Post by timelyTurnabout on May 27, 2012 18:13:39 GMT -5
Hey all. I'm going to be facing the Black King with my team pretty soon. You know the drill; I'm here to pick the fora's brain on possible strategy. Most of my team's ready, but we still haven't found the sparklefrog yet, so we're not going to initiate just yet. The reckoning hasn't started yet, so all's well so far.
Okay here's the prototypes:
Sock puppet
Roadkill (we can't tell what kind of animal it was)
A baby that had swallowed and choked on a bullet. (which made for some reeeeealy creapy imps. They spit lead machine-gun fast)
A broken grandfather clock (none of the underlings have gotten time powers, thank goodness)
A lawnmower
A dead plant
a spider
a bobcat
Someone's grandpa, who was apparently a legit Mr. Meyagi-style ninja in his youth? The imps are stealthy and pretty dangerous, but have crippling amounts of arthritis, so they're not very fast and a blow to a joint will take them down. I'm not sure how this will affect the BK, though.
Visual contact: negative
We've successfully avoided any visual contact with the King so as to not trigger the reconing, but that means we're blind at the moment. I'll be the one scoping him out, and our Muse made me a fancy transmitting camera headset. I don't pan on doing the scout mission until the day-of, so I probably won't post the results here unless something weird happens.
BQ status: the Derse dreamers say BQ's still on Derse, throne intact.
White artifacts: Both still held by their owners, though WK's loosing ground and the line could break any day now.
The team:
We've got a vet in first position, and he's been a great leader this whole time. I'm probably the second-most senior. Everyone else is on their 2nd-4th round, and so far seem competent enough by now. I trust them enough for the fight, at least.
No cataclysm classes. (We didn't need to deal with a cataclysm, but now we lack the power boost they can provide, so that'll make this fight harder)
My role:
We've successfully avoided any visual contact with the King so as to not trigger the reconing, but that means we're pretty blind.
Healer: Dame of Life (HALELEUJA)
Secondary healers: Muse of Mist, Heir of Blood
All three are pretty competent.
DPS:
Heir of Blood (Guy's only on his second session but MAN he's good at this game)
Bane of Mind. 2nd-timer, good with animals. Has been hell-on-wheels versus any uninteligent boss, but he's unsure if he'll be quite so effective vs the King.
Backup:
I'm pretty good at pulling people's asses out of the fire. Though, in typical dream fashion, that might become "overplayed" at any moment.
Prince of Flow
Misc support:
Prince of Flow (who doesn't have quite enough ladpluck to stack multiple [Pyrocumulus] for DPS, so he's on support)
Maid of Light (She's got good buffs)
The Weak Link:
We've got a happy-go-lucky kid (2nd timer) who rolled Rouge of Doom and has been having trouble with his role, along with the general emotional plunge of everyone's second sesson. Word is he's brave enough and uses common sense, though, so he shouldn't be too much of a liability.
Need advice for:
Muse of Mist
Seer of Space
Rouge of Doom
Well? Any tips? List of weak points? You guys are awesome.
Okay here's the prototypes:
Sock puppet
Roadkill (we can't tell what kind of animal it was)
A baby that had swallowed and choked on a bullet. (which made for some reeeeealy creapy imps. They spit lead machine-gun fast)
A broken grandfather clock (none of the underlings have gotten time powers, thank goodness)
A lawnmower
A dead plant
a spider
a bobcat
Someone's grandpa, who was apparently a legit Mr. Meyagi-style ninja in his youth? The imps are stealthy and pretty dangerous, but have crippling amounts of arthritis, so they're not very fast and a blow to a joint will take them down. I'm not sure how this will affect the BK, though.
Visual contact: negative
We've successfully avoided any visual contact with the King so as to not trigger the reconing, but that means we're blind at the moment. I'll be the one scoping him out, and our Muse made me a fancy transmitting camera headset. I don't pan on doing the scout mission until the day-of, so I probably won't post the results here unless something weird happens.
BQ status: the Derse dreamers say BQ's still on Derse, throne intact.
White artifacts: Both still held by their owners, though WK's loosing ground and the line could break any day now.
The team:
We've got a vet in first position, and he's been a great leader this whole time. I'm probably the second-most senior. Everyone else is on their 2nd-4th round, and so far seem competent enough by now. I trust them enough for the fight, at least.
No cataclysm classes. (We didn't need to deal with a cataclysm, but now we lack the power boost they can provide, so that'll make this fight harder)
My role:
We've successfully avoided any visual contact with the King so as to not trigger the reconing, but that means we're pretty blind.
Healer: Dame of Life (HALELEUJA)
Secondary healers: Muse of Mist, Heir of Blood
All three are pretty competent.
DPS:
Heir of Blood (Guy's only on his second session but MAN he's good at this game)
Bane of Mind. 2nd-timer, good with animals. Has been hell-on-wheels versus any uninteligent boss, but he's unsure if he'll be quite so effective vs the King.
Backup:
I'm pretty good at pulling people's asses out of the fire. Though, in typical dream fashion, that might become "overplayed" at any moment.
Prince of Flow
Misc support:
Prince of Flow (who doesn't have quite enough ladpluck to stack multiple [Pyrocumulus] for DPS, so he's on support)
Maid of Light (She's got good buffs)
The Weak Link:
We've got a happy-go-lucky kid (2nd timer) who rolled Rouge of Doom and has been having trouble with his role, along with the general emotional plunge of everyone's second sesson. Word is he's brave enough and uses common sense, though, so he shouldn't be too much of a liability.
Need advice for:
Muse of Mist
Seer of Space
Rouge of Doom
Well? Any tips? List of weak points? You guys are awesome.