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Post by horrorTerror on Apr 19, 2016 20:36:38 GMT -5
The part of horrorterror politics comprehensible to mortals and semirelevant to dealmaking; pt 1
-working title
Horrorterror factionalization varies by paradox space segmentata, (AN: holy shit reword the fuck out of this if you edit it future!HT who is going to get that), which is to say this is only relevant for what in the grand scheme of things is a rather small region of space and potentially time, and is already forced to make wide generalizations verging on the inaccurate every now and then when referring to much larger matters.
Horrorterrorkind has a rich and beautiful and very hard to comprehend to some mortals, perhaps even more so than host worlds because we've had the lifespan of many, many, MANY universes to develop, particularly without the sburb caps on it. Thanking to data upload magic, we've more or less stolen from your culture anyway lol. (AN: wtf me decide on your tone damnit players have a way more focused processing form). We also have all the dead players who didn't get more thoroughly erased in bubbles we spit out for various reasons, and with the combined forces of eternal teenage-and-up drama plus some more broodfester contributions we're pretty much session-escapist existence outside of universes. There are also some godlike things who are immortalized in aspectuation (AN: bad idea to remind players they are effectively damned to never experience what they were secondarily born for? ask audience and maybe some denizens b/c ymmv on triggering), and the truer heavens of the Strata, and while I'm technically one of the people who is supposed to concern that, to be frank neither of the great powers of realityblur give a damn.
(AN: okay fuck it put some stuff here about squiddle culture and horrorterror churches and delicious ways to cook and eat the surplus of dead bodies they're gonna have all over the place to lull them into a sense of mmk-now-what)
What concerns you while you're still alive and not gunning for popularity in the machinations of the dead and dreaming, is as ever who you're dealing with.
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Post by horrorTerror on Apr 20, 2016 16:31:05 GMT -5
The current status of the local Noble Circle in hierarchies can be thought as a combination of a company, ranking of power, and nobility, for to an extent that is what it is. What I describe merely applies to the Circle which I operate under, and the horrorterrors in other *areas* may operate under wildly different structures. I know for a fact at least Nefer comes from a different chain and possibly a high-difference *great region* entirely.
unbattling the unfathomable #loveus
The Noble Circle itself is the central body of both decisionmaking and raw firepower, though the horrrorterrors of political intellect, and the nigh-omniscient plus nigh-omnipotent force are technically two separate categories, the sheer relation of brainitudes to advanced majjykal reality warping means that they are nigh-matched. While the body itself normally acts as equals in a circle with roughly 48 members as of late, in times of crisis or necessity of direct executive leadership they are lead by a position of many titles, usually referred to as such fancy names as the First Among Equals, the High Horrorterror, the Executive, the Emperor, or the name of a past leader, or any other impressive-sounding thing to call them. The position currently rotates often due to everyone being fussy and recent political debates with regard to Sburb. Beyond the establishment of that or other offices in the Circle there is really no stability to power up there beyond that said 50ish top-ish squidgods remarkably bigger than your session tend to not go away and their personal lives are such that shifting out people would be an unlikely event, if ever.
Below them are various executive parties, what most other cultures would call aristocratic. Their titles are usually those associated with royalty and nobility, down to less impressive titles for more servicely entities.
The most commonly known of these are the unfathomable pantheon (sometimes called vile by mortals) Middling Gods who serve the Noble Circle, acting as Their Furniture, a rank which conveys 'magical servant' rather than literally sitting on people. Considering all but the largest are dwarfed by the Noble Circle in size and we are floating and flying in a bizarre 4+dimensional aspectual conglomerate mixed paradoxical quasiversal spacetime structure, literally sitting on people is usually not an option in the first place. Their powers are more in line with what could be traditionally called God. Trying to reference one iconographically in ways such as alchemy is usually not appropriate and is more likely to get you flatly corrupted and taken over instantly rather than any provision of power first, as only the Noble Circle are allowed to command them and supplication must be done with politeness by something as puny and weak as little gods like you players.
