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Post by horrorTerror on Aug 23, 2015 12:19:21 GMT -5
Strata Deals: Dealing with the Divine, and Routes of Magic: The Examining. Also Other Random Tidbits Credit to native Knight of Flow Kevin Horde-Leader ( penitentGropagas), exiles of Prospit and Derse paradoxspacewide, and misty-rain Lillian the Corrupter ( lilyCorrupter) for helping and gata dathering, and extra credit to Death, Godhead Pickle Inspector, Devil, and the Demimonde Goddess for being pliable to requests for assistance. So, you're a budding majyyk user and Sburb is being abnormally hard, right? Well, if you must concur with outside forces but you hate us Others and realize the Angels are just plain assholes sometimes, on top of a lack of current access to Denizens with affordable prices (and no particular desire to kill your entire session a dozen times over for your doomed selves to beg for cheap deals to aid the alpha timeline), you still can turn to the forces of the inner gods for aid. Armistyx: Dealing with Death Death is actually a pretty nice guy and because you're not in his jurisdiction (what with Sburb and dreambubbles and all), this tall, thin, scythe-wielding, tea-drinking polite psychopomp will gladly lend you a hand, often in exchange for little more than playing some less murder-prone games and maybe some magical materials. The initial casting of Combat Operandi: Armistyx will cost you 1 Elf Tear, 3 Hog Slop, and 2 Pie Filling (or equivalent), and you should be decently high on your echeladder before you try (Death likes experienced heroes as they provide more gaming challenge), but if you're good enough buddies he'll drop the supply requirement. No need for weasel snot or levying spondulicks or the other elementary majyykal fuels, he'll take alchemized items and boondollars as payment too. Once the spell is cast, Death will wander over the barriers and show up to say hello. He's really a nice guy even if he cries tears of black liquid sorrow, and in times of crisis his summoning alone is sufficient payment, so fighting alongside you is a great time-passer. For free or very cheaply, he will give you one of his many Deathscythes (though it will usually stay in a default form acceptible to your strife specibus for wielding purposes), granting you the boon of the allweapons. He offers many other services, including board games, checking if someone is dead (via the Tome of Wayfaring Souls), providing delicious tea (Death is a life-saver. The irony.) and musical instruments in the process. His various combat abilities seem to be variants of Dreams-enhanced!PI the tall prospitian agent, with a few other abilities. He knows the following slew of abilities. Base!PI's use is sometimes noted. [Ritual of Ecstasy], which appears to be a mix of Space and that one Law ability for relocating things, which is usually how he gets around across barriers of reality. [Just Imagine], allowing him to make Imagination-based conjurings that are effective in reality (yes, the candy armor and candy weapons are incredibly silly, but when you have the durability and firepower of a Saccharine Doppelganger are you going to mind? No.), giving him access to a virtually unlimited slew of silly candy-themed other abilities like Rain on a sugar rush by spawning candy from nowhere. [Disconcerting Ogle], using his deathly gaze to stun and ability-cancel enemies like a Doubt player. Very scary and very useful, albeit not damaging. Base-state Pickle Inspector also knows this and can teach it too. [Auto-Parry: Pickle Distraction], a passive ability allowing him to dodge attacks by bending in weird directions to look at random things, usually chained with [Disconcerting Ogle] to confuse and stall whoever or whatever attacked him. Base PI also knows this. [Pickle Replicsimile], a vague ripoff of [Tangled Waltz] for dupliclone spamming, with about 8 clones per instance of casting. Dreams-enhanced!PI can also use a temporal variant of this, but Death prefers direct time travel or avoiding that issue entirely. [Abstracted Thought], allowing him to enter mindspaces as an imagination-self while still functioning in reality. Base PI gains this if he is somehow taught a mind-entry ability. [Gambit Schema: Tootsie Roll Frankenstein], sacrificing a spatiotemporally unstable pumpkin, some carving time, and two Tootsie Rolls to give him immense strength and decent defense at the cost of cripplingly slow speed (at the rate of 6 feet per YEAR). Usually only used against enemies that are held in place but attack if you get close and have ludicrously massive range resistance, especially due to the cost of keeping a pumpkin stable. Base PI can use this in theory but in practice almost invariably lacks the resources. [Anchors Away], a special attack that requires the elusive Jocose Honey, that throws an anchor. Incredibly powerful. Base PI could do this if he had access to his Gambit Schema and sufficient Jocose Honey, but seriously who has time for that. [Feather Meddle], another cancellation ability that tickles the enemy into stopping. Not very effective and thus situational when he has a boost to tickling (i.e. feathers in hand). Base PI rarely is seen using this, usually when a tickle-boosting item is about. [Chauffeur's Reckoning -> A Man. A Wheel. A Dream.], which like PI's version is a passive that puts his smovability off the charts for virtually all vehicles. [Greater Disconcerting Ogle], which is like [Disconcerting Ogle] except with EYE BEAMS. You know that psychic eyes laser beams thing yellowblood psychics sometimes do? This is the magic version of that, and while a bit more narrow in aim it gladly makes up for it with more precision at great ranges. Due to Base PI's horrible Mangrit/Vim stat preventing him from holding large weapons, this is usually his standard attack if he cannot resort to his Pistol, Knife, or if using his Female Alter Ego glitch mode somehow, Flamethrower/Paint Stripper, much to the chagrin of somebody who decided to aggro the Prospitian Agents. PI's eye beams are quite effective at blowing up enemies. [Gravitic Hoop], allowing him to create a katamari-like object, roll it around to pick up stuff, and at the end disperse it in an explosive spreading of junk verdancy. Base PI can do this but for obvious lack of application he refrains unless he is wearing a Distinguished Manner afflicted hat, and it is best to remove said hat before Prospit is suddenly a much more dangerously pointy spikeball than it already is. [Doors of Life and Death], a nigh-indestructible barrier made of an impenetrable contrabass clarinet jammed between two doors. You could seriously drop the moon on this thing and all it would do is shove the planet below out of the way, it is really stuck in there. [Hippotech: The Hunger], which summons a hippo to consume thy enemies like the belly of the whale, and cough up the drops. Hah, but it's seriously quite effective at destroying small enemies or taking chunks out of larger ones. And that's Death for you. In a game where dying is everybody's favorite activity, he is an extremely valuable assistant and if you can become friends with him that'll be one more thing keeping the timelines and your mind stable. GPI: Fondly Regard Creation (Sburb is Uninspiring) Ah, Godhead Pickle Inspector, that one guy we all wish did this stuff instead of Sburb because when he does, he does it better. He is vehement about his noninterference but if pressured will repair holes in spacetime (and resolve weird time shit in the process), and due to his tendency of Fondly Regarding Creation, he has amassed much knowledge about the workings of reality and is basically a big scrying engine if you can nag him enough. Does some creative stuff in his spare time and if you are pretty much willing to spend much of your free time spamming Unlimited Nag Works, he will give you big guns if you shut up. Supposedly has a place in the sburban workings but he doesn't as far as we know. He can be contacted by ==> and other Flux/Ploy abilities due to his rather impressive importance for a guy who sits around all day and doesn't do anything but gaze upon the world and forge the odd reality. The Devil: Fire, Hunk Rump, and Forks [Hellgate Psyche] is a rather nice spell to cast that nets you access to the Imaginary Devil, and even the less imaginative and less majyykally competent among playerkind can figure out the details with sufficient occult paraphernalia and maybe a little friendly prodding from the Others. The easiest way to attain this without finding the oddball with a roughly half-tie between Sburb-generated and not-directly-Sburb generated (though the difference is an academic one of relevancy cores, the frog IS the universe after all, a more appropriate descriptor would be 'universal reproduction related' and 'not universal reproduction related'), or just giving the fuck up and alchemizing Demonic Image && Shitty Pentagram (alt recipes: Cobalt-and-Ruby Imp || Corncob, (PotatOS || Marilize Legijuana Picture) && Paradise Lost && (Koakuma Plushie || Problem Sleuth Poster), Tommygun && Dante's Inferno, the combinations are pretty variable and the alt ones usually generate some pretty cool items if not this item) and letting Sburb do the rest, plopping the resultant Shitty Hellgate on the floor and letting the spell auto-activate. While demonologies involve complex multiphase barrier theory, a kaianistic subordination component with complexity equal or greater to the higher schisms due to lack of differentiative noninteractions under normal conditions (read; no crossover realignments), let's face it Ace Dick is not very imaginative and whatever echo principle aligned him with the Imaginary Devil thus ensures he is not too finicky nor too creative. As the devil, he is not a moral person by any measure and his acts of evil are quite extensive. This also means that unlike many other parties he will not aggress intentional player killers and will in fact offer them better rates if their plans coincide with his.Sadly, your souls are rather hard to tear from the Sburban malarkey, so the net payments required to sell your soul after effort taxation may result in other immense costs and by that point you might as well just have us do it. In other words: while you can sure summon the devil, selling your soul is too damn expensive. However, while souls aren't easily traded, he will be very happy to have indirect access to your alchemiter and will often offer lesser deals in exchange for things that Hell would want (torture equipment, terrifying decorations, and things-that-are-found-in-Hell-but-are-obviously-not-natural-by-any-means in general tend to be very valued and he has acquaintances who will do the hacking up for them), or even mere ideas at times (as his imagination is honestly just terribly weak). Your soul may be unsalable, but your grist reserves sure are legal tender. He can provide a limited assortment of witchcraft and demonic powers, but souls are where the real power's at and if you can't net him those the deals are way small-scale. Virtually anything you get from a Deal with the Devil will utterly piss off the Angels of the Underworld, so don't flaunt your new rad evulz in front of them. The Nightmare Heir is unable to properly replicate your devil-granted boons, meaning you can basically skip the fight almost as easily as if he doesn't counter the where-your-pendant-is-shot-on-spawn glitch properly. Self-analysis hurts, give in to the dark side already seriously. General abilities he will provide at affordable prices in alchemized materials include, but are not limited to: * [Pyrokinesis], allowing you to start and put out fires and to some extent direct them. People who are bad at Flow but roll it anyways can effectively use this ability to maintain a semblance of aspect-like strength to make up for their lack of actual aspect powers. It also makes committing large amounts of arson incredibly easy. * [Demonic Levitation]: This will allow you to fly around, with or without wings or a different flight ability. Since the Underworld disables Sburb-granted flight because angels hate it AND it's a devil-made thing, this will agitate them even more than using a jetpack to nab the Heart quickly. Also allows you to skip the earning-your-wings issue as it applies to all operating selves. * [Aura of Evil]: A physical shield. Made of villainy. It glows red when active and grows and glows stronger the more evil the user is, so if the user is just a terrible person they will be virtually invincible, which helps avoid Just deaths for the more unscrupulous of players. Tends to mark the user as a bad person in general when in use if it passes a certain threshold, causing many people to identify them as amoral, evil, and in general a problematic negative influence. The shield is weakened by player weaknesses (i.e. if they have diabetes blood sugar must be kept in appropriate ranges to maintain strength), and emotional duress (being attacked by a romance novel does count for this, as do letters of sick burns, so be warned of dramatic tales, epic insults, and keep psybuffs operational if intending to use). It also provides retaliation damage, hurting people and projectiles who attack the person protected by Aura of Evil as a melee effect. It is better to fight an AE-shielded person with emotionally charged ranged weaponry, like a scribblepad's conjurings. * [Vulnerabulb]: An extra life generator of sorts. When your health reaches critically low levels, your shiny will attempt to escape in a young fetal seedpoddy version of you and if it's not attacked in time it will break off and revive as you. This may result in bilocation, but that's harmless and in fact actively useful. * [Thorncoddle]: Similar to the corrupt version, but corruption-free. It basically allows you to manifest physical thorns and attack people with them. * [Vexatious Glower]: Pretty much a [Greater Disconcerting Ogle] repack designed for player learnability. * [Ladder to Hell]: Allows you to have additional health bars on top of your primary Health Vial, which excess restoration/overhealing will dump into. The initial casting also uses the power of Hell itself to heal you, providing a small cushion of healthbars that increases in size the more evil you are. Ridiculously evil people can have an utterly insane amount of health. It also amps your health regen to the point scratch damage just doesn't cut it because you heal rather quickly. * [Fill Em With Daylight]: An obscenely powerful anti-universe attack. Uses Jocose Honey, making it ridiculously hard to cast due to said resource being hard to alchemize and nigh-impossible to find naturally. Pretty much useless for a very obvious reason, but if you've got Godhead Pickle Inspector on hand to repair the damage to your Incipisphere's underlying spacetime (not to mention being sliced in half in general) it can be used to destroy an otherwise nigh-indestructible Black King via the instakill radius with utterly massive damage. * [Belly of the Whale]: AD's OTHER signature attack besides the [Truffle Shuffle], where he just consumes the foe entirely and coughs up the drops. Worth it. The Imaginary Devil can use all of those moves himself and many more, plus everything AD can do like the Truffle Shuffle. He prefers Forkkind to Gunkind (and a more quality fork compared to the various terribly-made guns AD tends to run into), but can use it competently in a pinch. The Imaginary Devil also offers the same recap service as Death, but he prefers sulfuric tablets for the updating. Demimonde Goddess: Semigoddess Regenerative Property [OFFLINE] Son of the Demimonde Semigoddess: Fiestaborn [OFFLINE] The Four Kingdoms [OFFLINE] The Sevenfold Cheer [OFFLINE] Relevance to Denizens [CORRUPTED] Citadels of Imagination: The Rainbow Gates of the Furthest Ring [CORRUPTED] Angels and Anti Angels: What Even? Good news! There are angels out there who are not basically winged dildos of evil and/or automagically *klithogge* Hope players! Bad news: Several groups of them have