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Post by stanzicApparati on Jun 26, 2012 22:43:59 GMT -5
[RAngoon wArning] I nOticed tHat tHere wAsn't a tHread fOr tIme pLayers yEt (oR iF tHere wAs, iT hAdn'T sHown uP fOr mE yEt).
ANy tIps oR tRicks mY fEllow tIme hEroes cAn sUggest? I'Ll sTart tHings oFf bY sAying tHat yOu sHould gIve yOurself tHe bEst gEar yOu cAn eVer gEt yOur hAnds oN, oNce yOu gEt iNto tHe MEdium.
ALso, kEep a jOurnal oN wHen aNd wHere yOu sPot yOurself. THis mAkes iT a lOt eAsier tO kEep tRack oF lOops aNd mAke sUre tHat yOu dOn't eNd uP dOoming yOurself.
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Post by archaicSchooner on Jun 28, 2012 0:40:03 GMT -5
Nice to meet you. Going to borrow that journal idea, if you don't mind. First session, though, no tips of my own to dispense yet. (Although from what I've seen I'll be up to my eyelids in that stuff by the end of the session.)
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Post by genesisArtificer on Jun 28, 2012 5:27:33 GMT -5
Time is a blast. That means, it will blast your sanity and ability to care about your shit.
It gets really funny when your doomed-timeline self gets a great idea and starts weeping blackichor in your general direction.
At least I know Broodfester now. worry not, it doesn't carry Corruption if you use single words like everyones favourite "Shruggot"
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Post by stanzicApparati on Jun 28, 2012 15:01:48 GMT -5
[RAngoon wArning] ONce yOu lEarn [Time Heals All Wounds], kEep iT rUnning. ALso, fInd oUt wHo iN yOur sEssion dOes tHe bEst pSy-bUffs aNd bEcome bEst fRiends wIth tHem.
ACtually, gEt oN gOod tErms wIth eVeryone wHo cAn dO dEcent pSy-bUffs.
ALso, dOn't aRgue wIth yOurself, iT's jUst tAcky aNd wAstes yOur tIme tWice.
EDit: aLso, nOte tO sElf, cHeck iF yOur cOmment sUccessfully pOsted bEfore rEloading aNd tRying aGain. SOrry aBout tHat.
(I succesfully managed to delete it. You can do it to for your messages, there is a button in right upper corner)
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Post by whiteLimestone on Jun 28, 2012 15:10:57 GMT -5
Don't rely on timeclones for everything. You'll just end up reliving hard times over and over.
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silentAnswer
New Member
DO NOT MESS WITH TIME.%\1\%
Posts: 47
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Post by silentAnswer on Jul 7, 2012 21:36:03 GMT -5
So, like, let's pretend that hypothetically a person who was supposed to do time stuff was on this forum. And that this hypothetical person didn't really know what the rules for time travel WERE and wanted a very quick summary of the rules IE what's the universe's stance on people who kill their own grandfather. You know, the stuff that could conceptually go either way but obviously only one theory can actually be correct.
Ok yeah it's me. I just got here, and the only thing I've learned so far is that mistakes are supposed to turn out really unpleasant, so give me a head start.
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Post by majesticInstability on Jul 8, 2012 6:41:39 GMT -5
First Rule of Time is that you can't fix everything. The Alpha Timeline WILL happen whether you like it or not. You're just gonna have to accept the inevitable in this regard.
Time loops are gonna be your best friend but you can't rely on them for everything. Like how it was said earlier reliving all the bad stuff will drive you mad. Also you gotta complete every loop you make or else you are going to die. Doomed versions of you are ones who have come back and averted whatever crisis their timeline faced. Because their timeline no longer exists from them taking whatever action they did by extension they can't exist either.
You will run into doomed/dead versions of you. It's sort of inevitable. The best you can do is hope that your teammates don't make too many stupid mistakes and just keep going.
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silentAnswer
New Member
DO NOT MESS WITH TIME.%\1\%
Posts: 47
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Post by silentAnswer on Jul 9, 2012 20:30:05 GMT -5
Hmm. Since it sounds like closing loops is such an important deal, I had an odd idea. Basically, what if I use my outfit to tell what time I'm from? Like, I set up an order where red=one=Monday, orange=two=Tuesday, etc, and wear a jacket with the main color being the day of the week and stripes showing the number of weeks. The alchemiter seems to be able to pump out jackets practically for free, I can easily afford to make a new one every day.