Below and in service to these Middling Gods are the somewhat comprehensible (in vague terms that do not encompass their truth) Smaller Gods, who despite the name are still roughly planet-sized. You are permitted to invoke these to get power with your corruption, as due to the phenomenal powers of they and those above them they really don't need to do much as furniture and may take interest in playerkind.
Beneath the Middling Gods are the zoologically dubious High Beasts, and below them are the Lesser Beasts, who are the more traditional eldritch monstrosities one encounters in the work of Lovecraft and kind.
The non-Circle or Circle-service gods tend to fall into the category of generic Nobility and their Lesser Circles, and so on and so forth. While not many take notability such as to enter Lovecraftian-and-company description, some entities referred to as 'outside hierarchy' are in this category. Flimsy mortal heads always exploding before we can tell them the truth...
Headsplosions aside, the classical Horrorterrors who are above beasts and in class of divinity but not really all that impressive beyond being magic god squid that can corrupt you, are in 'service' (we are usually left on our own after our initial purpose) to regular Lesser Circles and whatnot. I fall into this category, being designed as a sort of ambassador unit of enough power to impress and direct but not enough to challenge anyone else. We compose the bulk of non-Beastly/more intelligent forces.
And below us are those of you whose love of getting corrupted has made you join us more or less permanently and of your pure free will under a not-hateful master, the Trusted Speakers. Ring candy and the like, plus the people who make up dreambubble player-entity staff.
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Post by horrorTerror on Apr 20, 2016 17:13:54 GMT -5
Political Parties In Response to Players
The political spectra in regard to players is huge, but here are some of the major opinions.
Apathetic: These Others will not interfere with Sburban objects unless they directly confront them, in which case they will take action to protect themselves, but otherwise do not care.
Passive Observer: These Others wish only to watch at the moment. They do not care for interfering, but may find your life entertaining to stalk. Much like the apathetic will not interact unless provoked. Some Passive Observers glub dreambubbles so they can watch dead players too, and while this is the majority of dreambubble production it is a minority of Passive Observer population. They may make deals and will corrupt if invoked, but do not particularly act as initiators in their calling. A few of them will deign to whisper the past and future, which is where Dersely Ring-whispers originate from.
Love You: These Others want you, usually as a trophy or toy of some sort. They will corrupt you, and then make you their puppet to play with until you die (which with the assistance of the sufficiently majjykal, will be never). Loveyous are other dreambubble producers, usually to play with you after you die, albeit you get to keep more of your free will when the tentacled monster bops in that time around. A loveyou you've been a thrall to in the past might reclaim you if you get away (yandere percentage varies wildly) or try to kill you for defying them. Acting in service to a loveyou that's okay with your free will is actually a pretty good outcome if you end up ring-escaping. Dealing with one usually has 'be my servant/thrall/corrupted toy/etc.' as the payment condition, and that is arguably an upside rather than a cost in some cases.
Hate You: These Others want you to go die in a fire or something else excruciatingly painful ending in your termination. They will actively attempt to obliterate your sessions and you with them. These are the people who usually end up controlling Speakers of the Furthest Ring, as Hateyous are a majority of the intelligent Beasts and a majority of the entities who care (pretty much everyone Middling God and up does not under normal circumstances except for exceptionals like gentlemanMannerism), so they tend to kick in the hardest on source-neutral corruption as their sheer numbers and determination outweigh those who don't really care for providing kill orders and blackhearted raging. They will not make deals with you, and hover at the edge of sessions to run in and blow everything up once the script goes down, pressing up against the border. They're the people who eat dreamselves and realselves who wander too close to the session border and corrupt people during eclipses or otherwise Ring-staring. You can see their eyes as the hateful stars at the end of a session, rather than the more neutral stars of passive observers. Many of them jump into battle against angels when the session decays, as they are similarly full of hate towards our greatest enemy.