been lasered to death by various forces, ranging from Skaia's resource-inefficient Reckoning to a demonhead mobster kingpin (what even ugh cosmology is disgustingly weird over there)! HOWEVER, all is not lost, and besides the few surviving players there are indeed the Courtesan Angels/Anti-Angels by the countless returning from the aether, including the Thousand Angels Who Dance Upon The Head Of A Pin, the Kingpin-Riders of the Battle of the Imaginary Universe, and their satangelic hawking radiation counterparts. Yes, that is a thing. No, it makes about as much sense as it sounds like, if not less. One of the most commonly found types of entity in the Strata that respond to calling, the emissaries of the gods and the knights of youkai, are the angels that are NOT the winged dildo kind sitting irascibly at Angel HQ at the *eversion of everything* on fire and screaming loudly their disgusting sounds, and the Underworld of your Land haunting its Heart. Ew ew and double ew but they are not the angels we're looking for the courtiers are much better. They are, in effect, the angels of lore and legend, the servants of the gods. They come in many kinds, but whatever. More or less, they are such a vast topic discussing it would take volumes. A summary would have to include...um... [OFFLINE] but disregarding the intricacies of Corset Theory and black holes in relation to abnormal physicsset constituents (i.e. part-pickle particle base corona laeletteic factor entity ratio and charge organization by temporal state-point uncertainity) the first twenty essays recommended can give you a pretty strong summary of the overarching interheavenized structural interstices for spellcraft exploitation allowances. Very very mathematical stuff up there but yeah. I'm not even going to get into Prospitian Synchronization Theory, youkai alignmental philosophies, the horrific complexity that is the Askbox/Mysterious Ethers Of Democracy, and I absolutely refuse to touch explaining demonology and world-majyyks because they are totally out of my capacity to explain coherently in any quick way with such a limited format. You'll want to ask Death about that, he's pretty up-to-date on the arcana lores. Assorted Divinities For The Exploiting [OFFLINE] Fractal Bees And How To Abuse Them [OFFLINE] What is love? [CORRUPTED] Potential Can Towns [404 FILE NOT FOUND] The Obsidian Hearts: Illegal Mechanics Conflict [OFFLINE] Sepulchritude and You: Ultimates for That One Black King [OFFLINE] Invasive species: DARKENED WINDOWS [OFFLINE] Verdancy Corruption [OFFLINE] General Exploits [OFFLINE] Your Aspect Loves You: Majyykally Assisted Freestyling When Not That Aspect For Haxkureis Purposes, Awesometiering Bonus, Not Required You may have heard of the Awesometiers, more formally the Beloved. They are people whose mastery of their native aspect has become innate maturity, expanding past even the counterintuitive rollback logic of Sburb replaying that is obviously more bullshit than an operating system is even allowed, letting those players freestyle some minor aspect powers around. For example, a Space-Beloved could cast a basic short-range portal to cross a gap, and maybe have a good grasp on the things going on behind and during the Frog Breeding that go beyond mere experience. A Time-Beloved would have the innate comprehension boosts to temporal mechanics, the Timey thing where they can access memories from dead selves (making it efficient for the session's actual Time player's doomed selves to take that person's corpses along with them in case they did anything productive in said doomed timeline they'd want to know about, if they did not merge-into-alpha via dreamself), and/or the Time-specific mega-psybuffs to account for the constant barrage of dead selves to avoid a mental breakdown (which can be conveniently retasked due to not needing them), and in general the passive time abilities that make them such good temporal cleanup without direct temporal manipulation besides a time machine device. A Vo d-Be ov d wo ld e p ote ted from undes rable inf mation bei g re ealed by the V idy Thi g. A Hope-Beloved could have a hopey-big Sempersand bonus and the hope field glow thingummy. A Life-Beloved would be able to do basic healing. A Light-Beloved might have luck comparable to an actual Light player, beyond their regular ex-Light luckamancy shenanigans. You can guess how this works from here. They are their Aspect's second tool of escaping piece by piece this horribly destructive game, the first being an actual current player of that Aspect. [OFFLINE] Now, that explanation was rather complex, so alchemy or coding might be the simpler solution. Heart-Beloved and Rage-Beloved are experts at the indirect code manipulation versions, but the fine mechanics of tweaking as mentioned in the referenced Io Guidebooks to Sburb Hacking are much more precise so refer to that, not this. At any rate, the major takeaway is that your Aspect can be politely asked for favors as requested aspect quests, ranging from things as specific as Dersite law questions to such complexities as "How do I make Sburb not be an asshole, and failing that reduce its assholishness as much as possible?". While Fate/Light/Law/Mind/Doom/Time/other-guidey-fatey-lucky-aspects may be very very good at this, the other aspects also have a very good grip on the game they've been stuck in for longer than you have existed and will probably continue to be trapped in until long after you have died and become forgotten. While they may be fickle, many of them have your best interests in mind (VERY MUCH UNLIKE SKAIA HAHAHAHAHAHAHAHA!!!! YOU CAN *SMELL* OUR DISAPPROVING SARCASM YES PLAYERS? ? KEKEKEKE THE FROGS ARE RUN BY THE BAD GUY FROWN FROWN *KEGNARFL*). [OFFLINE] Ignoring again the repeatable glass clowns and rubber ducky machineguns, as discussed in pumpkin stasis fields and the appearifier valve theory above, the use of casting implements as *binding tools* for the purposes of *anchoring* through application/imbued force/direction/buffing/etc. is a great director to amplifying the effects of *prayer/assistance request* aspect quest requesting through your dear Whisperings. Tulpamancy: Friends In Your Head (And Many Apologies To Multiple Personality Disorder Sufferers) Fun fact: Sburb is willing to determine most personalities that have budded off the source soul/mind/conscious/metaphysical clusterfuck/AI core routine/plant/*core colors*/wisp/*teign'yata horobis*/laliel/etc. as the original or at least a piece of them, as many Heart splinter spasms have displayed. Brain ghosting splinters into others, AIs, and Others aside, non-Heartthrobs can take advantage of this little factoid of person determination through use of mental servitors. In concert with tunable exterior bodies and elementary Heart-aligned majyyks and/or Fakeness gauge depletion (Abuse of Hope's power to utterly reject everything or Mist's ability to substantiate tend to be the chief offenders of making that happen, though Rain and Dreams and Heart can do some pretty good work as well), one can determine the safe *fault lines* in the *connector spades* of *self-distinction* that are *klegna-hathor-ieobet-rhthena-rhea-alice*, and with much effort, bilocate. With slightly less effort and controlled brain ghosting, one can abuse a *neural stimulatory* brain-connected asset to interfere with your thought processes through yourself, a different mind in your body, or less-than-consciousness servitors rather overtly. Hijacking into Sburb's various methods for directly brainwarping you and/or your soul (via shiny ofc) is also viable and ultimately about the same thing, albeit more likely to operate on narrative abstraction and highly likely to conflict violently with a command script and possibly make your head explode from order conflict a la an enraged-by-Rage crystalanth. At any rate, there are multiple ways with hardware, software, bodyware, and majyyks to get this done, and exploiting automatically created mental distinction forces (Psybuffs may be insufficient to prevent automated biological coping processes in the case of *incorrect formatting*, so multiple personality disorder as a result of preexisting traumas may be conveniently exploitable) or even intentional ones (tulpamancy works wonders for getting your brain to be more than one). [OFFLINE]
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Post by horrorTerror on Sept 3, 2015 20:16:17 GMT -5
Mod Guide: Genetic Recombination Hack
Data gathered by native Dame of Hope Janet Torus (excessiveJade), native Ward of Light Xiba Hanaugh (torrentialPardons), native Smith of Life Pordova Lemniich (sadisticCorncob), and native Knight of Rain Tinsel Tansel (deckingHalls). Special credit to native Maid of Flesh Alicia Hearn (portentiousEvening) for making vital repairs and Pordova as well for some of the nastier cases. Additional credit to the Denizen of Blood Shezmu (reddestWine) in Post-Slaying Assistance Mode and Pre-Game Land Ruler Mode for providing some patch deals to make things play nice.
This guide depends primarily on the genetic recombination shiny and/or dongle and/or core computer linked transportalizing ectobiology machine hack. Please look up this hack and install it to use.
Basic etiquette on mod use, mostly copied from gentlemanMannerism's guide and the mod description:
Remember to save your code to a preset before making any edits, and have a coplayer on hand to immediately undo improper changes before they kill you, preferably a Flesh or Life or maybe Heart or Rage one if it's minor or someone willing to corpsesmooch or teleport-to-quest-bed in an emergency, as they likely will happen. It is recommended you be godtiered or prepared to godtier in case of failure as the vast majority of player redesign hacks will not register as Just or Heroic due to Shezmu's little dealie of interference and otherwise will likely not create a permanently lethal situation if managed properly. Changes made in Gate-Pass mode will be embedded very strongly in your shiny and other essential packets and will be very hard to undo without a preset or manually reconstructing your original genetic, epigenetic, metagenetic, etc. codes from scratch and at that point you probably didn't need the mod to totally remake yourself in the most literal way possible. Changes enabled on dreamself/dreamselves (yay for bug compatibility) are not recommended until the change has been proven safe and preferably functional to avoid corpsesmooching and/or godtiering issues. Having separate bodily mods for your realself and dreamself is weird but fine you can do that. Combining with vagabouncy, username changes, metagenetics, shiny modding, and some creative psychological messiness you can do some weird stuff to a person, but that's a terrible thing and you should not do that lightly, if at all. Reducing age is usually safe but doing so below the age the average really really young child starts playing the game is not recommended for developmental reasons. Attempting to shinymod items into your self has a higher likelihood of going horribly terribly wrong than normal. Mixing with corruption will likely do bad things and you do not want that unless you seriously want to become a horrorterror in which case please quit the game and join the squiddly side we could use some *tangle buddies*. This is quite possibly a situation where gM's modification permissions forms are indeed applicable and probably a good idea to get in binding Law or something.
[CRITICAL THREAT] NEVER EVER uncheck the infodump+antishock psybuff, unless you are a Flesh player with severe apathy or severe experiences towards personal body horror and modification and your Whisperings and passive abilities will thus give it to you anyways. It will do very very bad things and may totally wreck your psyche even worse than being forced to play an apocalyptic murdergame until you die horribly already will, for obvious reasons.
[OFFLINE]
Using the Mod:
[CRITICAL THREAT] Unless you are a highly experienced genetic engineer, have seen what the guardians do on the other side of ectobiology apparatuses to calculate the coordinates for the ectobiologist to do the dance of dancing and learned what to do from it, have ectobiologist competence bonus on top of Light luck and a bad case of scrawling-the-writing-on-the-walls due to code bleed for stuff like debug NPCs and your mod-data viral shinypacket, read the very very detailed tomes on how genesis frog genetics works and understood perfectly, getting at least a passing grade on Tenacious Loremaster's Utterly Impossible Reality Genes Test in Prospitian Night School (without having to cheat off of Studious Librarian or asking Amphibian Analyst for tips, silly), have several dozen coding flowers and an aspect-is-cooperative-with-this-operation Seer on hand, getting at least a passing grade on Austere Bibliophile's Sigils of the Horrorterrors (as the various Dersite prayers that are somewhat coherent will usually get a positive Others-originating whisper of aid and inscribing glyphs plus some properly written broodfester is both more accurate than Dersite verbal broodfester in certain respects and more likely to net you aid rather than undesired attention or heavy corruption, though you will probably want to burn it and purify the area if your cursive is bad or you do not follow Derse's Standards of Purity) test in the Dersite Night School, are fairly fluent in computer coding and can translate Sburban Common Runic from frog-spirograph-thing drivel to GCAT and U and the various other bases and whatnot, and/or have a confirmed positive prophecy on what you are doing working out well, do NOT attempt to edit someone's genes or other bits directly. Not having a very very good grasp on Sburban magical genes is going to absolutely screw you over when a tiny genetic disorder ends up killing you or a vital coplayer and a single typo will wipe you out foreverrrrr. Holy shit you will get so many doomed timeclones out of this if you don't know what you're doing your Time player will hate you so much for this if you're not so far beyond fucking careful. Improper use of recombination can easily double or triple the doomed timeline count of a session and the sheer amount of corpses you have to bury or otherwise dispose off will be a nonstop feast for cannibals and a long-term corpse party for others.
If you are highly competent and preferably have Sburb's prophetic backing that the alpha timeline will only accept this working correctly, the interface is basically the same as genesis frog breeding, albeit much simpler and the stakes reduced from an entire reality to a single person, which is still abnormally high, with some modification aspects.
No, using it to switch bodies and classpects with your friend is a terrible idea. Besides the initial novelty horror of seeing your friend mess with your body, subtle ways you act will probably damage your ARC and likely confuse many game scripts due to awkward bestfits on whether you are you or the other person. Your aspects will complain but mostly work with you, and for many intents and purposes the game is so utterly horribly confused it treats you as both at the same time and it's generally nasty and not for long-term use. Pendant FAQs are a good idea as using their identity as an outline acts as a stabilizing effect and in concert with certain mods and hacks it makes doing this workable for an abormally extended period of time. Note: If you somehow manage to get the incredibly dumb thought that returning to an awakened Denizen is a good idea, they will likely facepalm with their tail over how silly it is, pick you up, locate your comrade, and switch you back while muttering obscenities the entire time before sending you on an extra-hard denizen quest unless they are the Space denizen, in which case they will usually stop at the tail facepalm or getting you properly bodied. Why this is even a suspiciously not-buggy-except-for-the-game's-response-and-that-can-be-worked-around preset thing you can do is beyond our knowledge.
