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Post by schadenFreudian on Apr 9, 2013 4:33:49 GMT -5
I am relatively new to this, and I must say that I'm quite excited by the idea of roleplaying a Sburb session with the mechanics presented by the Sburb Glitch FAQ. However, it's a little bit saddening to see that so few know about this website, as I've spied a total of two or three threads present that have been created with the purpose of running a Sburb session. Unfortunately, all but one have died off, and the remaining thread is already quite a ways into their session, so I see no hope for a new player joining there. The only solution I can currently see is to create one of my own, and while I don't have any past experience with this particular website nor roleplaying Sburb characters (to speak of), the idea of roleplaying in general is not a subject I am unfamiliar with, so I suppose it couldn't end too horribly to give it a shot of my own.
Now, obviously I'm searching for a few other 'players' to join this, and perhaps lob ideas as to what the specifics of this particular session would be. In my experience, three is a very nice number for a party, but this is too small to be running an interesting Sburb session with. Four, as the approximate 'vanilla' for Sburb adventures such as this one, would be a nice minimum, but the more players that are present, the more of a chance of someone quitting and leaving the thread dead in the water for everyone else. Perhaps a nice number to shoot for would be four or five, as that seems to fall into the general domain of being manageable, but not too small. Six would be pushing it, but I would still trust you all to keep the thread going if one were to drop out. As so few people actually know of this website, and even fewer would statistically show an interest in this particular RP thread, I would be happy with even two or three other players. Pleased as peach, in fact. I'm quite new to all of this, you must understand, so this story (if it is created at all) will most likely be a collaborative effort on the parts of every player, as opposed to strictly myself.
Please, any feedback would be appreciated. Even if you do not plan on joining, if you have an interesting tidbit for us all to read, or perhaps a piece of advice on beginning new RPs, don't hesitate to post.
EDIT: We have filled up quite quickly, actually, and have already gathered a whopping SEVEN players! Unfortunately, we probably will not be accepting any more, but there's always the chance for the rest of the group to accept you with open arms, and if they're fine with another player, then who am I to rain on their parade? Here's the list so far:
schadenFreudian- Page of Flow
insuppresibleFrost- Rogue of Doom
tradingcardGamer- Waste of Dream
cursedTinker- Sage of Time
galvinStarlight- Smith of Space
dementedDamsel- Sylph of Blood
unaffiliatedMerc- Knight of Rain
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Post by seraphicCounsel on Apr 9, 2013 7:53:04 GMT -5
Definitely interested, and I'll make a new character if necessary. As a veteran of other play NY posts I can say that yeah, smaller sessions typically last longer.
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Post by schadenFreudian on Apr 9, 2013 16:25:47 GMT -5
Wow, I'm surprised at such an early response! Honestly, it was my fear that nobody would be willing to join, or there would simply be too few online to warrant a proper session. I see that my fears are unfounded.
Anyhoo, I'm glad you're interested! If it's alright with you, I think it would be nice to use the characters we already have set as our current profiles for the RP, though if you wish to use a different character, then by all means don't let me stop you. Though it is still quite early, would you like to begin throwing ideas around as to the the specifics of this session? Any prevalent bugs, or glitches you think would make the story more interesting? Perhaps a session lacking a Time player, or a non-Space player being given a Land with the Frogs descriptor, etc?
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Post by tradingcardgamer on Apr 9, 2013 16:33:41 GMT -5
I'm up for one too. I don't know what would be good- new or existing characters- although characters like Ness who have at least one session under their belts would be a good thing, although we can just have originals who have done so if we need. On the subject of glitches, what if we use a glitch where Prospit and Derse's functions are switched in regards to the Battlefield and such, with the White King being the final boss? Of course, there are all sorts of non/less glitchy shenanigans like Void and Mist bugs, Ring/Scepter-wraiths, and corruption that would also be cool. Either way, I'm completely on board with doing something like this, and I may have a friend who I can rope in. Hope we can get this started!
