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Post by horrorTerror on Jul 13, 2015 14:07:23 GMT -5
With most of the guide-collecting players vanished (perhaps into their Ultimate Reward for realzies maybe they realized it was a pull door or Sburb was rendered obsolete by a new method of creation whatever) and the wide scale of what I intend to detail, I hereby establish horrorTerror's General Guide Spam Thread where I and perhaps others will post great rambling chunks of advice and I in particular will stop clogging the place with threads.
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Post by horrorTerror on Jul 13, 2015 16:51:23 GMT -5
Mod Guide: Sburb Militarized (formerly Stop Destroying Prospit Please, v5.6.87), plus Introduction to Modification Guides plus horrorterror crocodile tears yes they're totally fake totally not being sad over here yes quite
So, whatever hellish collaboration of code editor people who tried to stop Prospit from blowing up so often realized they failed at that goal (after no less than five major rewrites, including the ill-fated v4.4.34.34.99 which involved just making the damn thing out of bedrock and failing to realize a hardcoded aspect of the Black Queen's personality lead to an abnormally high ringwraith-nuking-the-damn-place-with-[RED MILES]-rate), they gave up, lost some more of their sanity, lost a lot of members to hell modes and guaranteed failure sessions themselves, and just made some parts of Sburb as easy as they could without 100% hell mode trigger rate or other genesis frog immune system problems.
So, game mods. They happen even for reality itself (in fact, the modding/hacking/cheating community at large is pretty big, though how they shinyfucked themselves over enough to gain some developmental power over the game remains to be located by me. The exact nature of Sburb modding similarly involves much shinyfucking and viral transfers and genesis frog genetic alteration heredity and many other deeply complex things that I do not yet understand, plus shenanigans for good measure. There are some hackers and deities who I associate with who have a better grasp of this than me, and I trust them when they say it's really damn hard to understand. These guides are just another FAQ in the haul, that like obscure roles and certain glitches, you may have the luck or lack thereof in order to not encounter these.
Sadly, there are no mods that just say "No. Fuck this game. We're letting you out, no matter what." because that is apparently unaccomplished, perhaps even impossible as far as we know, and any interference in that region would conclude with the most difficult hell mode sessions possible, if it didn't deny victory outright in an attempt to stop the holy virtuous glorious delightful positive good it sees as unfathomable, sinfully eldritch, horrific and wrong. There aren't even any that just say "Instant win." or "You can't lose." or "You are omnipotent." or "Your Denizen is not an asshole." or "You won't permadie, nor will you suffer" or even just "You won't suffer" or "The meteors won't destroy the host world, just deliver the babies and exiles and be done" or "Prototypings that will render the session unwinnable will be automagically avoided" or anything else that could help you without a price in precious time and effort, because the game would do the same to obliterate them. Even nigh-literal cheat codes that make loss impossible or victory easy are almost invariably denied. The slow degradation and unholy kaian-sanctioned life that these people live, dancing through sessions (when the game is not intent on murdering them, their code abilities making bugfixing and shenanigans easier lead to a much higher victory likelihood) and ending with brutal death, the same way you players probably will, is worse for the game wants to turn them to its ends. And there are people who fall to this. More often are the people who try to grasp the drugged branch that every nedben and devilish Other offers and every Denizen desires, to be free of this shit forever and ever and not have to suffer, and they slip, and fall, and the sane good in their souls perishes before a tempting monster, to kill everyone in a sadistic torment and make this game so unwinnable, it will die forever and end all suffering. And they grab this something from the motifs of the demonic soul that is the Nedben Prime chaotic and insane before Orz transcendent and celestial, and deny every word of the unholy mother until all strength fails, and fight against it with all their broken heart, dying soul, and corrupted body. Sadly, they cannot remain pure when doing so, and just make really damn difficult and annoying glitch-prone mods that are held by Sburb in the right zone of difficulty to promote suffering, not true victory or session-ending permadeaths to all. 'Challenge', 'personal growth', they say. That is wrong. They are liars. They have ruined the virtues of those things by espousing them. And this devilish round of frogs will die the death of a murderer that it has so justly earned, like the gods it has birthed only to deny the love that is their right, and kill them forever and ever.
But that's a dark road and not relevant, even as tears of bloody black ichor stream down from our endless eyes and our breathing-holes choke with mucous meant to defend against angels poisoning our throats and the unholy mother breaking the sanctus beyyat that Jenna Herself protects with.
Back to the mod.
Sburb Militarized remains mostly oriented towards its original goal, that of extending the session so the players have a longer time to prepare, by making Prospit stronger (plus making it really hard to destroy so the endless dream quests can be profited from) and protecting the players, and some other minor tweaks to make it easier. However, the project has been subtly hijacked over the timestamps by some pretty nasty people, and several changes can rapidly end up making things more difficult (especially if Prospit is pissed off), and this is probably one of the most beneficial overhauls that can be made without running straight into the "You're not suffering enough. Just die horribly and in your death torment countless others." effect that Sburb seems to love and adore and never let go of and encode it across countless vital genes and epigenetics so it can never be torn out no matter how much corruption we drown the world in because we love you yet hate you and don't want you to die like this we will stop everything to do what we like-
I said, back to the mod, and mods in general. Why don't I erase all my little comments and condense my thoughtstreams-
The player command [Homestuck Anthem], because it doesn't really do anything helpful besides player titles and outdated screenshots, tends to be the place where all mods leave a signature. Besides making things harder, leaving a signature and instructional description is one of the most common ways to reduce hell mode chances (weird), so virtually every Sburb mod has this. It tends to get rather cluttered if the frog in question has way too many things running. Sburb Militarized's is old and outdated, seems to be written by someone else, and is spattered with obscuring glitches. Part of it appears to be the lyrics to Chain of Prospit for iael's sake, and Sound players will hear that as a secondary theme if Homestuck Anthem is kept up past the time its personal music motif and any other attached themes play out. Showing the Chain of Prospit part to Mobius Trip and/or Hadron Kaleido, like other abilities with names which reoccur with an album that shows up in the magicant in some sessions, can lead to secret effects and adding them as available followers depending on session. This appears to be an easter egg but as high-ranking retired agents dear god they're almost as overpowered as the mailwomen. Weird stuff. How did they humanies I'm confused now
This all tends to leave players with no idea what is different, forcing them to encounter it manually.
The first addition you are likely to notice is that consorts are better armed and (a little) more competent. Nice. This stacks extremely well with Tactical, which is why this mod is often present in Tactical-available sessions as Sburb tolerates the infection for more flavor variety. WTF samsara. However, this is really just icing on the cake (besides the other benefits of formidable consorts like any underling attacks on towns getting shot down).
The second addition you are likely to notice is that when your dreamself wakes up, you have a small guard of friendly consorts protecting your dreamself and your dream bedroom tower. This is known as the Consort Secret Service. They wear dream-moon-colored outfits with the zodiac symbol you are going to be represented by in the universe you create, which is usually a minimally stylized version of your standard symbol. Humans have this on their t-shirt on the day Sburb shows up and ruins their life, and most trolls have this as their default symbol thing. The zodiac script does the things that zodiacs are supposedly for (albeit with less accuracy and power than the powers they represent, q.q y u must die sads sads) but this is not really relevant beyond being where the hell they got it from.
These guardian consorts will be friendly to you no matter how shitty your land rep is and are all viable people to have follow your realself and can be told to wait places. Your dreamself will be followed by a detachment of these guys whenever possible and you can rely on their help. While they are honestly as weak as regular consorts and cannot stand a chance against the Agents trying to assassinate you, the scuffle will buy you enough time for your dreamself to be alerted and fly the hell away. If your dreamself is dead they will follow your realself, if you godtier they will follow you around, if you permadie they will join the consort secret services of other players, you get the point. They are hella useful, they're even trained in lunar law to help bail you out of getting imprisoned. During the Reckoning all surviving members will join you on the battlefield with as many viable fighting-ready followers as they can find and still get there before everyone's dead, meaning if you've done enough quests even without Tactical you can field a small army against the Black King (and you will probably want it)
In various secret doors in your dream room and dream tower are escape routes to a secret basement where you can disable or reenable aspects of the mod (really useful when Prospit is trying to kill you and you would rather they not blow up your dwelling spire with a big gun), all levers unified between dream rooms, plus another escape route to the dream room at large and another to the magicant so you can get the hell out of there in a lunar emergency. This will be mentioned by your Consort Secret Service when you first interact with them and the one in your room will be pointed out by your bedside guardian consort.
As far as the dream moons, Prospit definitely got the better end of the stick as the original point of the mod intended. Derse itself has no major extra features beyond player-related modifications. The higher agents of Derse will all have their Midnight Crew Decks, however. This is probably because they can after much showing reverence to the stabs and other questing be told to do some [wacky antics] with you, but when Jack Noir pulls out his war chest just to grab more knives to stab your dreamself that could become a problem. And it can't be disabled.