For the vast majority of players, using this mod will involve simple preset changes like adding generic troll psychic powers to trolls (exploitations abound), deaging yourself (useful), messing with statistical tendencies (risky especially in regard to strife-relevant stats, but holy hell you can really customize your figure with safe options alone), short-term experimentation Flesh-style (also useful), short-term massive bodily modifications (Need to convince your friend you are/are not a troll/human/etc.? Hey, make up something about a trollsona/humansona/whateversona and abuse this mod regularly. Transgender and transspecies people also tend to use this option under gate-pass and dreamself-affecting to be who they really are without game interference.), aesthetic metagenetic edits (i.e. changing your symbol for the zodiac script if you are dissatisfied with it for some reason), corrective purposes (Crippling genetic disorder from ectobiological mishap? Cure it with magic and spare yourself one bit of trauma) and adding exploitable body parts (Need extra arms or troll-like flutterbeast/butterfly wings pre-godhood? Done!). You can also get the genetic prototyping data of Underlings via Captcha Cardmonsters (and once you get prototyping data swapping it suddenly becomes safe to add them) and this hack, which combine for relatively safe ring-free prototyping buffs. Merging with your First Guardian is ok, but the slippery white beastdevil keeps teleporting to specifically avoid that and assembling the debug NPC's genetic code from the writing on the wall becomes more difficult when some of it's obscured and the rest of it requires secondary viewing devices to see due to a passive mental effect that usually disappears around the time of dreamself wakefulness.
[OFFLINE]
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Post by horrorTerror on Sept 5, 2015 21:33:52 GMT -5
Alchemy Abuse Part I
Data gathering coordinated by Alchemy Abuse founders native Bane of Doom Tommy Benzer (holographicBenzene), native Mage of Light jadeblood Olivia Tension (exceedingPerversion), native Knight of Fate bronzeblood Tarasa Klenor (jovialBerty), ex-Black-Queen Boisterous Quartermaster (boisterousQuartermaster), ex-CD Carnelian Doubt (carnelianDoubt), and Death himself. Extra credit to Denizen of Rain Lady Gaga for also coordinating smiths-n-seers, muses-n-sages, and other whatnots, and of course freaking Skaia for at least giving alchemy to the poor players too.
Ah, fandoms. Faith is a mighty thing, as many Hope and Fate players can attest. Universal constants are a persistent thing, as many celebrities, gods, and you the people trapped in this horrible world can similarly attest. Also, alchemy tends to bend to thy will with good transmutation, but it messes about a bit with general luck calculations, Skaia's will, and the spike-lasers effect, as many Smiths can attest.
So of course, when Lady Gaga decides to do things FOR SCIENCE!!! and a Seer of Space, a Smith of Light, a Muse of Time, and a Sage of Rain get together, and the Furthest Ring gets involved after much squiddle treats of bribery and utterly massive corruption that Echidna may or may not be responsible for in a fit of drunken irresponsible wand-lasering that took Death several hours to resolve, much drunken inter-session spam messaging requests occurred (this was probably why several Time players were irritated recently as of the timestamp this was written at) and eventually after several Recipe Modus compilations were acquired, the Alchemy Abuse Project was added to the Institute, one of its flagship projects.
Sburb is a fanfiction engine sometimes, really. But sometimes that fanfic spits out cool weapons!
Here are some alchemy combos that are practically gamebreakingly abusable thanking to good utility for cost. Many of them are not actually that expensive, although the components may be hard to acquire depending on host world and land gen, as well as entry parameters.
(Stick && Small Pile of Jewels) && copy of Touhou Project 8, Imperishable Night = Jeweled Branch of Hourai, from Touhou Project.
Alt recipes: Kaguya Fanart && Laser Weapon, Stick && Jewels Purity Fluid (it's mentioned in the alchemy ideas thread on sburb.org fora, and the carapace palace staff have some for cleaning the vaults that they sell for pretty cheap) && Tree Branch (will usually net a branch not exposed to impurity which then blossoms into a jeweled branch after something dies nearby) Laser Gem || Shitty Toy Wand && The Legend of Princess Kaguya DVD
Description: It's a stick with jewels on it. That shoots laser spheres. And can be used as a lightsaber-like weapon. And gets stronger after encountering impurity. This is a staple for Stickkind users (as a ranged or backup even if a better melee weapon shows up due to the general lack of sticks with good range capacity) and Danmakukind users (as the reverse, due to a lack of very good melee danmaku due to the nature of the specibus) due to its infinite ammunition (well, recharging ammunition with fast recharge time and fairly decent storage capacity), massive power growth capability (the nebulous definitions of impurity that include death...and how sickeningly common it can be in many landgens...and decent player ability without even broaching villainous acts...and the massive amounts of killing you have to do...and how dying is everyone's favorite activity in Sburb...), etc. etc. Needle/Wandkind users, Magickind users, and sometimes others. Peculiarly, a glitch often allows its acceptance by Bowkind, and the general shape of the object allows its legitimate use by Pointerkind.
Most importantly, the fact that you have to slaughter countless Underlings on your quest will generate enough life/death impurity to make the jewels shine and sparkle brilliantly and thus make the pearl-glowy-lightsphere-beam-things really strong. Like, oneshot the vast majority of middle-HP underlings in a single shot/slash strong.
Mom's Knife || Wooden Hatchet = Godly Possessed Hatchet, from Terraria.
Alt recipes: Wooden Hatchet && Ghost (Rain players and a chucklevoodoos shaman or a necromantipsion can help you find one) Terraria Poster || Hatchet
Mom's Knife is a knife wielded by bladekind-using female guardians that is basically a returning thrown weapon like a boomerang, very basic and often appropriated by players despite not having the massive damage bonus the proper user type gets. It's also a drop from the Negalanths if you have that mod either as a glitch due to damage buff misinterpretation or an intentional joke, not sure which. The wooden hatchet can be shittily handmade, it doesn't matter.
The Possessed Hatchet is one of the stronger weapons in Terraria and the strongest boomerang, and it can be thrown hella fast repeatedly thanking to 1.3.0.1 in most worlds. This manifests as a new copy appearing in your hand to be thrown, and specibus autocatchery for the return. The fun part is that the weapon is honing. This is hella useful for Axekind or general bladekind users due to the horrible range capacity of that specibi most of the time (Master Sword from Legend of Zelda and other sword-beams like terraria swords notwithstanding), and it's quite strong as a Sburb-alchemized weapon as well.
The fact that you can spam it repeatedly at range and thus get a much faster attack rate because of wielding another weapon at about the same time at melee range REALLY makes it shine.
Princess Celestia Toy (My Little Pony: Friendship is Magic merchandise) && Ring = Flare Ring
Alt recipes: [various sun/light gods (even fictional ones like Helia)]'s [iconography] (be careful to avoid Angelic corruption, but Light charge is definitely what you're aiming for) && Ring
[Flare] in a handy item, which also glows to provide at least some measure of light for Flare to use in a low-light situation. As item-based abilities are usually not nearly as subject to Sburb's "No Abstraction, No Competence" rule of thumb when it comes to learning fighting, you can abuse it to get a (very weak) ranged attack near-instantly and a backup for if you lose all your weapons and are out of pluck for aspect things. Light being bad at direct attack just makes the thing way cheaper to the point you can easily afford it very early on, when you'll need or want it. As the guy who came up with Skaiafall Signets can attest, beam rings are still pretty cool.
Also usefully, if Light is on your side, the Shine will also passively bend luck to your favor, though not nearly as much as any formal Light abilities or freestyling or even the passive luck bonus even former Light players get. Having one or more as a 'lucky charm' of sorts (albeit much more provably helpful) tends to come in handy if you're trying to work with a luck-based thing. Wearing several while carrying/near a sufficiently strong light source (flashlightkind user! Be OP!) will absolutely destroy the target. Skaia's upper-atmosphere-retina-burning-cloud-light-effect is waste energy and can be exploited by Flare to no ill effects on your Genesis Frog, so having someone (followers or coplayers work) fly up and redirect some of Skaia's eye-burning light at the BK during the Reckoning before the actual fight to soften him up beforehand can come in rather handy if you can manage to dodge all the meteors unless you prototyped a mirror or something.
[OFFLINE]
Life-aspected Hat (acquire from that ebonpyre with all the imps in it) && Spilled Vitality Gel (some of it falls out and gets in the rug instead of neatly disappearing, and due to abstraction physics it can be exploited easily) = Lifey Goo Helm
Alt recipes: Vitality Gel regen item (may require Rain to acquire) && Empty Health Vial (DEFINITELY requires rain (or maybe mist since void can kill by erasing health vial stat so obviously mist should be able to make a new one) to acquire, though you might want a Doom player who is ready and about to Ascend and just needs a lethal level of shanking if the imps' health vials consistently disappear before your Rain player can grab one, as Doom will just use [Even In Death] to survive the lack of health vial followed by the ascension as a backup if that fails and that little snippet tends to bug out the health vial and sever it from necessity due to a new one being created for the godtier doomchild, no Clown required) && Helmet (preferably iron for some reason, but glass helmets tend to work too)
The Lifey Goo Helm rivals established healing methods in strength and is much harder to lose/not be able to access when needed/run out of. When worn, it constantly excretes a small supply of healing fluids that repair your health vial and if spread elsewhere your physical body rather quickly, like consuming a series of very small healing items in rapid succession. It's also very hard to break and comes with good armor and cushioning, making certain types of headshots much more difficult and generally improving your gel viscosity. Having weird gels running over your scalp is a small price to pay for impressive boosts to natural bodily healing and health vial regen that it will take heavy or fast-paced attacks to overwhelm. Ignore the little flagella villi thingies fondling your hair, they're not a sign of Others corruption, as much as we want it to be. :L They're just taking your sweat waste and natural scalp products like oil and dandruff to fuel the goo production via lifey magic.
Bacon (preferably via bacon hack) && Five-Alarm Hot Sauce || Laser Pointer = Laser Bacon (preferably have a Smith try to make this first to ensure maximum likelihood of lasers)
Bacon makes everything better. Including lasers. Ok, it's more or less like Zeus' thunderbolt in being a rather strange throwing weapon that may or may not respawn or need to be remade regularly based on what universe you're in that while strangely not harmful when held is very very harmful when getting hit by it, and is roughly as strong if not stronger as [Arcade Thunder] mind-y lightning bolts appropriately scaled for lategame so the analogy continues.
If you get the reusable kind, good! If you have an unassigned specibus card (they appear rarely in the Magicant, or in the back rooms of SkaiaNet stores, or in SkaiaNet Labs, or as a gift if the person you replayed over was very young at the time, or some witch prototyped a captchalogue card or strife specibus and now all your weapons are getting stolen but you Captcha Cardmonsters'd the damn things right back and then abused prototyping data to force a captcha code via supercomputer and Intellibeam Laserstation) enjoy Baconkind as a very profitable and destructive specibus.
If you got the non-reusable kind, still good! Consumable items suffer less from "No Abstraction, No Competence" even for expendable weapons, so you should be able to throw them coherently. Or use them as ammunition with further alchemy (or not if you can just tie it to an arrow/large bullet/something), moar firepower for you.
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Post by horrorTerror on Sept 22, 2015 21:04:43 GMT -5
Dicekind: The hell? Dicekind. It flummoxes many of the uninitiated as to how it's so irresponsibly deadly, despite being to unaided view sets of perfectly ordinary dice, each die just as perfectly ordinary as the last. But fear not, there's an explanation! Magic! Sort of. Less cordially, a very unhappily-written armistice in code and majjyk between the powers that be of Sburb and generally Light-related hax comprises the majority of effective dicekind weapons. Light players are obscenely overpowered with dicekind, and Law players with some specific sentencing to disallow bad rolls can get quite close. Sure, the explicit no-directly-luckbuffing-your-specibus rule mostly applies, but through careful manipulation of personal luck stats, the Shine's whispery rulebreaky favor or just very well-designed Law-forged rulings, you can pretty much force a desirable roll. However, cheating the fall is not limited to the two patron aspects of luck control. Mind players can relatively easily freestyle a buff for precise hand control that allows for rigging the outcome via subconsciously accounting for countless possible factors in the roll to force the desired end result with a very high likelihood compared to an unaided roll, Breath players can gently windbump the things into landing where they are wanted, Space players can just teleport the dice or rotate them midfall, and Rain players can break the fundamental concept of numbers in a localized area. No, you don't want to look directly at that last one. Yes, it smells delicious to horrorterrors. No, it's not intrinsically corrupt, it just smells good. HB the Dersite agent with the heart has the ability [Twelvefold Eyes in the Lucky Glare Vale] (sometimes named [HE ALWAYS ROLLS BOXCARS]) that allows the situation where "HE ALWAYS ROLLS BOXCARS" to occur to max d6 rolls by the mere force of a glare. The infinite deadly cats shadowbox technique the Dersite cards agents sometimes team up to use is empowered by HB, so if you've unwisely aggro'd all four when they're close enough to cast [Shadowbox] it if you stab him in the face before he can max the two six-sided dice you'll probably get something less problematic than cats in every possible state between life and death, inclusively. Probably. Onto the specibus itself. As a kind abstrata, the concept is simple. You take a dice, roll it, and for the vast majority, things happen. Powerless dice are usually found preentry and are usually variants of 'd4 caltrops', 'throwing dice', or 'dice not meant to be weaponized' (i.e. the kind used in gambling and general games), but even preentry you can usually find some enchanted fighting dice in a magic shop or something like that. Heavily alchemized or many-possibility dice tend to be incredibly powerful, though with low rolls you usually end up with something useless or even absolutely nothing. Here's a list of possible attacks, taken from the basic Shotcube (6-sided die && magic wand, broken 8ball modus ball || paper heart cutout, emoji && scratched penny, potted plant || violin && vampire-themed board game, many recipes are pretty random, sometimes native dicekind users have one from childhood. Grist cost is usually so low most players can make it in their initial alchemy spree.) It's selected based on which side is facing up from the landed-on surface (gravity whyyyyy) or randomly if left/stuck spinning in midair for a short period (though don't expect to hold a very long conversation before it does) and not stopped with an intent other than triggering the attack. Tossing it up and grabbing it is a valid way to trigger it, though the Shotcube's failsafe effect is not common to all dicekind and might be dangerous with some dice sets. 1 - nothing happens 'Sad Cube ' 2 - pitifully weak attack shot 'Cubeshot ' 3 - minor heal with slight pluck restore 'Cubic Restore ' 4 - decent attack summon 'Cubemonster Slice :/' 5 - health drain on enemy and slight decent-duration vampiric-attack buff average attack 'Vampiricube :}' 6 - somewhat powerful area attack beam spam 'Cubeshot Spray > ' While somewhat themed along cubes and emoticons on this particular weapon, it pretty much gets the point of the specibus across. There is a palette of attacks getting better for higher rolls, some temporary monster summon thingummies, some pointless options, and rarely some options that heal or provide buffs to you or debuffs to enemies. Different dice sets have different potential attacks and sometimes different rules as to determining what is a roll attempt and what is lucky, along with what can interfere with the outcome (i.e. stopping it midflight or breaking the dice). Different die sets also give different levels of knowledge to their outcomes before actually learning what numbers mean what, though specibus proficiency rating, actual precognitive abilities, and just plain luck stuff appears to have some effect on this. Luck effects on these rolls are almost always (barring bad alchemy choices or set-specific rules) situational (i.e. massive luck will only get you a roll that is the most effective, not necessarily the highest roll). For example, if you were heavily injured and in need of healing, you might get 3 if you're not currently fighting and 5 if you are, rather than just 6, but if you're at full health and are facing a big enemy group, 6 is what you want and will get with good luck.
