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Post by errantElevation on Jan 31, 2014 15:30:49 GMT -5
An addition to the no-Doctor-Who thing:
Weeping Angels.
The corrupting implications of that should be obvious, but there are also other abilities they have: First of all, when you're directly observing them, they're made of stone. This may seem like a good thing, but it doesn't make them (relatively) easily breakable like regular statues. And they're REALLY fast. If you blink, they'll get you. If they get you, they'll send you an unspecified interval back in time. (Strangely, your dreamself doesn't get sent back, and equally strangely, the dreaming connection still persists, which can help the Time player figure out where you are.) Some variants, unfortunately the more common ones, can't be filmed, otherwise the film will itself turn into one of them. You also can't look into their eyes, otherwise YOU'LL become one of them. Filming just their legs works, though.
Plus all that, corruption. We had at least ten separate incidents with it, and only eight players in the session. I have no idea how we managed to see the session through, but we did.
Long story short: Don't turn your back. Don't look away. And don't blink. Good luck.
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Post by glitchedGal on Jun 20, 2014 13:29:25 GMT -5
A "Big Rigs : Over the Road Racing" game. Sure, enemies now stop reacting at random, but can also phase thru scenery and are freakin' fast when going backwards. And they yell "YOU'RE WINNER!" when they are defeated. My session was already pretty fucked up before that, but now it's even worse.
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Post by uselessCarnivore on Jun 27, 2014 3:48:24 GMT -5
A screwdriver. Yes, a screwdriver. It looks like screwdrivers are admin tools or something. 1/6 of our imps right now either play with reality or fix our things. At least, there's something useful with it.
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Post by Guest on Jul 4, 2014 2:53:59 GMT -5
Explosives. Things that are on fire. Anything that produces toxic fumes. FOOF (dioxygen difluoride) or chlorine trifluoride. No, I don't care HOW you got it, or HOW you could possibly get it into the sprite. Both of those can ignite WET FLIPPING SAND and prototyping them would mean that your sprite is a flaming infinite reservoir of FLAMING DOOM. FOOF sets fire to flipping OXYGEN! Chlorine trifluoride produces toxic fumes and makes almost anything it touches EXPLODE AND THEN BURN! and then maybe explode AGAIN! IN fact BOTH of those do the exploding and then burning thing!
Okay, rant over. Nothing that is toxic on contact. None of those movies that claim that 'pressure points' or throat slitting can easily kill someone. Grist. How would you even... Stuff from the Creatures games. SBURB would probably make all the Lands giant living spaceships or someth...wait cancel that, that sounds cool, just use a printed out screenshot of Docking Station with the CFF Chichi mod and a few extra breeds. Other games have too much toxic stuff or too much bad programming. Or giant aggressive scaly monsters with pointy claws. Underwear. Especially yours. Your medication. Or anyone else's medication, actually. Stuff either you or any of your coplayers is allergic to. Raw fish. It will start to stink. Cheese ham and mayo sandwiches. They will start to stink. Really heavy books. Bookkind gets little bonus for a REASON.
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Post by cryoGenesis on Jul 4, 2014 13:11:14 GMT -5
I don't recommend blades. While it's not a disaster like some other things, it certainly makes enemies a lot harder to survive fighting. Explosives. Things that are on fire. Anything that produces toxic fumes. FOOF (dioxygen difluoride) or chlorine trifluoride. No, I don't care HOW you got it, or HOW you could possibly get it into the sprite. Both of those can ignite WET FLIPPING SAND and prototyping them would mean that your sprite is a flaming infinite reservoir of FLAMING DOOM. FOOF sets fire to flipping OXYGEN! Chlorine trifluoride produces toxic fumes and makes almost anything it touches EXPLODE AND THEN BURN! and then maybe explode AGAIN! IN fact BOTH of those do the exploding and then burning thing! Not only is your sprite an infinite supply of death, anywhere that an enemy can spawn (i.e anywhere) will also frequently be a very dangerous place. Hope you like explosions, because you're gonna get them.
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Post by errantElevation on Jul 6, 2014 12:48:25 GMT -5
uselessCarnivore, I'm not sure what the actual fuck you did, but screwdrivers are not normally equivalent to Debug NPCs in power. GTFO of your session as soon as possible.
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Post by uselessCarnivore on Jul 9, 2014 1:29:18 GMT -5
uselessCarnivore, I'm not sure what the actual fuck you did, but screwdrivers are not normally equivalent to Debug NPCs in power. GTFO of your session as soon as possible. Well... I asked that huge witch what exactly did she prototyped. That was Skaiatech screwdriver.
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Post by Nefer Nightbug on May 11, 2015 12:03:29 GMT -5
Somehow, if you prototype a scythe, all enemies instantly gain DEATHSCYTHEKIND... which means that the underlings are accidentally squashing themselves under fancy santas, titanium sinks, squiddles, and ATOMIC BOMBS... The last of those is really hilarious. Actually, do prototype that. It's a barrel full of lol when the Rooks accidentally blow up the Black King.
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Post by horrorTerror on Jun 25, 2015 17:14:59 GMT -5
Ice-Pick Lodge's games. Pathologic and The Void/Turgor/The Voice of Color can cause seriously damaging effects I mentioned in the corruption thread.
Also, don't prototype communications equipment or scanning devices, especially if someone prototyped things so they could sync with another prototyping. You aggro one imp and suddenly a battalion of liches and giclops and basilisks is storming to your exact location. It is also incredibly annoying when every monster has scan abilities and knows your every weakness and exact location. Players are not equipped to deal with an entire atomyk ebonpyre inside their house on entry. Even if you manage to survive that every single underling on the land is going to be able to detect you almost all the time and it's going to render your session a deathtrap unless you spend the entire game hiding in the Magicant and using remotely operated drones.