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cursedTinker
Junior Member
[color=c85823]The most delicious of questions.[/color]%\0\%
Posts: 54
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Post by cursedTinker on Apr 9, 2013 18:41:18 GMT -5
Sounds like it would be fun! Count me in!
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Post by schadenFreudian on Apr 9, 2013 18:52:48 GMT -5
I like that idea, actually, and I could see how it would take place.
As is described in the Sburb Glitch FAQ, the armies of Derse and Prospit battle on the ground of Skaia continuously, and even after the battlefield has reached a stage of complexity high enough to make the war less balanced by way of sprite prototyping, the war continues unabated due to to a phenomenon called the Carapace Plague. This disease is essentially what keeps the battle going, and delays The Reckoning in the process, since as soon as one side of the battle begins to be victorious, its soldiers will be stricken with the Carapace Plague, putting the advantage at the other side, and so on, and so on.
But what if the Carapace Plague isn't generated in the session, due to a glitch during installation? That would allow one of the two armies to emerge victorious without having to deal with the Carapace Plague, and would actually allow for a chance for the Black King to lose the battle. Since shenanigans is obviously a thing that is happening, the White Kingdom would actually win the War on Skaia, ending the war much earlier than it is supposed to. Since The Reckoning hasn't been triggered (since the Black King never won), the war will probably continue, even to the point of the white kingdom invading Derse itself, with the Derse players still on it. The army of white carapaces slaughter the majority of those on Derse, perhaps even one of the royal family (the players), and eventually slay the moon's queen. The White King takes the Black Queen's ring, and sha-bam, The Reckoning occurs because the White King is considered to be one of Derse's citizens (and with him also being a King, it would read him as the Black King due to an oversight by the programmers that makes anyone wearing a ring read as being a citizen of that ring's moon). Now there's the White King with the both the usual end-boss difficulty with having a Scepter, as well as being a Ringwraith. So a ScepterRingwraith.
Have fun!
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Post by tradingcardgamer on Apr 9, 2013 18:59:59 GMT -5
Oh my god, that is horrifying and awesome. You are brilliant, did you know that?
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galvinstarlight
Full Member
You are attractive. I am attracted to you.%\0\%
Posts: 112
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Post by galvinstarlight on Apr 9, 2013 19:39:01 GMT -5
Hey this sounds really interesting and if you guys need a space player I'd love to come on this adventure with you.
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Post by schadenFreudian on Apr 9, 2013 19:52:30 GMT -5
Ah, good! That's a Time Player and a Space player for our session. It also skews the player number to being 5, which is an odd number. More bugs and glitches make for more interesting sessions, I think.
As sad as it makes me to admit it, we may want to draw the limit at 5 players. It's up to all of us, obviously. I'm not going to be the buzzkill if you all want an extra player.
Any other thoughts on the specifics of the session?
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Post by seraphicCounsel on Apr 9, 2013 20:14:38 GMT -5
Oh my, that is very well thought out.
While we're on the matter of messing up the status quo of the Dream Kingdoms, what if some kind of 'hotfix' for the Prospitian archagents who are always dancing around uselessly somehow makes it into the coding of this session? So they suddenly become dangerous and effectual. They could either balance out and counteract Noir and his cronies, or even take the offensive and start messing with Derse and making it a dangerous place to be. Just a thought.
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Post by dementedDamsel on Apr 9, 2013 20:46:50 GMT -5
ok, yeah, this idea for a sburb session gone wrong is pretty neat. It manages to change up the formula without totally changing the end-game event of a typical sburb. Players still have to fight a "king" just not the one they were expecting, and now it puts the Prospitian as the antagonists of the session, which could have an interesting impact of how the Derse agents are treated as more like potential allies then enemies. Also how White Queen factors in all of this could be really engaging.
So basically. . . . yeah you got a really cool premise SF and I would love to be a part of it. I already got about eight characters that I've pretty much not done anything with, so this would be a golden opportunity to actually use them.
PS- SF, do you plan on being the storyteller for this roleplay?
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Post by seraphicCounsel on Apr 9, 2013 20:50:02 GMT -5
Would a troll be acceptable, by the way? If I stick with this character, well thats gonna be a thing.