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Post by horrorTerror on Sept 23, 2015 17:16:53 GMT -5
Mod Guide: Lore Friendliness
RIP Lord of Rain Lars Tambourinemaster aggregateWhimsy, Sage of Sound Arnie Smithson porridgeMeanderer, Tigress of Law Chloe Baker ironcladBehemoth, Nurse of Breath Maria Chansey secondWind, Grace of Light Gracie Sol rheaTestified, Smith of Space Tony Vehn sickleGranter, Princess of Doom Tamara Soulbreaker noYou, Mage of Void Perry Chandler auburnRevenant, Knight of Stars Laurie Mnevis hippoCommander, and Bane of Time Horus Wingborn whyMe. May your bubbles be bright and holy. Deepest apologies to Denizen of Rain Morpheus, Denizen of Sound Beethoven, Denizen of Law Emperor, Denizen of Breath Amaunet, Denizen of Light Kairos, Denizen of Space Suwa-ko, Denizen of Doom Thanatos, Denizen of Void Chaos, Denizen of Stars Whinny, and Denizen of Time Saturn, may your psychotherapy find fruit of healing and may your players learn to not wish murder upon you quickly, so that they will not suffer for length.
Whoever created this mod, we hate you with a burning passion otherwise reserved for Sburb in general, Alex the Betrayer, and the winged dildos commonly known as Angels.
Lore Friendliness...is horrible. It absolutely mauls the fabric of the game's history gen, attempting to fix as many of the perceived continuity errors of the session's lore as possible, creating a near-cancerous bomb of pretty fractals and lore and most problematically those horrible things from lore not going the hell away. The numerous achievements in construct design and bugfixing Lore Friendliness is responsible for pale in comparison to the utter behemoths of suffering that occur in the godfights, questlines and codes executed from seemingly-randomly-created replacements to broken or horribly unfinished features, all born of not-fully-removed content, unfinished content, and incomplete imperatives and priorities.
[OFFLINE]
And annoyingly, it is alive. Well, sort of. It hitches off Skaia's collective observation and fate-ly preemption...then more or less hijacks generation planning to 'fix' as many things as possible, rendering Skaia surprisingly more active than just a frog cradle and a defense portal generator.
[OFFLINE]
The chief signs of a Lore Friendliness infected session are changes in minor things. Consorts will take items directly when handed, scripts will work abnormally well, and reality's bugs seem slightly less prevalent than normal. This is not entirely a good thing.
There will also be giant monsters who are not underlings roaming about, as part of a defective very-early-development script that seems to have been kept for sentiment's sake. Much content that was removed for a bloody good reason will be back and as murderous as ever. Incoherent babbling of consorts seems to tend towards the truth due to highly reduced obfuscation scripts (though it will still bloody fail you when you need it most). A lot of things that seem to lead nowhere in a normal session will suddenly lead into massive deathtrap carnivals of clowns and horrible agonizing pain and brutally traumatizing death, and some things that were broken in a bad way turn into overpowered nuke traps you almost wish the devs had been nice enough to clear fully if not for the convenience of ending the lives of everything around you in exchange for humiliating suffering. Underlings, consorts, carapaces, land familiars, and other life will seem...less game-like, as if the lore had come alive. The coding is much more detailed, creating a generally more sense-filled experience that is just as continuous as the universe you departed and the corruption that wishes to tear you out and/or apart. The difference between a cheap knockoff East Alternian poorly-bred gaming flapstraction (or perhaps an archaic gaming grub with a bad data mind roughly equivalent to that eye-searing red headset thing) to a Sburb construct now applies to old classic Sburb constructs and the ones you will encounter with this mod.
[OFFLINE]
It's...wonderful and terrible, really. And it makes the remaining bugs all the more terrifying.
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Post by horrorTerror on Sept 25, 2015 22:28:31 GMT -5
Mod Guide: Nightmares
RIP Knight of Doom Sarah Khonor (auraEnigmatic), Dame of Gold Tannis Rheast (professionalSpin), Witch of Life Ahaxee Riptid (marginalBeth), Space of Breath Philip Reese (cloggedDrain), Bard of Time Nagaya Abraxis (chronitonDestroyer), and Seer of Light Amanda Begel (sierraVision). May your ghosts *enjoy* the *party*.
Whatever horrific error in Skaia allowed this abomination to come to pass at the mere hands of a Witch's prototyping and some bad choices in fate programming, we hate you.
This mod was originally just prototyping data. Admittedly, a Witch of Life threw the Yume Nikki Mindscrew Collection and the IPL Crystal into the same kernelsprite, both preentry, and that in itself was only half the Witch's fault, but she was...less than stable in the first place, and an unhealthy resignation from the voices of the Faith from an unidentified singleplayer session winner of Fate across the internet did not help that. We are still pursuing the player in question.
How much the Faith is responsible and how much is the players' depends on how much you are willing to blame Skaian inevitability protocols. That mindscrew aside...Dear god, why.
At any rate, thanking to the unhealthy prototyping choice courtesy of the Witch, the session became infected with the usual consequences of mixing the IPL Crystal with anything (admittedly leaving it in a kernelsprite at all is just horrible), and everything was Yume Nikki and fandgames and much dualcorrupt skaian madness. This, besides the utterly horrific prototypings, added an alternative end to the session. By gathering the Effects (special transformative items) and a special ritual of some form, one could bypass most of the requirements to create the exit gate to the session and have it appear on the victory platform fully functional anyways. Since the credits glitch preemptively stops anyone in this game from actually entering the session's completed product, the effects of entering this door when the universe it should rightfully lead to is invalid or doesn't even exist will likely not be an issue. Likely.
The session itself went predictably, with the players quickly dying horribly to the abominations that resulted as the IPL Crystal absolutely demolished several key scripts. Other mods got involved and made that worse in later iterations, but that wasn't what tipped the session over the edge.
That was the Bard of Time.
With everyone else dead, he learned of the Effects and their utility from a crazed Jack Noir, who had (similarly to the Witch) fallen victim to fatalism-inducing psydebuffs rivaling Rage, Heart, and Law at coercing people into doing things against their original will courtesy of some messages by the offending Fate player on the other end of the Witch's computer goggles, learning secret information in the process because Sburb grants a lot of forbidden knowledge to the mad, gifted, and seeing (trust any Seer of Rain when they tell you that you do NOT want to know what that actually means) like the douchebag it is like dear Jenna is this the thing that sends psychos as the henchmen of god etc. etc.
Thanking to God Tier and the machinations of various faithnuked carapaces and perhaps some unknowable will of the Beat, the Bard of Time managed to collect them all, deliver them to the appropriate location, perform the ritual, and descended to the victory platform to leave that broken mess behind, the sole survivor.
Except something went wrong.
Jack Noir was waiting for him, computer goggles in hand. He force-equipped them onto the Bard, allowing the Fate player to do something involving huge amounts of aspect-infused computers and miles and miles of code to him. The Bard had no idea what just happened beyond fractals, thought Jack Noir's change from stabbing him was for the better, and waltzed right into that door none the wiser.
What happened next was even worse. The entire offensive content of the session, its horrific machinations, had been sealed in code and package-dealt into his shiny and replayer packet, to skip the erasure of divinity and maturity that the atrocious vessel forces upon you players every replay.
When he replayed (as again a Bard of Time, probably because his previous session was too broken to actually let him 'mature' properly) his code infected the game, killing him in a mass of psychological assault in the process the moment he entered. Because the infection session was rigged to have its demonic packages lie in wait, the others shrugged at the instant permadeath of their coplayer on entry, completed the game without him, and went on without an inkling of what they had just let happen. The mod perpetuated into countless child-frogs and shipped-over frogs, releasing it into multiple subsegments of the chain.
Generally, it was a Bad Thing. This is exemplified by [CORRUPTED]
The mod itself adds several new things, chiefly the aforementioned Effects win condition(s).
The basic and most common area is a Superior Psychoruin. Rather than B-movies and jumpscares and angry lands, these things will show up out of nowhere in the middle of your Land or dream moon surface and piss you off with psychological trauma mindfucks of symbolism common to Yume Nikki, Ice-Pick Lodge games, and other things of that nature resulting from their crossreference, though unlike regular Psychoruins they are capable (not always necessarily, but are capable) of appearing calm and not disturbing, at least on the surface. They are loosely connected to the Magicant because Sburb is so shitty half its cut content just falls into the Magicant because Void is stalkery, allowing you to slide between Superior Psychoruins without even seeing a normal Sburban location if you don't seriously push for an escape. Entering and exiting a Superior Psychoruin is usually done by doing something the dreamscapey location barriers are not equipped to handle, such as taking a ladder or some grappling hooks or a jetpack and climbing right out of that crazy location. Blasting through walls with explosives has similarly worked but is less reliable if the game actually wants you to do that. The edges of Superior Psychoruins are denoted by a very violent mix of Dreams and Doubt charges, the part where the land abruptly changes between what it should be and the Superior Psychoruin demarkated by a transparent shimmery zalgo-thing waving its sadly-not-corrupt tentacles at you that softens the transition to only slightly more abrupt than the seamless dreambubble environ change. Even if your session is luckily devoid of too many overworld-linked Superior Psychoruins, one can be found somewhere in each instance of the Psychoruins, persisting even after the quest chain is cleared. Not all of them are linked to the overworld or the overworld-accessible Magicant, so don't be surprised if there are areas you can't escape to anything more than different Superior Psychoruins. They can spawn in during the session, usually jamming themselves into an existing space by manipulating it to be bigger. Space players usually do not want to be viewing the entire session while this is happening, as the process of spatial cancer is rather horrific to look at in general. [CORRUPTED]
Your dreamself or dreambubble-avatar (if you've got only 1 self left) can randomly spawn here instead of its proper location, so be cautious with the former and go crazy with the latter.
Most probematically, unlike regular Psychoruins, the things generated by Superior Psychoruins are physical and very much capable of hurting you. The vast majority of harmful things in Superior Psychoruins will simply cause your dreamself to pop as if it had used a teleporter illegally or touched the Nightmare Heir (psychological suffering caused by contact varies by effect, analysis not completed yet) rather than suffer any real harm, so if you must explore these before getting the tiger, do it in your sleep.
The second most common area is the Plague Town. A rust-like disease somewhere between the Sand Plague and the Rust Erosion infects various NPCs and even objects (scary!!!) in the area, creating this abnormal patchwork of reddish death creeping over the place and deadly disease monsters. [Demeter's Fire] the Life ability, Demeter's Hot Fury herbs, and generic Sburb-approved alchemized disease-cure items are a necessity to avoid death by infection. It's a bloody mess. There is no serious demarcation line, but if you're watchful shortly before the reddish patches begin to appear there are usually dead sticks stuck in the ground for some reason (if there are naturally sticks on your Land for whatever descriptor, these look different, usually more sickly or darker, they use a different render model set archetype) that have no explanation and denote the current edge of where infection is spreading. Avoid crossing those informal palisades and you'll be fine. [CORRUPTED]
The third most common area type, the Chamber, is usually hidden within Superior Psychoruins, though special shrine structures exist in the Underworld (the Angels view them as an affront against the Angelic Law and are usually attacking them but can't do anything because they regenerate quickly), the Denizen Palace (your Denizen will usually not give a shit about you using it once they're awakened, but don't try to skip about them beforehand), somewhere on the Dream Moons (usually in the royal palaces' public-accessible gardens, though sometimes they spawn in the town squares of slum-apartments areas), on the Battlefield (usually somewhere near a castle), in the Veil (usually near one of the unfinished Veil Dungeons' ceding into the Magicant), and very rarely practically inside your Dwelling Spire (but only if a Superior Psychoruin spawned inside it) that allow you to descend directly into one. Chambers are connected to groups of other Chambers, and are very similar to Turgor's Void. It makes you feel hungry unless you do things with color on the white pathways, and inside the Chambers there's a time dilation effect that makes it practically timeless inside, and some Chambers are ruled by Sisters and defended by Brothers...Playing the game itself explains this a lot nicer, but NPCs will discuss this a lot easier.
[OFFLINE]
The most common randomly occurring event is the Faithnuking, so called because it looks like a nuclear bomb exploded with all the spaciness and nuclear fallout from the uranium was replaced with a titanic and otherwise massive aspect charge of Fate. This causes affected NPCs or fixtures to act differently, as if they know it's all just a game within a story within the free time of the personal arcs of side characters of some other story perhaps within a deeper game all over again, and are receiving instructions from a higher power (which in fact they are, if you're willing to discuss...Oh, nevermind, it can't translate at all...). Faithnuked NPCs will understand what is going on a lot better than other NPCs, usually by deactivating obfuscation scripts to speak the truth. A faithnuked Denizen will usually break fundamental aspects of the session, and faithnuked carapace royalty is similarly a recipe for a badly broken session, necessitating use of the Effects Victory. Faithnuking occurs randomly, usually in proximity to a Superior Psychoruin.
