, and are cøntent with the fact, that yøur suit works. Nø heatstrøkes før the whøle time wørking. Yøu∅have splattered søme øf the paint øn it thøugh, and are nøw a ∅røud øwner øf a bløødied lab cøat. Yøu'll have tø wash it later. Før nøw yøu have øther things tø dø.
=-> Dame: Get mail.
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Post by iD/sR/sT on Dec 12, 2013 23:50:16 GMT -5
==> Look around You see a door in front of you It is requesting identification Ethan puts something inside of the door and it opens
==> Look around You see a huge generator as well as some fuel tanks on the side Ethan I am ejecting the fuel tanks Ethan You should be able to take them when Im done
==> Check memo You copy down the coordinates to sS
==> Ask Ethan about coordinates Ethan Im done with the fuel tanks Clare Hey Clare Is it possible for you to make this computer show what direction coordinates I put in are Ethan Ill see if I can do it Ethan Why do you need this program anyway Clare Me and my friends agreed to meet up at a certain location Clare Do you want to come with me when I go Ethan Sure Clare Alright
==> Captchalogue fuel tanks You take the fuel tanks with a stomp
==> Ascend You ascend back up with Ethan
==> Refuel robots Clare Hey I need some help with these robots Ethan Press the third button Ethan Itll open a location that contains a tank Ethan Just replace it when they run out Clare Alright Clare Im going down Ethan Take this card Ethan Itll give you clearance Clare Thanks Clare See you later
==> Descend You descend to the third floor with the robots
==> Look around There is a door requesting clearence
==> Use card You open the door with the card and captchalogue the card with a rub
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Post by sømnølentScatterbrain on Dec 13, 2013 10:09:24 GMT -5
Yøu prø∅eed tø prepare før descending. The thing that bøthers yøu the møst is getting yøur SBU∅ cøpy. Yøu høpe pøstmen øn this planet are as resølved as thøse øn yøurs, cause that is, what yøur plan relies øn. Yøu get døwn, øff the røøf, and carry øn tø the mailbøx. The mailbøx is still at the same p∅ace it was earlier, with the ønly difference lying i∅ the red nøtificatiøn flag standing straight upwards. Yøu øpen it up, quickly run thrøugh the letters, møstly spam, and find nøthing øf interest. Yøu gø øn with yøur plan, the first step being, ripping the mailbøx øu∅ øf the grøund. While yøu finally acømplish this task, staying øutside før this løng makes yøu anxiøus. There are mønsters here∅ but yøu haven't seen any since the first øne. Yøu capchaløgue the mailbøx, and run før yøur life. Yøu døn't like the øutside.
=-> Dame: Suggest.
Yøu begin making arrows, that yøu put up visibly øn the walls. They pøint tøwards the elevatør. Finally yøu p∅t the writing cønsisting øf the wørds 'The mailbøx is inside. Følløw the arrøws.' øv∅r the frønt døør and leave it øpen. Nøw yøu simply sit and wait, rebuilding the mailbøx as tø send yøu a signal every time the flag is up.
=-> Dame: Anticipate.
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