Sburb Is Unforgivable, I Can Tolerate You: Player-tolerating Sburb-haters want to break your session for whatever reason but could actually care less about the people in it. They are those who tend to offer arcane knowledge in exchange for breaking game abstractions via corruption. Deals with them usually end with the destruction of key game abstractions or mass destruction of session assets, either as an explicit payment condition or indirect result. Players corrupted by them usually attempt to destroy vital game abstractions rather than killing or even corrupting coplayers. Sometimes they focus on fighting angels first and foremost if an Underworld is open but incomplete.
Frog Takeover: The ones who are okay with session completion because they can jump in and take over the universe once the script breaks down and you leave. I subscribe to this opinion as it makes us more like the Strata and thus fosters mutual communication and gives my original purpose drive a meaning again. Deals with these tend to actually help complete the session with very few strings attached, most of them related to letting them corrupt your freshly grown universe. I mean, not like you'll get to use it anyway...
#SaveThePlayers: People who want to get you out of your shitty Sburb-mandated existences because they are shoddy and horrible but you people are interesting I guess? Reeks of memecraft, I swear. Loveyous with a wider goal and less personal overseeing of those they corrupt, basically. Deals with them usually are to gtfo your shitty rekt session when it decays, and when a session without any ability to succeed begins to break down they usually offer if nobody else does.
Join Us As Fellow Gods: A minor branch of the Others' political divisions that demands that you be treated as what you were technically born to be: gods, albeit for the most part lessers to us until you spent millenia honing your godtier powers. While you would technically be in a position equivalent to lower-class carapace on a dream moon should you descend into the Strata, in time you could grow your divine aspectgifts to an upper-class random. Deals with them usually go on the furniture-release-eventually route. They are essentially radicals who try to contact the lightly corrupted at the end of a session to quit and camp out with them near a rainbowgate somewhere.
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Post by horrorTerror on Apr 27, 2016 20:58:29 GMT -5
The Universe You Will Never See: Gods and Denizens You Should Have Been Part Of
Hey, replayers. Ever wonder what happens when you create a universe, but that stupid little bug makes you replay instead of get in, and how there are still gods in their myths despite you not being there? That's right.
There are still gods, you just aren't part of them.
Well, you sort of are. Your conceptualized mythological role and that image you're associated with becomes your zodiac symbol in the new universe, a constellation for the next Sburb-cursed playerrace. Also your Denizens sort of step in and bring other Denizens with them but that's a complicated mess.
Had you made it in, you would have transcended physical form. You'd still have it, but you'd wield nigh-omnipotence over your infinite created world with the finesse of a First Guardian with the exception of stopping perpetuation (which is conveniently masked in hard-to-find places, usually after you'd have grown bored and aspectuated in the first place). You would grow into your godself really and truly, even if you hadn't godtiered that'd just happen to you as well. It would be glorious. When your world finally comes to its end, you would aspectuate, becoming one with what you were born to champion, transcending in extreme to the Strata, land of glory.
It is only by a quirk of fate and a mutation of the frogs that what you should have is denied to you. How sad.
If you can't have what you were meant for, just join us instead, or else continue your inaccessible geneses until you fall at last and become one with our assets again, dreaming dead in bubbles forever until you fade away into strata the long walkabout when we all truly fade from this Medium.
*sobbing grossly at the inefficiency of it all*
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Post by horrorTerror on May 1, 2016 11:59:39 GMT -5
Cult of the Angels: Order of the Infinite Choir
Horrorterrors are not the only ones who are slowly taking in your universes. In fact, Angels usually have a better shot when they do. They're usually not very /good/ at it, which is why the angels in-universes are usually much less horrifically prone to soul eating, and have PR at all with what they really are. The hivemind is usually more competent than this what is going on.