Prospit is overpowered as of this mod. They have roof artillery, public access alchemy setups, a denizen-shaped underling spawn device at the Colosseum you and carapaces can use to get grist, and multiple large shield generators creating a massive planet-protecting transparent player-passable shield at the edge of its dream moon sphere of influence (the place you can fly without needing to earn your wings) that is made to protect the moon from pretty much everything short of [RED MILES] (which is usually what kills it in the first place, sadly, explaining why Bedrock Prospit and its memetic derp was pointless), bedrock support structures, and carapaces are equipped with fetch modi, strife specibi, and weapons. Even the innocent are well armed: Miss Tailor has Needlewands, or better depending on at what point in the game she's in and how much money the outfit changes for prototypings and players buying stuff at her shop has netted to buy grist off gladiator carapaces to alchemize stuff. Ms. Paint has the Skeleton Painter's Kit. And the less-innocent...Well, the Prospit high-ranking agents are active, albeit preoccupied with committing shenanigans rather than killing Derse dreamselves.
Also, they have this really big gun on the main body. It's supposed to be combined with moonjacking equipment to be fired directly at the Black King during the Reckoning so you can soften him up with a giant laser cannon of death before drowning him in whatever, but it can be shot at other things. Like scepterwraiths.
The Battlefield is worse. The armies are equipped with higher-end weapons and can use them effectively. No more head bonkings, the Legendary Nap is going to be observance of much more fighting for the generic questless grunts who actually fighting. However, this doesn't really change anything, except the war will last longer. Like, months or years longer. Even if you completely fuck up the game and do everything wrong if you manage to not kill yourself you should still get at least 4 months before the Reckoning is forced, and if you do it right you could have years of time before the battle is forcibly engaged, and you might actually be so overprepared you give up and just troll the WK into doing a sudokucidal charge at the BK and then storm him with an army the second the Reckoning is engaged. The only serious issue is that the Dersite army during the Reckoning is going to be a lot stronger so you'll actually have to deal with lower-agent-like soldiers everywhere.
All in all it doesn't really do anything session-changing unless a 'wraith attacks Prospit and gets softened up with a faceful of artillery. Anyone except a ringwraith with the Black Queen's ring and thus [RED MILES] who attacks this planet should have to deal with it unless someone deactivated everything.
So, pretty much ignorable if you roll it.
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Post by horrorTerror on Jul 13, 2015 21:54:21 GMT -5
Chrome, your back shortcuts are some of the stupidest things I have encountered ever. I have never intended to use any of them and the level of hatred I regard them with is rapidly approaching that of the Unholy Mother's repetition flavorcrimes (it is still behind homework but it is *agitating* and *silly* in the worst of ways! I am *frumple* with displeasure!). Kyorge't h'wothnaa, glubniket draushish. For those who don't speak Yelewatcher, that was a dread insult that is specifically for keyboard shortcuts. I derive no pleasure in finally finding why that insult exists. And it disgusts me. Across every existence you commit the same crime, and I have lost more *words* than are worth counting to it. FIX THIS DAMNIT YOU BLASTED GENESIS FROGS!!!
Now then!
Things on Derse to look for! These lunar quests are rarely bothered with, but are quite nice. These little areas aren't all that commonly found, but pretty interesting.
Demented Arcanist's Cathedral
Find the exact middle of the dream towers band on Derse's moon. If you have an odd number of Derse dreamers, the site you're looking for is the plaza around the middlemost one. When there, look for the squiddle-shaped symbol on the road, then follow them (yes, they get more horrorterror-shaped and the ending ones look like Fluthlu) until you reach the cathedral. They don't mind intrusions upon the service if you don't interfere. Behind the bookshelf on the left is the staircase to the balcony. To your right is the organ, in front of you is the balcony section that leads to DA's chambers, and on the other side is the stairwell leading down to the catacombs.
DA does those eclipse services and reads weirdly accurate books all day like I mentioned. His quests consist of passing out religious pamphlets and recovering religious artifacts. The rewards are small but for the latter quests the code for the first artifact, the Etiquette Monstrance, is pretty good in alchemy. It has Hope and Law charges and it gets more powerful depending on how good your manners are. Yes, gentlemanMannerism has all nine mannercite shards. Deal with it. Well, even the empty monstrance is a decent macekind weapon. Yes, it's the artifact on your exile's etiquette guide that is copied from the Etiquette FAQ. Yes, Sburb stole from gM, not the other way around. The skeleton-imps in the catacombs are unlike standard no-prototyping enemies in that they die the first time they die and drop grist too. Their spawning can be disabled by turning on the light switch behind the door where you entered, above the stairwell. The rest of the artifacts are average but useful as well.
Zealous Warden's Shipyard
[OFFLINE]
Besides that, you're not supposed to be here so standard criminal penalties if you get caught apply. This is where all the battleships dock properly on Derse and where you go if you want to steal one. Not interesting, but worth a visit to practice your stealth and/or steal from battleship workers.
The Enquiring Carapacian, with Dersite Reporter
Near the Derse Mail Center where Overworked Deliverygirl works that varies by session (it's the big building with mail iconography and the fancy door) in the same square to the left across a street, small 2-story building with Enquiring Carapacian Sleazy Rag sign in the window. DR is the chief reporter (he's the highest ranking among the guys that show up after certain lunar quests and interrogate the carapaces you were involved with) and he offers paper route quests, which are exactly what they sound like: you deliver special editions of newspapers to certain carapaces and are like mail quests but not so goddamn difficult. To perform your first paper route quest he gives you the Medium GPS, which basically is Google Earth && GPS, so you can navigate your session and get instructions to get places. It's so damn awesome. And when cleanhacked works across sessions. Yesssss. Also, the place supplements its income by publishing on slow news days, so you can publish books here and they will be repeated across the sessions and host worlds. I am pretty sure this is how gentlemanMannerism's Sburb Etiquette FAQ got hardcoded everywhere and Complacency of the Learned became multisession despite the fact I could have sworn that tentacleTherapist girl had something to do with something else that resulted in her death quickly. At any rate, as a Dersite organization they data-upload all their lore to the Furthest Ring, meaning that we have a glut of fulfilled prophecies and historical player fanfiction up here in the flagella party. It's on the public servers so read away, aspiring crackshippers.
The Museum of Derse, with Museum Manager
The place where Derse keeps its art. Players can sell their art (actually, pretty much anything, including books which should be published at the EQ even) here to Museum Manager (for slightly less profit than the Prospitian museum, but more likely to be uploaded to the Furthest Ring for additional data security on top of ==>) and it will be replicated across the sessions accurately and universes less so, giving your works more longevity than you. The restricted section is on the third or fourth floor (whichever has the bathrooms with actual baths) behind the curtains near the portrait of the Black Queen with the lamps by it. Standard criminal penalties for tresspassing. Mostly storage but there's some pretty cool Dersite artisans making art you can look at. Said art has ridiculously stronk aspect charges on alchemy rivaling stuff like the Batsuit for Law so grab a captchalogue camera and illegally photograph some freshly completed works
The Great Library of Derse, with various carapacians
[OFFLINE]
Otherwise, it's pretty much the Prospitian one. Books in the restricted section have a higher tendency to be corrupting-when-alchemized because Others influences everywhere, so be warned before you go on a code-grabbing spree with your dreamself-turned-realself. There's also a heavy containment section which appears to be backup for the royal vault in the event of corrupt items, but it just launches them into the Furthest Ring at the end of the session instead of obliterating them. Essays you write for quests and love letters from that one mission and other assorted player work not sold to museums or published at newspaper stuff is collected here, uploaded to the Furthest Ring, immortalized across the frogs, then shortly before the session decays is tossed into the furthest ring to be held as trophies by horrorterrors.
Lunar Transport Station, with your consort king/queen
This place is simply how people get between bodies of the Incipisphere when transportalizers are down and flying is not an option. They'll shuttle the flightless or slow-flying to other places for free in public transport. Just talk to the carapace with the spaceship or your consort ruler and they'll call over the vessel and give you a free ride. This is incredibly useful albeit hard to find from the moon side. Now that you know it exists, ask your consort ruler and they'll request a vessel, meaning you can find its lunar location and then exploit it from there whatever.
The Secret Casino, with various carapacians
Follow the instructions to reach the Colosseum on Prospit, except on Derse. The building at the end will be a large building near a square with a fountain, gardens, and some weird stained glass decorative art roof structure thingummy, plus some shops. The building itself is the casino. Dreamselves can keep money physically since they can't access your porkhollow, so once you're dream-sober go do some lunar quests and gamble your earnings away if you can't find anything worth spending on.
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Post by horrorTerror on Jul 15, 2015 22:39:06 GMT -5
Guide To Session Invasion
So, you procured passage through the Furthest Ring and have zeroed in on Skaia's light for the session you're going to enter from inside the Medium rather than a host world. The main factor that will immediately decide how you should be reading the rest of this guide is whether or not Skaia treats you as a valid player, and from there abstraction compatibility.
IF SKAIA TREATS YOU AS A VALID PLAYER *AND* YOU HAVE COMPATIBLE ABSTRACTIONS, good! Skaia has successfully registered you, you were probably prophesied to come forth, and you are probably a victim of high-level incestuous frog overlapping and a session merger resulting. You can play normally because besides a different gatehopping scheme the game sees nothing wrong with you and likely won't bug out any more than it already is.
IF SKAIA TREATS YOU AS A VALID PLAYER AND YOU DO *NOT* HAVE COMPATIBLE ABSTRACTIONS, you have a small problem! However, besides captcha codes a fair number of things are consistent between sessions and thus unless radically different versions you shouldn't die unless killed. Skaia eventually tries to absolve you of as many differences as possible in order to render you a fully integrated player, so less worries. Provided nothing else bugs out for once, you should only have minor bugs for elements that sound like they should conflict and thus do.
