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Post by bustedcasuality on Oct 18, 2012 20:27:07 GMT -5
So, this is BustedCasuality, signing on. I normally don't ask for advice here, but this is shaping up to look like the most chaotic session I've ever seen. For starters, we have Twenty-one fucking players. Twenty-One! I've never seen this many players running around. As you might expect, it's utter fucking chaos. I am currently standing over a gray-pjed Dreamer in the veil. I remember hearing about something like this happening in another session, but I don't know what caused it. I'd really like any more information on this particular bug.
Anyway, more info about this session.
[/li][li]There's was (is?) a Saccharine Doppleganger running around, except it wasn't a copy of anyone. I checked, whoever the hell Mr. Candy Cane was copying, he wasn't a player. He got a house dropped on him, then blown up, but we never found the body. I've never run into one of these, so Can I assume it's dead?
[/li][li]We've got a mixed session of Newbies and replayers. I've never run into this before. Are we still counting this as a bug? Any advice for handling newbies?
[/li][li]Oh right, we've got about an even blend of Humans and Trolls in this session. Any idea what causes this bug. Also, a quick beginners primer on Romantic habits of both species would be great. Our Heir (human) and Prince (troll) are both replayers who seem fairly well versed in interspecies relations, but with 21 players they can't handle the job alone.
[/li][li]The Prospitan agents aren'tbugged for some reason. I spotted them on Derse a while ago, it seemed like he was casing the Dersite Archeological Museum. I've never been able to visit it before (some moron always takes the bugged Smugglers Gamble mission and reduces the place to rubble before I get the chance) and I had to leave to handle Gray-pj's entry, so is there anything in there worth stealing?
[/li][li]Our Ward of Rain (Human) and Smith of Dreams (Human) are currently running a massively ambitious scheme over on Prospit. Well, it's more likely that they're running several simultaneously, but whatever. In case you're not aware, +/+ team-ups between Dream and Rain are absolutely goddamn terryfying to watch. To date, these two have: -Stolen the Post Office. Like, the whole building. And nobody can find where they put it. -Redecorated the Dining hall Derse-Purple. It went over as well as you might guess. -Lobbied the White Queen into lifting the ban on Non-Pastel tones, then blew 3 whole Boonbonds, (3 Sextillion Boonbucks) to set up a fabric importing company, betting that non-pastel fabrics would take off. They were right, but that wass a crazy amount of money to bet on such a deranged venture. -Blew a ton of Grist on a bigass mirror (diameter roughly equal to the length of a basketball court) and lodged it somehow on top of the Witch of Time's tower. She's a indigo-blood, incidentally.
I think the fabric scheme is part of some sort of economic domination plan. The mirror's pretty clearly an attempt to harness the light of Skaia somehow, but I'm not sure what it can be used for. I'm not sure if the Dining room thing was a plan or just a stupid prank. And Christ knows what the thing with the post office is about. Any ideas on what they might be up too? Advice on how to keep a handle on those two would also be appreciated.[/color]
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Post by ExtropianDreamer on Oct 19, 2012 12:15:46 GMT -5
Twenty one players is, yes, kind of ridiculous.
The grey-PJ'd Dreamer isn't something I'm familiar with. Hopefully someone else can help you out there.
There's was (is?) a Saccharine Doppleganger running around, except it wasn't a copy of anyone. I checked, whoever the hell Mr. Candy Cane was copying, he wasn't a player. He got a house dropped on him, then blown up, but we never found the body. I've never run into one of these, so Can I assume it's dead?
Okay, first thing, look around and make sure he's not sneaking up on you. Second thing, contact all your co-players and let them know what a Doppelganger is and why it's dangerous. (Best explanation for newbies: It's like a movie-style serial killer, almost impossible to stop and out to kill and replace all of you. Just so happens to be made of candy, but that doesn't make it any less dangerous.)
Because yes, it is still active. That isn't nearly enough to kill one. Dropping a house on one will barely slow it down, and an explosion, unless you used a nuke or something, isn't much better.
We've got a mixed session of Newbies and replayers. I've never run into this before. Are we still counting this as a bug? Any advice for handling newbies?
It's still a bug, though it's happening way too frequently lately.
