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Aug 18, 2012 3:31:01 GMT -5
Post by meticulousDemiurge on Aug 18, 2012 3:31:01 GMT -5
Well that was certainly an ordeal
See I read this
You're right to avoid the graveyard. To me that says "pyschoruins" in big bold letters. That's this region where the game shorts out communications and desperately tries to scare the crap out of you using cheap tricks and mind control (yes you read that right). It's much safer to go there if you're not by yourself. Do it fast though; you need that cure, and the longer you wait the more likely you are to activate a quest or script that'll bug out in there and make it dangerous to enter. Luckily I haven't had to enter any in my land but the game stuck a couple required frogs in our space player's. and I figured that since now I knew what was coming I would be able to just waltz right in and grab whatever potion of cure disease was hidden there and the spooky psychovisions wouldn't have any effect;
Turns out seeing endless permutations of myself being disemboweled is somewhat more difficult to prepare for than I thought. Good thing I wasn't planning on sleeping soon.
That plus the cure they told me to look for turned out to be a vase full of beetles. I didn't try one straight out of the jar, but I alchemized them with some crackers I had in the cupboard. They taste ok and I gave everyone else the code too, which actually turned out to be pretty important since Jessica (ward of time) had to go back a few hours and stop herself from dying of an ogre sting because her server player (our guard of life) has basically been ignoring her this whole time.
Okay. You just encountered your first quest. You're going to need to avenge your consorts' deaths and kill those monsters. Not right away, of course, but you're going to have to do it. It'll damage your reputation with them if you don't deal with things like this, and you're going to need to scale your echeladder anyways.
The thing about your Aspect? It'll do anything you want it to. But each time, you're going to have to come up with something unique. Make yourself some better equipment once you get back to your alchemiter, you're going to need it.
I don't really know how a thief fights but I assume it involves lots of dodging and sneak attacks and critical hits (does this game model those?). Probably a smart idea to get some practice in with my aspect since I have no idea how to use it in that context. Still I'll try to remember that rule, although I'm pretty rarely a wellspring of cool and original ideas. Should I try and alchemize things with dreams/thievery in mind, or just go for whatever has better stats(stop me if the constant questions are getting inane)?
Still, as a minor suggestion I'd advise you do a little research into asymmetric warfare tactics (AKA guerilla warfare) in case you run into that sort of situation again. If you ever need any advice on that particular subject I'm always happy to help (because fair fights are for suckers).
What I need to know is how I should go about tackling an enemy that's ten times my size and can fly. I figure when you say guerrilla warfare you mean ambushes and hit/run attacks, but the thing I'm hitting and running can fly after me faster than I can run. This is a subject I never gave much thought so your expertise is greatly appreciated.
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Aug 18, 2012 5:50:15 GMT -5
Post by ExtropianDreamer on Aug 18, 2012 5:50:15 GMT -5
I don't really know how a thief fights but I assume it involves lots of dodging and sneak attacks and critical hits (does this game model those?). Probably a smart idea to get some practice in with my aspect since I have no idea how to use it in that context. Still I'll try to remember that rule, although I'm pretty rarely a wellspring of cool and original ideas. Should I try and alchemize things with dreams/thievery in mind, or just go for whatever has better stats(stop me if the constant questions are getting inane)? Not having too many original ideas shouldn't be too bad, considering you're a Thief - just steal other people's. I'd recommend browsing the threads for your aspect, they should usually contain a few good ones. (Normally I'd find stealing people's ideas abhorrent, but survival trumps artistic integrity by several orders of magnitude.)
And no, the game doesn't have a direct sneak attack/critical hit system where your attacks suddenly hit harder if you're standing behind someone. Sneaking up on someone and slitting their throat still works though, and kicking them in the balls or gouging their eyes has exactly the same effect as it would normally. If you want to fight dirty, you have to actually fight that way. Dodging isn't the best idea though - you can't dodge everything (unless you're a Light aspect) so you're going to want to rely more on just not giving your enemies the chance to hit you at all. Ambushes, traps and hit and run attacks, that sort of thing. Speaking of.
What I need to know is how I should go about tackling an enemy that's ten times my size and can fly. I figure when you say guerrilla warfare you mean ambushes and hit/run attacks, but the thing I'm hitting and running can fly after me faster than I can run. This is a subject I never gave much thought so your expertise is greatly appreciated.
Right, general tactics for dealing with things that are bigger, stronger and faster than you are.
First, and most importantly, don't get into a straight fight. Assume that in any direct confrontation, you will loose. If a fight could in any way be described as fair then that's not a fight you want to be in.
Next, make sure that any encounter happens on your terms - don't let your opponent start the fight. Always make sure you have your escape route planned before you start anything, and a backup escape route is probably a good idea too. In your case, with an opponent that's faster than you are, your escape route should be more about being able to get to somewhere you can hide than just running away (always make sure there's more than one way out of your hiding spots, or else you could get penned in if discovered). If you're the one starting the fight, that means you're the one deciding where it happens, make sure to choose favourable terrain. Since your enemy can fly, enclosed spaces are to your advantage, removing the benefits of their wings and making their larger size work against them (try fighting something smaller than you in a place too small for you to turn around properly). It doesn't have to be a building, certain types of natural terrain like dense forests, narrow gorges and caves will all limit your opponent's ability to outmanoeuvre you. Places with lots of entangling vines or cables that your enemy can get tangled in are great as well.