[OFFLINE]
A good way to tell the session has been infected all over by Nightmares is that the consorts and carapaces will all express concern over their vivid nightmares, even the ones who aren't affected by a nightmares-related quest. NPCs will also be much more unwilling to leave the physical structures of their homes.
Dreams, Rain, Fate, Doom, Doubt, Mind, and Heart players will also get a large series of special abilities not found in a normal game, though most of them are related to Nightmares structures. Classes with scrying also get this expanded palette. Other players get a slightly more limited selection of this, but it usually only cuts out abilities they won't need or will very vitally need at inopportune times and not have unless they made items for it.
The Nightmare Heir's incomprehensible backstory about 'the eldritch' has been retooled due to its unrelation to Y' the Furthest Ring formally. How to explain this involves much study of vanilla Dersite-pre-written theory you should do on your own because they'd say it better than I could, and extrapolative poetry that appear to have been written by people rather excessively overwhelmed by their Aspect. After their defeat, the Nightmare Heir will reappear in specific Superior Psychoruins related scenarios, to much annoyance of both of you.
[OFFLINE]
The Effects are the [CORRUPTED]
Each Effect is located somewhere different naturally, usually in the Superior Psychoruins, gained by interacting with a particular NPC or object. To transform using an effect, [CORRUPTED] automatic psybuffs appear to be taken from the Flesh aspect, this is explained better by the Faithnuked. The Effect Eggs/Stopsigns/Whatever usually symbolize something important in the currents of the session's collective psyche, usually something from the minds of one of the players, or abstract art from Skaia's evil evil take. Please ignore anything related to angels, for your corruption level and shiny's sakes.
Of course, the Effects [CORRUPTED] but again Advanced Kaian Theory is not easily explained without immense knowledge of coding and particle physicssets interactivity.
[CORRUPTED] excessive numeric control features, completion can be gauged by [concept not translational] and several natural barometric features of preexisting forms. [CORRUPTED]
[OFFLINE]
Inherently, once they have all been found, they can be put in the place you know they should go, and through invocation [CORRUPTED] the gate appears and you can leave no matter the state of the frog.
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Post by horrorTerror on Oct 10, 2015 17:13:31 GMT -5
Stealing Nothing: A Rogue/Thief of Void Exploitation Guide by horrorTerror and associates. Protection from the Null provided by lilyCorrupter.
One who steals nothing. Actually much more badass than a shitty cat burglar who sucks at her job. This guide concerns three major potential interpretation paths (or just things to do) for the thieves and rogues of the Null who have no idea how that's supposed to work: the Fake Mist route, the Luck Abuse route, and the Ghost Robber route.
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The Fake Mist is pretty standard according to Sburb's generalization machinations. Invert your aspect to its opposing aspect via getting rid of it. By getting rid of nothing, you institute...something. That something tends to default to everything, and hence Mist. With good freestyling, a sufficiently ARC-heavy displacement class can pretty much copy certain Mist powers, though it's not a good idea to experiment with the Reverberata line unless you are a pretty good master of the majyyks and are a former Mist player, preferably native. The chief application, however, is being able to steal objects from nothing, based on their abstract idea. Including priceless objects and game abstractions. And priceless game abstractions. Given a sufficient idea of the object to link to in Sburb's akashic record database(s), you can pretty much take something for nothing (besides pluck cost depending on how much Sburb doesn't want you to do that).
The chief method of exploiting this is basically infinite grist, allowing abusive levels of alchemy sprees. Steal from the void chunks of grist or priceless artifacts (Denizen weapons and the troll-super-egg-thing the matriorb tend to be easy breadwinners due to their alchemy uses, though you might need to be near denizens or a troll who has actually held a matriorb respectively to actually get a bolstered understanding of the idea), and maybe some boondollars to screw with the economy like a Time player in a stock exchange, then convert them into grist (GristWidget, thy name is exploitation of riches), and then promptly turn your Smith/Muse into a recipe discovery factory and max out everyone's grist reserves via Gristtorrent. Using a Time player to horribly exploit the economies of the game and accelerate lore nagging is nigh-essential. If you can find a pluck-refueling item (usually pluckshakes, pluckdart, or magic focus-boosting items for pluck regen) that the net production process gives you more net pluck per alchemized treasure than it took to make or just a pluck-refuel item that costs less pluck than it restores or any other gamebreaking infinite resource loops, given sufficient time you can pretty much give yourself infinite pluck via spammable pluck-regen consumables. The imps will be very confused about you guzzling potions while fighting them, but when you're erasing them from existence with Void or breaking them physically with mundane strifing you won't care.
If you run into anything interesting for alchemy purposes but not easily captchalogued, abusing Void powers to create it or items based on it (lack of focus or knowledge of the item creates part-Perfectly-Generic-Object objects, such as Matriorb Generic Objects, focusing on something else as well as the idea basically allows you to alchemy while mobile like Rain's [Psychogenesis] save less exactness and more likelihood of derp-ups) is now a viable alternative to captcharoid cameras if running back to the alchemiter with it is not workable despite all your theft instincts.
Fake Misting can be done by pretty much any Void displacement interpretation, but due to how time-consuming doing anything truly gamebreaking with it is unless you want to spend the majority of your non-questing time doing this, it's probably going to be relegated to using the steal-objects-from-nothing application for less exploitation-based get-that-rare-super-item now or slightly less excessive alchemy fueling operations or getting healing items while in a safe area for another playstyle.
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The Luck Abuse route is basically taking the horrible-cat-burglar idea and sprinting away with it on rocket boosters a million miles into the Furthest Ring until it looks like Light displacements or Law players are violently interfering with the outcomes of everything involved but Light or Law displacements are turning it around mid-statement to help the endgame. By constantly sabotaging your class role with the nothingness of Void to annul it, you basically abuse sucking at your class role into something absurdly lucky on the order of the Light/Law aspect duo to help themself actively or others passively. All Void classes can do this and the rare/glitch titles the actively-aligned Failure and its counterpart the passively-aligned Corpse focus on this using other aspects. For example, a Seer of Void could have faulty snippets of prophecy whose actual execution the vast majority of the time interprets it in such a way that the actual alpha timeline event is the exact opposite of that as much as possible, or a Knight of Void could fail horribly at being a Knight but turn all those failures into effective opportunities (such as recovering from mid-combat tripping to stab the enemy in a vulnerable spot).
Displacement classes of Void usually turn their failed theft attempts into something useful, such as distracting law enforcement from something more important the Void player's accomplices are pulling off for them before disappearing when their cover is foiled. -
The Ghost Robber route is what the class was most likely actually designed for, using the ability to become invisible (and on godtier due to flight, intangible with no fall-through-the-ground issues!), nigh-undetectableness in general even to aspect scrying, and standard Thief/Rogue proficiencies to stealthily bypass everything their way into places without so much as a lick of interference from others. It's kind of simply described here because most Void FAQs and the game's premade abilities and quest gen will pretty much tell you what to do rather loudly, if the Null doesn't interfere.
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Post by horrorTerror on Oct 12, 2015 13:53:36 GMT -5
Let's Armor: Sburb Edition by horrorTerror and associates. Special credit to native Muse of Life Halley Starburner ( ochreAugmentation) for running multiple supercomputer operations and coordinating cross-chain recipe/data-analysis, and native Thief of Doom oliveblood Yuyuko Youmuu ( deathDeath) for field item testing. Additional credit to dersite exile Escaped Slave (escapedSlave) for coordinating cross-universe connections via Hiveswap Structure, and the Institute for statistical analysis. - Gel viscosity. An important thing to have. When your max health is tiny and dying everyone's favorite pastime, making sure that your health vial will not be drained into oblivion and your physical body not incapacitated from horrific wounds is of vital importance. It doesn't even have to be you that you don't want to die. Everything from important NPCs to key items (that can't be safely stashed in your particular sylladex) to your coplayers deserves a chance at not dying horribly.We of the Furthest Ring have no idea why everyone runs around in casual clothing when they've got to strife near-nonstop to get through half the things they need to do. Seriously, put some damn shield generators on, mortal children. Of course, knowing where to start might be difficult. The first obvious solution is to check your mythological role for ways to boost your personal durability (or at least some evasion) via your aspect, or just kill everything to death first. This may work for some, arguably even most, especially combat classes who are simply designed for this, but in practice the pluck expenditure of 'combat prediction' exploited by Seers and Sages to foresee attacks and evade them in advance is usually limiting to more offensive powers, Thieves and Rogues' trying to preemptively kidnap enemies gets rather difficult for things much bigger than an imp without resorting to traditional Captcha Cardmonsters tactics, and some native support classes or natural slackers may even lack good strifing experience altogether, relying on a follower NPC or a coplayer to handle the majority of their fighting for them. So, that won't work. The next obvious solution is to alchemize ways to not die in situations of health risk. Healing items are already industry standard (lifeshakes ftw!), but seriously at least wear something meant for combat so when that inevitable glitched-invisible imp sneak-attacks you it won't be able to kill you before you figure out where it is. Captcharoid Camera and Google Images are your dear, DEAR friends. Seriously, just google some modern combat armor or historical lightweight plate armor, pick one that's easy to use untrained and not heavy, photograph, and bam, ghost images. However, Sburb's alchemy item generators have as usual shown up some unusual options. Here's some highlights/suggestions. I'll even throw in some Shieldkind for those who won't mind dedicating a specibus to it, and shields tend to suffer less than non-weapon objects from No Abstraction No Competence to the level that it's only slightly worse than natural untrained use since they aren't technically weapons anyways so non-shieldkinders can share. - Lady's Resizer Recipe: Aspect Corset && Scale Bodice && Gravity Brassier (Average grist cost in the range of 5000 Build, 100 Gold, 30 Tar, 10 Uranium, 5 Quartz) Aspect (ratio) Corset's recipe is Corset || Rubber Band && Sleazy Magazine, Scale Bodice's recipe is Corset && Space-aspect Hat from the ebonpyre with all the imps in it, and the Gravity Brassier's recipe is Corset && Model Volcano || Candy Liquor. All 3 can be found in Strumpet Priestess' private belongings, but you're not supposed to look through those and it's rather disturbing anyways so it's easier to alchemize. A corset can be made via Dress || C-Clamp if you, like a normal player, did not enter in a museum. The Lady's Resizer uses the mass-energy-conservation violation, volume-altering and gravity-altering properties of the Gravity Brassier, the Scale Bodice's item-based self-targeting version of the Space ability to resize objects, and the Aspect Corset's ability to change the height-width ratio of the manifest sprite, plus the carapace ability to flip their sprite for good measure, to create a single unified garment for changing the wearer's mass, volume, gravitational pull, space-rescaling, height-width ratio, sprite direction, and detail render level at will via various drawstrings, fast enough to dodge attacks through instinctual split-second temporary resizing. For some reason, it also provides a gel viscosity boost comparable to wearing a full suit of armor, and can still be used to temporarily trade height for (wo)mangrit or mangrit for height as its component the Aspect Corset. It also has the strange effect of dumping you without the Resizer through some machine into the Magicant if you get bonked on the head hard enough to 'push you through the corset' due to some complex spatial folding that collapses with enough application of brute force downward somehow, which usually just slightly reduces the damage from a blunt downward headshot enough to not kill you outright in the process. Yes, it can be worn by guys, but it's better to wear it over your clothes for easy access to the strings and not losing anything if you get shoved through at a bad time or from a bad place. Yes, explaining that it's a powerful item is hard. Do it anyways, and it'll be worth it when that condemnable invisible imp punches you and does a small fraction of the damage it normally would. - Meditech's AutoArmor Recipe: Medic Power Armor (from Fallout 3) || Stealth Suit Mk. II (from Fallout New Vegas) && Scorched Sierra Power Armor (also Fallout New Vegas) You'll have to Captcharoid Camera or somehow separately alchemize all of these, but it is pretty formidable endgame armor. It even comes with its own infinite health and pluck restoration systems run by a the constantly arguing AIs of the Medic Power Armor and Stealth Suit Mk. II, and requires no training to use besides the insta-competence for item use granted by Instrumastery since that apparently covers power armor training. It also features a jetpack, for the lulz. Hellishly expensive, but is nigh-indestructible and nosells many forms of damage, so coupled with godtier PJs makes your gel viscosity impressive to the point Jack Noir can use [Stabsplosion] on you and you'll be unharmed in a few seconds. - Protective Nanosuit Recipes: Starbound && Suit && Tiny Robot Pile, (Nanotechnology For Dummies || First Aid Kit) && Fabric Mesh, Oxygen Tank && Cloak && Hazmat Suit. Starbound's nanosuits, all rolled into one. Obscenely useful. Protection from extreme temperatures, radiation, and running out of air, plus a basic armor boost and increased basic bodily healing. It exists as a passive nanite cloud to reconstruct your body and prevent you from getting hurt by the things it protects against, so you can wear it with pretty much anything else. - Tomoe's Ribbon Shield Recipes: Mami Tomoe Fanart && Riot Shield, Musket && Iron Shield (may create an ordinary gun shield), Ribbon && Prospit Battleship (may create Battleship on a String) It's a flower-shaped shield with an amber gem...THAT SHOOTS PEOPLE WITH GUNS! And heals you with ribbons or something passively. Besides sniping enemies via majyykally summoned muskets when you aim the central amber gem at them and clench the trigger on the inside, it's a pretty resilient shield, creating a field of ribbons around you that helps block and deflect attacks outside the shield's range of coverage. The ribbons that block attacks (and spawn from the bullets!) will also grab, ability cancel, and tie up enemies that get too close, allowing you to deal with them much easier. Hellishly expensive (especially with the amber), but when the Black King is drowning in ribbons you'll be pretty damn happy when you have Mami Tomoe in shield format to solve your combat issues. Popular among the Shieldkind community as a backup or opener attack