Be nice and attentive to the newbies, try to ease them into things but don't lie to them. Give them a bullet-points list of the things in the game that can just randomly kill them and make sure they read it. Then send them a link to GG and GM's guides. Let them know you're there to answer any questions they have.
Oh right, we've got about an even blend of Humans and Trolls in this session. Any idea what causes this bug. Also, a quick beginners primer on Romantic habits of both species would be great. Our Heir (human) and Prince (troll) are both replayers who seem fairly well versed in interspecies relations, but with 21 players they can't handle the job alone.
Mixed species in session with replayers isn't a bug, as far as I know.
Human relationships, for trolls: Humans only recognise Matespritships as romantic relationships. Their primary social relationship is that of friendship and their version of it may cause them to meddle in ways similar to that of a Moirail or Auspistice, but they will not acknowledge this as involving any sort of commitment unless you bring it up with them. Do not consider one for your Kismesis - their hatred will be purely platonic, unless they're basically quadrant flipping. They have no hemospectrum, and will likely consider the idea faintly ridiculous. Do not attempt to put them on the hemospectrum in any way.
Troll relationships, for humans: They have four types of romance. Matespritship (<3 roughly analogous to love as we think of it), Kismesissitude (<3< weird hate-love thing, sort of like an honoured rival that you also want to bang - steer clear of it, and remember that Trolls will take 'I hate you' as a romantic overture), Moirallegiance (<> Kind of like best friends who have a responsibility to look out for, guide and protect each other. Romantic, but non-sexual) and Auspisticism (c3< Kind of like a quarrel with a mediator, similar to a non-sexual Kismesis with someone whose job it is to get in the middle and stop things from getting too out of hand). They don't really do the whole friendship things as much as we do. They have a weird caste system based on blood colour which only assholes take seriously. If someone does take it seriously, they're likely to consider you to be on the very bottom and enforce it with violence, so watch out.
To both: Interspecies relationships are complex, awkward, messy things. Also, be aware that you likely won't see them again after the session is over. If you're thinking of going ahead with one anyway, talk to someone who has done it before and get their advice. Be aware that you're different species, which different biologies, cultures and mindsets. If something seems weird, it may just be an alien thing - check with a co-player of the appropriate species.
Our Ward of Rain (Human) and Smith of Dreams (Human) are currently running a massively ambitious scheme over on Prospit. Well, it's more likely that they're running several simultaneously, but whatever. In case you're not aware, +/+ team-ups between Dream and Rain are absolutely goddamn terryfying to watch. To date, these two have: -Stolen the Post Office. Like, the whole building. And nobody can find where they put it. -Redecorated the Dining hall Derse-Purple. It went over as well as you might guess. -Lobbied the White Queen into lifting the ban on Non-Pastel tones, then blew 3 whole Boonbonds, (3 Sextillion Boonbucks) to set up a fabric importing company, betting that non-pastel fabrics would take off. They were right, but that wass a crazy amount of money to bet on such a deranged venture. -Blew a ton of Grist on a bigass mirror (diameter roughly equal to the length of a basketball court) and lodged it somehow on top of the Witch of Time's tower. She's a indigo-blood, incidentally.
I think the fabric scheme is part of some sort of economic domination plan. The mirror's pretty clearly an attempt to harness the light of Skaia somehow, but I'm not sure what it can be used for. I'm not sure if the Dining room thing was a plan or just a stupid prank. And Christ knows what the thing with the post office is about. Any ideas on what they might be up too? Advice on how to keep a handle on those two would also be appreciated.
Those two are probably fine on their own - Dreams/Rain team-ups are pretty self-moderating. If they're getting along like that, they should be fine to leave on their own.
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Post by bustedcasuality on Oct 19, 2012 16:46:53 GMT -5
Twenty one players is, yes, kind of ridiculous.
The grey-PJ'd Dreamer isn't something I'm familiar with. Hopefully someone else can help you out there. Blast. Thanks anyway. I'm pretty sure it's related to the Ectobiology failure we're also seeing, if that helps. Everyone who isn’t a replayer has normal eye colors.
Okay, first thing, look around and make sure he's not sneaking up on you. Second thing, contact all your co-players and let them know what a Doppelganger is and why it's dangerous. (Best explanation for newbies: It's like a movie-style serial killer, almost impossible to stop and out to kill and replace all of you. Just so happens to be made of candy, but that doesn't make it any less dangerous.)
