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Post by unstablephysacism on Apr 20, 2013 20:26:48 GMT -5
I was just thinking that it might be a good idea to compile a list of exiles and information about them to help people understand the motives behind the voices in their head. please tell me of any exiles that you know of, and i will add them to the list.
SS: i think this guy is an exiled j-noir. he is clever, but very, very abusive. players who are guided by him often have self loathing issues. oh and also, if you meet him and he stabs you, thats just his way of saying hi.
AR: i think he is some kind of dersite police guy? his obsession with justice can be annoying. (before i realized that he was my exile, i had already handcuffed like four imps.) he is also good at detering player killers.
CD: he is a fucking dumbass. ignore him
WQ/BQ: only seers seem to get these two, and they are both queens. i'd listen to the white queen, the black queen not so much.
RO: she is a pervert. her commands are almost always "touch yourself" or "strip". try to ignore her.
PM: she is probably one of the less eccentric of the exiles. she is a prospitian mail woman, and she is good at keeping breath players focused.
HB: the giant dersite agent. he will attempt to ship you flushwise. he is awful at the interface and his influence is as far from subtle as you can get.
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Post by lucidLeonine on Apr 20, 2013 23:25:06 GMT -5
My meowrail moirail's exile is HB. You know, that really bi9 Derse a9ent? He told me that HB is nearly obsessed with 9ettin9 him to9ether with his flushed crush. I have PM, so nothin9 new there.
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Post by unstablephysacism on Apr 21, 2013 7:35:13 GMT -5
wait really? do you think you can get all of those guys then? i`d hate to get DD. i bet he`s caused at least a few pks.
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Post by ghostpatrol on Apr 21, 2013 19:05:13 GMT -5
I make a bee-line for Mobius Tripp every session. Tripp's cool. He'll let you copy the alchemy codes for any of his junk (except the rocket pack), and his bed is actually a real bed object - you can park your dream-self there. I don't think he uses it... I'm not sure if he ever sleeps come to think of it. He's loonier than a can of paint, but he seems to dimly know half the folk on the planet, and can get you an in to the Hot Gossip disco club, if you want to meet the prospitian agents. I don't know WHY you'd want to do that, now, but it's an option.
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Post by unstablephysacism on Apr 21, 2013 20:01:11 GMT -5
what's he like as an exile though?
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Post by tenaciousTheseus on Apr 22, 2013 3:05:09 GMT -5
Hoo boy. You're gonna be here for a while. Because, truth be told? Every single carapace, on either moon, can be an exile and can give you advice. Cataloging their behaviors is going to take a long time. Not to mention you have to find out who your exile, in fact, is. Which is kind of impossible, considering they're in another universe entirely and therefore out of reach of all known scrying methods.
And by the way, unsPhy, you overestimate DD's caring about ruining things. To be honest, he's pretty apathetic about a lot of stuff.
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Post by unstablephysacism on Apr 22, 2013 17:11:10 GMT -5
some carapaces are predisposed to being exiled. and i always assumed that DD's apathy was like... some kinda facade to hide his true ambition. i dunno.
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Post by tenaciousTheseus on Apr 23, 2013 9:33:21 GMT -5
Nah. He may seem like he doesn't give a shit, but really, deep down...he doesn't give a shit.
How you guys are figuring out who your exiles are is beyond me, though.
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graveMusic
Full Member
YOYOKIND! :D%\0\%
Posts: 152
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Post by graveMusic on Jul 2, 2013 17:02:07 GMT -5
I heard of an ability for flux called [MSPA Reader], which tells you things that have happened including exiles things. I hope i roll flux just to do that!
I have WV and he us pretty nice, but has a problem with the caps lock key (only pressing it by mistake or when he really needs your attention, they also type shit to you, through time. Science.) and he is generally going to ask you for a can opener within five commands (he apparently has a bunch of cans of food but no can opener and is too weak to poke holes in them, thank a flux player for that information).
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Post by agonyembraced on Jul 29, 2013 10:56:50 GMT -5
Nah. He may seem like he doesn't give a shit, but really, deep down...he doesn't give a shit.
