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Post by absentAbsolute on Apr 18, 2016 10:23:21 GMT -5
Basicaly what i sas on the ti. We vey much don' wnt to hav a meta-destroed sesion, so wht to do to a o d (fuc, uh... avrt?) th wors of th destructin? Fred th Horrorterror mentoned Vagaboncy. What i it? Ho dos it wrk? If Vagbouncy in't availble, wht doe a Wast of Time wit its rle?
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Post by smashingBrawler on Apr 18, 2016 13:34:14 GMT -5
Okay, so, personally, I'm kinda against vagabouncy, because this game is still a learning experience and all - that said, I also have no idea how vagabouncy actually works so maybe it's my ignorance. Never got the chance to ask about it 'round here back in the day.
That said, I've got a decent handle on time (got it in the second and seventh session I played in), and, while I've yet to play a cataclysm class, I know first hand that they can do as much good as bad. Here's an example: Let's say something other than your waste does something which royally messes with the flow of time - your Waste's job might be to fix that. Alternatively, your waste might just break time in such a way that an impossible session becomes possible again. That said, for all we know your Waste could end up just nuking the flow of time, or scratching the session (out of curiosity, could it be possible for a waste pull that off without the scratching device?). Like I've said before, cataclysm classes are wild cards, and their big damn events can be good, or bad.
In general, your Waste will work like a really powerful time player, and honestly time is an aspect that can save entire sessions just by being around, which is why it is considered essential, they basically weed out all the failed timelines, allowing no chances for overall alpha failure unless something goes horribly, horribly wrong. Then again, this is a Waste, which is practically the definition of a class which tends to make things go horribly, horribly wrong.
If I had to foster a guess at the most potent thing I can imagine a Waste of Time doing, it would probably be flat out changing what the alpha timeline is. Dunno if it's possible, or even reasonable - a Seer of Mist or Dream might be able to give you a better guage, or another Waste of Time, if there are any floating around.
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Post by horrorTerror on Apr 18, 2016 14:00:28 GMT -5
Alpha timelines can be changed but it usually requires such an immense volume of time shenanigans or literal magic it's just as likely to crash Sburb and kill everyone more thoroughly than a Scratch or a loopsnap-gone-bad if done wrong. Like, 'a new black hole in the Furthest Ring has replaced your session' done wrong. If anything that would occur in a Sburb session could do it quickly without rewriting half the surface code in the process or utilizing at least nearly a universe's worth of raw magical potential to simply override the specification codes in question, I guess it would probably be a Waste of Time then.
To be frank pretty much any thematically appropriate classpect could warp the alpha status, but for most of them it'd take millions or billions of perceived years to become strong enough. Cataclysms are so far ahead with a better the natural power curve so they get there way faster and with the power boost of a cataclysm they could probably reach it at a decent point in the lategame if the task in question wasn't so bad and Sburb planned for it in advance.
...And not to be rude, but Sburb lost all value in the eyes of many players after it cheated them of the morals it taught, murdered their first loved one, or even the point where it obliterated their homeworld for no particular necessity but its own twisted meanings. I tend to share this opinion and glare furiously at those who seem to be falling too deep into the mantras of the game that spawned them. A Sburb player should know better than I how this stupid game isn't really an experience about maturity, and it is no longer about you. Even the godhood your story promised is torn away rather than improved at the end of the road.
Those froggy universes may be innocent and even cute, but they invade our territory, interrupt aspects, murder callously, warp time and space in nigh-inconceivable fashions....Life may be cruel sometimes, but as the Growth tells us it is a better outcome when it doesn't have to be. Sburb isn't even that, as many a Life player can tell you these cheap abstractions are but a facsimile of the real thing, a fragment of potential turned against its purpose...
*squiddly melodramas harder*
but yeah I don't get how it's supposed to be about personal growth when it seems intent on psychologically torturing you all and actively opposes the idea of having your own life. Pretty sure there's a Myra essay crossposted around here somewhere from before she managed to get around her exile and off herself?
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Post by absentAbsolute on Apr 18, 2016 15:50:30 GMT -5
Wel, thnks, gus. Gee, it sur sonds rad as fuk playig this gam. I'l infom my Waste abut his suposed rol, and we'l see wha hppens.
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