Because yes, it is still active. That isn't nearly enough to kill one. Dropping a house on one will barely slow it down, and an explosion, unless you used a nuke or something, isn't much better.
Dammit, I used nitroglycerin. I've never run into one of these myself before now, but apparently our Bard of Joy has. He freaked out a little, but got himself under control when he heard that it's not a copy of a player. Problem is, he's a Yellowblood, so I'm not sure if the high-caste newbies will listen to him. Hey, do Saccharine Doppelgangers dissolve in water?
It's still a bug, though it's happening way too frequently lately.
Be nice and attentive to the newbies, try to ease them into things but don't lie to them. Give them a bullet-points list of the things in the game that can just randomly kill them and make sure they read it. Then send them a link to GG and GM's guides. Let them know you're there to answer any questions they have.
Thanks for the tips, working on this right away. At our current timestamp, GG’s guide contains both the chapters on Active/Passive roles and the roleplay system, and not only does GM’s guide has the Chapters concerning the minuate of the Dream-Moon elite, but also the Interspecies relations chapters! Alright!
Mixed species in session with replayers isn't a bug, as far as I know.
Human relationships, for trolls: Humans only recognise Matespritships as romantic relationships. Their primary social relationship is that of friendship and their version of it may cause them to meddle in ways similar to that of a Moirail or Auspistice, but they will not acknowledge this as involving any sort of commitment unless you bring it up with them. Do not consider one for your Kismesis - their hatred will be purely platonic, unless they're basically quadrant flipping. They have no hemospectrum, and will likely consider the idea faintly ridiculous. Do not attempt to put them on the hemospectrum in any way.
Troll relationships, for humans: They have four types of romance. Matespritship (<3 roughly analogous to love as we think of it), Kismesissitude (<3< weird hate-love thing, sort of like an honoured rival that you also want to bang - steer clear of it, and remember that Trolls will take 'I hate you' as a romantic overture), Moirallegiance (<> Kind of like best friends who have a responsibility to look out for, guide and protect each other. Romantic, but non-sexual) and Auspisticism (c3< Kind of like a quarrel with a mediator, similar to a non-sexual Kismesis with someone whose job it is to get in the middle and stop things from getting too out of hand). They don't really do the whole friendship things as much as we do. They have a weird caste system based on blood colour which only assholes take seriously. If someone does take it seriously, they're likely to consider you to be on the very bottom and enforce it with violence, so watch out.
To both: Interspecies relationships are complex, awkward, messy things. Also, be aware that you likely won't see them again after the session is over. If you're thinking of going ahead with one anyway, talk to someone who has done it before and get their advice. Be aware that you're different species, which different biologies, cultures and mindsets. If something seems weird, it may just be an alien thing - check with a co-player of the appropriate species.
Thanks for the advice; I can barely managed romance in my own species. We're seeing newbies on both species, so I think we might still have a bug. It might be related to Miss gray-pj's and the implied ectobiology errors. I've only seen ectobiology errors once, and that was due time loop that passed through a area of time suffering from a serious Cause-and-Effect Bug.
As for the interspecies relations, things are a bit bumpy. The whole moralligence thing explains why our Page of Void is getting called a prostitute- the girl hates conflict. Of course, she gets the Page, which makes it harder to ignore your feelings in that way. Joy. We haven’t seen any serious efforts to fit humans into the hemospectrum, thankfully. The biggest problem is how our Ward and Smith, who pissed off the indigo-blood Witch of Time in their stunt with the mirror. We've got one other Indigo-blood in the session, and he's also a newbie.
Those two are probably fine on their own - Dreams/Rain team-ups are pretty self-moderating. If they're getting along like that, they should be fine to leave on their own.
Yeah, but the quirksof such a Union are showing. The Ward and Smith are keeping each other under control as far as focus issues go, and Dream's crazy Risk-Taking behavior and Rain's tendency for deranged stunts are combining nicely, but the big problem is that they're showing that combination's tendency to stop communicating to others; the Dream Player gets caught up in her plans, while the Rain player can't communicate coherently. Currently, nobody knows what the hell those two are planning, and they’ve seriously annoyed both the Witch and several highly-placed Carapaces . Half the session is worried they’ll do something incredibly stupid or just have things spiral wildly out of control. I just want to know what they’re up to, in case they decide to break into the prototyping towers.
