Post by disasterAverted on Aug 4, 2012 22:30:14 GMT -5
Alright, so apparently lots of you guys make these logs of your sessions to make it easier to help each other, and lord knows I've been asking for help enough, so this is probably overdue. I guess I'll start with the basic details and move on to the specific stuff later. So here's our players, who are ALL first-sessioners (in order of the client server chain):
Daniel Abbott aka disasterAverted (me): Knight of Rage. Still not really comfortable with this role, but I've made a little progress I think. I've given up on my stupid backpack modus in favor of the pikekind/head-on-a-pikekind combo Sarah suggested, which is prett already working. Plus, you know, it's an actual weapon. Side note, I'm the only player not in the 13-15 age range (I'm 19) because technically I'm supposed to be here to "supervise", according to Mom (ha ha).
My land's the land of Cliffs and Fog, which means it's ridiculously easy to avoid enemies if you want to (which seems kind of at odds with the "your role is to be forced to fight" thing). Even the consorts can hide easily (they're chameleons). Also it's bugged so that when I enter an Atomyk Ebonpyre everybody completely ignores me instead of mob-rushing me (though the spawn rate's the same); this only applies to me though. May have something to do with Rage?
Sarah Abbott aka silentAnswer: Seer of Time. She was pretty into her role all the way up until the game threw her corpse at us and forcefed her its memories. Nobody can be ready for that. She seems to have sort of recovered or at least is acting like it, but we're supposedly guaranteed it'll happen at least two more times. She's still using 1hSwordkind, which seems kind of like cheating with how broad it is but I'm not complaining. Nothing interesting about her land (Ivory and Tundra) except it's really cold and kinda pretty.
Stacey Bright aka silenceBroken: Theif of Space. Sarah's friend, kinda shy. To be perfectly honest I'm not sure she's done anything without Sarah suggesting it first since the game started. Which is kinda worrying since that's supposed to be an active class. At least it's easy to apply Space powers to "stealing".
Her land (Forest and Frogs) is super-dangerous because A: It's basically a huge jungle and B: Land generation bugged out so literally half the ebonpyres are Tribal ones. Not a good combination.
Adam Castor aka smarterTwin: Smith of Mist. I still don't understand what his powers are supposed to mean, but he seems to be doing ok with them. He always has about ten times as much grist as the rest of us, so whenever we need something expensive like a new strife deck we ask him. Also I'm starting to think that Mist nonsense is what was behind both of the twins somehow getting a full copy of their house, despite it being the same house.
The game gave him the Land of Cliffs and Heat and Ivory and Swamp and Frogs, which is basically a mashup of everyone else's lands. Because why not? See below though.
Alex Castor aka tweedleSmart: Mage of Rain. I don't even want to think about this one. I just keep reminding myself that it's only temporary and he'll go back to normal once the session's over. Just... ugh. "Crazy" is too nice a way of describing his behavior right now.
He got the Land of Rust and Heat, which is actually kind of cool if you don't mind the heat. (That sentence did not come out how it was meant to). Lots of wrecked steampunk machinery that he's apparently supposed to fix for the sake of his quests, proving that all puzzles are not created equal.
The twins have pretty much unofficially swapped lands though. Adam decided that Alex's land was better suited to his development as a Smith (fair enough) and Alex apparently finds the idea of being in anyone's land except his own hilarious. And the game pretty much let them do it, thanks to those Mist class "features" of which I'm sure you're all aware. Seriously, haha game. Let's give the two guys who spent their life having to deal with being treated as a unit by half the people they know (I am more guilty of this than anyone) the roles that'll make the laws of reality itself get them confused. Not gonna give anyone a complex or anything.
Timmy Bright aka tenaciousBeast: Guard of Heart. Stacey's little brother (but only by a year). Kind of immature. I've been adventuring with him a lot recently because his land (Prisms and Swamp, aka mirror puzzles and hostile environmental features) is so god-awful that he won't go there by himself, and because it's the only place I actually feel comfortable leveling since imps are mostly landlocked and the real threat is all the obviously-nonsentient giant bugs (Who don't drop grist. One more thing to piss Timmy off). We generally alternate turns in each other's land. Role-wise, we've got him taking snapshots of the entire team's shinies every other day "just in case" and that seems to be making the game happy.
Side note, we're trying to get him to give up on his Clawkind strife specibus, but having trouble. Our first try was to just give him a Fistkind card since it'd be a similar combat style, but then he figured out that the two stack (!) and the claws do close to double damage with each attack if you also have a fistkind. So he's back to using the claws and is refusing to accept anything less powerful than this combo, and I just KNOW he's gonna forget to put his weapon away before using his powers one of these days.