How you guys are figuring out who your exiles are is beyond me, though. Well, as to answer your question, there are quite a few ways for the creative. 1. scrying. Not entirely reliable, especially for certain aspects, but it can get you what you want. Flux is good, since it's all about importance, and your exiles have a fair amount of it, but Time can help as well. A Rain player might have one of the voices blurt something out. 2.method of elimination. Exiles aren't always important outside of their duty as exiles. So if meet a carapacian who actually has a name, but doesn't give quests or provide useful info (or at least non-generic info), or provide some kind of service or have a specific duty, it's probably an Exile-to-be.Of course, this doesn't ferret out who's exile they are, and oftentimes Exiles do something useful before exiledom, so this is inconsistent at best. 3. slips of the type. sometimes if you're being really stupid, the exile will get annoyed enough that they accidentally reveal their identity while yelling at you. So yeah, nothing reliable, but it is possible.I got lucky with my Voices, when they muttered "Oh, will SS just sshut up already?" in one session and "Hey, that's the dude that keeps yelling at us!" when I saw some dersite dirt farmer before (who eventually became my exile).
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Post by demonicCupcake on Jul 31, 2013 13:55:44 GMT -5
Actually, I don't think the black/white queens are limited to seers. I once heard of a thief having the black queen in her session as her exile.
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Post by lucidLeonine on Jul 31, 2013 20:41:14 GMT -5
I, purrsonally, just know a lot of Purrspitians really well and can identify a lot of them. On a related note, our Smith 9ot Mobius Tripp as his exile. A Smith of Rain and Mobius Tripp in an alchemy session to9ether. Yeah.
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Post by horrorTerror on Jul 3, 2015 12:09:53 GMT -5
Some exiles are minor and are less likely to do player interfacing when exiled if someone else higher-priority does it, like the members of the Queens' entourages tend to be overridden by the Queens themselves when it gets down to it and act pretty much like less-informed Queens anyway.
For example MT, Miss Tailor/Taylor/(usually changes it to something locally flavored like Mademoiselle Tallier if she lands in France equivalent for example, which she tends to do if anyone was in that area) is fairly low on the totem pole of prioritized exiles, even with a special script to seek out someone higher ranking if she thinks they could do it better, but as she has non-generic functions and enough of a personality you can get her in a non-exile-emergency-situation, it is possible. She acts...pretty much like she does on Prospit. If a player had her as a follower before she got exiled, especially if they did not formally dismiss her before she got portaled out, she's pliable to orders so she can do cool stuff like grab an Array modus from the wreck of a Skaianet store (Carapaces can use fetch moduses, and even strife specibi. Normally the Agents only get a very specialized one but if you throw an abstraction at them the compatibility scripts aren't ALL bugged) and then captchalogue random junk and hand you the codes, which is pretty nice if the location all the exile bases meet up at (yes, they can do that) happens to be near your house and you dropped something that could last for hundreds of years outside of the area that entered the Medium with you. Her idiot-controltest-starting-command is usually an order to create or repair clothing items, which is actually not all that stupid when you could probably use some armor and computer-clothes.
Speaking of cans of paint, Ms. Paint/MP/Malevolent Partisan (yes, she can theoretically go wraith, she's just really far down the line and besides her position in WQ's court has almost no conceivable ways of getting her hands on the shiny pearled regalia)/Migrant Palettemaster/whatever she comes up with is ridiculously rare to actually have but tends to end up in the wider exile community somehow or other. Interestingly her "this is stupid so I'm testing my control over you by telling you to do something nobody in their right mind would do" command is almost always "Please paint this room, it could use some color." or a variant thereof, no orders to writhe like flagella or anything.
If you toss Demented Arcanist or dersite bishops in general into exiledom and one of them ends up at your terminal, their stupid start command actually WILL likely be an order to writhe like a flagellum, interestingly. It is recommended you abjure that because if you accept they will likely start (one-way unless you write loudly and clearly for them to stop) discussing Dersite royal invocations for the Others and other religious anti-frogging with you and while most of the prayers are (if you have a decent command of eldritch languages) obviously really REALLY silly (who the hell wants to pray for the fall of prospit geez that'll happen on its own no matter how much you beseech us and them for or against it) or fake (If the numerous mojibake-like inappropriately placed nonletter symbols did not tip you off, that is atrociously bad grammar in most broodfester dialects, trust me on this) corruption is nothing to toy with. So be careful when shoving priests into portals.