Anyway, the more player problems.
We have a Waste of Heart. With so many people a Cataclysm class was nigh-inevitable, but potential massive soul disasters put everyone on edge. We’ve decided that he’s not going unescorted ever, but he’s not cooperating, and we’re having trouble with convincing his buddy, our Mage of Sand, to help.
Our Page of Void, mentioned earlier. Peacemaker, hates fighting. Like, really hate’s it. Has pissed off the trolls by accidentally infringing on Auspiticism, but that’s going down lately. The big problem is that she’s decided to interpret Page of Void as One who Fights against Nothing. As in, abstaining from combat and conflict whenever she can. Is that even possible? It strikes me as a very, very, bad idea with all sorts of bad concequences, but the interpretation is surprisingly sound; things could get nasty if Sburb actually accepts her interpretation.
Also, her Prospit Reputation, Derse reputation, and Land Reputation are all ended up eaten by Void; her land hates her guts, and her consorts keep trying to gnaw her ankles off. On the other hand, she can essentially talk Carapaces into doing anything, because they freaking worship her. No joke, they built a church to her and everything, and there’s a Carpace following her that writes down everything she says as holy writ. Her sleep ratio isn’t badly bugged, but she is sleepwalking at the moment, which is causing lots of interesting things on Derse.
One of the people in our session is alternatively called Rogue of Rust or Rogue of Junk. He’s a newbie, and the oldest person in our session in his mid-thirites. Thankfully very mature, seems like a good guy, but he’s taking the loss of his family hard. Now, nobody knows what the hell Rust/Junk actually is. The elemental manifestation seems to be iron dust or rusty scrap metal, but he’s a lot better at Defense and Support abilities; he has a damn funny ability to just make anything screw up, but he doesn’t have the oath abilities Law gets. Plus, he’s also developed this weird ability that makes people get disillusioned with a cause. Calls it [Temporary]. Ever heard of it?
Our Witch of Time is an Indigo-blood, and currently trying to round up the other trolls into messing with the Smith and Ward for putting a giant mirror on her Dream Tower. We’re also running into the problem where her status as Witch means she has to be all cryptic with the time-travel crap, which means there’s a lot of confusion about what sort of temporal shenanigans are going on. Any Ideas?
We’ve also just got an classic troll for a Thief of Law. An internet troll, though he’s also an actual troll. He’s dragging along a Seer of Rage to help him, although the she doesn’t seem into it very much. The bonus the Thief gets for mucking around with restrictions make it hard to stop him, and with the Seer’s help they’re very, very good and finding ways to really piss people off. It needs to stop before they really wreck something. Our Bard of Joy says he can get him to knock it off if he can get into a Union with him (Using redemption as a means to end his trolling ways, or at least put them to better use), but the our Slyph of Flux has decided the Thief needs an ass-kicking, and his currently tracking them down intending on beating some restraint into him with a street sign.
The last issue is a Muse of Fate with serious learned helplessness issues that her class is making a lot worse. Apparently, throughout her life everyone just planned out her entire life for her, no input from her at all, and almost nobody ever listened to her. I’d dismiss it as teenage angst about a mediocre childhood, but I think there might be a bug involved, or just something weird- It’s hard to put my finger on it, but when you talk to her in person, you decide how you’re going to interact with her and don’t deviate from that. I met her once, and decided to make us both vanilla ice cream. She asks for chocolate; apparently she doesn’t like vanilla. I say “but everyone likes vanilla” and start making vanilla for both of us anyway. She says fine, I’ll let me make some chocolate for myself. I say don’t bother, I’m making us both vanilla. Ten minutes later, we're in a fistfight because I wouldn’t let her make chocolate.
I very much think it’s some sort of bizarre Fate bug; it certainly felt like Fate, though I’ve never heard of a bug like this. Luckily, the effect only works in person; people can talk with her normally in chat. She alternates between brooding (probably why she got assigned Fate), trying to do what she wants (often violently, like what happened above), and going into depressive resigned modes where she just goes along with things and pesters our Waste of Heart to remove her desires from her Shiny. In short, she got all the mental issues that expected from someone literally needs violence to order ice cream. the way her weird aura makes people dismiss her words and actions means it’s damn near impossible for passive players to be around her without eventually Breaking Character, and it makes being empathic and supportive equally damn near impossible. Any idea what to do?