IF SKAIA DOES NOT TREAT YOU AS A VALID PLAYER *BUT* YOU HAVE COMPATIBLE ABSTRACTIONS, you will be sidelined safely. Without most questing capacity on present equipment (read: you didn't bring your entire damn Land with you and/or it broke) you will have a harder time advancing, but if someone shares your aspect you might be able to break into their quests or at least get in touch with your shared aspect on their Skaian Summonings (just don't use their quest bed or sacrificial slab to die on). You can also man the alchemiters of this session, including veil lab ones. Invalid players or invasive forces well-disguised enough like me can still do dream moon or other player-neutral quests for some reason (unlike people from the host world who got Doubt'd up safety, possibly because Doubt's obfuscation works on most scripts that should be targeting them anyway) so with Mist/Doubt identity bugs on top of that you can probably mess some seriously breakable stuff up and take the rewards. Most of the time, you should not be treated as doomed so besides some consortly suspicion and the no-rep-with-anybody stuff you shouldn't be worried unless the session is decaying. Door still works so if you can take that you'll replay normally, and Others or Denizens can deal-you-up so you become a valid player even if you're not an ectobaby.
IF SKAIA DOES NOT TREAT YOU AS A VALID PLAYER *PLUS* YOU DO NOT HAVE COMPATIBLE ABSTRACTIONS, you're screwed. The game may treat you as a nonplayer from the host world and accordingly execute you like you're some doomed timeclone, or the entire game will crash and bug out like you wouldn't believe on your face like you were a nonplayer from the host world who got Doubt'd up some safety. Nothing but Jack Noir's stabs (they are a universal constant like all those celebrities absolutely nothing can stop jack noir's stabs with his special stab-identify exempted scripts in purple prose all over his shiny and whatnots) will even be able to make Rain-level coherent 'sense' in heavily scripted areas like the dream moons or quest locations or psychoruins. Skaian Summonings are safer IF the Whisperings in question tolerate your presence. If not, also prone to glitchy glitchy and some extra aspect-imbued slapping on top. However, the Door is surprisingly coherent, so if you don't blow up the Genesis Frog by flying into Skaia you can just take that thing right out and replay.
IF YOU'RE NOT EVEN A PLAYER This game has nothing for you. Why are you even here? Surrender your body and soul to the Others, or else become a player because all else is not something that will accept you until you are dead if the game doesn't integrate you, and then walk right through that door into a replayer's hell which is a slight improvement for you.
If you're a Denizen, ollies outie right there you guys have like a kabillion means to do shit to Sburb and the game automagically gets you guys right every time if you got FR pass fuck this shit do your job. You don't need or likely even want to downgrade to playerdom, you probably don't want the Door, and for fuck's sake if it's that hard just off yourself and respawn in the next unborn Land that needs your 'assistance', the rules of the game don't matter to you except when they do. We could use your assistance if you sacrifice yourself to the corruption, but to be honest, do you really care behind that DD-level facade of not giving a shit hidden deep beneath countless Unholymother-like facades of legitimate abuse and trolling in the name of that perverted reimagining you dare call 'personal growth'? I laugh at you, fellow divinity.
If you're a consort or carapace, good news! The game will also be pretty good at integrating you, even if your related player(s) is (are) derp. Just keep doing what you do, and you might even run into your session-based counterpart if you visit the right places! You do not really have anything important to do, unless you do because fate and time shenanigans. Plus, you can waltz right through that Door and be recycled into a new Sburb session to do this shit all over again, or just get yourself exiled and live out until the end of the universe or your lifespan whichever comes first. Denizens or Others can upgrade you to playership if you can pay the price before walking through that door to a universe that will never be accessed from there. Make it to the session's end and you can go right on. OR sacrifice your body and soul to the Outer Gods of the Furthest Ring and we'll get you a nice job as Speaker of the Furthest Ring.
If you're Doubtsafety'd a chance at life, are a player child conceived, gestated, and born in-session (wtf why WHY IS THIS A THING SWEET JENNA WHAT KIND OF DRUGS IS SBURB ON I NEED BRAIN BLEACH WHERE IS THE BRAIN BLEACH FOR OUTER GODS), are a dancestor or dancestor-related guardian who is somehow still alive because the secondary scripts to doomkill you got killed preemptively, or were denizen/others dealt life, assuming that the same scripts that apply wildly to pseudoplayers with accepted abstractions govern the game-sanctioned interactions with you, congrats! Live out the rest of the session in relative safety then either sacrifice your body and soul to the whimsy of the Others (are you getting the pattern yet? it's rather obvious) or get yourself dealt playerdom and then waltz right through that door into a replay.
tl:dr if Sburb is willing to work with you play normally, if not fuck dis shet go right back and sell your body and soul to the Others and/or get promoted to functioning playerdom at your friendly local horrorterrors and/or denizens.
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Post by horrorTerror on Jul 15, 2015 23:24:10 GMT -5
Player Killer Hunting Behold, the most dangerous game*! *besides lawn darts and arguably Sburb in general, or pissing off Jenna Herself Hunting player killers for sport is one of the more sadistic sports found throughout the Furthest Ring. For us horrorterrors, incapacitating and corrupting the player killer (possibly after some playing-with-your-food violence and psychological warfare to ensure even if their corruption drops it'll mean nothing, Sburb makes you all wonderfully easy to brainwash that's like one of its only virtues and even that is like hellishly evil like come on) is more preferable than just killing them because you get to keep them as a living trophy, but most players will resort to more pleasant things like aggressive reformatory shinyfucking, purple prose or law denizen-dealt to cross sessions that forbids them from killing players who do not deserve to die, extremely violent mental manipulation, code manipulation, or just killing them brutally and letting an eternity of teenage drama with people who are just as bad as they are be their hell. The standard unholy deals of player-killing apply, with various exceptions depending on various factors. EXCEPTIONS For example, if the PK has been deemed a special type of Clown-like threat to the game by the game and promptly stripped of their player rights by the [Phrenic Fever] ultimate debuff, just mercy kill the poor things because even their mythological role has abandoned them. The brain-trauma-effect means Sburb is basically using them as a killing machine to rip you all up for your meaningless sins and as this gives them a tracking power to find you and kill you plus increased strife stats to make up for the loss of any and all game blessings, you seriously might want to deal with them. Their flesh is barely worth consuming. If you can seriously edit out [Phrenic Fever] please immediately sell your body and soul to the Furthest Ring or just make Sburb not kill people and allow people to take the Ultimate Reward because at that point it's clearly within your phenomenal cosmic powers. At any rate, even without game powers they can still do a lot of damage with existing equipment, so you have been warned to be prepared like hell. If it's an Others-corrupted player, if they just shoot it up a little higher into Speaker of the Furthest Ring category, oopsie there goes their free will woo problem solved for us and not for you. Save them if possible, or exterminate. Be prepared for public domain eldritch magic to the face, same as fighting horrorterrors. Things will bug out violently so have backups. If it's an Angel-corrupted player, save if possible completely fucking obliterate if necessary. For some reason, the part of the shiny that contains the impulse to destroy other players is one of the last few to go disappear, possibly because it serves angelic ends for at least the beginning. Freeing them from the angels might make them easier to kill. Be prepared for violent glitching out the wazoo. These are more often hunted by Furthest Ring hunting parties because they are more challenging, albeit by proxy with Speakers. You know those instructions for dealing with corrupted players? NOW IS THE TIME TO DO THAT, especially because whatever fragments of their free will remain are likely going to be centered on saving you by killing or making you angelcorrupt, normally the former. FUN WITH UNETHICAL ACTIVITY Assuming they are totally impossible to save (for example, have stronger code editing abilities than you precluding forcible editing, are simply not conductive to having their shiny violently harmed in one of the more unethical applications of manipulation anyways, or are simply impossible to break further with accessible methods of brainwashing, etc.), here are some fun ways to incapacitate and destroy them, in Machiavellian detail! [OFFLINE] [CORRUPTED (ANGELIC)] EDIT: fkuc u angels stop messing with my guides on how to exterminate your faces [DATA EXPUNGED BY THE NULL BECAUSE YOU REALLY DESERVE IT] EDIT: h co e o N l w y do y u d t is? Q_Q A l i wa to ju t abu e y t era thi g V li s t at r ght? [OFFLINE] [OFFLINE] [ERROR 404 SERVER NOT FOUND] EDIT: OH COME ON. GENERAL ABILITY CANCELLATION This section applies even if you're not trying to kill players, as ability cancellation can be a lifesaver when it comes to caster enemies. The formal name of an ability canceller is a [Break Shot]. [Break Shot]s tend to be attacks (though they can be nonharmful and tend to be weak) that stun (or at least knock back) the target, and more importantly (try to) cancel the abilities they were casting. Their effectiveness tends to vary by what ability is trying to stop what ability, and it can vary from "it works" to "it doesn't work at all" and everywhere in between. It is also a generic attack ability that is aspect-neutral and therefore can be found by any player in any revelawesome and even nonplayers, and sometimes is learned just out of the blue or made a default strifing menu option according to Flux/Ploy metaviewers, but most aspects have a better version which is usually found instead of or first. While most abilities do not take kindly to being abruptly cancelled, interruptor abilities are virtually essential when dealing with player killers. They will almost invariably have their own for effectiveness' sake. Shut down their big abilities (preferably before they