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Post by horrorTerror on Aug 13, 2015 15:34:15 GMT -5
Painter Knight/Palettemaster Koan/Party King/PK, that prospitian court guard meditating guy who jokingly got wished away in the Corrupt a Wish thread, and who more relevantly occasionally buys some paint from Ms. Paint and is a follower who can be hired for a reasonable fee in boonbucks if you paint a portrait of him and have it put up in the Museum of Prospit to be replicated across forever (this is why there seem to be so many amateur cave paintings of white knights), is an exile who simultaneously brings up ideals of knighthood and also meditation, partying, and making art like some weird fighter-artist. Varies a bit from session to session. Tends to be very common for Knights, and aspects associated with art like Dreams/Ink/Art/Coins/Gold/Glass etc. so a Knight of Dreams will be very likely to get him if they have a bland personality and average luck rolls. As with MT, he is pliable to follow orders if an unlocked follower. Always carries a big sword and knows [Living the Dream], [Neon Ice Cream Headache], a basic Life heal+regenboost, [Demeter's Fire] for curing things, and a variant [Psychogenesis] with pluck-to-grist, with decent flummoxie and rather big pluck reserves so he will probably be a defense minister of the exile community because he'll be really good at fighting off whatever monsters lurk about and healing people in crisis situations, meaning that how much he cares as an exile depends highly on how dangerous the host world is. His stupid start command is usually "PAINT SOMETHING" with a number of exclamation points and thus volume after it equal to the player count of the session. Accordion Maestro/Alliance Master/AM the Dersite streetcorner busker tends to get assigned to Sound players who don't like music. He can be very persuasive. Stupid command is usually to start playing the nearest musical instrument. He inexplicably knows the Song of Life for every viable crystalanth in the session, and if a Life player creates a crystalanth on Prospit, Derse, in the Veil, on the Victory Platform (presumably before an actual victory why would you bother), or on the Battlefield he is the only way to get the Song of Life for it without scrying, the Voices, or other secret info sources. If your session allows for using other people's crystalanths or you have a Life player and the dream moon/veil/battlefield get shiny new crystalanths, this little trait will come in handy if you write around to him via standard communicate-w/-exile technique of writing on walls where they can see it. Giggling Baker/Gandering Bushwhacker/GB, the flour bombs guy on Prospit is a pretty random comedy exile but I think he is preferenced for Life players because of the whole lifecakes thing becoming Sburban memetic after someone uploaded a non-alchemy based lifecake recipe ( someone get that it could be a lifesaver in grist savings, probably based on a life ability or majyyk though though) to a dream moon great library. His stupid command is actually less stupid since he tells you how to create flour bombs before detonating one or if he found a fetch modus he'll give you the alchemy code direct. I believe he is just really good at hiding the machete, binoculars, and stereotypical explorer hat before being exiled. Fanciful Nurse/Farsighted Neatener/FN is sometimes on the battlefield, but if she gets called to one of the dream moons on medical business or ends up assigned to a hospital during her generation instead it's possible for her exile to be arranged. Biased to Life, Blood, and Flesh players to help in their quests of healing/connection/bodily manipulation. Tends to get real interested in remaining medical technology from the host world because of her whole fanciful ideas shtick and if she acquires a fetch modus in her exile search or finds the notes of a doctor with one she can hand you the codes for various medical texts and medicines on top of her general medical expertise in both carapaces and player species, so if Blood/Flesh players have to become designated healer without actual healing game abilities to skip things along she can help you figure out how to stabilize coplayers' condition so they can recover and do the song of life at one of their crystalanths. FN also knows [Demeter's Fire] and some basic Life abilities so if you run into her pre-exile when severely hurt or ill she'll help you cheaply and can help first-time Life players get the hang of the Growth faster. Her stupid command is usually to alchemize a bunch of healing items, which is also not that dumb if they're fairly good healing items. Warlady Gretchen/Warrior Grouch/Wistful Guardswoman/Windswept Guardian/WG. One of the Prospitian moonside commanders who looks like a female version of one of those jail guard brutes with a helmet that doubles as a flowerpot for a Prospit's Shine plant with a flower at all times, she heads the defense of Prospit behind WQ if Prospit is attacked directly but not instantly lethally (though this normally doesn't happen unless Prospit and Derse go from military contest and agent sniping to all-out direct lunar violence or someone engages Tactical and tries to take over Prospit, or someone goes wraith but doesn't the miles curbstomp the place). If Prospit falls or is blown up and she isn't dead she'll usually get exiled somehow or other, though she can get exiled if someone fails to stop a randomly occuring Dersite agency plot to forcibly exile her so it's not a 100% chance that Prospit blows up or something. When