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Post by spacetimeCounselor on May 28, 2012 21:25:13 GMT -5
So there's a lot in GGtG's faq regarding all these different titles and aspects, along with the personality traits and behaviors thereof. Like, I'm a Prince, meaning I put an end to things in an active capacity, and that doesn't strike me as especially difficult to roleplay. But then there's classes like the Bane, who're supposed to be ultra-loyal hellhound champion types, which strikes me as more complex than "cut to the goddamn chase". For example, in my session, I've got a friend who's the Smith of Sand. He's an honest, straightforward, helpful kinda guy, and the description in the Miscellaneous Info section for Sand doesn't even match a little. Does SBurb actively shape people's behavior to mold them to their roles- or more worryingly, temporally predestine them via ectobiology or whatever to be so inclined? What I'm asking is, is there something wrong with my session if a player doesn't match his role well, or is my friend just going to get screwed over by his roleplay coefficient?
Tangentially related: how does role assignment work when you guys "replay" the game? I mean, I don't know the specifics on how you all get to play more than once, but... like, a protector class is supposed to be attributed to self-centered people. But people get a variety of roles and things when they play, someone who rolled a Performer might later end up a Creative. Is attribution just a crapshoot, or am I missing something?
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Post by crystallineLullaby on May 28, 2012 21:45:35 GMT -5
I think it was said somewhere that while people generally say Titles are what a person ISN'T, they can also be things like something a person is afraid to be, something they want to be but aren't, thing like that.
Example time: Sylph of Hope was my first title and I was a person who didn't know who I was as a person, shied away from my feelings, and as a general rule ignored emotions. The Sylph is supposed to be true to themselves and Hope is the aspect of rejection. And apparently I didn't learn my lesson about rejection and shit so guess what, I got Hope twice more.
Point is, some people will seem to match their titles, others are just like 'what the fuck', like that time the unluckiest and most timid girl I ever knew was SOMEHOW the Knight of Light.
The optimistic could say Sburb is trying to make the players better people by slapping contradictory titles on them for personal growth. I call it Sburb being a dick.
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Post by tungstenTinkerer on May 29, 2012 6:57:16 GMT -5
Well, let's see. I think CL said most of what there was to say about aspect assignation mechanics for the first session - you are bound not to like your title for a plethora of reasons, etc, etc.
For following sessions, well, things get a little more yiffy, but there are a few patterns.
First, usually it will be something that from SBURB's sick point of view it's your "second biggest issue". For example, someone who "fixed" her pathological dishonesty and needs for the spotlight by being a Muse of Might her first session might still have a crippling fear of death she didn't work on yet. You got it, she's going to be a Ward of Doom her second.
Second, you tend to get your native aspect very often, and your native class rather often (I, for example, have been Mist four times and a Sage three; I believe GA has spent 12 of his 28 sessions as the Space player, and I think five or six as a Seer). How often, it really depends on the Aspect. Space and Rain players tend to roll their native aspect almost once every two sessions; for, say, Dream, the difference is barely noticeable. We lack as of now, similar statistics for classes, because the data looked really confusing until a month or so ago, when lateralSynapses down at the Sage HQ had the idea that maybe we were just looking at it the wrong way, and we really ought to be looking to the occurrence of the active/passive pair instead of the single title. It looks promising, although it's too soon to say anything final, really.
Finally, sometimes the game just needs to fill an empty spot and you get a random title. Those are the best sessions.
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ventricularPipefitter
Full Member
"If you're going through hell, keep going." -- T. E. Lawrence%\0\%
Posts: 116
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Post by ventricularPipefitter on May 29, 2012 12:00:23 GMT -5
In terms of rerolled classes, and post-Native role assignment, I think it's not always in the same class pair, but classes with similar roles. A Creative expands upon a story, but that can be similar to a Cryptic making things more complicated, or an Explorator discovering new things. Has the think-tank looked into more broad patterns: tending towards 'casters' or 'supporters,' or tending towards role-types?
But never forget, 'Sburb breaks its rules to shift things up when you're getting comfortable' is also a rule.
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Post by tungstenTinkerer on May 29, 2012 12:36:59 GMT -5
Yeah, ok, first we see if we can do something that makes sense for classes and then throw fancy stuff like a theme proximity mesh in the picture.
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