iDea
Junior Member
Thing that goes ka-thump, crash, ow in the night.%\1\%
Posts: 93
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Post by iDea on May 19, 2012 12:46:45 GMT -5
Introduction
Sburb Secret Locations By iDea Introduction Well, I’ve been seeing a lot of these FAQs around lately. And as a die-hard completionist, I know how hard it is to find every nook and cranny of every location in the Medium. So this is my FAQ on the secret locations of Sburb.
Table of Contents 1. Chapter One: Prospit 2. Chapter Two: Derse 3. Chapter Three: Glitches I: Skaian Magicants 4: Chater Four: Glitches II: Meteor Labs 5: Chater Five: The Veil 6: Chapter Six: Skaia Please note that this FAQ is timeline-locked until after it has been written to prevent confusion and past-future edit wars.
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iDea
Junior Member
Thing that goes ka-thump, crash, ow in the night.%\1\%
Posts: 93
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Post by iDea on May 20, 2012 12:56:28 GMT -5
Sburb Secret Locations
By iDea
Chapter One: Prospit
Ah, Prospit. Land of shiny buildings and goody two-shoes. (Can you tell I'm a native Derse dreamer yet?) Prospit doesn't have much in the way of secret secret rooms, but there are some if you know where to look. Let's start with places you're supposed to go that are "merely" overlooked.
EASY - Legal Areas
This paragraph is dedicated to new players and/or players new to exploring. It's mostly places that are legal in Sburb, or that are so easy to get to they might as well be. We'll start with the Colosseum.
The Colosseum is the Prospit counterpart to Derse's Secret Casino. There are competitions that players can bet on and simple quests to do. All the NPCs are friendly to Prospit dreamers (and Derse dreamers during the Masqerade) unless provoked, and it's pretty easy to find from either the ground or the air.
Start at the Chain of Prospit- this isn't the fastest route possible, but it is the easiest to navigate. From there, the Towers that hold the Kernels show up in a 2x(half the number of Prospit dreamers) line, which you will travel parallel to in the opposite direction from the Towers themselves. From there, you'll want to follow the main avenue until you see a corner with a flagpole at a different height than the others. I've seen it both higher and lower than the others, so keep an eye out- it may change between sessions. After that, keep going on that turnoff until you see a bridge. Go under the bridge, follow the walkway until you see the big honking colosseum, and you will have found your destination.
Next is the Dance Hall. No, I don't mean the one for the Ballroom Dancing Quests, this one is different. Yes, that means there are two Dance Halls. This one is less like a medival ballroom and more like a modern(-ish) dance club. As far as I can tell due to my limited experience, this one only plays disco music. This one's a little harder to find, because its location is sometimes different between sessions.
This time you want to start by the Bell Tower. If you don't know all the place names, that's where the Flight Training quests are found. If you haven't completed those you should do that. Anyway, start there. You want to go south, then follow the marked alley- it'll have a little sun-shaped mark on the corner that turns onto the road you ought to be on- and just follow that marker. Do not miss a marker or you WILL get horribly lost. And yes, they change between sessions. That is why this section isn't very detailed; only the starting point stays the same.
MEDIUM - Closed Off Sections
This group of locations is a bit harder to get into. These were probably originally permitted areas that were closed off for some reason. The first of these is what looks like, at first glance, this dinky little hidden door in the base of the chain. If you press the one polished rivet, there’s a tiny room with a ladder down into this huge basement/dungeon thing. I’ve only been there once as of this writing, but I’m pretty sure it’s huge and twisty enough to be a serious spelunking trip. More as I find it.
There’s the Jail, too, but as far as I can tell there’s no reason to go there. It’s located under a trap door in the Palace Sub-Basement B, in that one little room that has nothing in it. The door’s under the rug. Nobody’s in the jail, though, as far as I’ve ever seen or heard. It’s just kind of… there.
There are sometimes entrances to the Magicant around, if you know how to find those. If you don't, the simple version is: look for graphics glitches. Shadows that don't quite look right, things that go through things, you name it. Void and Space players can apparently find these instinctively. There's a more complete article here: (http://archiveofourown.org/works/340777/chapters/660567) if you want more information.
The last thing on this list is the Prototyping Towers. You know that instadeath radius? It doesn't apply to the inside of the tower, so you can just waltz on up. Of course, the only way into the towers is completely unknown, since while my void player assures me there are rooms in there I don't know how one is supposed to enter them. Maybe the Chain Maze? I'll investigate further at a later date.
HARD: Restricted Areas
Okay. So far these have been little-known or removed areas. So, you may ask, what's harder to get into than areas that aren't even supposed to be in the game? Places that are in the game, but you, specifically, aren't supposed to be. As in, players aren't supposed to go there at all. There's only one of these on Prospit, and I'm not telling you how to get there. This section is just a warning.
That place? The one you aren't supposed to go? It's the Vault. The one WQ puts dangerous stuff in. DO NOT GO THERE. You will die. I'm not even kidding, I couldn't get in as a Thief of Void.
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