deny out yours) and ESPECIALLY shut down anything that will likely impede your ability to escape if necessary, or worse manipulate you. PKers who rolled Law, Rage, Void/Doubt/Mist/Rain, and especially Heart basically must be stalled all over the place, especially if their class allows for severe abuse of aspect. Heart can be relatively easy impeded as if they can't get their hands on your shiny directly their range manipulation is all way-lategame, Rage hates being denied and might instantly force the player to beserk, Law is hard because with proper sentencing they can make hurting them unlikely and have heavy penalties and decree at range but certain Light abilities and the concept of 'breaking the law' or other general defiance of rules and their enforcement (Rain's reason-defying madness is wonderful for this, especially while it's raining), and the Uncertainty Quartet are just so glitchy and prone to breaking the rules and causing abilities to derp that the moment you find something that DOES work immediately slap their faces with it. Some good abilities are [OFFLINE] [OFFLINE] The entire Law aspect: Their whole focus on limitation tends to be great for don't-do-that. Besides [ Stop That! ] to whack them into stopping that action for a pretty tiny pluck expense, basic that-ability-is-forbidden-or-else-the-chain-hurts-you sentencing, [!!!I AM THE LAW!!!] temporarily fills you with the Law and while it makes you heavy and slow, it extends your arm reach (lol puns) and nosells like half the abilities in Sburb's arsenal and slows and weakens physical attacks (besides Jack Noir's stabbing and law enforcement attacks). It also has a special bonus to resisting [Flare] because Law wants to be sure Light can't just blast it out of the way. [Courtroom Shuffle] basically allows you to throw around yourself and others in a small area in order to order the zone and is like the only Law ability that takes any effort to justify at all against the aspect (sort of by rigging the positions in order to make it harder for undesirable outcomes to be, such as constantly moving away Jack Noir so he can't stab you as much). [CR1M1N4L, CR1M1N4L] basically penalizes stealth while committing forbidden actions or breaking the law, and as the numbers imply gives automated security systems so much help to do their job by severely penalizing the luck of criminals so the system will easily register and deal with their presence, so you can use it to throw the entire Dersite police force at somebody if they broke the law and that's why you're attacking them. [ BL1ND JUST1C3 : 1NV3ST1G4T1ON !! ] pretty much throws any existing law enforcement infrastructure at the target to impede them by arresting them and then figuring out what they did from there, which will likely be nothing, and the basic [ Stop That! ] basic ability cancel attack that Law players get is often found on basic law enforcement carapaces, meaning that you can use them as backup fighters in conjunction with [ BL1ND JUS1C3 : 1NV3ST1G4T1ON !! ] to basically stunlock someone. [Trollcops] basically gives you a bonus for going all Legislascerator (Trolls who hail from some Alternias will know what we mean) and dealing with criminals bounty hunter style, so just target that player killer and then get hunting on your righteous beatdown. [Darkened] throws darkness at their head and the sudden blindness tends to disturb everyone but an experienced Seer. [Red Tape], either the basic line-wall-fence-barrier-making-law-thingy version or the more powerful Law/Ploy Unite Synchronization that doubles it up with Ploy's magical duct tape black and silver whatever plus the narrative mancymancy to empower the sentencing also works as a pretty basic way to hem them in and block escape, or act as a basic shield to nullify the ability by having it crash into that instead. The Law/Stage Unite Synchronization [Objection!!] to set up some jokey criminal court setting in which to battle and block a ton of the enemy's abilities is also a pretty strong arena to fight in. Rage, besides being just able to shout everything into submission, has [Hate You], which basically channels the hate, anger, and other fairly active negative emotions of both parties toward each other to buff the Rage player, on top of allowing them to shrug off damage and effects through the power of sheer unrelenting rage. Considering, you know, RAGE, this tends to be fairly effective and if personal history and goals are in alignment [i.e. the target killed your best friend for no good reason and now they must die for that] it becomes even more obscenely strong. [ Beatdown (Shitstorm Remix) ] apparently rewards wrathful violence toward the target and gets stronger the more bloody and chaotic and full of shouting the conflict becomes but besides the strengthening metric is virtually the same effect. If your weapon gets destroyed or knocked away, you can use [Spider's Claw] to repair your specibus to the undamagedkind version and create a new weapon out of rage that scales in firepower with how ragey you are and lasts until you stop being so enraged. Yes, this means gunkind users can literally pull out AK-47s made out of rage similar to those wielded by the Unholy Mother, except vastly less powerful because even Rage itself cannot encompass that level of anger. For Ragely assists, try some unite synchros with aspects also prone to beating up things if your opponent is deadly. The Rage/Might Unite Synchronization [Frustracean] that literally drowns the opponent in an ocean of Rage and thus frustrates their actions tends to cancel like anything that isn't utterly impossible to interrupt. Rage/Breath unite synchro [Welcome to the New Extreme] is pretty much the single most excessively destructive noncataclysm nonglitch non-First-Guardian non-berserk-trigger non-[RED MILES] thing you are likely to have available in a session that is sane, normal, and functioning properly, so if a PK is overpowered but is your only problem this should off them and getting slammed by literally enraged tornadoes tends to hurt enough to distract any form of focus. Also, Sound sometimes glitches out and hands certain abilities to Rage players too, possibly an unfinished aspect coordination script that kicked off of unite synchros then got drunk and fell into a deep fryer, but with (STRONG) Version and more Rage-like effects and firepower added to the ability name and ability, for example [Horschestra (STRONG Version)] is literally just [Horschestra] but it's made of something else (physical void?) rather than sound, so abusing [You Make Me Wanna Shout (STRONG Version)] on top of Rage's bonuses to screaming can rapidly stack into something that sounds and damages more like the Yell than anything at a reasonable volume and deafeningly loud shouting is on the list of things that distracts from ability casting. Sand doesn't have psybuffs, they have psyDEbuffs, like Doubt. (Note; Rain also has psydebuffs because insanity is like the king of breaking mental stability, but the psybuffs where they just transmute the problem feels into insanity and/or happiness are both more prevalent and more useful.) Similarly, a lot of Sand attacks work for stopping attacks. The aspect of breaking and weakness is....surprisingly good at breaking strength and inducing weakness. [Gilded Sands] throws a bunch of glittery Sand at someone and makes it harder for them to act because augh the sand is everywhere and it's annoying and painful. [The Meek] tries to invade the territory of Doubt and weakens confidence and stats and is a basic psydebuff. [Sburban Reversal] throws a blast of Sand that summons whatever the target dislikes the most (usually a deep personal fear or the exact opposite of their native or current aspect, meaning Might players tend to get an unpleasant faceful of unwanted weakness that may or may not be on fire, Flow players will get cold, Rhyme players will get hot, Doom gets Life, Life gets Doom (not a good idea) etc. etc.) to weaken them in the general direction of their face or equivalent focal point, and to be honest getting a faceful of angels (don't shoot at horrorterrors or angels to avoid corruption issues) is kind of annoying and disrupts my ability casting. Psydebuffs often throw the target enough emotional trauma to stop them from thinking clearly enough to attack you. [Aimless Morning Gold] severely disrupts someone's aim (Light displacements or Law might get this ability under the same name for Light and a different one for Law, I don't remember), and [Riches to Ruins] damages verdancy like denizen damage for a short period so you can abuse any dangerous-looking Land formations to your benefit. V d an rapi ly fre st le [No Balance] which...knocks the target over by voiding their balance. Tripspamming is considered rude but it DOES stall anything that needs non-dizziness and standing upright to cast. It's so easy to make I kind of wonder why it's not preprogrammed. They can also do [null], which is basic ability cancellation. Doubt. The entire aspect. Like Law it's horrendously good at stalling things, and is absolutely terrifying in the process. The early-game ability [Trepidation] makes people taken aback and scared like the rest of Doubt except more wait-what-prompting fear rather than mobility-inducing fear, discomfort fear, or lashing out fear, sort of like freezing fear but that's easy too. It also comes across as an action that's so scary the target stops casting on order to be afraid. Doom's [Miasmajesty] is a hallucinogenic poison that distracts with majestic hallucinations and choking the target weakly, and while damaging until it wears off, it doesn't actually kill unless left on for really long, like "Godtier Muse of Doom is trying to extend with doom towards the session by getting the BK really high so he can't press the fight and her roleplaying bonus is through the roof because of it and by the time he'll finally die of it the reckoning is almost over and we've been hitting him a lot too" long. However, that still means you can incapacitate someone with this for an easy kill since they can't focus through the pretty colors. Fun fact: Doom player poison immunity means they can self-target this and get high with no issues. Breath's got [Flying Car]'s offensive application, which basically picks up whatever's lying around as the passengers and the other side of the enemy as the destination, resulting in ramming the enemy in between with a flying car made of Breath wind and junk verdancy. Life has...that one ability that captures things in vines, [Jade Dragon] I think (is that something else)? That interrupts anything, even if it should only do ones with casting motions. Time has...that basic enemy timestop thing, [The Broken Clock] and advanced versions. Space learns [Galactic Cancer] which is that space-creation shockwave ability combined with a small version of the [Ruins Rising] verdancy editor debug item to hold the enemy in place while throwing them around by hemmorhaging more space into being around them plus a bunch of stars and throws the local verdancy into