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openMineral
Junior Member
Onto Session 5 now.
Posts: 83
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Post by openMineral on Oct 19, 2012 17:38:48 GMT -5
Twenty one players is, yes, kind of ridiculous.
The grey-PJ'd Dreamer isn't something I'm familiar with. Hopefully someone else can help you out there. I'm guessing it has something to do with having an odd number of players? I haven't been in an odd-player number session, so it seems the most reasonable answer.
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Post by incidentalCompeer on Oct 19, 2012 18:11:33 GMT -5
[V id tex ahea ]
I'm fraid I can' help much. Hal l ck of experi nce and hal "V id" glitch s. "Pag " is an "A tive Com at Clas" so her n t fightin is goin to tank "ARC". Even f it doesn t then th hit to h r end g me will be big. Pacif sm runs re hard even wit appropri te roles, tell her t list n t the "N ll" l nger. Weapon sing the "V id" could be seful bec use makin things disa pear means y u don't have t fight them. T lk to the "Pag " bef re "Kni ht yndrome" sets in.
H pe this is l gible an useful.
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Post by overwroughtStenographer on Oct 19, 2012 21:16:01 GMT -5
12egarding the fate thing you could try getting a coplayer who's 12eally in tune with their aspect to approach her, possibly one of the more caring or patient whisperings. If they can do their aspect thing 13etter than whatever horrible glitch she's dealing with, they might 13e able to push through it.
Failing that you might try alchemizing something with a Mind charge or something else that works counter to Fate.
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Post by stanzicApparati on Oct 20, 2012 5:37:10 GMT -5
So, this is BustedCasuality, signing on. I normally don't ask for advice here, but this is shaping up to look like the most chaotic session I've ever seen. For starters, we have Twenty-one fucking players. Twenty-One! I've never seen this many players running around. As you might expect, it's utter fucking chaos. I am currently standing over a gray-pjed Dreamer in the veil. I remember hearing about something like this happening in another session, but I don't know what caused it. I'd really like any more information on this particular bug. I've heard of...one incident where there was a gray-PJ'd dreamer, and that's in Spacou's frankly insane first session. The dreamer in question, in that case, was their Space player who was also a speed-runner and got into the session through deeply weird means that we never got the whole story on. (And Spacou broke the means she used to do it. No guarantee that the equipment needed wouldn't exist out in the Veil in other sessions, though.)
Check Spacou's log of his first session - the pictures of the equipment he suspected she used should be somewhere on page one or two - and, if there isn't anything more pressing, check the Veil to see if there's anything in there like that. [/li][li]There's was (is?) a Saccharine Doppleganger running around, except it wasn't a copy of anyone. I checked, whoever the hell Mr. Candy Cane was copying, he wasn't a player. He got a house dropped on him, then blown up, but we never found the body. I've never run into one of these, so Can I assume it's dead?[/color][/quote] Nope. No body, and it only had a house dropped on it and got blown up? No way in hell is that thing dead. Extdre already mentioned, but I'll repeat: warn your co-players that you've got a sugarbastard in the session, warn them to not trust 'em or ever be alone with 'em. According to what I've heard from Mislul, and what Spacou's written, you're going to need multiple god-tiers to take the thing out; blunt force works better than edged weapons or ranged weaponry, don't bother with anything that gives you damage bonuses. Setting it on fire'll help some, but not nearly enough. If you can lure it underwater and fight it there? Do it, especially if you've got the advantage of being able to maneuver well in there.[/li][li]We've got a mixed session of Newbies and replayers. I've never run into this before. Are we still counting this as a bug? Any advice for handling newbies?[/color][/quote] Bug, but still a hell of a lot more common than it should be. Be honest with them, get them copies of GM's guide and GG's guide; don't hide the fact that the end reward is going to be bugged.[/li][li]Oh right, we've got about an even blend of Humans and Trolls in this session. Any idea what causes this bug. Also, a quick beginners primer on Romantic habits of both species would be great. Our Heir (human) and Prince (troll) are both replayers who seem fairly well versed in interspecies relations, but with 21 players they can't handle the job alone.[/color][/quote] Not a bug, sorry. Extdre covered this pretty well, I'm not gonna try to re-hash. [/li][li]The Prospitan agents aren'tbugged for some reason. I spotted them on Derse a while ago, it seemed like he was casing the Dersite Archeological Museum. I've never been able to visit it before (some moron always takes the bugged Smugglers Gamble mission and reduces the place to rubble before I get the chance) and I had to leave to handle Gray-pj's entry, so is there anything in there worth stealing?