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Aug 14, 2012 22:28:35 GMT -5
Post by meticulousDemiurge on Aug 14, 2012 22:28:35 GMT -5
I hope this is the right place to post this because have absolutely no idea what I've gotten myself into here and I could really use some advice re: not dying
Is it possible for enemies in this game to be poisonous? I was outside and one of the little gremlin looking guys stung me, and now I'm not sure if I want to throw up or pass out (I sort of felt like doing those things anyway so maybe they aren't poison). I'm inside right now and Cassandra (my server player [am I using that term right?]) walled off the front door, but a few of them got in through the windows (why can they fly?) before she could seal them out. The problem is that every time I hit one it gets back up, the little life bar thing keeps refilling. Cass keeps telling me that I have to get moving and get through the "first gate" because according to some guide she read (I couldn't find it) it gets a whole lot worse otherwise, but she says we need something called "grist" and I can't exactly search for any when I can't finish off any of these demon things.
I'm going to have to post this before one of them gets up again. Any help at all would be appreciated as I would very much like to avoid being stung/bludgeoned/gnawed to death if at all possible.
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Aug 14, 2012 22:56:06 GMT -5
Post by disasterAverted on Aug 14, 2012 22:56:06 GMT -5
I can be sociable and helpful, see?
I don't know about poisonous imps, but your only safe source of healing at this point is to find your sprite (that floating glowy thing you were supposed to toss an object into). It can heal anything up to and including severed limbs, so if anything this early is good against poison it's that. The sprite can't leave your house for now, though, so be careful. Hopefully later one of your teammates has something like Life or Doom with powers that can deal with poison; if not, go on IRC and ask for someone to show you how to import life-infused items.
Grist is obtained by killing those imps. Loathe as I am to actually tell someone to kill, that's the only reliable way to get enough grist to reach the first gate fast enough. And yes, until you get to the gate the monsters will spawn faster and faster in your house. Someone really should have put more thought into the pacing in this game.
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Aug 14, 2012 23:31:18 GMT -5
Post by musicalDecay on Aug 14, 2012 23:31:18 GMT -5
try decapitation. There is near nothing in the game that can survive without it's head. If you have to, rip it off with your bare hands. Because that will cause an instant kill.
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Aug 15, 2012 0:41:14 GMT -5
Post by incidentalCompeer on Aug 15, 2012 0:41:14 GMT -5
As was previously stated, if you have a "Hero of Doom" or a "Hero of Life" you can ask them for help as well. From my readings, "Doom" is good at poison/venom and can process it pretty naturally. "Life" players are good about recovery, and can probably whip up an antidote no problem or at least provide some sort of treatment. I'll detail what I remember about poisons/venoms below. Do you know who "Prototyped" with a venomous creature and what sort of creature it was? If you know that then I can whip up some anti-venom.
Another thing that might help is a long range "Strife Specibus". If the "Imps" are using an injection based method, such as biting then injecting venom, then staying at range should greatly diminish the chances of poisoning. Alternatively, "Alchemizing" something such as roller skates to improve agility can also work. As to immediate treatment, as was already stated your "Sprite" is your best bet of healing, as are your "Crystalanths". Your "Sprite" should be around so use your "Pendant" to summon it, that should clear up the poison quickly. If for whatever reason you are unable to get to the "Sprite" or a "Crystalanth" then continue on to the following.
From what it sounds like, they use an injection method so here's some medical advice. Start by identifying the initial point of injection. Unless you're a "Hero of Doom" I don't recommend trying to suck the poison out. Keep your heart rate down and with the exception of your "Sprite Pendant" take off all jewelry . The goal here is to minimize the spread. Injected poisons are designed to aid as either a paralytic agent or a digestion agent. I'm not sure what kind of toxin it is, but clean out the wound(s) and if you have something to mark the site of injection do so. Once the initial pain has subsided, keep watch for anything from discoloration to swelling to other symptoms. If it hasn't cleared up in 24-48 hours, then you're infected, and that's a whole new bag of worms. If any of that happens, contact your session's "Hero of Life" or drop me a PM here and I'll help as best I can.
tl;dr Use the "Sprite" or "Crystalanths" to heal up immediately, get a long range "Strife Specibus" or "Alchemize" something with bonuses to agility. If you can't get to a "Sprite" or "Crystalanth" follow the details above.
I seriously hope this helped and keep us posted!