Target your enemy's weaknesses and negate their strengths. In humanoid opponents a good strike to the throat or face will usually at least disorient them. Eyes, ears, noses etc. are all vulnerable, with the added benefit of potentially making it harder for them to find you when you fall back. Similarly, strikes to the wings might cripple their ability to fly, and hamstringing them (cutting the tendons in their legs) will limit ground pursuit. If you can sneak up from behind, the wings, eyes or throat are all good targets to go for, but remember to retreat immediately after - regardless of whether your attack went as planned don't stick around for a straight up fight unless your opponent is completely crippled, just fall back and come at them again later. The lack of a ranged attack is another big weakness, so try to exploit it by fighting at range yourself. If you don't have a ranged weapon on you, you should be able to use your aspect to create one temporarily. Failing that, try to get inside your opponent's guard where they can't bring their superior reach and strength to bear.
If you can mislead your enemy into picking a fight with something even bigger than it, turn your enemies against each other or lead them into a trap, then do it. Stealth and evasion are paramount, make sure you know how to quietly and without giving away your location. Always be ready go back into hiding. Strike from above or behind whenever you can. Make good use of distractions and lures to draw your enemy out of position. If there's more than one enemy, try to get them to split up so you can deal with them one at a time.
Let me know if there's anything you'd like more detail on.
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Aug 19, 2012 16:54:19 GMT -5
Post by meticulousDemiurge on Aug 19, 2012 16:54:19 GMT -5
Alright our Ward of Time keeps telling me that if I don't get out and deal with those ogres she's going to come over here and knock some sense into me. I've been reading up on the forums here (mainly to avoid pestering everyone with all these questions that I could have answered if I had just lurked more) and it seems like ignoring the time player's advice is a horrible, horrible idea. So with that (plus the fact that I might honestly be more scared of her than of the ogres) in mind I suppose I can't put this off any longer. I've been testing out my dream powers on some of the weaker mobs lurking around what's left of my apartment, and I think I've got it to a point where I can deal enough damage to keep the health regen from kicking in before I can finish them.
Let me know if there's anything you'd like more detail on.
I'm thinking I'll try to somehow link them all together from afar while they're flying in a pack, then sever one of their wings and hope fall damage takes care of the rest. I could also try to make something nasty for them to land on but I think that might be a stretch given where my abilities are at right now. Beyond that I'm just going to attract as little attention as possible and hope not to get cornered.
Regardless of how any of this works out thank you all for your help, hopefully I'll be able to continue talking with everyone and being alive.
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Aug 19, 2012 17:44:12 GMT -5
Post by disasterAverted on Aug 19, 2012 17:44:12 GMT -5
Try doing it over a body of water, if your land has any. Ogres generally can't swim.
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Aug 24, 2012 23:29:48 GMT -5
Post by meticulousDemiurge on Aug 24, 2012 23:29:48 GMT -5
Try doing it over a body of water, if your land has any. Ogres generally can't swim. It turns out they can when you prototype them with a swimming worm, something I probably should have realized before trying to finish off the ones that survived the fall with a flash flood. Beyond that though everything went better than expected, I got a few levels and didn't even lose any limbs, plus my land reputation went up. I haven't managed to find any more consorts though (really hoping they aren't just extinct). All of my dungeons are locked because my land reputation is too low, should I just concentrate on dreamself quests or do I need to find a way to activate some on my land?
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Aug 25, 2012 6:47:52 GMT -5
Post by ExtropianDreamer on Aug 25, 2012 6:47:52 GMT -5
Dreamquests won't actually be able to fix your land. You're going to have to keep working at it and find some more consorts, I'm afraid.
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Aug 25, 2012 7:29:56 GMT -5
Post by disasterAverted on Aug 25, 2012 7:29:56 GMT -5
Try and see if you've got a coplayer who can scry. I think most sessions have somebody who can do that. Have them look for where that first band of consorts was taken, if you don't already know, or just for other consorts in general.
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Aug 25, 2012 16:28:28 GMT -5
Post by meticulousDemiurge on Aug 25, 2012 16:28:28 GMT -5
Dreamquests won't actually be able to fix your land. You're going to have to keep working at it and find some more consorts, I'm afraid. Probably just as well, every time I wake up on Derse now there's a tall skinny dude in my room smoking and reading a newspaper while generally looking really scary. Both our Ward of Time and Sage of Space warned me not to mess with him even before I saw him for the first time, I've been pretending to be asleep and if he's seen through my ruse he hasn't done anything about it.
Try and see if you've got a coplayer who can scry. I think most sessions have somebody who can do that. Have them look for where that first band of consorts was taken, if you don't already know, or just for other consorts in general.
The aforementioned Sage of Space managed managed to pinpoint the only survivor from the village, he had sealed himself in a fissure in the rock and seemed very agitated. He dumped like 20 or 30 quests on me, I assume I would have gotten these from all his friends and family had they survived. It seems like none of the crows can fly in the hail, so I guess I have an idea of what terraforming is supposed to fix.
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