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Post by unaffiliatedmerc on Apr 9, 2013 21:32:25 GMT -5
This looks awesome. Can I join?
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Post by schadenFreudian on Apr 9, 2013 21:41:46 GMT -5
I've put a little bit of thought in that, and I think I've come up with something that MIGHT work.
The Prospitan archagents, for some reason or another, don't work the way they should. Instead of actively doing the spy/assassiny thing, they seem to just...derp around. Like, they seem to lack the code for searching and targeting Dersites like Derse agents do. After some thought, I think I've logicked a believable 'hotfix' for the session, like you've suggested. Essentially, Prospitan Agents don't work correctly because of a typo. Seriously. "Drese" and "Derse". Since there isn't anything that's called or even remotely having to do with anything called 'Drese', these guys don't have a job, because as far as they care, the thing they're supposed to be plotting against/killing is already dead. I feel bad for anyone named Drese, though.
But anyway, the 'hotfix', as you've said, would be a very patch-up, last-minute coding job, literally done by copy/pasting the code from the working Derse agents to the Prospitan agents, and a quick find/replace scheme for switching the 'Dersite' and 'Prospitan' names, so they would work exactly how they were intended to work, but for targeting their nefarious schemes towards Dersites rather than Prospitans. However, like all hot-fixes, this one didn't work exactly as intended. To be more specific, it comes from a naming conventions in the Derse Archagent code, which have a weird descriptor for players that dream on Prospit. Something about moon inheritance or something, instead of just calling them 'Prospitans' like everything else. Anyway, this odd little reference name for players didn't get changed when the code was copy/pasted, so Prospitan Archagents work correctly, but they're still coded to 'Hunt' Prospit dreamers. 'Hunt' in this case means 'follow around until you are close enough to aggro on it', but since they're not programmed to KILL anything but Dersites, they don't go past that point. So basically, Prospitan Archagents, when they're not close enough to anything Derse enough to warrant a Strife encounter, will actually follow Prospit players. Technically this is 'hunting', but minus any of the needless strifing. Prospit players will probably wake up to find a Prospitan Agent standing in their room/tower/thing, and while it might be a little creepy to wake up to a carapace standing over your bed, Prospitan Agents (like pretty much everything else on Prospit) are pretty friendly towards those aligned with their kingdom, and have a very good disposition towards those designated as royals of Prospit (the players, in this case). Since they're default programming path basically amounts to 'hunt', they will basically just follow the player around and probably have a merry good time with the chap. Of course, until they come within a hundred yards of anything that smells like it's rubbed against Derse in the last week or so, in which case they'll flip the fuck out and engage murder mode like tomorrow isn't a thing.
So, you know, the usual buggy stuff.
EDIT:
Right, right. New players wanting to join? Let's see... DM -> I suppose I will probably be driving some of the more important story-based characters, but the story itself is more of a collaboration on all of us, thus this particular stage of deciding any session specifics. Basically, I don't want to go so far as to say 'I am god', but a few particular important characters I will probably be controlling via "SF: Be the other guy.".
SC -> I'd like to allow as much as possible to not stomp on anyone's artistic freedom, but I'm afraid a troll in this setting just wouldn't fit. Could you perhaps play a humanized version of your character?
UM and DM -> I'd love to let you two join, but this is really a decision for everyone else to make. How about it guys? Six players? Seven, even? That seems to be pushing it quite a bit.
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cursedTinker
Junior Member
[color=c85823]The most delicious of questions.[/color]%\0\%
Posts: 54
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Post by cursedTinker on Apr 9, 2013 21:51:24 GMT -5
Well, that certainly sounds interesting! Sorry for my terseness; I'm trying to think of things to contribute to the ideas cloud, but nothing is coming to me.
EDIT In response to your question, SF, I would be okay with the both of them joining, but then locking signup so as to preserve the odd number of players, which is a thing I like.
DOUBLE EDIT x2 COMBOB Any chance of getting a player list?
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