ventricularPipefitter
Full Member
"If you're going through hell, keep going." -- T. E. Lawrence%\0\%
Posts: 116
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Post by ventricularPipefitter on May 28, 2012 18:17:58 GMT -5
So. Creators.
There's more to our role than just being 'That guy who's real slick with the alchemiter.' Anybody can do that, if they take the time and farm the grist.
What we're really about, once you get right down to it, is making sure more stories get told, more 'subplots' get expanded upon.
Sure I've been given bullshit for making a session last another three months and making Person A get stuck putting up with Person B for that entire time, but guess what? Three months later? A more glorious damn Unbreakable Union you had never seen before.
We're not Witches or Mages, who make things more complicated and confusing. We're not Guides or Scouts, who seek out the new and undiscovered. We're Smiths and Muses, and we forge the tools and provide the inspirations that keep our friends and session-mates alive, so that we can all go on to tell a few more stories.
Vets, tell me the tales of your times as Creators. When were you especially on-mark for your role? What happened as a result? What were you proud of?
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Post by tenaciousTheseus on Jun 13, 2012 13:46:48 GMT -5
Right now, I'm the only player who's motivated to get anything actually done around here. Ihave a session full of noobs and higher veterans than me. The noobs are just kinda frolicking around doing fuck-all, and the vets are being all fatalist and emo and doing fuck-all. I have the job of getting their asses in gear. And may I say, I am doing a great job. Despite a few setbacks, caused by sheer stupidity. Why would you go out of your way to piss off Jack Noir? Did you not see the several knives he was threatening you with?
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zephyrIce
Full Member
I'm just going to preemptively apologize for rambling...%\1\%
Posts: 123
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Post by zephyrIce on Jun 13, 2012 18:18:53 GMT -5
This is my first time as a Smith, and I'm liking it well enough. Right now I'm mainly getting my coplayers to do things that will hopefully provide them lots of nice benefits, mainly suggesting UUs and poking people till they either start them or give me a really good reason not to. Going to upgrade to doing more soon, I think I'm getting the hang of this.
Between my angry, spear-happy Seer, my sulky Law player, my enternally spaced-out Sand player (who might not actually be that spaced out, but, Sand players), my Space player who's got a fear of all things even remotely slimy (Sburb is, once again, a giant dick), and my Bard of Time (no more needs to be said. Bards).... I highly doubt this session would be gonig anywhere at all without a Smith.
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Post by ExtropianDreamer on Jun 17, 2012 8:37:38 GMT -5
I've gotta say that I personally love creative classes.
You will never hear me complaining about having a few more months in a session.
See, the way I see it, the really dangerous bits of Sburb are Entry and the end-game. That's when most folks die, and that's when you can't really afford to focus on anything but playing the game. The bits in between? Those are when we get to live what passes for a life among us players. So I'm all for making those bits last as long as possible.
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