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Post by flarpchampion on Sept 21, 2012 1:29:44 GMT -5
I have scoured the internet but found not a single light aspect guide or, to be more specific?, a compilation of light ability's. Now let's put on our thinking caps and brainstorm a few of these babies up! I'll start us off.
[biolumenessence]: causes target to glow, about as bright as a sprite pendant. Will stay on until the caster switches it off.
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Post by genesisArtificer on Sept 21, 2012 5:54:37 GMT -5
Sounds ok. There are some Light psybuffs in my "Psychic Support FaQ" but you will have to read it on your own.
What else ... [Loves Labour Lost] is Angelic counterpart for [Squiddissension], which clears and disables further attempts of Other Corruption. It works on the basis of freeing people from burden of Angel's "love".
[Vision Lightfold] - basically X-ray vision with added perk to gain some vital insight for the nature of the object.
[Golden-Paved Road] - Light Scrying. Seeing the best possible alpha timeline (so, satisfying every prophecy, closing every paradoxical time loop, and still having enough freedom to make things perfect) and how you make it so. [Fleet of Foot] - Scamperway boost [Luck Be A Lady] - less fucked-up version of [Dance of Thorns], and also much cheaper, but applies bonus only to single action. [Aurora] - Heightens your chances to not getting hit by enveloping you in bright light.
Basically : Unless you are Thief or Bard, you will have no Light debuffs (which are scarce). Heroes of Light always get some scrying, lots of psybuffs dealing with absolution of guilt and so on, and regular buffs. Themes are alleviation, freedom, inspiration, fortune, perfection and of course Light.
If you want Light-Lasers, I am sorry, but Light is not directly offensive. [Flare] is canonical attack ability and it's far from perfect.
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Post by flarpchampion on Sept 21, 2012 17:05:01 GMT -5
[Darkest Before The Dawn]: Gives huge bonus's to all stats if your timeline is doomed but you have the means to stop it.
Ehh, light lasers aren't really my thing. Now blinding my enemy's or making myself the new mascot for Lucky Charms I like.
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Post by flarpchampion on Sept 22, 2012 18:41:41 GMT -5
I've thought of a few more.
[Kill The Lights]: Banishes all light within 10-30 meters of the caster.
[Lucky Bastards]: raises the luck of 10 random targets in a 50 meter radius.
[Refraction]: allows the user to bend light around a target, rendering them invisible as long as the caster concentrates.
[Morning Sunshine]: Automatically wakes up a sleeping target.
[Blinded By The Light]: Creates a blast of bright light around the target. Think a light attribute smoke screen.
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