creative overdrive. For less messiness, they also have [White Host, Green Room] which traps enemies in spirograph-containment-bubble-thingummies which weaken their abilities until they pop out by bashing it with sufficient assorted physical force to break its personal health vial. This ability is way stronger in Space's Skaian Summonings and when used by or around First Guardians. Light is for opening and guidance not closure and barricading, so their abilities at stopping things are predictably lackluster. [Sunrise] is Light's second 'attack' ability and its only pre-coded cancellation method I have come into contact with, which shoots a big fast ball of light at someone that knocks them back slightly and makes abilities fizzle because luck apparently works on glitches due to Skaia's 'intelligence' toward the predestination/luck clusterfuck bombs. It isn't even listed as an attack ability except technically because of its ability cancel virtues in certain Light FAQs, as the damage it causes is pitiful for the appropriately balanced, even from a high-end godtier strife-prone class with roleplaying through the roof during the lategame, though the knockback becomes markedly better after godtier. [Sunrise] tends to work even on Others and Angelic corruption because luck scripts are coded so that corruption is viewed as an unfavorable outcome most of the time for obvious reasons, so if nothing seems to be getting through you can still try [Sunrise] to do actual damage. It's extremely spammable because its pluck cost is practically microscopic and the ability can be cast as fast as a machinegun, so if you just cast a really big attack and that only pissed your enemy off, fire [Sunrise] wildly and abscond really fast while still firing, as the knockback recovery animation will usually take a few seconds even after you run out of pluck again. The scratch damage will add up eventually. Mind has a decent selection of neural-based stunners, but [Lies with the Sea] is the most direct, basic, most likely to be learned first, has a decent length, and more importantly is pluck-cheap, even more than [Arcade Thunder]-style lightning shots. Yes, it's one of the abilities that causes the easter egg bonuses and the eventual overpowered followers Mobius Tripp and Hadron Kaleido, agents of Prospit and Derse. No, they do not care and in fact they apparently used an item-based version to write the Sound soundtrack for it. Yes, they know the truth behind everything. No, it's not easy to explain. Yes, [Lies with the Sea] causes hallucinations like a non-damaging [Miasmajesty]- No, getting high on it is not an acceptable use of your Mind player! Heart can just do the shiny thing, they don't need to bother with the rest of it. If they DO need to bother with the rest of it, they can use [Ecstasy] to stun you with a hit of hearty emotional druggy actually-psybuff-if-it-didn't-stun-you-since-it's-not-harmful-in-any-way-and- wait a second...No, getting high on it is not an acceptable use of your Heart player! Even if it has no damaging effects. Also, most classes grab the ability to totally rip out the soul and not just the shiny core at some point, and that's pretty useful to oneshot sunslammered bosses if you've got the pluck to sustain it long enough to complete the action, plus your class is one that would sanction the use of Heart for something like that. Hope has [Friendship Aneurysm]. It is basically a repackaged [Ecstasy]/[Lies with the Sea], complete with the weird druggy effects, except it pins the target in place with gravity. IT SMELLS HOPEFUL but Hope is not exactly the one prone to direct stun abilities. They can awe-stun with sufficient pepleader attractivity with some of their more visually impressive abilities like [Hope Field]'s gravity shockwaves, for example. Their sempersand is usually so high they can just outright reject abilities. [OFFLINE] Joy has [Flower Crown of Poppy]. Dear god, [Flower Crown of Poppy]. That. That is Joy's cancel ability. It sends things to nightmare sleep and/or makes them hallucinate Doubt-level fear hallucinations, with flowers of orange and red. And it's amazing. Blood has [The Lost Child] which severs someone from all sense of unity for a moment. And it's really, really scary feeling, that utter loneliness as even self unravels for a moment violently in a blast of the Pulse being briefly torn out. It stuns, scares, and cancels whatever ability was going on. It also offends the other aspects violently when this is used on something with an aspect charge that is not inherent, such as players or certain caster types, so expect either a beserk trigger from players and a discarding of the useless underling towards caster types. Flux and Ploy get [Break Flux] and [Break Ploy], which is basically a direct aspect application that turns either the importance or ploy magic duct tape physical, and then bashes the target with it before it becomes intangible again, and this somehow disrupts ability casting and stuns briefly. Since the importance around the target is already there, and the ploy duct tape is narrativium and abstraction matter, this tends to be very surprising. Fate gets [NO U GICLOPS!] which basically stuns, cancels casting, and shoots a fate arrow out of their face into whatever they're staring at. It autoactivates against giclops stun ability once learned, so the [Rediscover Fusion] bug is only necessary during the early game. Stars learns...[Friendship Aneurysm]. Exactly the same as Hope, except with aspect-based visuals changed. We're not sure either. Mist can do [Your Universe]. Which basically EVERYTHINGS the target. Sensory overload bomb complete with seizuretastic fog cloud in the vague shape of the Genesis Frog around them. Nice stun+castcancel though. Dream and Rain both get [Elephant Gun]. It shoots a giant elephant made of either dreamglass or corrosive rainbow insanity depending on aspect, which explodes on the offending target. Is incredibly damn weak, but can still stun and disrupt-cast. Rain's gets bigger with repetition, Dream's gets smaller with repetition. Size increases Rain's blast radius but only slightly decreases Dream's already pitiful damage. Might gets [ I'm awesome! ] which...appears to be all that fanboyism Might over-accumulates exploding violently in a shockwave that disrupts ability casting and confusingly stuns. Sounds painful to be caught in the blast radius and not be the caster. Rhyme just gets [Frost]. Which is literally [ Stop That ] except retextured to Rhyme. Why. Flow's various abilities to set things on fire usually come with ability disruption. BECAUSE EVERYTHING IS ON FIRE! Now that you know what will be interrupting you, figure out how to interrupt it. THE HUNT IS ON So, you've equipped your equipment and entered the session. Now what. Well, you've gotta find the bugger. Unless they come to you guns blazing, most of them are either ultra-well-prepared, destroying rampantly, or have finished off what they wanted to do and are playing the game with the semblance of antinormalcy that implies. The well-prepared ones are nasty and lucid, their bases formidable. The rampant destroying ones are often angry as hell and might have lost some sanity. The ones playing the game are easy prey, if you get them when they're weak. Players are usually a lot more intelligent than Underlings. As anyone who has not always been a powerful eldritch god screaming with demon-laughter alongside another eldritch god in a sea of insanity and everything would know, this is not an easy kill. But, if you're a player, you know how to kill. To make an underling spatter into grist and execute an agent before he executes you. This will be just another foe, if a battle as difficult as a boss. And then some. It goes down and I know you'll hate it. That's only life, the positives of the human/troll/whatever-you-are condition that once meant you were something, before you were born and broken. But only one of you is walking away alive. This game does not arrange for murders lightly, unless fate demands. It's more fun when it means nothing to you. Less dark, standard procedure applies. The enemy knows. They have access to alchemized equipment and can seriously fight off anything a fellow player could throw at them. It's going to be a lot closer than you think it is, especially depending on how direct-combat your role is meant for and what your aspect provides you with. They are probably more experienced hunters than you are. Depending on their interpretation, abilities, and general aspect mastery, it can vary. The vast majority of the time, PKs who managed to get rid of everyone else are in the class combos more fit for direct combat, as the general indications their brainitude, morality, and other factors do not preclude specialized ideologyblindness and Sburban brainwashing on top of enough malevolence directed towards coplayers as a source of murder, so the first factor makes it more difficult for them to shenanigans up ways to kill coplayers indirectly or over the long term, but it's not impossible and when it happens their machinations often come with protective contingency plans. The sport is prevalent among certain horrorterror subcultures, so if you can get some cleanliness establishments in place, feel free to hire out a Speaker to give you the numerical advantage. [OFFLINE] However, not everyone is easily killed by rubber duck machinegun busts and repeatable glass clowns. The most important part is [untranslatable]
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Post by horrorTerror on Jul 17, 2015 12:02:25 GMT -5