Daniel Abbott aka disasterAverted (me): Knight of Rage. Still not really comfortable with this role, but I've made a little progress I think. I've given up on my stupid backpack modus in favor of the pikekind/head-on-a-pikekind combo Sarah suggested, which is prett already working. Plus, you know, it's an actual weapon. Side note, I'm the only player not in the 13-15 age range (I'm 19) because technically I'm supposed to be here to "supervise", according to Mom (ha ha).
My land's the land of Cliffs and Fog, which means it's ridiculously easy to avoid enemies if you want to (which seems kind of at odds with the "your role is to be forced to fight" thing). Even the consorts can hide easily (they're chameleons). Also it's bugged so that when I enter an Atomyk Ebonpyre everybody completely ignores me instead of mob-rushing me (though the spawn rate's the same); this only applies to me though. May have something to do with Rage?
Sarah Abbott aka silentAnswer: Seer of Time. She was pretty into her role all the way up until the game threw her corpse at us and forcefed her its memories. Nobody can be ready for that. She seems to have sort of recovered or at least is acting like it, but we're supposedly guaranteed it'll happen at least two more times. She's still using 1hSwordkind, which seems kind of like cheating with how broad it is but I'm not complaining. Nothing interesting about her land (Ivory and Tundra) except it's really cold and kinda pretty.
Stacey Bright aka silenceBroken: Theif of Space. Sarah's friend, kinda shy. To be perfectly honest I'm not sure she's done anything without Sarah suggesting it first since the game started. Which is kinda worrying since that's supposed to be an active class. At least it's easy to apply Space powers to "stealing".
Her land (Forest and Frogs) is super-dangerous because A: It's basically a huge jungle and B: Land generation bugged out so literally half the ebonpyres are Tribal ones. Not a good combination.
Adam Castor aka smarterTwin: Smith of Mist. I still don't understand what his powers are supposed to mean, but he seems to be doing ok with them. He always has about ten times as much grist as the rest of us, so whenever we need something expensive like a new strife deck we ask him. Also I'm starting to think that Mist nonsense is what was behind both of the twins somehow getting a full copy of their house, despite it being the same house.
The game gave him the Land of Cliffs and Heat and Ivory and Swamp and Frogs, which is basically a mashup of everyone else's lands. Because why not? See below though.
Alex Castor aka tweedleSmart: Mage of Rain. I don't even want to think about this one. I just keep reminding myself that it's only temporary and he'll go back to normal once the session's over. Just... ugh. "Crazy" is too nice a way of describing his behavior right now.
He got the Land of Rust and Heat, which is actually kind of cool if you don't mind the heat. (That sentence did not come out how it was meant to). Lots of wrecked steampunk machinery that he's apparently supposed to fix for the sake of his quests, proving that all puzzles are not created equal.
The twins have pretty much unofficially swapped lands though. Adam decided that Alex's land was better suited to his development as a Smith (fair enough) and Alex apparently finds the idea of being in anyone's land except his own hilarious. And the game pretty much let them do it, thanks to those Mist class "features" of which I'm sure you're all aware. Seriously, haha game. Let's give the two guys who spent their life having to deal with being treated as a unit by half the people they know (I am more guilty of this than anyone) the roles that'll make the laws of reality itself get them confused. Not gonna give anyone a complex or anything.
Timmy Bright aka tenaciousBeast: Guard of Heart. Stacey's little brother (but only by a year). Kind of immature. I've been adventuring with him a lot recently because his land (Prisms and Swamp, aka mirror puzzles and hostile environmental features) is so god-awful that he won't go there by himself, and because it's the only place I actually feel comfortable leveling since imps are mostly landlocked and the real threat is all the obviously-nonsentient giant bugs (Who don't drop grist. One more thing to piss Timmy off). We generally alternate turns in each other's land. Role-wise, we've got him taking snapshots of the entire team's shinies every other day "just in case" and that seems to be making the game happy.
Side note, we're trying to get him to give up on his Clawkind strife specibus, but having trouble. Our first try was to just give him a Fistkind card since it'd be a similar combat style, but then he figured out that the two stack (!) and the claws do close to double damage with each attack if you also have a fistkind. So he's back to using the claws and is refusing to accept anything less powerful than this combo, and I just KNOW he's gonna forget to put his weapon away before using his powers one of these days.