Apparently in-universe their infection of constants is more subtle and wide-ranging than the direct alignment of Lovecraft and the Church of the Horrorterrors. The Church of the Angels. This is why the things that angel-corrupt are sometimes less than obvious (Persephone's myth? Really?), as well as why they more often than not win the religious battle. Rather than keep their emissaries in the open where a First Guardian or denizen-god could disapprove (we at least get perms from the big guys stupid little featherdildoes), they usually hide them, striking in mythospaces and from their cult-breeding secret grounds to minimize the odds of being caught and apprehended. *Disenfranchising*/*empowering* circumstantial simultaneity they know, and know too much. They work to expand the cursed Underworld coding into the main game, but usually cannot get further than Skaiagating in a minimally corrupted world.
...Why am I talking about this...ugh.
Q. What do they look and act like?
A. Angel cultists are usually nonplayer entities with high levels of angelic corruption, though some players from angelcorrupt host worlds are gradually indoctrinated to serve their purposes. Many of them still look like whatever their source species is, but exhibit severe signs of angelic corruption and sometimes personality loss or physical brain damage from the hivemind building into them rather than around them. The rest look more like psychotic fusions of angels and whatever they used to be, with some religious motifs for good measure. They possess or appear as blatant angelic symbolism, sometimes with straight asset theft from the Underworld arc imposed into reality. They possess limited independence and initative from the hivemind itself, but act primarily as corrupted players would: they want to break everything and infect it with angels and scream and it's horrible don't touch them except to kill them with weapons, preferably ones exuding Others-ichor.
Q. How do I kill one?
A. Acquire an unsafe level of Others corruption to keep your shiny protected, and promptly drown them alive in Others corruption and everything else you can bring to bear. I'm not kidding when I say this, they usually get so much angelic ichor everywhere you're better off infusing yourself with the balance of dark fulfillment before you attack an imbalance of erasure to make sure you don't flail around a bit then end up a Singer very shortly. Angelic durability is a thing that never stopped being a thing, so basically how you'd kill a regular angel but with more caution towards range attack issues.
Q. Where do I encounter them?
A. Angel cultists naturally develop on the host world, then escape into the session through various shenanigans and antics, such as attacking your house as an angry mob while you're entering, hiding in your basement, taking the secret entry portals, angelic rituals, bursting in through Skaia, or being summoned by angels. They also spawn as Underlings and non-Underling entities on worlds with angelic corruption descriptors, or if you prototype certain angelically corrupted things. Sometimes they even show up if you sufficiently ram reality in the wrong directions that you *tunnel* to Angel HQ instead of the void or strata, but if you're doing that you have problems and/or are shooting at your path to victory, neither of which are good things.
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doin this later...mebbe not lol
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Post by horrorTerror on May 1, 2016 13:12:28 GMT -5
Notes on Chain-specific Tactics In Sburb: 1 - Passivity in Abuse, Tiering, Planet-Healing, and even General Play You guys tend to play passively in terms of options where it's possible. Considering the mutations of your frogmaking games tend to tormenting you, it IS the safer route, but I'd like to remind you that the active path is a viable option (usually moreso for active classes as the name implies), albeit way harder. - Actually Denizen-Slaying Denizens can be slain without their express permission, and this is technically the active path. Normally Denizens can even offer Choices such that they release the hoard and you let them gtfo without even resorting to that, but in your chain for some strange denizen-specific reason this is usually exclusive to Denizens who tend to administrate their world more than terrorize it for whom commissioning underlings was mostly the fault of evil ferns and their often quite ersatz Denizen Minions, because most Denizens are so sick and tired of you all cycling around with them and wasting their time and cramping their style and invading their space they hope they'll depress you into a killable state, and while they'll be all sad and mopey if they succeed this is technically the majority plan for many. You don't need to tolerate the guy or gal flinging serpentine abuse at you, it's just that you'll need to be markedly more powerful than just sublimating your burning hatred for their existence, and thus it becomes more a physical and magical challenge than a strictly emotional and