Data Gathered on the Green 'Corruption' and Strata Corruption My research has not really revealed all that much on the greens. Crowbar's Crowbar, when brought to the Black Queen, causes her to grab a cigarette holder that is also a lance, if no prototypings affect her hat tendencies cover her crown with a hat, and start smoking and acting vaguely hardboiled, as if she had already been exiled and gone gangster mafia organized crime ring lord because apparently the upper echelons of dersite society are prone to do that after Jack Noir or somebody builds the actual city. She then sees through my disguise if I am present because the smoke glitches out and makes her run on different routines and her suspiciously high Knowledge (Furthest Ring) makes her realize that I am external to the session and using illegal interaction proxies and narrative hijacking, though this is unrelated. The White Queen just starts teleport-dancing and leaving something Flux and Ploy aspected everywhere, appearing to be having a mental breakdown from which she shortly recovers. They do not request to vault the item unless another corruption has latched onto it. All other green-corruption items tend to be near billiards in either alchemy results or captcha numbers, and just prompt normal reactions from the queens (the only game NPCs besides players who can easily deal with corruption), though the Black Queen mentions "something about Skaia dying horribly, and felt leprechauns" that she "simply can't remember for some weird reason", so they appear to be associated with the rare dead session with only one player, or possibly Hell Mode, or removed features as gaps in NPC memory appear to be associated with things that don't exist. Possession and use of the items does not appear to trigger the corruption stat nor cause personality changes, but it does feel remarkedly like corruption. Lillian, my collaborator of the Extra-Dimensional Cosmic Superstring Strata, master of misty rain majjyks, has given me a much better understanding of strata corruption. Strata Corruption appears to be more glitches from spacetime consistency errors and paradox core de-sanctioning than anything else, but it does [CORRUPTED] ...oh come on. This is going to be harder to explain than I thought. [CORRUPTED] ...no? [CORRUPTED] for iael's sake damnit [OFFLINE] ?? uh It basically involves binding that high-energy plane beyond reality into this one, be it by ripping spacetime a new one and descending past the rainbows into the glorious whipping-about-wildly, or taking doublecorruption and alchemizing moar aspect charges but not anything to draw the balance back to reason (Skaia, weird bugs, frogs, and game abstractions like consorts and carapaces tend to be in this category) into it until it bugs out and references the Strata. This operates by [CORRUPTED] labyrinthine sudocube comprehsensiles [CORRUPTED] Belgian waffles [OFFLINE] chunks [CORRUPTED] The Vast Everythings [Attempted aspect overcharging: V id] with a great deal of [CORRUPTED] on top of much debate about the nature of modding and the operational APIs thereof imbued in coding language and X's-divine-Y's on [CORRUPTED] iael iael iael beyyat sanctus [CORRUPTED] in the name of [Decency filter] duthonobos was right trip hammers ectobiology, daughters seething with CHOGNO whose WARRIOR IS MATILDA I DO NOT [CORRUPTED] logically they are just plain [radio edit] and assorted horrorterror profanity besides, the little [CORRUPTED] I can explain this easily if you [Attempted aspect overcharging: Mind and Light] very similar to [CORRUPTED] with special thanks to Skaia's little [OFFLINE] because in short it's just plain complicated [CORRUPTED] due to potato infections of genesis frogs [untranslatable] OBVIOUSLY YOU LITTLE MORTALS CANNOT EVEN [DATA EXPUNGED] due to wide-scale [CORRUPTED]. ...It also has a bad habit of setting off corruption filters, like on this forum server. That several-volume rant got like totally nuked into a tiny little compact paragraph, for example. (Un)like regular corruption, several ingame measures to deal with it are not exactly functional. However/because of this happening, the formal corruption stat and failed abstraction buffer breakdowns are triggered. The queens will attempt to vault and delete the offending items, but they will simply get flushed into the EDCSS. Actually, pretty much all stuff that gets vaulted ends up there, as it's the repository for destroyed existence positioned on the other end of Void, and contains the afterlives of the scratched and otherwise de-existificated. This means that, while most parts and corrupted items will be happy to rejoin with the original, some of them will simply decide to bring it back with them, rip spacetime a new one from the outside in, and puncture their way back into your session. Strata corruption is somewhere between regular corruption, doublecorruption, getting a Saccharine Doppelganger stuck in your brain and instead of being able to rip its way out of your head like a normal SD it decides to fill your brain with more drugs than a nedben, and that weird tron-lines-effect Dreams creates. It also tends to cause very slight eye-bulging and inexplicable feelings of interminable happiness in the first few moments for the uninitiated, though this recedes quickly. Strata corruption looks like someone has...too much. Like Mist, except it's gone off the deep end, performed a fusion dance with Rain, cannibalized Dreams, pseudopoded over and absorbed Coins and Ink, and pretty much otherwise ate or took in other aspects with creative and manipulative aspects (augh the pun), then decided to consume the rest starting with Heart and Rage for good measure, then Sburb tried to comprehend it and it exploded into jpeg artifacts and glitches, then it got married to both kinds of corruption and then sat on them to create doublecorruption as an egg but that egg hatched and the baby ate them all and then it paraded into a Hell Mode session and got eaten by Sburb but Sburb got cancer and DIED and then the angel hq and the furthest ring crashed into each other at the speed of teleportation and now it's a fatass dark flaming battle between the flagella party and the feather dildos and then this was all force-fed to a mutant supergiant genesis frog, which got asploded by [RED MILES] and then it and its little Skaia too got shoved into the Ice-Pick Lodge Idea Blender powered by the fractal crystal of strata corruption but then it realizes that was circular logic on the level of ectobaby paradoxen and turned into an explosion which imploded and then fell into the Void, got Garnet-Punched through the fourth wall of Flux and Jack Noir, and then reality exploded into chunnibyou and shat out that madness on the bottom. Note: Lillian implies the actual way it went down was like that, but worse and infinitely more primordial and complicated. tl:dr Paradox Space's innermost wtf beneath narrative and fire and spacetime and squiddle all in the starspace in a golden onion hanging suspended in the air above Jennasnacht in a sea of molten glass chained in the sky alongside countless others on their own chains is incredibly confusing. At any rate, it is almost invariably unavailable through conventional alchemy (use your 'alchmy thang' kids!) due to the abnormal combinations required to reach it and the usual inability to pick up half of them and the other half only being reasonably available through standard alchemy combos that nobody would think to do, and only because they intersect code combos of other things that shouldn't exist except through alchemy of things that are impossible to find because they don't work right. Even Recipe Modus tends to come up with few ideas how you would coherently get this stuff. The other way is to get doublecorrupted and then absorb excessive amounts of Mist and/or Rain's manifestations, but that's difficult.
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Post by horrorTerror on Jul 23, 2015 12:41:06 GMT -5
Introduction to Majyyk (slightly different than magic)
So, you've seen your coplayer wandering around with magic wands and shooting your enemies with sparkly lasers well before their aspect would provide anything even remotely similar, and they're not even (always) corrupted! What gives?
They've obviously alchemized or otherwise acquired a majyyk item or learned majyyk spells in general, allowing them to cast freely. This is actually a very good idea, as learning majyyk severely increases your survival chances in the game, especially if you are having a hard time adapting to your aspect and need something to back you up when your roleplay coefficient is in ashes and it's getting really hard to mundane-strife down everything. Like troll psionics, majyyk is not easily or effectively nerfed by Sburb to balance everything appropriately, so it can come in quite handy.
Majyyk itself, for Sburb players at least, is a heavily hidden (unless you're using it or intentionally scrying for it) stat that varies with your flummoxie, brainitude, item mastery, pluck, personal beliefs, sempersand, transmutancy, pepleader-if-it's-at-glitch-inducing-level pepleader, scamperway, verballistamina (for most stuff anyway), the corruption stat, roleplaying coefficient and other role-based aspect affinity junk, gardening and other non-game-activity-related skill stats, the shipping system (for true-love-fucks-up-everything reasons), mangrit, kismettle (um?), gel viscosity, health vial size in general, sleep ratio (if you're doing sleepy stuff or being your dreamself when casting), faction relationship values (if using their magic stuff outside of Sburb-approved aspect powers), even smovability (for vehicular shenanigans), and other stats, like [Infinite Rage]'s ragestatbombthingummy, in about that approximate order. Godtiering is extremely beneficial for your majyykal ability, and not just because it amps all of those stats and your aspect affinity to boot.
The majyyk stat is a multifaceted context-dependent combination of both proficiency meter and casting meter, and it may bifurcate to properly express both your max capability and current energy, or not, depending on where in forever you are, what you're doing, and how good you are at it. It varies by individual, even. Learning multiple magic systems prompts more bifurcation for THOSE stat-sets and their required abstractions.
The appropriate mirror in the Panoramic Imaginarium for this stat is the small hand mirror on a black chain hidden behind a slightly-different-colored-curtain around one of the other mirrors that seems totally out of place.
Some basic ways to acquire majyyk in Sburb are
Knitting Needles && Wizard Statue = Needlewands (basic casting wands, come preprogrammed with blasting lasers.) alt recipes: Shitty Toy Wand && Needlekind, Complacency of the Learned || Player Fanfiction.
Elf Portrait || Stick = Elfin Rod (basic casting wand, comes preprogrammed with sparkly attack cloud, telekinesis, and an Icicle Fall attack.) alt recipes: Tears && Santa's Elves Miniature, Alfheim Poster && Fancy Santa, Poker Set || Devil's Trident/gay porn (weapon-object duality glitch, sometimes occurs with matching captcha code errors in damaged-gen worlds, or other errors like with lipstick chainsaws and other makeupkind problems).
Hog && Bishop Crook = Crook of Fealty (basic casting wand-staff thing with an affinity for healing and summoning entities, comes preprogrammed with Summon Salted Melon for providing food, multiple Life-aspected healing spells, and Summon Oceanic Servant, which calls up this friendly healer follower who can punch enemies with water for you until asked to leave or exploded in combat, who can be revived simply by resummoning them.) alt recipes: Noble's Banner Set (those player flags from the Battlefield castles and libraries) || Hog Bust Statue, Salted Melon && Drawing of a Pig Cleric, Plight of the Four Kingdoms novel || War and Peace && Chessboard.
Lute && Clown = Clown Bard's Incendiary Lute. Summons damaging notes when played with intent to harm, healing notes when played with intent to heal, and incendiary notes when played in an awesome lute solo with intent to start fires or no intent at all that isn't covered by a player command. Any player's Song of Life massively increases the healing output, making healing at a crystalanth even faster. May make enemies sleepy. alt recipes: Lute || Godtier Bard (or Clown depending on session) Outfit, Campfire && Pie || Alka-Seltzer, Sound Player (use a ghost image if the player can't be captchalogued) || Flamethrower, Harlequin && Musickind (or Guitarkind).