[/color][/quote] There's a few things, yeah. A couple things Derse swiped from Prospit, usually some random crap from the players' planets, especially the Derse Princesses and Princes. Sometimes something from the Space player's planet - not likely to be frog-related, considering how it's all contraband on Derse. Most of it's only really of interest to the Carapaces, though.Dammit, I used nitroglycerin. I've never run into one of these myself before now, but apparently our Bard of Joy has. He freaked out a little, but got himself under control when he heard that it's not a copy of a player. Problem is, he's a Yellowblood, so I'm not sure if the high-caste newbies will listen to him. Hey, do Saccharine Doppelgangers dissolve in water? Nope. But they apparently don't maneuver too well underwater, so if you can get them down there? Do it. And if they don't listen to him, then tell them yourself. Make it very clear that this thing is going to try and kill all of you if you don't kill it first.Thanks for the advice; I can barely managed romance in my own species. We're seeing newbies on both species, so I think we might still have a bug. It might be related to Miss gray-pj's and the implied ectobiology errors. I've only seen ectobiology errors once, and that was due time loop that passed through a area of time suffering from a serious Cause-and-Effect Bug. For what it's worth, Spacou's first session? Also had ectobiology glitches. Could be related, but there really isn't enough info to tell for sure.As for the interspecies relations, things are a bit bumpy. The whole moralligence thing explains why our Page of Void is getting called a prostitute- the girl hates conflict. Of course, she gets the Page, which makes it harder to ignore your feelings in that way. Joy. We haven’t seen any serious efforts to fit humans into the hemospectrum, thankfully. The biggest problem is how our Ward and Smith, who pissed off the indigo-blood Witch of Time in their stunt with the mirror. We've got one other Indigo-blood in the session, and he's also a newbie.
We have a Waste of Heart. With so many people a Cataclysm class was nigh-inevitable, but potential massive soul disasters put everyone on edge. We’ve decided that he’s not going unescorted ever, but he’s not cooperating, and we’re having trouble with convincing his buddy, our Mage of Sand, to help. Tell your Waste that he might be the nicest, kindest person in all of Paradox Space (I think that title would actually go to Spenih, but don't add that bit) but he's still unlucky enough to have rolled Waste. This means that he is - through no fault of his own - going to cause some serious bad shit at some point. Not that you don't like him, but for everyone's safety, including his? You need to keep an eye on him and besides, it's just not safe for anyone to go alone.
The Mage...well, he's a Mage and Sand on top of that. The person responsible for making things complicated with deception can't exactly go "oh yes, I agree absolutely that we should keep tabs on the Waste at all times" if they mean it. Read some guides on dealing with Sand players.Our Page of Void, mentioned earlier. Peacemaker, hates fighting. Like, really hate’s it. Has pissed off the trolls by accidentally infringing on Auspiticism, but that’s going down lately. The big problem is that she’s decided to interpret Page of Void as One who Fights against Nothing. As in, abstaining from combat and conflict whenever she can. Is that even possible? It strikes me as a very, very, bad idea with all sorts of bad concequences, but the interpretation is surprisingly sound; things could get nasty if Sburb actually accepts her interpretation. Get her to quit that and focus on playing her role properly. Especially if she's fucking with already-existing relationships. Emphasize that if she doesn't fight, she is going to end up causing other people to get killed; the game has a nasty tendancy to like tossing co-players into a Combat class's way to be protected and if she isn't prepared to step up and protect them? They'll get hurt or killed. Plus, if she isn't fighting, she's going to be severely under-levelled when you guys hit the BK fight (if she survives that long) and that will get her killed.Also, her Prospit Reputation, Derse reputation, and Land Reputation are all ended up eaten by Void; her land hates her guts, and her consorts keep trying to gnaw her ankles off. On the other hand, she can essentially talk Carapaces into doing anything, because they freaking worship her. No joke, they built a church to her and everything, and there’s a Carpace following her that writes down everything she says as holy writ. Her sleep ratio isn’t badly bugged, but she is sleepwalking at the moment, which is causing lots of interesting things on Derse. Sleepwalking's still a sign of glitched Sleep Ratio. Work on getting it fixed, if you can, or have someone stay with her dreamself when she's sleeping to keep her from wandering off out into the Ring if the Carapaces aren't likely to do it themselves.One of the people in our session is alternatively called Rogue of Rust or Rogue of Junk. He’s a newbie, and the oldest person in our session in his mid-thirites. Thankfully very mature, seems like a good guy, but he’s taking the loss of his family hard. Now, nobody knows what the hell Rust/Junk actually is. The elemental manifestation seems to be iron dust or rusty scrap metal, but he’s a lot better at Defense and Support abilities; he has a damn funny ability to just make anything screw up, but he doesn’t have the oath abilities Law gets. Plus, he’s also developed this weird ability that makes people get disillusioned with a cause. Calls it [Temporary]. Ever heard of it? Never even heard of Rust/Junk, but I'll toss it at the Seer Network, see what (if anything) they turn up. Don't hold your breath, though; it sounds like a new Aspect, could be the counterpart to Coins (which seems to involve creating things and self-worth).