exiled she remains rooklike and staunch but takes up a passion for gardening. Her stupid command is usually a variant of "Eat, drink, and be merry!" at a random time or doing some gardening stuff, or trying to organize a consort militia through you. She is sometimes referred to as Gretchen or Warlady, as a pet name if they're not her formal WG title. Dersite Reporter/DR, the Chief Reporter, secondary editor, and distribution aide of the Enquiring Carapacian (sleazy rag of Dersites everywhere) is actually a pretty nice guy to have as an exile. He tends to ferret out a SkaiaNet supply source and nets himself a Captchalogue Card Maker, a Captcharoid Camera, a fetch modus, a regular camera, and a PDA with trollian-style transtemporal internet sooner or later. You can ask him to take pictures of stuff to see what the host world looks like post-apocalypse and send them to you once he acquires those things if SkaiaNet was a thing on the host world. He likes to ask you a lot of questions, and is very wordy and more than a bit sensationalizing if you've seen the stuff he writes about your quests. His stupid command is usually to interview people. He tends to figure out some internety thing and various incarnations of him are sometimes hired by horrorterror-assisted community to help with writing-related quests. Strumpet Priestess/SP is basically RO with slightly more restraint and will leave you alone if told to do so with a very clear-cut message written on the wall, plus HB's flushwise shipping matchmaker instinct. Also has the follower-still-obedient thing and if nobody encountered her pre-exile she'll give you the code for her Ode once she finds a fetch modus so you can still get her main benefit if you never met her in any previous sessions. If not told to leave you alone will continue being RO-like. SP's majyykal abilities (specifically, the fact she can summon extra people to help and her harp's notes can be used to heal people or blow up obstructions) will often prove useful during the building of the exile city so she will be periodically called away whenever a few more hands, medical attention, and/or some explosions are needed. Doesn't stop giving a stupid command until she's bored so you may have to abjure several times.
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Post by horrorTerror on Mar 26, 2016 23:15:54 GMT -5
Yokel Peruser/Yelling Partisan/Yearling Pearl/Yucky Polymuse/YP is a secondary and primarily behind-the-scenes Prospitian. He is one of the carapaces who travels to Lands so that the dream moons are aware of events that aren't visible from said moons anyway, being the guy who observes what fine arts the consorts are capable of. He starts the session on Prospit's dockyards preparing to leave (a preentry-awakened Space player can find him with bags packed in the Prospit dockyard hotel raring to go to the first planet a few hours before Sburb demands you enter with him just passing time in his room before that, so if your Space Cadet wakes up early enough they can use him as a last-minute entry prep alarm). YP is denoted by his feathered European-like hat, but is otherwise not notable beyond his tall model (around the height of the tall prospitian agent and the prospit mailwoman). Like PK he has a few basic Dreams abilities, plus a few Sound powers and dancing skills if taught, though even an amateur majyykian nevermind an actual Dreams or Sound player or even their Secret Consorts will surpass this guy in skill soon enough unless he trains. He tends to be found randomly in ruins excavation consort villages or near land formations that have musical or artistic significance, traveling between them and between lands randomly (inter-land travel through the to-dream-moons busing service at the consort capital). The main service he is consulted for is hints with quests, as while his knowledge is less encyclopediac then a Sprite he does have a good amount of interpretive skill with Sburb's obtuse 'hints' in ruins and has enough health vial and other good stats to not die horribly in the process of getting there if escorted. While a viable follower, his quest to unlock him involves teaching him some dance moves, showing him consorts' (or your, if you happen to have anything good) art and music, and is otherwise a surprisingly lengthy investment because not only do you have to teach him your moves and show him some culture he has to actually look at it thoroughly. Coupled with his difficulty being located without scrying (one wandering carapace you most likely did not know existed on an entire session) and high chance of being killed randomly if he accidentally wanders through an atomyk ebonpyre unassisted, he almost never actually does anything important.
As he spends most of the session on Lands, unless he is shenanigans'd into evacuating (telling him about all the great arts of your host world he has to save is a surefire way to get him to take a ship out even if he's not a follower) he will not and thus is virtually impossible to get as an exile without some serious agreement with Sburb itself and a lot of planning. I put this here for the sake of completion, plus it actually happened.
As an exile follower pliability applies, but he retains his pre-exile interests and spends most of his time sifting through the ruins for art and music that didn't get meteored. If your host world had apocalypse-proofed internet terminals he might even be on it and be a major component of getting the exile community's cultural aspects to be a thing in a few months after base camp has been established.