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Aug 15, 2012 2:49:43 GMT -5
Post by meticulousDemiurge on Aug 15, 2012 2:49:43 GMT -5
ok status update
Managed to kill some imps, musilogic you were right. It doesn't always kill them instantly but taking their heads off does stop them from regenerating health, which is just as good so thank you. Between the grist I got from killing the imps and what Cass is getting from recycling sections of the apartment she had enough to build a ladder up to the first gate, although I don't think any of the flying enemies are going to let me scuttle up it. There are at least a couple hundred outside now and I really don't want to go out there, but she says ladders are the cheapest way to build vertically.
disaster and incidental I haven't found any pendants so far but my sprite shot some glowing stuff into me and I feel a little less like curling up and puking myself to sleep. It also told me I'm now a Thief of Dream, if that helps. The imps have big stinging tails, I think that's how they poisoned me. You don't have to tell me not to get close to them if I can help it, I'm going to try and make something longer to hit them with, at least until I get a better specibus.
I checked with the rest of my team and our prototypings are
- DVD of the Dilbert Show (Me)
- A hardback copy of Blood Meridian
- Emperor scorpion <--PROBABLY THIS ONE
- Planarian Worm
- Pterosaur Fossil
- That game Dark Souls
Also my client player says he's the guard of Life so we have that.
I'm sorry about any miserable punctuation, the imps are scraping on the walls outside and my fingers are starting to feel kind of numb. I don't know what to do besides run for it but I don't think I'd make it. I think they're going to keep coming faster than I can kill them.
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Aug 15, 2012 6:23:52 GMT -5
Post by disasterAverted on Aug 15, 2012 6:23:52 GMT -5
And here I thought the game gave you your own prototyping's imps at first and didn't start mixing them until you were a ways in. Oh well, it's still less of a bug than my "initial scramble" featured (though everyone should be so lucky as to have the aggression meter bug out like that).
My guess is actually that you're dealing with both the scorpions and the worm, the former doing the poison and the latter doing the regeneration. If those both came from the same person... well they're probably a witch so don't go blaming them unless you learn otherwise. Except you just said they're flying already, and I still don't have flying imps and I've been in here for weeks. So that's either another prototyping or enemies you're not supposed to have yet. Either way, it sounds like the algorithm that decides what enemies are appropriate at what stage of the game is flat out not working for you so expect lots of stuff that's way too dangerous to handle showing up completely at random.
If you don't want to have to kill enough things to fully build your house up to the gate, I'd suggest building a cage of vertical walls surrounding the ladder. Give it a roof too, to keep out death from above; you can remove the roof when it's time to build higher.
Guard of Life sounds like a pretty lucky combination. You're gonna wanna stick with that guy like glue until he's able to start infusing his aspect into items.
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Aug 15, 2012 8:03:11 GMT -5
Post by ExtropianDreamer on Aug 15, 2012 8:03:11 GMT -5
Like DA said, it seems likely that you've got a glitch in the algorithm that determines how hard the enemies that game throws at you should be. I suspect this might be something to do with someone prototyping that copy of Dark Souls. (Seriously? Somebody took a game renowned for it's difficulty and put in the thing that determines how hard the game is going to be? Did they not see the obvious problems this might cause?)
That, or you've just spent way, way too much time hanging around your house before hitting the gate.
Oh, and you don't find the pendant, it's given to you by your sprite after a certain point. Whoever mentioned it must have missed the bit about you still being at the start of the game.
For now, RUN FOR YOUR FUCKING GATE. The longer you wait the more the poison will do it's work and the more things you'll have to fight through. You're a Thief, try sneaking past them if you can.
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Aug 15, 2012 11:37:38 GMT -5
Post by musicalDecay on Aug 15, 2012 11:37:38 GMT -5
Also, tip of advice for regeneration enemy's. Try anything that will do continuous damage and stay on the offending target for as long as possible, that will help counter their regeneration hopefully. Also, max damage in the shortish time possible can help.
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Aug 15, 2012 22:34:45 GMT -5
Post by meticulousDemiurge on Aug 15, 2012 22:34:45 GMT -5
Made it through my first gate
extropian we had no idea the prototyping was so important, Sarah (girl who prototyped the game) was just throwing whatever she could find at it, all Cass told us (probably all she knew) was that we couldn't leave it blank.
disaster we took your advice sort of, Cass tore out a section of the fire escape and rotated it to use as sort of a shark cage she lifted around me while I climbed. I managed to avoid getting stung again too, which is good because I don't think I could have made it to the top if they'd poisoned me again. extropian you said being the thief should make me more sneaky, I'm guessing the titles here are more than just flavor text Stan (client/life guy) isn't the kind of guy who appreciates hangers-on, but I suppose meeting up with him beats the alternative. How do I find him though? I can't see his house from here (the weather is nasty) and from the server interface it looked like he was in another biome entirely.
musilogic I alchemized the shovel with the fridge before I left, it's freezing them now (can you combine anything with anything? if so this might not be as terrifying as I thought) and that's slowing down the regen enough that it's not a problem for now.