Is a good plan for keeping the timeline straight or is it sure to backfire by forcing me to do things at a more specific time than I should need to? As a seer I think I'm supposed to make plans *and* be cautious, someone with experience help me out here.
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Post by stanzicApparati on Jul 9, 2012 21:14:15 GMT -5
That actually sounds like it'd work well. The thing is, it's sometimes kind of difficult to get a specific color to work with alchemized clothes, especially if they give you a really useful buff.
But if you're just wearing a bog-standard jacket that's just a different colour, I don't see why it wouldn't work.
Let us know if it does, okay?
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silentAnswer
New Member
DO NOT MESS WITH TIME.%\1\%
Posts: 47
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Post by silentAnswer on Jul 9, 2012 21:56:13 GMT -5
The color's easy enough, it's just the second to last row on the card (left half for the main color, right half for the stripe. As I said, super cheap to experiment with). I'll have to come up with something new after eight weeks though.
What I'm worried about is mostly that I'm going to find out that I'm supposed to do something difficult by tomorrow or some such nonsense because I know exactly what day all my prophecies/sightings happen on. Is there actually a risk of speeding up the timetable or are things going to happen at the same time I would've done them anyways?
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Post by stanzicApparati on Jul 9, 2012 22:11:40 GMT -5
Inevitability is one of our Aspect's lessons: things will happen because that's how they happen. Which, fuck that. I refuse to accept that anyone in my session is going to die.
And there's nothing saying that just because you have to do something difficult and complex on a specific day, you need to do it as the you of that timestamp. In fact, if it's too much for the you of that timestamp, you should skip forward and back until it's easy. Or at least manageable.
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silentAnswer
New Member
DO NOT MESS WITH TIME.%\1\%
Posts: 47
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Post by silentAnswer on Jul 9, 2012 22:40:55 GMT -5
But doesn't that defeat the whole point? If I don't actually stick to the system, or at least set out with the intention of doing so, it doesn't do me any good except when nothing's at stake.
(Just to be clear, I'm talking about me wearing an outfit that shows what time I came from, not what time I'm currently in. Though since I've got to deal with visions as well as time clones that could be useful by itself and a lot less risky).
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Post by ExtropianDreamer on Jul 10, 2012 16:25:04 GMT -5
Maybe it's just the Voices telling me this, but I'd say go for it.
Make up all the rules you want. In the end, they're still naught but words on a page. If you have to, you can break them.
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Post by spacetimeCounselor on Aug 6, 2012 0:34:36 GMT -5
You know, I feel like Time players get a lot of pity for their whole "doomed selves dying loads and loads of times" shtick, but... technically, they're not really dying any more than anyone else. It's just they're the only ones to get to jump back to the Alpha timeline and make their demise known- everyone else is stuck facing their doom in a beta timeline with no chance of escape. I guess Time players get to remember dying more than everyone else, but... after hearing from a doomed self, it becomes depressingly clear that any "mistake" is capable of dooming everyone. Most doomed Time players die pretty quickly upon returning to the alpha, but... what's the etiquette for those of you who've come to bring the last words of a dying branch? Or is that covered in gentlemanMannerism's FAQ? (which still hasn't hit my friggin' timestamp, grumble grumble)
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silentAnswer
New Member
DO NOT MESS WITH TIME.%\1\%
Posts: 47
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Post by silentAnswer on Aug 6, 2012 6:41:48 GMT -5
Actually, the manners guide does have a section on that. Basically, if you are given messages to take back it is the Alpha version of you who is obligated to pass them on, because there's no guarantee that the doomed self will live long enough to talk to everyone (and if it dies while giving the message... not something everyone should have to deal with if they don't have to). If you're still alive when you reach your Alpha self you should try to at least mention that you have a message, so they can pay attention for it during the memory transfer, but the onus is on Alpha-you.
You're not required to go around asking people for messages unless you want to. Depending on the player's personality or beliefs that be even more painful than the dying part. But anyone's allowed to seek you out and give you a message.
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