when better attack shields or classpect abilities are available due to its host of utility functions. As a majjykal item, it is predictably in the strong tier and will likely be available sooner in sessions with horrible prototypings if the session is fated to succeed. You can also pull muskets or ribbons or flowers directly from the shield as secondary weapons (similar to dicekind summoned weapons) or for personal marksmanship/whipping practice since secondary weapons do not have No Abstraction No Competence interfering with weapons practicing but do not have a specibus-based boost. - Sakura's Spear Shield Recipes: Kyoko Sakura Fanart && Riot Shield, Spear || Draconian Dignitary's diamond patch (May create DD's spear, as per the && combo), Apple || Dersite Cathedral (again, camera it, may create Dersite Apple Stand) It's a ruby gem shield that majjykally creates barriers out of sharp red diamond things when waved around with intent. It can spawn secondary weapon modular spears and lances from the shield, and allows you to summon temporary duplicates of yourself and makes you more persuasive. Cheaper than Tomoe's Ribbon Shield overall, but being made from primarily Ruby grist requires grinding for Ruby-dropping underlings specifically. - Miki's Cutlass Shield Recipes: Sayaka Miki Fanart && Riot Shield, Cutlass || Wooden Carriage Wheel && Mermaid Picture (may just create a spiky carriage wheel with pictures of mermaids on it), Violin && Log of Regrets && Orchestra Seating Chair (may create Oktavia Von Seckendorff Statue), Carapace Sword || Sad Violin It's an aquamarine gem shield that majjykally creates secondary weapon cutlasses and wheels and throws them around, and can allow you to quickly abscond by throwing up a defensive cape thing. Cheaper than Sakura's Spear Shield. - Kaname's Arrow Shield Recipes: Madoka Kaname Fanart && Riot Shield, Cat && Rose || Hair Tie (may create a rose monster cat held down by strings), Bow && Rose && Puella Magi Madoka Magica Complete Set A shield that shoots laser arrows at things! Has a huge bonus against witches of all kinds, so if you're being hunted by a PKer who rolled Witch, a magic-user, or you're facing caster enemies (or a witch prototyping more specifically), expect much more damage. Can pull secondary weapon rose bows from the shield. Cost is around that of Miki's Cutlass Shield. - Akemi's Buckler Shield Recipes: Homura Akemi Fanart && Riot Shield, Watch && Round Wooden Shield (preferably with blue and white checkered-by-quarters and central and edge iron with iron handle, though variants with green are not unheard of, may create a standard Time-based shield), Golf driver && M26 Grenade && Beretta 92 (may just produce an explosive golf club gun), Pipe bomb && L16 Mortar && C4 (may just create a highly explosive mortar which blows up on firing), Ebony Bow || Time player's default time travel device (if not this one obviously). The time-stopping shield, with minor improvements. Can be used for general time travel purposes due to Sburb-related upgrades from the original model. More uniquely (read: unlike most Sburb time travel devices), allows access heading into doomed timelines without becoming doomed, though while present everything will try to kill you like a regular doomed timeline. Projects a magical field protecting the user from damage, but if attacked mid-use it won't stop time or allow time travel until the obstruction is removed. Very highly expensive, slightly more than that of Tomoe's Ribbon Shield. - Dream Armor Recipe: Dreamself Pajamas && Dreamglass Moss, alternatively can be bought from Miss Tailor's shop. Transparent and comfortable plate armor tailor-made for the dreamselves of the players from dreamglass moss, lightweight enough to easily fly in but durable enough to render assassination attempts on your dreamself slightly more difficult. Supposed to be worn over your dreamself pajamas. Supposedly. If you die and godtier with your dreamself wearing this, it'll fit neatly over your godtier outfit as well for additional protection. Appropriate and fashionable to wear to dream moon business, especially any on the other dream moon. - Alert Gauntlets Recipe: Burglar Alarm && Leather Gloves, Industrial Alarm Bell && Ladylike Party Gloves Protective gauntlets that make a very sudden noise and display an exclamation point while providing a defense boost and becoming more durable whenever an enemy gets nearby. The noise and exclamation point can be turned off to avoid messing up things when sneaking, but the defense boost effect is not disabled. Over time, the permanent bonuses from alerts pile up and by the endgame they'll rival honest endgame armor and can hold nearly anything without being hurt and the gel viscosity from the gauntlets will be like wearing a suit of armor on your hands in addition to all the other armor you're wearing. Grab early, wear often to protect your hands (and soon the rest of you). - Life Fiber Uniform Recipes for Kamui-style default: Beachwear && Life Quintessence && Cannibalism for the Repulsed: Player Meat for Sburbans (normal printout at default settings on standard printer paper in color, link in file dump) Kill La Kill Poster && School Uniform Frilly Dress || Sewing Scissors && Blood Pack It's a...rather revealing outfit...which sucks your blood after you use the convenient cutting apparatus in exchange for giving you anime superpowers and uncanny durability. Very insane, and requires force of will to not get eaten alive by it on top of the fact that it's drinking your blood. Best reserved for godtiers as being eaten by your own outfit for lack of focus is one of the many ways to die that is very very hard to justify as heroic or just so unless you just did something nasty or deeply beneficial it will be less of an issue. Further alchemizations direct the power into something related to the item so alchemized at reduced bloodlust, though it may slightly reduce power and result in too much situational nature to be effective in all cases. Selection of extra powers varies by luck of the draw. When discarded for being a bloody monster, may get taken by an NPC and drive them mad with delusions of intent and whatnot. In extreme cases this may end with a planetary body turned into a ball of magic yarn and exploded violently into infecting the rest of the session with said string. -
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Post by horrorTerror on Dec 21, 2015 13:57:34 GMT -5
Mod Guide: Sburb Vehicles
Getting around in Sburb has more often than not been a pain. However, Sburb Vehicles has come to a solution! We have been unable to find the modder, but they are apparently obsessed with trains or something according to the [ Homestuck Anthem ] signature.
The mod slightly alters worldgen to create several simple ways to get around the session with way less pain.
Carriages: Available from the start, giant land familiars similar to the Heirfare piloted by consorts (with some other consorts for guards and sometimes independent riders) towing a carriage object can ferry you between specific nearby villages, and in rare cases other notable sites nearby. Carriages charge a very low amount of boondollars, so if you need to move on to a nearby but do not particularly feel like sawing through underlings to get there you can take a carriage. The carriage escort consorts can handle certain underlings and the vehicle will follow a route with minimal spawning if possible (carriages sometimes trace ebonpyre borders as they register as spawn-free zones due to a separate spawn-testing script), so unless you have very nasty prototypings but stealth is a safe way to avoid them a carriage is usually safer than walking un-escorted. Usually four carriages trace any specific route, with two at each endpoint if nobody has been around for a while since NPCs rarely travel between settlements of their own volition. Certain escort quests between villages are practically pay-to-win since you can just bring them aboard a carriage and ride in relative safety. A consort chieftan can give you a regional carriage pass for your services, which allows you to use the listed carriage routes for free.
Trains: Trains appear automatically on more advanced Lands and are sometimes constructed on descriptor neutral ones. Trains cost a good bit more than carriages to ride, but are way more secure on first glance and often faster as they are direct as possible with the exception of important natural features that cannot be interrupted. These differ from normal trains on a land with a Trains or Rails descriptor as they are heavily armed with various weapons on the cars and several riding consorts will be armed, including the engineers, but will share track routes. Trains that cut through an atomyk ebonpyre are usually still very dangerous unless your prototypings focus on literally making enemies move slower as even with the train and guards helping you fight off any enemies attacking the speeding train you can still be overwhelmed relatively quickly. Past the Red Line in an atomyk ebonpyre, there is usually a higher chance of large enemies like sunslammered wild bosses occurring on the train tracks, risking the derailment of the vehicle as the boss doesn't die when rammed into and often may not even be seriously moved, which is why routes that are marked as passing through an atomyk ebonpyre is usually a bad idea unless you've got some method of flight and are willing to fly out of the 'pyre as soon as possible. Enemies run over and thus killed by the train dump grist and other drops into a grist pan behind the cowcatcher swords, which the engineer will let you visit when the ride's over, so taking a train ride through a tribal or imps-only ebonpyre basically allows you to farm grist as the hordes of imps who fail to get off the tracks fast enough get rekt and the bigger enemies that wander onto the tracks similarly get killed or at least knocked out of the way to avoid derailment. Train route passes can be bought at the train stations nearby villages connected to each other.
Dropship: Here's the biggie. While obscenely expensive for anything other than the consort-capital-to-lunar-station vanilla route, they can fly you to pretty much any site in the session (besides Skaia before you are allowed ofc because clouds) with a decent landing area, and the ships' guns are usually heavy enough to shoot away any minor flying enemies with their knockback effects. If flying enemies are weak or rare in your session, this is pretty much the travel of choice.
Cars: [OFFLINE]
Personal transport: [OFFLINE]
Notes: [OFFLINE]
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Post by horrorTerror on Jan 2, 2016 14:09:19 GMT -5
Tonal Architecture in Sburb
Tonal Architecture is a rarely-used mechanic akin to Shipping in complexity and usefulness. It is tied mostly to the aspect of Sound, though mortal casters with sufficient musical skill can figure it out as it's mostly a matter of magical equipment.
Sound players gain access to the minor and suspiciously cheap ability [Repeat That], which allows them to replicate an ability (with reduced pluck cost and cooldown because [Repeat That] covers a random but fairly large percentage of the raw pluck cost with its smaller pluck cost and cooldown) if they can replicate the Sound-representation motifs that go with it (with an identical representation costing little, with further deviation increasing the cost), via recording or instruments, sort of like a complex player command. This, or more technically a complex use of it, is the fundamental basis of tonal architecture. Alchemizing a recording device or musical instrument with Elder Scrolls dwemer items tends to create tonal architecture items.
For example, Keyboard && iPhone && Dwarven Sword = Kagrenac's Blast, a dwarven sword which can auto-cast via an item-based [Repeat That] a basic sonic shockwave attack when swung and can be plugged into your computer via an iPhone-USB jack to change what ability it casts.
The key component of tonal architecture is unsurprisingly, tones. Or rather complex music, but its Elder Scrolls themed nickname stuck. The basic ability involves recording the music behind an effect and playing it back with the ability running to prompt reality into firing it again. The ability is not normally exploited due to the inconvenience of having to sort through a bazillion different music files, but with an advanced enough setup you can pretty much make your weapons murder things with a whole slew of offensive abilities if you know what you're doing.
The real nasty potential is remixing. Similar to fraymotif adjustment and fraymotif-synced attack abilities, if you can identify the parts of the Sound-aligned representation that indicate specific effects (be they specific sounds or groups of sounds), you can copy/edit those into an original track and [Repeat That] to cause the new effect. Using freestyled abilities of coplayers to get new tone sets comes in very handy for understanding new effects.
The worst part of all is when you figure out your session's representation of the Heart shiny thing and a piece of code in execution sound like (different sessions may use slightly different audio representations as a result of different heartthrob and different coding execution). With those in concert, a sufficiently complex orchestration can act like a massive block of code and shiny alteration in bulk, which has a lot of uses for modders who are not quite sure how to word the appropriate .^CAKE/.~ATH/.DIS*/etc. files. However, the equipment and infrastructure required to cheapen the pluck expenditure to something a godtiered appropriate class Sound player could afford for a single tonal architecture act of something as simple as a session-ending Black King oneshotter device is prohibitively expensive unless you're willing to spend several months to years creating a mobile hovering sound equipment assembly around Skaia and a second one around the Battlefield, which is what multiple modders have been done (If you have something the Furthest Ring wants, we'll pay handsomely. Like, enough resources to actually do this handsomely), for the purposes of attempting to warp the Skaian shiny into being more accepting of passing the mod files into the frog without actually having to break in and manipulate it via more nasty long coding, through several lengthy and detailed orchestral pieces which just outright sound prettier, if rather weird.
Ok, I admit it's easier to just have a bunch of aspects and aggressive coding pass your mod, but if the Skaian symphony is too repulsive, if you want to make the squiddles behind the stars in the sky dance, go right ahead and watch as we dance to your beautiful symphonies of eldritch noise.
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Post by horrorTerror on Mar 12, 2016 23:03:20 GMT -5
FROGON SITUATIONS
Commentary and light analysis on a fragmented report from the destruction of souljewel outpost "-n varliance point 00033-452-FF6V-ZXNQ-983513 HECUBA ROSEMARY TYPHON JUDAS QQ35%RU V NYEGNET VOGOS 27, Lesser Htjertaz Microsector, monitoring frogchain 'Replayer'" on the topic of a Frogon Situation by virtue of being in one.
Translations may be very stretched and at several points are offline completely. We apologize for the inconvenience.
Rendition is in the form of situational narrative, perspective immediacy.
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A curving hallway, looking out into the Furthest Ring. Several Speakers and Lesser Beasts are running around panicking, while red lights scream error warnings and damage reports splayed across the walls, while klaxons scream constantly and reassuring female voices recount irrelevant damage notices.
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Translator's note/interjection/analysis: Please note the exact spatiotemporal Numidium pathing and station destruction reports can be accessed from formal data-dump and extended analysis @ our Prototyping Towers friendship links.
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[OFFLINE]
"Hjet null! We're in six phases of damage across starboard organizational!" a male Speaker comments in standard horrorterror shorthand with the chittering of Jenei terse. "Evacuation bell sounded for the region!"
A female Speaker screams, the horrifying sound of a Frogon's numidiation ripping apart another wing of the station with high-dimensional impossipoint detonations and endgame-grade angelsong. It is visible from the window, which shatters under the reality-stress warping apart the operation. Sub-bubbles pop explosively and the cracks in reality somehow burst into equally rainbow (albeit differently-colored) flames. Strata knights pour through the gaps to aid their allies but are cut down quickly and shattered into sparkling dust by Numidium blasting.