Also one more question, I can't run the server interface on my phone and I want to make sure my client player doesn't get mangled, so I think I need to get back to my desktop. Do I ever get back to my house? And if so will the monsters keep spawning?
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Aug 16, 2012 6:24:47 GMT -5
Post by disasterAverted on Aug 16, 2012 6:24:47 GMT -5
You're right that your friends will all be in different Lands and meeting up with them isn't an immediate option (ie not something you can do in the next ten minutes, yes something you can do in the next day or two). The other gates above your house, beyond the first, lead to other people's houses; gate on the same height form a circular chain. It's more intuitive than it sounds.
You'll get back to your house by finding a return gate. Don't go looking for one just yet, you're practically guaranteed (via scripting) to encounter your first consort village before you can find the return node. So look for some kind of village, play nice with the creatures there, and then ask if any of them know where a return gate is. Technically you can return manually since your house is in your land somewhere but that's not a very practical option. When you get back you should find that the spawn rate has dropped off.
Speaking of which, there are certain regions where the spawn rate and aggression shoots back up to those levels. They're not typically visually marked, so keep alert. If things get too hard, retrace your steps until they back off.
edit I really don't understand how this part was supposed to go anyways. Was every person supposed to patiently build up the next person's house before leaving their own (fat chance), or were you somehow supposed to leave and get back in time to save your client player (because the early game sure likes to take its time). I cheated since sA's futureself did the server work for herself after she bailed me out.
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Aug 16, 2012 10:30:19 GMT -5
Post by ExtropianDreamer on Aug 16, 2012 10:30:19 GMT -5
edit I really don't understand how this part was supposed to go anyways. Was every person supposed to patiently build up the next person's house before leaving their own (fat chance), or were you somehow supposed to leave and get back in time to save your client player (because the early game sure likes to take its time). I cheated since sA's futureself did the server work for herself after she bailed me out. Nobody has any idea what culture or species the apocalyptic murder-game was intended for.
This little quirk likely indicates that whoever it was, they were big on mobile computing. My own first session didn't have much of a problem with it, since we all had something on us that could run Sburb, either implants or personal electronics, but I understand that that sort of thing is a little less ubiquitous in most cultures.Made it through my first gate
extropian we had no idea the prototyping was so important, Sarah (girl who prototyped the game) was just throwing whatever she could find at it, all Cass told us (probably all she knew) was that we couldn't leave it blank. Sorry if I came off a bit too... Dismissive? Frustrated? I don't know. Either way, I was not being helpful there. My apologies. Been trying to wrangle one of my coplayers into actually doing her job instead of running around finding ways to make things harder for everyone and I let some of that leak into my post. Again, I apologise.
Good to hear you made it through. I'd try and find a way to deal with that poison now. The consorts might be able to help. That, or you'll have to rely on assistance from one of you coplayers.
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Aug 16, 2012 22:31:38 GMT -5
Post by meticulousDemiurge on Aug 16, 2012 22:31:38 GMT -5
Sorry if I came off a bit too... Dismissive? Frustrated? I don't know. Either way, I was not being helpful there. My apologies. Been trying to wrangle one of my coplayers into actually doing her job instead of running around finding ways to make things harder for everyone and I let some of that leak into my post. Again, I apologise. Don't worry about it. There's a lot I would have done differently if I had known this is how it would end up. You've been plenty helpful.
You'll get back to your house by finding a return gate. Don't go looking for one just yet, you're practically guaranteed (via scripting) to encounter your first consort village before you can find the return node. So look for some kind of village, play nice with the creatures there, and then ask if any of them know where a return gate is. Technically you can return manually since your house is in your land somewhere but that's not a very practical option. When you get back you should find that the spawn rate has dropped off.
By "consorts" I assume you're talking about all the obnoxious talking crows (they kept trying to grab my phone). This place is called the land of Hail and Canyons. It's depressing but it's kind of a beautiful place in a way, I think I'm going to bring my friends here if I get the chance.
Speaking of which, there are certain regions where the spawn rate and aggression shoots back up to those levels. They're not typically visually marked, so keep alert. If things get too hard, retrace your steps until they back off.