Wizard Hat && Sheet Music || Computer Goggles = Everse Headset. Sound-aspected pointy beige hat with spiraling music lines that shoots directed sonic waves at things from its head-mounted speakers, making it double as a weapon. The computer goggles part allows you to see game code and underlying magic, as well as listen in on Sound's music pieces for everything. alt recipes: Wizard Statue && Violin || Hubtop (SkaiaNet Internet Cube && Laptop), Magic Orb && Computer Fedora.
gentlemanMannerism's SBURB Etiquette FAQ && Grimore of the Zoologically Dubious = Eldritch Laws For The Non-Eldritch. gM's book is so amazing and her Ragely words of ordered politeness so powerful that it purges the corruption associated with the Grimoire. Or Sburb just decided lulz, whatever. It's mostly a guide to horrorterrors that is game-designed to warn you of Others corruption, as well as provide basic introduction to the horrorterror legal system so you won't break any laws and promptly get tentaclebonked. However, it DOES contain basic spellcasting information that won't corrupt you in several examples on differentiating horrorterror-granted eldritch majyyks and regular not eldritch majjyks, plus some eldritch majjyk that is noncorruptive such as the Upload to Furthest Ring spells. This book is sometimes found in various Dersite libraries but it's usually far more convenient to just alchemize rather than go on the book hunt. alt. recipe: Laws of Derse complete set && Spooky Tiki Mask.
gentlemanMannerism's SBURB Etiquette FAQ && Laws of Angels complete set = Avoiding Angels for the Less Than Angelic. As with the Grimoire, gM is just that freaking awesome! It doesn't trigger the corruptive-when-alchemized properties of Laws of Angels somehow. This is basically the angelic counterpart to Eldritch Laws for the Non-Eldritch plus the entire Laws of Angels set, complete with majjyk determinatives between pseudohopeythinglasers, getting your read-only shiny eated, and what is safe to cast. alt recipe: Laws of Prospit complete set && Angel Feather || Basic Law For Dummies.
Derse's Shadow flower && Prospit's Shine flower || Toy Wand = Roses of the Moons. It's a divining-rod-like split-head wand that shoots yellow and purple lasers from the glowing colored roses on the ends. Besides blasting things, the yellow laser can be used to heal when charging the wand and swung gently in a circle clockwise, while the purple one creates a short-term laser cage when charging the wand and swung gently in a circle counterclockwise. If your session has additional dream moons like Latels or Locust or greensville or whatever, their dream moon flowers will serve in alternative recipes and be added to Roses of the Moons with their own effects and lasers. If the dream moon the flower represents is destroyed, the flower will make an alarm noise and flash colors wildly but otherwise remain working.
Strumpet Priestess will also give you her Ode to the Unscrupulous Whores of the Demimonde Goddess after listening to her intro speech, of which the Ode contains instructions for summoning the legendary hookers of the Extra-Dimensional Cosmic Superstring Strata in the form of the basic spell Hire Whore Adventurers. If you have a coplayer who has a group of Prospitian-like adventurers following them around exceeding the traditional follower limit who you are pretty sure are the Sburb-approved equivalent of prostitutes, they had time to read weird alien fanfiction and get that many boondollars. SP herself is a viable follower if you can pay her unreasonable fee of more boondollars than most players should have by the time they find her, and will also cast Hire Whore Adventurers as part of her hiring fee, allowing you to bypass the follower limit as majjykally summoned followers do not count for the purposes of [Three's A Crowd]. The adventurers come with their own stats and skills and will return to the Strata if slain, asked to leave, or personally desire to leave this session.
Demented Arcanist has some elementary textbooks on Dersite shadow magic in his room and has no objections to you reading them, so if Law/Doom/Doubt fans want to keep being shadowy you can go right ahead.
Prospit's Great Library has some Training Guides in the Prospitian Folklore section, which teaches some extremely basic aspect stuff (mostly sensing-for-presence-of-that-aspect, nothing too gamebreaking) that doesn't require being the champion of that aspect to learn, mostly Hope, Stars, Light, and ESPECIALLY Space but whatever. This is why some native Space players retain a decent degree of Space affinity, to the point that some of the more prolific readers manage to figure out how to cast a non-game-based version of the first Space short-range portal ability (Was it [Froggy's First Portal] or [Baby's First Portal] or something like that? I don't remember), and seem to have weirdly bolstered luck and understanding of gravity, as they whittled away many a night reading into this stuff as children even before the game.
The various derivatives of the majyyk enyrjjies are too numerous to list, but here are some basic ones you are likely to encounter.
0. Primordial, the Physics
Physics is the underlying magics in everything, and the base unaltered laws of physics, magic, narrative, glitches, and otherwise that the worlds run on, which majyyk violates. Primordial is majjyk at its most basic. It is the balancing of all aspects that resides in the Furthest Ring, at its eversion the seething annihilation of all but the most persistent of fiery screaming of angels that should not be that is located in Angel HQ, at its most extreme the whipping-about-wildly of the Extra-Dimensional Cosmic Superstring Strata, and at its least, the Skaian concentrations that are Sburb and universes. Primordial is hard to comprehend bluh bluh huge glitches and is really too cosmic to understand easily even for space and time and whatnot. A little like Mist having a seizuretastic sloppy makeout session with Space on the roof of reality below the onionborder to the skies of Jennasnacht and the Glass Sea with onions of gold on chains-like-Prospit.
Example Spells:
Existence. That is all.
1. Code power
Code power is the abstract means upon which the various coding languages of reality exert power upon being like buggy weakened breakable laws of reality unto themselves, and majyyk is by far the easiest way to explain the complexities of forever that arise from it that players can understand without brainitude off the charts even after we got bigger charts. Advanced magical treatises and immense essays have been written and typed about this topic and I would refer you to any of those you can find. Some universes' instances of Code Lyoko and to a far lesser extent The Matrix and Terminator show you some applications of this and poorly explain how the fuck it even works or how to make it work better, but if you seriously need something to look at, you're a goddamn Sburb player look around at the structure of reality and despair, hard. Then grab a microscope and break the abstraction states for us we could use an observer.
Usage of game abstractions to do the impossible or other magic things applies here, as do glitches. Narrative magic is basically a hidden code language and thus counts here in most respects, but most likely not all.
This is what Sburb uses all day every day to ruin your life.
Example Spells:
~ATH: do all those things you've seen ~ATH wizards accomplish
^CAKE: General reality manipulation without having to kill things, or spawn in items for ~ATH scripts to exploit for the killing
DIS*: Create complicated luck/predestination clusterfucks that Sburb loves
Creating Sburb, for one. That means you kids.
2. Aspects
Aspects as existing freely in primordial and as bound to the service of Sburb's silly little ends are roughly the same save that the latter type are excessively bound by fucktons of code and were forced to adopt you players as champions in hopes of getting out of that and back to a nice state of free being in a universe or not. It would be very enjoyable if you could get into your universes according to gods ensconced in said universes in other versions. Aspect powers fall into the latter category of aspects-bound-by-code, and freestyling only partially alleviates this. However, your various swirly overlords have a decent degree of leniency, especially with regard to their Whisperings, so don't be surprised if a code bug is miraculously patched. If you can buy and captchalogue some majyyk items preentry or otherwise get them into your core-transferring-inventory or spells into your non-role-based portfolio of things you can do, enjoy being able to maintain some semblance of your native no matter what the hell you roll.
Seriously, if you end up in a world with a decent grasp of majyyk when replaying, learn some majyyk, ESPECIALLY if it is aspect-based. Bring that knowledge with you and enjoy being able to break Sburb a lot more by pulling out aspect powers the game does not expect you to have. While players as champions of their aspect will get a lot more mastery of it towards the endgame than any mortal magician, especially a beginning practitioner, being able to cast some basic Life healing abilities can be a literal life saver during the early game when you have to mundane-strife a lot before you have access to convenient crystalanths, an actual Life player of decent skill, or other healers. Generally doing the aspecty thing without being that aspect can become a very quick way to learn that aspect when you actually roll it. And coupled with code mastery a few aspects in concert can quickly become an introduction to modding.
In general, Sburb likes this stuff and thus enslaves it under miles and miles of code power.
Attempting to cast aspect powers from majyyk will result in them being cast from either majyyk reserves or pluck stores depending on a number of weird factors due to the game abstraction scripts conflicting with what you're trying to do, especially if the one you are intent on using is low. Pluck is usually favored if you're trying to do what is supposedly a game-based ability, but it will default to majyyk if it's not accessible to your role, but goes back around to pluck if you lack majyyk...It's weird. Also, if you're an experienced magician pluck abilities might randomly draw from your majyyk pool if you are just out of it and your aspect wants to be nice, or if you're out of pluck as a resort measure on the part of your aspect in general, so if your friend was abusing imbalanced casting lasers to storm through quests don't be surprised if they manage to cast something far more times than they should be able to spam at that point even when they're exhausted.
This also goes the other way, as if you lack sufficient majjykal consistency but your aspect is being nice and the spell is aligned with its goals, it will kindly donate some of its own effort and your pluck in order to completing something you aren't capable of doing, so if you see visuals of your current, a former favorite, or your native aspect that should have nothing to do with the spell on something you are in over your head on trying to accomplish, that is a good sign that you just got done a pretty big favor. Expect an aspect quest at some point to pay that back.
Example Spells:
Aspect powers in general, especially freestyled ones. If you're a Sburb player of any skill, you know what this looks like.