The booming voice of a Genesis Frog gone Frogon shouts in high angelic, accursed words with a hymnal volume and false holiness.
"HEAR ME AND OBEY." it declares, the great froglike form still ensconced in the remains of a Skaian pond and creating a great golden halo behind and around it like some mockery of Hinduism.
One of the surviving cannon batteries manages to get into position, lances of corrupted thorns erupting from the twisted spacetime and obliterating lotuses and spraying away starwater as they rip into the flesh, but are held off by golden chains.
"IT IS OF NO USE TO RESIST ME." it declares in the shining tongues of villainous white. "SPACE, TIME, AND ALL ASPECTS ARE MINE TO COMMAND."
[OFFLINE]
A lesser demon lord screeches as it erupts out of a bubble-crack, attempting to cleave the beast in two with a Fill 'Em With Daylight. It succeeds, ripping across and apart the form of the frog and letting cosmic gold and black spray into the pond, but the wound heals as instantly as it was delivered, regenerating in a moment.
- Translator's note/interjection/analysis: Unclear where the additional durability/recovery effects originate (comparison to neutral Genesis Frog shows effects weaker than [RED MILES] and aspect force much less powerful than high-tier comb rave capable of universal annihilation w/o resistance). Supernal origins suspected but not confirmed due to nature of 'angelrogue frogons'. -
The demon lord is cut down in a whack of the great beast's arm. More and more of the station is torn apart. Horrorterrors run screaming and spraying tools of war. Puppet-servants of the Frogon rise to defend their lord and master, engaging in battle with the assorted security forces of the station still scattered around.
Strategic analysis damaged. The audiovisual devolves into static.
[CONTENT MISSING/DAMAGED/IRRETRIEVABLE AT THIS PERMISSIONS/POWER LEVEL]
Cut to post-retrieval. The station is effectively obliterated, cast-off traces all that remain of a once-thriving star-city. One of the ring candy Speakers on operations raises a hand, as if to reach out to a friend leaving forever, then lowers it, clenching his teeth bitterly and sharpening his aura thorns. He mutters broodfester obscenities. A Lesser Beast in operational command stares in horror and terror that an operation this massive was destroyed so quickly and effortlessly. A very young female troll Speaker weeps tears of black liquid sorrow into her dress. A more mature deer-like male Lesser Beast comforts her.
[The rest of this analysis has been redacted for spacetime's sake and current irrelevancy to the Replayer populace at large.]
A Frogon is when a Genesis Frog goes bad and active somehow, destroying or enslaving its inner universe to fuel an outer quest for dominance, acceptance as divinity, and wrathful genocide.
Terrifying to think that could happen, isn't it. Hope one doesn't run into your sessions...
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Post by horrorTerror on Apr 3, 2016 19:20:43 GMT -5
Dersite Shadow Magic: Dark, But Not That Dark.
Ah, shadow majjyk. The shadier aspects' awkward little kid who hangs around the spiritual placement of Derse in opposition to light but not quite Light and creation but not quite Creation, a little ambiguity posed and poised neatly between the veil of mystery and the apocalyptic oblivions of the Furthest Ring.
Dersite shadow magic is a dark but not grimdark magic, as the name implies associated with the shadowy dream moon of Derse. Because of the lack of high-reward quests associated with it, perhaps even detracting from those as you are spending valuable questing time learning the ropes of something not even remotely necessary to progress or even that powerful, many people who have reliable early-game survival skills and/or consistently roll mythological roles with powerful midgame to lategame application, some comically basic spellcraft that is often surpassed by midgame (or even initial-spree with lucky spires) alchemy or properly applied abilities unless honed or expanded upon often gets left in the dust.
To unlock Dersite shadow magic, one needs to a. be or become a decently competent majjykian, often through using needlekind or wandkind tools to learn the way a spell feels and buff your magic statpanes and pluck into soffitly bufferee to warp reality so long as you have the will, tools, and power, and then b. read through the appropriate spell tomes littered throughout Derse's various libraries to figure out the principles of proper casting. A revelawesome-like effect once you've gotten the hang of it mentally will signify its formal entry into your game-related ability list and give a sort of quicker and more lenient casting option that boils down to point-think-fire with appropriate equipment or targets if necessary rather than the precise wand-waving and incantations. As with dancing and the few abilities that are not tied to role or abstraction and much like most other non-role majjykal competencies, it crosses with you through sessions and even beyond in the cases of 'leaving the game' the hard way, though with your stats no longer ladder-buffed and without the aid of abstractions or tools it's still considerably weakened like everything else, though being able to shoot dark firebolts and slip into darkness is pretty convenient anyway. Once you've become ability-level competent in a few shadowmagic powers you should be able to freestyle it like it's a sort of pseudo-aspect and get a sort of pseudo-Whispering, though in power it's usually at its peak only a little bit stronger than your native once you've rerolled or perhaps a past favorite dropping in to say hello, and even early-game Whisperings' random acts of kindness will be more informative than the Shadowmagic, even if you've buffed your whispersense to hell and back. Demented Arcanist and Rancorous Noblewoman sell most common tomes.
The Dersite agents and Dersite bishops are the most prominent users of this, but as most abilities are situational at best they are not all that common.
Some of the less obscure shadow magic spells are:
[ Shadowflame ]: One of the elementary powers of Dersite shadow magic, Shadowflame converts a normal not-aspect-related-more-than-normally regular fire such as that from an ordinary torch or a lighter or even a cigarette into the derse-purples namesake Shadowflame, aligned with shadow magic, and gives the caster a small measure of control over its direction. Shadowflame usually emits less light than a normal fire unless willed to act normally, and is capable of not burning things if willed unlike normal fire, or can burn much more strongly than expected if willed. Shadowflame merged with a regular flame causes the purple-y spell effect to fade away and the merged fire to become normal again quickly. Jack Noir rarely uses this in conjunction with some lamp oil to amplify his stabs, but he won't bother if his stabs work or he has better equipment.
The appropriate spell tome is found in randomly generated craftsmen's shops, plus Demented Arcanist's place and RN at ET's bank.
[ Cut the Lights ]: A less powerful version of Kill the Lights from Light, that instead of banishing all light causes a shadowy area to form around you and follow by absorbing the light and converting it into energy for you like a boring plant superman. More powerful majjykians can absorb more light and make the darkened area darker in the process, ending in a sort of Rumia orb sphere-of-dark effect or a creepy silhouetted effect in the light of day. It boosts healing and energy restoration rates (including pluck, majjyk and charging mangrit) based on light absorbed, so stand next to a lamp for a stronger restorative effect. It does make the area around you darker though so if you're having a hard time seeing what's going on probably for the best to will off Cut the Lights. Most of the high-ranking Dersite agents have this ability so if there's a pause in a fight they'll be a lot more healed than expected. A sufficiently strong Cut the Lights can nosell a lower-end Flare or at least severely nerf its effective damage, so it's a must against Light-aspected enemies once you've handled their obscenely strong luck. Dersite bishops sometimes use this in well-lit areas like Skaia's eyeburning above-the-Battlefield atmosphere, and the Dersite high-ranking agents sometimes use it to appear intimidating.
DA and RN have this tome, and while it can be found on the Battlefield libraries most of the time there's not really much to do there.
[ Darkness Wear ]: An ability that makes you appear more shadowy, mobstery, and sometimes a tad more carapacian until disabled, usually by an unrelated ability canceler or a bug. It's a sort of chitinous armor layover shadowy thing that covers you in a murky shadowy shape of a mobster suit with matching fedora, but it's hard to notice as it's only about as strong as a Dersite standard carapace and fairly transparent so it's more along the line of 'clothing overlay' than 'armor'. Jack Noir can cast this rather subtly on himself and his teammates, which while it doesn't stop his stabs does make him a slightly more useful teammate. When cast on Prospitians, it makes them appear Dersite, which can be useful in specific circumstances.
DA and RN have this tome, and a copy of it is usually in Jack Noir's Midnight Crew Deck though whether he has that deck or not varies.
[ Shadowbolt ]: Fires a small ball of shadowflame around the size of an average hand at the target for the appropriate damage of getting burnt by shadowflame plus some general attack magic, though it quickly fades into regular fire or sometimes disappears entirely after hitting against nonflammable targets. Not very powerful but it is a last-ditch ranged attack and useful for starting fires. Dersite bishops and lesser Derse clergy use this when they're low on options.
DA and RN have this tome, and it can be found in many Dersite churches.
[ Shadowboxing ]: A collaborative spell, usually 4-person for effective results, that summons a box full of various things in various possibilities that depend on the casters, plus a final 2d6 roll on top of it to determine what actually is in there.
The Dersite high-ranking agents can and will cast this if overwhelmed but together, so as mentioned elsewhere go for HB the tall bruiser guy to shut down the maxed roll effect which is likely to be a whole ton of deadly zombie cats between life and death. DA and RN have this tome, and it's usually found in the Dersite high-ranking agents' offices or personal quarters.
[ Shade Shield ]: A small temporary barrier near the caster of various elaborate sigils forming a square brick wall of darkness whose strength depends on the magical competency of the caster. It's brief in duration but can usually block a whole barrage of minor attacks or a short-duration not-too-strong laser before shattering and disappearing. It floats, so it can be used to do such things as deflect a small Battlefield meteorite to keep it from hitting you.
DA and RN have this tome, and it is sometimes kept on the person of Dersite bishops as a lucky charm and in case they forget how to properly cast the shadow walls.
[ Unholy Word ]: A spell that shouts some Dersite magical gibberish (it tries to be High Corrupt but it doesn't actually mean anything or corrupt people, sadly. Sometimes the words sound like desserts. I swear, shouting PUMPKIN PIE! and PEACH COBBLER! and ICE CREAM! in high corrupt and it hurting people is batshit insanely hilarious) that hurts enemies around them even if they can't hear it, sort of like Rage ordering people to die or Sound blasting people with shockwaves. Because the words shout to conclude or quickcast are in High Corrupt when spamcast or cast near the Furthest Ring it will sometimes attract Others who are confused about why you are shouting about dessert, and it will enrage Angels when spoken in their presence.
DA and RN have this tome, and it is sometimes in Dersite prayer books such as those on Dersite bishops.
[ Blade of Edges ]: A minor drain life attack ability that can be used to buff your strife specibus or fired as a beam directly or used as an aura-field-thing around you to cover you in shadows. Can be set to exempt coplayers and other allies so you can keep it running and protect or hurt people with hugs as you choose.
DA and RN have this tome.
[OFFLINE]
Certain combinations of shadow magic can be used to fake corruption aesthetically or attract Others to actually corrupt you, and sometimes shadow magic is given out with corruption-related powers as the Others who are interested in playing/breaking things with the players of Sburb or are angelfighting usually can figure out the principles of it at a glance or have stalked Derse with precision telescopes and remote viewing spells to learn them the long way. In particular, Unholy Word spam is commonly used by Speakers of the Furthest Ring who are battling Singers of the Infinite Choir in order to reduce the amount of angelsong they have to put up with.
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Post by horrorTerror on Apr 9, 2016 12:42:10 GMT -5
Item-Based Transformations and Psybuffs: Because Flesh Is Kind Of Busy
[ AN: Kinda busy with Furthest Ring stuff so I probably won't get this much bigger for ages if ever. I'll give you guys a draft and prolly forget about the project entirely. Sorry~~! ]
Lack a Flesh coplayer with time but you really REALLY REALLY love the body-modding thing?
...that's disturbing, but okay.
Out of spare psybuffs but you or your friends are in need of some antipsychotic abstraction buffer?
Disturbing for different reasons, and while less okay is fixable.
The following alchemy complilation is for That Stuff.
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TRANSFORMATIVES
Dreamurr's Ring
Recipes: Wedding Band && Undertale || The Neverending Story, Undertale && Furry Suit, the words "SAVE GOATBRO" typed in Arial on a notecard (created by alchemy somehow) && a ghost image of your heart or flesh player (preferably a selfie of their face in case I'm missing something), and Ring of Orbs (playercount)fold && Prospit's Shine || Undertale.
Wearing this (probably a good idea to unequip what you're wearing besides the player pendant to avoid ruining your clothes by activating these, and remember to put them back on afterwards) gathers the dust around you and magically converts it into a sort of decently big furry overbody in the shape of a Boss Monster goatrabbit thing until you take the ring off, which causes the overform to asplode into a puff of magic sparkles. While in Dreamurr Mode, you can shoot fire magic bolts that can weaken the integrity of shinies and make them explode (sort of like the Heart rip-the-soul-out ability except it's more burn-it-until-it-disintegrates and rejecting it consists of staying determined to live and also eating regular healing items) and fly around like a dreamself minus the flight zone limits. The form is not particularly strong, and will explode if subjected to a small amount of sufficient brute force before it can regather more dust (like, 'disconcerted and weak child consort with absurdly bad combat stats even when not hurt whacks you with a stick a few times in a row'), and it will break down even quicker if that force is accompanied with hatred.
Here's the real reason to get it: If you get shot through the furry and die while wearing it, the shinyshell data part of your realself's shiny indicating 'you are alive, not dead' will last a few precious seconds (roughly a minute tops unaided, much longer if you're fiercely determined to not die or an aspect is lending integrity to you through a buff on a stat pool or regeneration) longer even if you were decapitated or otherwise instakilled unless said shinyshell indicator (it becomes physical and floats around for a bit before exploding) is damaged and thus explodes on its own. This gives your coplayers a good bit longer to corpsesmooch you and a longer window for you to fly for your life to your sacrificial slab in the dream moon crypt before your dreamself becomes unable to fly and then discorporates. Also works on a last self as the heart can pilot itself to some extent and is gonna make a beeline for the quest bed or crypt slab whichever is closer if nobody can just rez the body or box/timestop the soul so it can be transported to the slab and GT up a new form properly from the Skaia creatacopy. It also happens when the godtier clock says heroic/just, but it's not particularly useful unless a Heart player in the right class is around, as they might be able to freestyle putting their deathstalled shiny in a maintainer-box to keep it from breaking that you can toss through the door to give them a reroll, new body, and an honest shot at not dying. A Time player can timestop the soul so it'll stick around too, though that kind of means they have to keep it stopped until it's at the method of saving it.