You weren't kidding about this part either. I was looking for the gate so I could get back to server player-ing when a big group of nasty looking giant things flew over me, I managed to hide (that's what a thief is supposed to do, right?) and they didn't seem too concerned about finding me, but they demolished the consort's pueblo. I snuck back in after they left and they had massacred all the bird-people. I'm not sure but I think they may have also taken pieces with them, I spotted the mobs who did it roosting up on the cliffside but I couldn't see well enough and I wasn't in any hurry to draw their attention.
Regarding the being poisoned, while I was in the village one of the consorts told me I could descend into their ancient burial gorge to seek the cure. I'm a little hesitant to go searching for it at the moment because for one I'm feeling a lot better (I did end up puking but that was more a reaction to the pieces the ogres left behind), and secondly I'm scared to leave the house now.
I'm doing my best not to freak out about any of that right now, I'll try and reach Stan as fast as possible. I really don't want to find out what happens when one of the ogre things stings me.
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Aug 17, 2012 6:10:18 GMT -5
Post by disasterAverted on Aug 17, 2012 6:10:18 GMT -5
First of all, that's not the same thing. That sounds like a scripted event, and in theory you are supposed to defend the cows when something like that happens. You're going to have to work a little harder at raising your reputation with them now. Especially if they saw you not helping. And yes, I'm aware that there was probably no way you could handle a force like that at this point. Just pray that they didn't kill any vital npcs.
You're right to avoid the graveyard. To me that says "pyschoruins" in big bold letters. That's this region where the game shorts out communications and desperately tries to scare the crap out of you using cheap tricks and mind control (yes you read that right). It's much safer to go there if you're not by yourself. Do it fast though; you need that cure, and the longer you wait the more likely you are to activate a quest or script that'll bug out in there and make it dangerous to enter. Luckily I haven't had to enter any in my land but the game stuck a couple required frogs in our space player's.
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Aug 17, 2012 7:49:49 GMT -5
Post by ExtropianDreamer on Aug 17, 2012 7:49:49 GMT -5
What DA said about scripted events and all? Probably dead on.
Though as a Thief you were likely expected to do something sneaky instead of just jumping into fight, but you were still probably supposed to do something about it.
Though the difficulty scaling is apparently bugged for your session, so it might have been the smart option anyway.
Still, as a minor suggestion I'd advise you do a little research into asymmetric warfare tactics (AKA guerilla warfare) in case you run into that sort of situation again. If you ever need any advice on that particular subject I'm always happy to help (because fair fights are for suckers).
And Psychoruins aren't that bad.
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Aug 17, 2012 13:38:56 GMT -5
Post by stanzicApparati on Aug 17, 2012 13:38:56 GMT -5
By "consorts" I assume you're talking about all the obnoxious talking crows (they kept trying to grab my phone). This place is called the land of Hail and Canyons. It's depressing but it's kind of a beautiful place in a way, I think I'm going to bring my friends here if I get the chance. Speaking of which, there are certain regions where the spawn rate and aggression shoots back up to those levels. They're not typically visually marked, so keep alert. If things get too hard, retrace your steps until they back off. You weren't kidding about this part either. I was looking for the gate so I could get back to server player-ing when a big group of nasty looking giant things flew over me, I managed to hide (that's what a thief is supposed to do, right?) and they didn't seem too concerned about finding me, but they demolished the consort's pueblo. I snuck back in after they left and they had massacred all the bird-people. I'm not sure but I think they may have also taken pieces with them, I spotted the mobs who did it roosting up on the cliffside but I couldn't see well enough and I wasn't in any hurry to draw their attention. Regarding the being poisoned, while I was in the village one of the consorts told me I could descend into their ancient burial gorge to seek the cure. I'm a little hesitant to go searching for it at the moment because for one I'm feeling a lot better (I did end up puking but that was more a reaction to the pieces the ogres left behind), and secondly I'm scared to leave the house now. I'm doing my best not to freak out about any of that right now, I'll try and reach Stan as fast as possible. I really don't want to find out what happens when one of the ogre things stings me. [/color][/quote] Okay. You just encountered your first quest. You're going to need to avenge your consorts' deaths and kill those monsters. Not right away, of course, but you're going to have to do it. It'll damage your reputation with them if you don't deal with things like this, and you're going to need to scale your echeladder anyways.
The thing about your Aspect? It'll do anything you want it to. But each time, you're going to have to come up with something unique. Make yourself some better equipment once you get back to your alchemiter, you're going to need it.
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