[Temporary] sounds like it would be useful for derailing your more problematic co-players in their pursuit of things that are going to cause problems later on, though; it sounds like a psy debuff.Our Witch of Time is an Indigo-blood, and currently trying to round up the other trolls into messing with the Smith and Ward for putting a giant mirror on her Dream Tower. We’re also running into the problem where her status as Witch means she has to be all cryptic with the time-travel crap, which means there’s a lot of confusion about what sort of temporal shenanigans are going on. Any Ideas? If she's being cryptic, she's doing her job right. Don't worry about it too much as long as it's not causing you any immediate problems.We’ve also just got an classic troll for a Thief of Law. An internet troll, though he’s also an actual troll. He’s dragging along a Seer of Rage to help him, although the she doesn’t seem into it very much. The bonus the Thief gets for mucking around with restrictions make it hard to stop him, and with the Seer’s help they’re very, very good and finding ways to really piss people off. It needs to stop before they really wreck something. Our Bard of Joy says he can get him to knock it off if he can get into a Union with him (Using redemption as a means to end his trolling ways, or at least put them to better use), but the our Slyph of Flux has decided the Thief needs an ass-kicking, and his currently tracking them down intending on beating some restraint into him with a street sign. Sic the Bard of Joy on him after the Sylph gets done. If it comes to it, have the Rogue use [Temporary] on him to get him to lose interest in being an asshole to his co-players.The last issue is a Muse of Fate with serious learned helplessness issues that her class is making a lot worse. Apparently, throughout her life everyone just planned out her entire life for her, no input from her at all, and almost nobody ever listened to her. I’d dismiss it as teenage angst about a mediocre childhood, but I think there might be a bug involved, or just something weird- It’s hard to put my finger on it, but when you talk to her in person, you decide how you’re going to interact with her and don’t deviate from that. I met her once, and decided to make us both vanilla ice cream. She asks for chocolate; apparently she doesn’t like vanilla. I say “but everyone likes vanilla” and start making vanilla for both of us anyway. She says fine, I’ll let me make some chocolate for myself. I say don’t bother, I’m making us both vanilla. Ten minutes later, we're in a fistfight because I wouldn’t let her make chocolate.
I very much think it’s some sort of bizarre Fate bug; it certainly felt like Fate, though I’ve never heard of a bug like this. Luckily, the effect only works in person; people can talk with her normally in chat. She alternates between brooding (probably why she got assigned Fate), trying to do what she wants (often violently, like what happened above), and going into depressive resigned modes where she just goes along with things and pesters our Waste of Heart to remove her desires from her Shiny. In short, she got all the mental issues that expected from someone literally needs violence to order ice cream. the way her weird aura makes people dismiss her words and actions means it’s damn near impossible for passive players to be around her without eventually Breaking Character, and it makes being empathic and supportive equally damn near impossible. Any idea what to do? No, why she got assigned Fate is probably because of whatever the hell's causing people to ignore what she wants. She's got to learn to stand up for herself and do what she wants, not what other people want her to do. If whatever's going on isn't affecting you via chat, then communicate with her via chat until it goes away - yes, even if you're right there with her. Do not let the Waste yank out her desires - in fact, tell the Waste not to touch her Shiny if he can avoid it.