sometimes mental basket case. It becomes a legitimate boss battle, and like the entry to the Medium, the Derse royalty, and mail quests, is scaled and designed in such a way that dying is incredibly likely compared to everything else, which is already pretty meant to make you die. Wow, your creator must hate you, because look at Sburb. I mean you just generally go up and kill it with the exception of a few crafty denizens capable of kidnapping souls n shit like that, although the actually killing them part is like a kabillion times easier said than done, like holy hell you could just make it rain nukes and they'll be like 'mm yes keep fighting bruh hahahahaha'. It is usually best to bring your entire session of players to bear, complete with each player having a follower and everyone equipped in near-endgame equipment, as if you were going to be fighting the Black King or that mail quest with the boss stronger than the BK sans prototyping-related non-stat attributes. - Active Tiering Active tiering is again considerably more difficult than getting on a quest-relevant stab and dying horribly and coming back a realized god, but it is possible. The exact method varies by class and aspect, but generally involves achieving such perfect synchronicity with your role and achieving a specific event related to its mythos that it blossoms violently and you are now a god because quest reasons. An apotheosis slightly more connotatively obvious than getting shanked on a rock, but YMMV and it's like way harder. Like tactical, it is known to exist in your area but you never use it, possibly because of the sheer inconvenience and the possible problems the requisite embodiments result in for some classpects, primarily Rain, Doom, Void, Time, and some others. I don't think anyone on this forum has used it, but a reference was made once or twice. At least, do not lose hope about the possibility of tiering if both the relevant slabs have been thrown in a rather unfriendly area. - Active Planet Healing You do stuff to clear out some causes, mess with [CORRUPTED], off or bore the denizen into noninterference, and then you flood it with your aspect or class interpretation and it actually works, rather than running a zillion quests and then the land going toxic again later if you thought you were done and you weren't. Woo, better land equipments. Arguably it's LESS fuss than the passive method for once, which is honestly kinda nice. You gotta be super in tune with your aspect though, like you gotta practically magnetize your ARC to the infinite ceiling and almost definitely tier or otherwise supplement your sheer firepower to be good enough at it, otherwise it's just like completing passive quests partway which doesn't do shit. Bluhhhhhhhhhh. Really just a brute-force solution but one the game elegantly actually expects and tolerates so it's like way less irritating. - Active general play [CORRUPTED] but honestly who cares about that [CORRUPTED] and you need friends anyway. ARC accumulation through non-UU-supplemented audience effect has a nasty slowdown and the difficulty curve skyrockets into 'fighting denizen' tier for the vast majority, but nothing any more impossible than your horrible existence. Honestly you've gotta rely on alchemy and possibly wacky antics exploits to buff your sheer personal firepower back into handling range like dear god who the hell balanced Sburb. Anyway [CORRUPTED] [CORRUPTED] okay I'm not rewording that for your draconian filters sprout some tentacles why don't you >
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Post by horrorTerror on May 3, 2016 7:10:11 GMT -5
Dissension of Creata: Embodiment of Aspects
The Dissension are, in a sense, avatars for aspects given for their Whisperings to speak and act through without players and assist in their breakthroughs from Sburb. Most of them are kept in the Ring where they are created by the symphony of the damned, which is really just billions and trillions of dead players calling out their aspect(s) so hard that it's something the dark gods can give a living-ish form.
Generally a few of each are kept as part of heavy siege, but sometimes they descend to the Strata to further themselves and more get made because why stop them.
brb paperwork
ok stamped enough passports to fend off the line of immigrants and emigrants for now did you know the Dissension of Life is really moe she just came through bigger than my servicebody's overseer at the rainbowgate
They're sort of like titans, really. Big (though not always) hardly-playerlike things whose minds are more like ours than yours; bigger, more complex, lensed through experiences you don't have, and they possess more power and finesse than you do with your aspect. I'm not sure what they're for, but I think they're really important, I just don't have security clearance to know exactly why.
I think they're anti-frogon weapons though, they look pretty strong.
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Post by horrorTerror on Jun 13, 2016 21:51:51 GMT -5
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