I would also give a general warning on prototyping specific-use scientific-sounding chemicals. It was mentioned in the no-fire alert but seriously.
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Post by transfixedThumomancy on Jul 13, 2015 1:29:56 GMT -5
Players are not equipped to deal with an entire atomyk ebonpyre inside their house on entry. it seems that you have forgotten the reason why only seven percent of players who successfully enter the medium make it to their first gate alive.
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Post by horrorTerror on Jul 13, 2015 11:34:51 GMT -5
That was the whole point. I am pretty sure most of that seven percent did not get the attention of every last one of the thousands of underlings hanging around there. Except maybe a psionic, or a Blood or Rage native...
More things to not prototype: Wizards, and anything else that would or could be magical or depict magic, even fictionally.
Besides making every single enemy with that prototyping double as a caster enemy (meaning that nasty ogre can now kill you from across the clearing in a fiery blast and the royalty can now pretty much warp reality with the high-end stuff), depending on the flavor of magic it could cause pretty gamebreaking problems if blowing up stuff is too prevalent. Anything with instant-kill powers that do not get annulled by Sburb's balance scripts or otherwise can be easily blocked is pretty much a death sentence, and anything that isn't linked to a particular setting tends to take from the host world's general mythology (read; is generally overpowered) instead.
If alchemy with it results in things with magic in the name, you can assume Sburb would interpret it that way prototypingwise as well.
Also, silly outfits. One of the major causes of automated noirjacking and subsequent wraith problems from prototyping is forcing Jack to wear silly outfits as a result of Dersite dress code laws that adapt with prototypings. While normally only clowns, clocks, and his specific hatred of them tend to cause a problem, throwing in a ridiculous enough outfit could also trigger him. Fabulous-looking underlings are also horrific.
Anything a witch would be forced to prototype is probably very close to this list even if it's not on it. Have we got a collection of things witches were forced to prototype? Besides nukes and stuff?
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Post by transfixedThumomancy on Jul 14, 2015 10:00:02 GMT -5
it is quite obvious that you need to reread the glitch faq. !!!!the entire reason for that percentage is that there *is always* an atomyk ebonpyre around the dwelling spire, until the player enters the first gate!!!!
there is also evidence that sburb interprets witch prototypes in the worst way possible; this session, I intentionally threw in a clean tissue. that was interpreted as [absorbent]; now the imps take less damage, and they can soak up *acid*. obviously, they should not be able to do that.
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Post by horrorTerror on Jul 14, 2015 12:33:58 GMT -5
I meant that most of the enemies from that ebonpyre are kept from swarming the player by various things. Sorry if I'm not too clear, headaches are worse lately.
Ouch, that sounds painful. Are they vulnerable to fire or being ripped up or does Sburb 'conveniently' assign them fire-resistant hard-to-separate materials or not add negative qualities?
Don't prototype things made of abstraction-matter. Captchalogue cards have a bad habit of captchaloguing whatever you tried to kill them with (read: all of your weapons) rather than taking any damage if it hits their large card-surface at any point in the attack, and then ejecting it back at you ridiculously fast a few seconds later Try alchemizing that property of captchalogue cards with a shield or something rather than letting it anywhere near the kernelsprite. Fetch modi are the same, except they can also pick up and deploy stuff according to that modus with more control if they get their hands on captchalogue cards. Strife specibi just make all the enemies with that prototyping have that weapon at ridiculously high mastery. This in itself would not be not game-wrecking, except that the weapon they get is from Sburb's higher-end quest reward pool so suddenly imps are carrying superweapons. Inventory abstractions tend to just act like the modus they're deployed from except they also carry the properties of whatever that abstraction would be like if it was a regular object, but having those captcha properties is incredibly annoying and unsafe to have running around in the middle of fights.
Also, things that are immune to direct physical violence (like ghosts or Stands or spiritual manifestations of any form or Intangible Whatever Superhero or certain mythological creatures). It renders the vast majority of early game-provided and pre-entry-accessible weaponry useless, so you'll have to grab a direct attack aspect power before your sprite leaves or immediately alchemize something that works. Pluck restoration food is your lifeline rivaling lifecakes at this point.
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Post by horrorTerror on Mar 21, 2016 19:02:27 GMT -5
Squirrels.
Oh god, the squirrels.
Squirrels have a lot of concept-based bugs like clowns do (though not as bad and unlikely to severely damage the game), in that they are absurdly strong and buggy when prototyped and alchemized, which tends to get worse when they're in large swarms and/or 'offscreen' in that they're not being monitored as closely by certain optimizing scripts and most certainly out of your range of focus. Because of a leak in conceptual management tag-identification squirrel prototyping enemies may be vastly stronger, faster, smarter, and more precise than comparable enemies with comparable or even better prototypings.
Some of the bugs are partially countered by the Flux/Ploy aspect pair because it creates a tighter narrative of importance and manages plot devices in such a way that it dodges some of the shoddy coding with alternative scripts created/utilized by operational requirements, but you're still going to be fighting squirrelly little devils who are very poorly balanced if you toss one in the kernel.
I am VERY sore about that one session with the squirrel girl miniboss squad. Gah, even with a team of us it was horrible.
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Post by lokiDrummer on Feb 23, 2019 2:52:32 GMT -5
If you somehow get a sprite pendent or an upgraded form before entry, possibly via time shenanigans, DO NOT PROTOTYPE. Apparently the pendent being indestructible is in a similar vein to the sburb cds. It ends up making imps that can’t die. This causes bad things, obviously. Unless you have a void player or lots of shenanigans, you have to abscond from every fight. Even then, if you can’t get the sceptre from the black king, you’re going to have to scratch the session. (i mean, you could suscumbe to corruption but that’s a reality terrible idea.)
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