(Edited to fix a formatting mistake.)
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Post by spacetimeCounselor on Oct 20, 2012 11:21:12 GMT -5
Whoa, whoa, whoa. You've got the Replay Bed thing going on? The Lotus Project's been looking into those things, but we haven't made a whole lot of headway yet. For certain values of "yet"- weird time stuff, y'know. Anyway, if I've got this straight, you've got a gray-PJs player in a meteor lab?
Assuming it's the same thing, the drill is pretty straightforward. You've gotta conduct entry procedures, like you would in your own house. The three requisite machines are set up, so you've just got to open the cruxtruder, carve the dowel, and break the entry item. You'll want to prototype something first- if you look around, there should be a closet with a whole bunch of torn-up stuffed animals? I'd advise against prototyping the creepy puppet with the spear in him, good lord. Your new player should wake up on entry in a copy of their old house- problematically, they won't be a part of the server-client chain. They should have server software linked to their own client, but there won't be any gates to and from their planet. You'll want to try to find a Magicant route there, or jack one of the moon shuttles.
That's all you really need to know to deal with it- if you're wondering, we've theorized that it's a prototypical alternative to the replay system- just one of many weird unfinished projects sitting around in the Veil. You'll need the Queen's Key (the spirograph lookin' dealie) to operate the machinery if you want to operate it yourself- all you have to do, I think, is turn the dial to the question mark side on the main control panel, and lie down in the bed. Some weird ecto stuff happens, and then you wake up in a different session.
It seems to have been created as a repair mechanism for incomplete sessions- our two situations (as well as reports from some of our test subjects) are alike in that the recipient session had an odd number of players, and contained at least one newbie. And although there's only four data points, said newbies in all four cases appear to be genetically independent from Sburb. This seems to support the idea that it's some kind of patch, and surprisingly it seems to work fine.
Well, fine-ish. If you take a look around, you should find a bunch of meteors with similar setups, and they can be differentiated by the panel carrying an aspect symbol. Space shows up a lot, while other aspect stations are kind of... offline. Like maybe they only did troubleshooting for Space? If you restore power to those other facilities, you can (probably) replay into other aspects of your choosing, but we only managed to establish contact with one guy who replayed as Heart.
Anyway research on that noise is ongoing, but thankfully it all seems to work pretty smoothly so you shouldn't have problems unless whoever it is doesn't have their head on straight.
Speaking of which, that SD? Yeah, if you want to drop something heavy on them, make sure it's solid. The floor of a house isn't harder than an SD's sugary carapace- you'll want solid rock, or at least something that's not made out of splintery wood. You want enough force to crack their candy shell, basically, which is easier said than done. Push comes to shove, get all your god tiers together and unload endgame abilities on the guy. He's tough, but not Black King tough, so the main challenge is not to get divided and caught by surprise.
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Post by mislaidLullaby on Oct 20, 2012 11:59:37 GMT -5
I ain't gonna bother quirkin' 'cos a SD is serious bad news.
That guy? He's going to be your worst nightmare until you deal with him. Most of them seem to want to replace whoever they're a sugarclone of, but apparently you're lacking an original- So odds are? They're probably going to be gunning to 'replace' the rest of you instead.
Keep an eye out for Trickster Beds and destroy them immediately when found. If you think that the thing might be following you? Get out of the given situation immediately and get backup. They're capable of using the Magicant as well as normal portals and they have no qualms with violence.
As other here have said before: Blunt force is your best bet. If you can get a limb off? Remove it from the field of battle immediately. They have no issues we re-attaching those things and will even regrow them over time if given the chance.
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Post by wintersgrip on Oct 22, 2012 1:57:20 GMT -5
[Mil0 Rangoon] Okay, I'm only a first-sessioner, but We ha0 a grey 0reamer in ours so I thought I'0 let you know. Our Grey 0reamer is a voi0 player, but instea0 of just one stat having a null value like normal almost all of them 0o. They have no Moon, no Class, No Gen0er, (At least mentally)...But when they sleep, they wake up in grey. Think they sai0 their starting position was the Battlefiel0 though, so it may just be a coninci0ence.
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