Most of his exile commands are basically commands to do all sorts of artsy things and they are pretty much rapidfire nonstop as long as YP is on terminal and he will usually make his room be the terminal with access to the player he's assigned to just to be sure he has continuous access to your brain's input stream. Due to the rarity and conditions for getting him, he is almost exclusively limited to sessions with good scrying classes to find him, willing time and space players to handle actually getting him in a position to evacuate, and an artist/Dreams/Rain/Stage/Flux/Ploy player to actually tolerate having him as an exile (and who he usually gets through synchronized serendipity).
The reason why I am putting here is part completeness and part epicness. The few sessions where he has been actually put in position tend to get all sorts of crazy with session-spanning musical productions and legendary works of art, music, film, theatre, and dance which are put into dream eternal repetition and the Furthest Ring. It is a very hard to break script associated with his character that activates in a contingency where he is actually put in command of a relevant player. While some of them didn't end badly and some did, if you actually manage to get him as a player exile your session is in for a wild ride. I certainly will be enjoying it, even if you aren't.
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Energetic Trickster/Enterprising Teamster/Egregious Teller/ET is a sleazy brute-voiced cute average Dersite banker who is vaguely like a less dangerous CD out for your money instead of your head. He does minor loans and banking services for the shady underworld that is Derse's mafia elements (especially in exile), and Derse dreamers will often want to invest some boonbucks in his personal businesses and a regular savings account until they actually have enough cash to handle anything in session or a Time player can properly hijack the economy. His bank and house doubles as a ship and he will often exile himself shop and all with a few of his richer clientele (Rancorous Noblewoman/Rich N'er-do-well/RN the weird tall dersite in a green dress and matching bonnet who hangs out in his shop selling cheap enchanted trinkets and shadow magic spellcraft is a guaranteed save because she rents a room in the building-ship, as is Brisk Businessman/Bartering Bastard/BB the tall guy with a purple top hat who tends to do all ET's dirty work and collecting on loans) should Derse be attacked but not instantly destroyed. As ET is the shop head and rescued whoever was in his shop at the time he usually gets first pick as exile from his friendpool.
ET as an exile demands you make a lot of money for some reason. He will persistently ask you to engage in all sorts of business ventures. As a Dersite he is versed in elementary mortal-comprehensible horrorterror culture plus resisting corruption, and as a banker temporal and fiscal mechanics, so people who end up making deals in the Furthest Ring and/or dealing with perpetual Beat-related shenanigans are biased towards getting him if no-one else is available and Sburb senses a likely distortion of mechanics will be in effect, so Time players with corruption problems are likely to roll ET if it doesn't stop from keep happening all the way across the future and also the past.
RN is the next to take over if ET is incapacitated or determined by Sburb to be utterly unfitting. She is formal and Victorian-themed but not excessively or often even remotely straight-laced, with a voice and flirtatious writing style that are the closest to seductive a carapace has probably ever come (even succeeding) and almost as distinctly 'English-like' in multiple world-models. Along with RO and SP she is a member of the holy trinity of 'most commonly encountered carapaces who have the foggiest idea how player anatomy works and will not stop trying to get you to use it when they're exiled' and like SP she has magical knowledge of the Demimonde Goddess to explain it. Her commands are similarly cheap perverse shots and comments about the DG, but she has a serious mode. Because of her shadow majjyk skillz she will often attempt to teach or recommend basic Dersite shadow magic as an exile, biasing her towards mysterious and caster-y classes like Witch and Mage and 'darker'-themed aspects like Law, oid, Doom, and Doubt in setup as those classes are the least affected by this tendency. For many a quiet-Whispering Vo d player who has no idea what they're doing and the glit es and apa hy of their as ect are not helpi g, RN is a godsend during the early-game due to carapacian elementary knowledge of player attributes and the Dersite affinities of Voi , plus the N ll's attributes of information redacting do not apply to information which doesn't concern it directly. Because her selection of magic wares is actually useful she will spend much of her time distributing and making them and her offhand comments about the nature of this work may prove useful to majyykians.
BB is a stereotypical 'brutal' and hustler and gangster-y exile because many of the mafia elements of Dersite exiles can be traced back to his fashion choices, which can be very persuasive when pushed. His influence is dogged and many of his players adopt a classical film noir theme simply from nonstop exposure to it due to his film noir artistry with words, which results in a lot of people in slick suits, bulletproofing, and wielding tommyguns modified to fit their strife specibus while humming jazz.
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