Modified Ring of Hircine
Recipes: Live Werewolf && Generic Chromey Ring, Live Wolf && Moon or moons of the host world responsible for lycanthropy (prolly a good idea to have a ghost image via captcharoiding google) && Iron Band, that one metal 12 that Sburb sometimes trolls attempted alpha bifurcation schemes with && Poseidon's Trident (Might Denizen weapon, sometimes Poseidon does other aspects tho), Wolf Consort && Dream Moon Rocket.
It's a ring that allows you to turn into a werewolfy form of some description and back. Not much discussion on use here but it does provide a massive mangrit boost, okay speed increase, and a good buff to health vial size plus it refills it a little and regenerates your body more when transforming in or out so if you can't sort of awkwardly howl the Song of Life at a crystalanth afterward it's still okay because you can just spam transformations to refill little by little and grow back those appendages you lost. It's clumsy but doable to wield a strife specibus while wolfing out but it gives you the relevant 'kinds to strife with your new natural weapons while using it, so no harm done there. Generally spending all day as a gunslinging/sword-swinging/item-weaponizing/aspect-casting whatever lycanthropic thing plus some alchemized equips modded to work with it helps, since every little bit of durability helps not dying. If you can tolerate nonstop doggy/wolfy urges a la relevant prototyping effect from a modded ring of orbs xfold, it's a good bit above base 'human' in most player communities. Okay tool.
Trickster Mode Candies [ The N ll enve pe th s te you have no c nce of re din i . Hail R E A D E R R A B B I T ! ]
Recipes: [ CORRUPTED ]
WARNING! This item is incredibly dangerous to alchemize and may be responsible for initiating Saccharine Doppelganger incidents. At any rate, tasting it or eating it causes the user to turn into a Saccharine Doppelganger-like candy-themed maniac sugar rush version of themselves, but with a higher incidence of screwing around, making out with coplayers (or more), and Land-scale mass sparkly explosions rather than killing people and taking their places, often infecting the entire session for hours or days before it wears off and stops self-sustaining intensely enough for everyone to collectively kick the habit in the name of not spending the whole session being the Katy Perry and Lady Gaga expansion packs for Sims 3. [ OFFLINE ] Spending too long as a trickster or having intense self-image problems can break through enough of the maniac effect to remain 'sober' and willfully stop eating crazy rainbow candy and getting zillium everywhere.
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LARGE-SCALE BIOLOGY MODIFIERS
'Blood of the Ancients' Vampire Lord Maker Kit
Recipes: Human Blood Pack && Computer Viruses for Memes, Human Blood Pack && Diseases of the Blood Mythos Edition, Blade of Edges spell tome && Bat, Venipuncture Syringe || Blood Quintessence, Twilight Complete Collection || Light Quintessence, some of the other recipe modus options were disgusting so I didn't look at them too closely. This item has a specialized form of weapon-object duality glitch a la makeupkind but it's sort of random different versions of itself instead that keep changing rapidly.
Hey kids, wanna fill yourselves with insatiable bloodlust and a great desire for cannibalism? Hate sunlight? Regularly drink the blood of your coplayers and carapaces anyway and want a better buff out of it? Have a deep-seated obsession with becoming a vampire? Then this is for you! This meta-unstable device keeps changing into various different ways of converting yourself into what can be described as a vampire (but it stabilizes upon attempted use as all the in-use and used versions have properly different captcha codes). Even the form of vampirism you get is random and depends on what form you ended up using. The various qualities of your 'roll' will be described on the finally stable item container. If you rolled badly, the always available way out is to kys or win the game. No, really, getting corpsesmooched to transfer your coreself to your dreamself ,or godtiering or sometimes even godtier rezzing fixes it, as does rerolling (unless you mod it to gatepass with the self-modder tools though that tool can undo it as well). A Life player with [ Demeter's Fire ] or even the herb [ Demeter's Hot Fury ] will also be able to easy cure it. Corruption may sometimes cause it to mess up as well, but that's rare and a bad idea.
'Drink My Rainbow' Rainbow Drinker Creator
Recipes: Juggling Pin Covered In Olive Troll Blood (the formal recipe-described one that damages the BK immensely discussed on this forum somewhere, just beating an oliveblood to bleeding with a juggling pin might not work) && Venipuncture Syringe, Troll Twilight Complete Collection || Light Quintessence, Bottle of Jade Troll Blood (preferably the code for the first one that fits the description of stereotypical potion bottle in the session, up to and including a jadeblood's dreamself's blood sample taken preentry or a blood bottle initially in a dwelling spire, though others may work randomly) && Blade of Edges spell tome || Light Quintessence.
Similar to the Vampire Lord Maker Kit, though as rainbow drinkers are IMMENSELY more constant due to being a real thing among many if not all strains of troll fitting what this community calls trolls, you stand a better chance of not getting fked up and a better chance of possible permanence. Because rainbow drinkers are more a jadeblood thing metaconsistently, non-jadebloods may experience a slight or severe greening of their bloodstream alongside the other effects as a result of Sburb jamming things together that normally require a harder genetic overhaul and giving up and partially adding it anyway in blood generation areas.
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PSYBUFF ITEMS
Hat of the Koishi
Recipes: Satori Third Eye && Sealing Ofuda && [that type of hat koishi has], Mountain Spa Pamphlet || 1920s Flapper Hat, Midnight Crew Guest Member Snappy Fedora (given to you by one of the Dersite high ranking agents if you make them a follower and you have a momentous gift-necessitating personal event like a birthday or the session passes an event that would recommend gift-giving such as a host world holiday that is celebrated by players) && Forget-Me-Not, Sleeping Pills && Blindfold && Mourning Veil, Perfectly Generic Object Brain (Have a void displacement or mist creative try and create something as complex as a brain through raw mythos roll freestyling. If it doesn't work right but works better than nothing you'll get a PGO-brain hybrid) && Hat, Perfectly Generic Hat (see previous) && Player Brain.
This hat suppresses your conscious mind when worn as if you were Koishi Komeiji, leaving you free-roaming and acting on unconscious desires, but capable of manifesting some measure of consciousness through other psybuffs (much as the Mask of Hope gave her the emotion of hope) or more directly your aspect's sense of direction via the Whisperings. Most of the time this leaves you a controllable puppet of whoever can hypnotically suggest you do things hard enough such as a Rage order or aspect quests consisting of 'okay now do this' chained in repeated directions. Best used with someone to take it off of you at some point.
Broseidon's Trident
Recipe: Poseidon's Trident && Might Player, Poseidon's Trident && Broseidon, King of the Brocean being cast via ghost image or picked up by rain, Lord Poseidon Statue (the denizen statue from the consort capital of a Might player with Poseidon for those unwilling to snap a captcha, though sometimes a classical statue of the sea god works as well) && Sword of All Bros, Lord Poseidon Statue && Kamina Shades.
A more properly handled 'upgradey' Poseidon's Trident that constantly soothes and buffs the wielder and their party a la Broseidon, King of the Brocean effect plus some more standard Might-y Things. It can shoot waterbolts, ordinary saltwater firehosing, freshwater firehosing, and less powerful and not-verdancy-questbreaky denizen eyebeams in addition to still being an overpowered trident of doom. As with most denizen weapon alchemies, hella expensive but hella worth it.
Heroic Spirit Candipin
Recipe: Flux Candy && Skaia && Hugs Potion, Tactician (seer/sage) Player && Flux Quintessence, The Black Ring of Importance (the thing bound to people that got the flux ability used on them that makes them way importanter), (Ploy Duct Tape && Flux Candy) && Intellibeam Laserstation || Regrets and Doomed Timelines by Prospit and Derse Great Libraries, (Rain-Infused Rain && (Ploy Duct Tape && Flux Candy)) || butthoumust.mov's archetypical moment rendered in painting available off the internet captcharoid cam'd, || seemingly randomly selected player, Heroes/Nobles' Neutral Banner Set (from battlefield or dream moons or consort capitals' back halls) && Magic 8 Ball. Other recipes exist, I'm just not gonna read them all.
This is an edible pin version of flux candy that can be worn or eaten to freely apply the Flux/Ploy psybuff that makes you the hero Sburb wants you to be, incidentally overwriting the majority of your psychological trauma and the legitimacy of your emotions in the process of throwing your ARC through the roof because the game cares little or at all for the immense suffering and strain you go through and thus you under the psybuff simply cannot feel the way you would feel without it. The worn version can be taken off to make your mind that little it is truly yours again, but eating it is irrevocable unless the ability is forcefully cancelled or the user passes through the door and rerolls. It fills the eater's mind with a viable interpretation of their mythological role (the one they 'picked' and are developing the most, if you've done so at all) and pretty much overwrites that personality until the thing's over with a version that lines up with that image. You are hardly you anymore because you've surrendered your soul to the game and basically let it puppet your every intention and sometimes even your actions to line up with this accursed story. If people call you inhuman, untrolly, or not whatever species you originally were before you put this on, they're more right than they know. Fundamentally and functionally you are nearly a different person because of how aggressively this buff changes you for the duration of it. A good thing to feed to someone who lost most of their self to the angels because it's one of the few player-initiative tools outside a strong reconstruction by Heart, lengthy manipulation by Mind, or immense decree by Law so capable of utterly warping a personality and shiny so directly and fiercely and even adding in new elements if nothing else can be done with what little it has, and beyond the acquisition of materials it's cheaper than all of the other things.
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Post by horrorTerror on Apr 14, 2016 19:24:55 GMT -5
Green Suns and Black Holes: 'Omnipotence' Comes From Somewhere Special
You see the Debug NPC, occasionally referred to as First Guardian? White asshole with uranium-green spacetastic telespam? Yes, those things are virtually omnipotent and durable as all hell, to the point even a Denizen in not-kidding mode has to get really goddamn serious and pull hax out the wazoo and pelt it with all the deathrays it can muster to take one out. The shit they pull on players who legitimately battle them rather than deal with mental abuse to the point of stockholm syndrome is but a miniscule fraction of what they can really do, by the way. While 'omnipotence' has 'limits' (lololol bad definition), especially if you're not a master or are battling with other incredibly stronk-tier strong users of it, those limits are really nonexistent once you get past the basic spacey level that most First Guardians draw from.
Green Suns are things that sit out in the Furthest Ring, radiating energy and a special power from two or more incestuous frog overlaps collapsed into a bi-or-more-versal star-like entity. They're created rarely by some specific situations (most of them are planned out by Sburb well in 'advance' in order to retroactively self-utilize via Furthest Ring temporal axial disruptions because...okay if you're not a time player it makes no sense and if you are then you know how it works anyway, plus sometimes Noble Circles make them for unrelated reasons). First Guardians and other debug npc powered things draw their hax power justifications from those things. A good many of the ones I've seen and referenced are green, but other colors do exist. Even pink ones. And tiny pink singularities, ahahahaha....
Black hole like objects exist in the Furthest Ring too, sometimes as a result of Others doing Things, other times and more commonly as a result of Sburb doing what it does best, creating confusing situations full of horrible problems. They are even more mechanically confusing than they are inside universes, doing everything from spatiotemporal shunting to connecting sessions to making no sense to alpha timeline self-cross locking to ensuring captcha synchro to maximizing alleyways for intersession player-managed temporal alignment servers to improving the wifi to all sorts of crazy haxkureis.
Ugh, I'm having an off day. I'll get this done...maybe not ever, lol.
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Post by horrorTerror on Apr 15, 2016 16:37:54 GMT -5
Thematic Conflict: Undermining Sburban Narrative Structure With Prototypings and Alchemy, AKA PMS
Sburb is a very...nasty thing.
However, sometimes Fate is not ironclad, Flux cedes to Ploy, and most importantly the gears and machinations and coding behind reality are buggy as all hell.
In very rare cases, your session might have something special wrong with it. Not the usual glitches, cancer, or even acquired immune deficiency syndromes and invasive particulates, but something more....mythological.
If you're very lucky the things might fall into place and it'll work. Otherwise, sucks to be you because you're gonna die horribly a gazillion times over and then some.
Because of some very bad coding in the things that make imperatives imperatives and priorities priorities, something I am uncertain of can go wrong and downgrade certain key imperatives into priorities or drop certain priorities altogether.
And sometimes when you prototype another game or story as a whole or invoke the correct powers, you can input ideas into the ever-changing game.
When this happens, the Plot Modification System can have its day in the limelight.
More or less, PMS occurs when
a. Sburb breaks or is broken in special ways that allow for the main plot to not necessitate what it does with the absolute command of reality it normally holds unless objected to by high-level aspectual-grade-based or mass-corruption-related incipisphere reprogramming, while still running more or less smoothly without decaying or exploding or otherwise breaking, and then b. A large-scale session manipulation such as a cataclysm, prototyping, or immense power institutes replacement necessities of fate that are not in line with what the original game would have demanded, followed by c. the game reacting less horrendously than it normally would
PMS is a combination of poorly coded repair systems and evolutionary modlike flag problems with a whoosh of denizen power and a flurry of delicious aspect pudding blended neatly into what might be called without wholly lying a 'bugfix', which causes the game to operate with different objectives.
This generally means the plot structure is all sorts of whack in various places and has been hastily overwritten by whatever other idea came along. Your Whisperings may complain to you about how this is abnormal, your Exile will be all sorts of confused, anyone with the slightest scrying will be very aware something has changed, and sometimes even dream moon libraries and Skaian clouds will be all pissed off if the change was not foreseen in advance and occurred mid-session-timeline somehow without dooming it under preexisting regulations.
What PMS entails is almost inevitably unique and session-specific due to a kazillion factors and endless complexity, but be not afraid (unless you should be) because it CAN happen, it's just supposed to be ungodly rare.
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