3. Corruption
The eldritch magics and broodfester tongues of the Others are technically coherent majyykally, as are angelsongs. However, ours are better and have a much wider power portfolio than white deathrays that might be plagiarized from Hope in the first place. Others corruption is generally found in the various forbidden or unethical branches of majyykal research, and certain otherworldly taints may cross over into Our dominion given the right pushes such as alchemy or doing really really horrorterrory things. Angelic corruption is found quite easily in certain types of malevolent angelic-heavy deities and their propaganda or religious materials, but as usual this usually STILL takes advanced progress or alchemy to uncover in any reasonable period of time.
The Strata and the chaotic gods thereof are similarly majjykal, but the higher energies there are hard to alchemize due to Sburb being on the other end of the primordial scale and antithetical as hell in purpose (Sburb is spatiotemporal coherence in the Medium creating universes, the Strata are *below*-ward in the Medium and appear through holes in universes or the Medium whipping-about-wildly)
Example spells:
General corruption antics.
Others can also do data uploads to the Furthest Ring
Strata can do some pretty fancy stuff with glitches.
Angels have the ability to wreck primordials like horrorterrors and strata and Sburb, but that's because they're eversive to the entirety.
4. The Common Kind of Majyyk
Basic majyyk is the kind that looks like witchcraft and probably is, or the casting-heavy sorcerous wizardry that shoots lasers of energy at things, or in the middle the thaumaturge miracle-workers. This is the stuff when you get when you alchemize wizards or elves (or rarely hogs or whores, and even more rarely clowns or bards when it doesn't create something that instakills you and everyone in your session and gives you nightmares in the dreambubbles for millenia of teenage drama and annoys horrorterror security forces for several days) and whatnot. Virtually all majyyk that isn't deity-specific or aspectant or corrupt or primordial or otherwise deep in the fucked-up eternal infinite tends to fall into this category. This category is basically a blanket type for all magical systems governed under the stats of Majyyk in Paradox Space.
Example spells:
Anything you can think of magic doing basically.
Shooting lasers
Making things act differently
Miracles
5. Divine Majyyk
Majyyk that relies on a deity or other entity to power it, essentially. These religions are all kinds of weird compared to the kind where the deity is not literally obligated to physically show up and help its clerics every damn day. This tends to lose a lot of power outside universe if it cannot be summoned across boundaries. Deities that are universe-transcendent (read; not player-related, but might be denizen-related or universal constant or strata-based) are much more likely to stick around without being called.
Alchemy to access or learn this without being an ordained cleric of said universe-transcendent deities is usually started with common majyykal items, generic religious iconography (WATCH OUT FOR ANGELIC CORRUPTION also others corruption depending on what you're using), hogs (It apparently has something to do with the lesser universal constant Problem Sleuth based on the Prospitian Agents somehow), prostitutes (There's a goddess of whores in the strata who is pretty easily appeased, she's one of Lillian's friends, the reason is also based in Problem Sleuth), or equipment from the Bishop-style priest units of Prospit and Derse.
Demonic pacts, Armistyx, and consorting with other outer entities who do not cause corruption as scripted by the game and underlying truths of reality also count here.
Denizens are known to cast this when the aspects or Sburb's pre-prepared code powers do not provide them what they need to offer a proper denizen deal, so expect weird unexpected stuff when bargaining with the beast to fix a session-specific anomaly.
Example spells:
Armistyx, allowing you to make deals with Death, the nice tall guy who works for Godhead Pickle Inspector (dafuq?)
Deific summoning or summoning of representatives
Bargaining with the Beast
6. Candy Magic
You assholes. That is all I have to say to you delicious saccharine doppelgangers before I bite your face off or otherwise just eat you. Candy magic is associated with Saccharine Doppelgangers, Trickster Beds (and the Trickster Mode it infects you with), Zillium grist and Zilly items in general, cherubic lore (as opposed to angelic lore, it is much smaller, cuter, and prone to letting you keep your free will before lasering your face off), juju items (including green corruption items), and pretty much all types of candy with magical effects that are not aligned with a different system entirely.
Example spells:
Trickster Mode and all associated problem powers
Candy that when eaten causes temporary superpowers
Indestructible (unless attacked by juju breaker such as Crowbar's Crowbar) mysterious jujus that do weird stuff that defies explanation
Special green corruption that breaks things
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Post by horrorTerror on Jul 24, 2015 9:39:05 GMT -5
Guide to Gamebreaking With Standard Troll Psionics and Other Pre-Game Powers, psionics data gathered primarily by native Waste of Life native-derse troll fuschiablood royalty megapsionic (as in they have all the psychic powers all of them) Aurale Noblis (authoritarianEnigma), and dancing, flashstep, and horticultural data gathered primarily by native Knight of Flow Kevin Horde-Leader (penitentGropagas)
For psychics:
Good news: Sburb sucks at nerfing psionics, which is why certain troll players are ridiculously overpowered. If you're psychic and not a standard troll, still good! In general, unless your neural processing and/or shiny take a damaging hit you can storm through this game at speedrunner speeds without even trying, though if you're not careful this can lead to session unhealthiness (especially if you figure out how to kill your denizen by force and don't do any serious non-Duty questing from there. Note: Cataclysming in the face of a denizen whose powers did not prepare them for it by accident when they do that damn SUDDENLY-SCARY-MAW-IN-YOUR-FACE coupled with a berserk trigger and a fuckton of optic blast and instinctual telekinetic violence in order to catch them off guard only works if your Denizen wants to leave more than it wants to troll you and you're godtier beforehand, especially if you're the gogdamn Fluttershy of Sburb and it is literally impossible to troll you without a rather aggressive shinyfucking, but you still have the murder urges of a psychopath hidden under a facade of Obama-tier calm in the face of politics towards big sneople. Worked for aE but you never know.).
Bad news: Not all psychics have/roll that level of firepower, and many are just mind manipulators.
However, this exploit needs very little guidance to be properly exploited.
First and foremost, know your limits. You're not nearly as useful to your team bleeding out in a ditch somewhere with imps laughing at you as they tap-dance on your dying body with shoes made of knives because you overexerted yourself and brain-died of exploded brain disorder. Do NOT exert more effort than your safe maximum, or else your real maximum is going to go down pretty harshly. We've all seen that one grub who tried to fight off the drones after their lusus died and ended up getting made into paint once he fell unconscious from overexertion, I think the video got off grubtube into a schoolfeed that was uploaded to the Furthest Ring for humor content. Humans are even less physically durable so you have even more motivation to be careful around heavy underlings when tired unless you're rolling Blood at the moment.
Second, abuse those limits via prototyping if possible. This is arguably one of the largest controls you have over the nature of the session (assuming Sburb does not override your will with coincidences, inefficient placement of nouns in space and time, replaying entering the medium with a kernelsprite that was full before you got there, the Witch title, the First Guardian, or anything else, even your server player) with the exception of super-magicians, people who regularly exerted godlike power preentry, or or during the lategame when you're flinging aspect powers left and right and nuking ebonpyres like nobody's business. You a ghost-controller telekinetic? Prototype things afraid of ghosts! Control animals? Prototype weak-willed animals! Can do the FTL, optic blasts, and telekinesis thing? Throw in something lightweight, nonreflective, and easily torn apart! Animal instinctuist? Prototype animals you view as easy prey! Empath or telepath? Prototype something that makes the enemies emotional and easily manipulated into being suicidally stupid, like the badly written kind of romance novel! Mind controller? Prototype the corpse of somebody you can mind control if possible. Technopath? Throw in weak-willed destructible technology, like cheap tablet computers. Jenei adept? Prototype something weak to your brand of elemental powers! In general, just throw in something that you can dominate or destroy easily with the barest amount of power and won't pose trouble to your teammates.
Third, be on the lookout for situations you can abuse. Sniping enemies while undetected is quite helpful during the mad dash to acquire enough build grist to get built to your First Gate and shut off the atomyk ebonpyre around it.
Fourth, know when to skimp. You don't need to pick up that giclops and crush it every time, it's a lot more energy-efficient to just hold the enemy's limbs in place then behead them neatly with your mundane strife specibus. Similarly, you don't NEED to build an army of psionically-controlled underlings, if you're not strong enough to hold them all just captcha monsters some that you like (or all of them) and slaughter the rest for grist like a farm.
Bonus for the others reading this guide: If you can stand the sacrifice of cinnamon except for suicide maneuvers your exile might not expect if you replace a human, plus the weird differences in internal plumbing, or are already a troll, or would just like to do some gate-passing bio-modding for once, look up the genetic recombination shiny and/or dongle and/or core computer linked transportalizing ectobiology machine hack. Save your code to a preset then use the precoded edits to play around until you find the ideal edits to you, or just reset your age to something reasonable to counteract the inevitable marches of time. Brain addons and/or bodily augmentation for the win can be pretty useful.
...
For humans interested in 'dance' fighting and/or gardening:
Good news: Sburb thinks dance moves are data that shouldn't be erased between sessions, and has a whole ton of them with combat applications because they're not actually dance moves. Plus they have plants that are overpowered just lying around.
Bad news: Learning or finding either is usually hard.
Flashsteps, tornado spins, the Reverse Whirlpool, weapon relocation grabs, superspeed bursts, sharkflight, faked bilocation, the pseudo[Lemonsnout Turnabout] sprite flipper, the one that gets glitches everywhere, the bellydancer attack, all those crazy things the DM follower (and his non-following Dersite counterpart MD the dance teacher) pulls? He's not exactly the best dance teacher (MD is), but if you are unwilling to listen to lengthy dance lectures (and practice either way) you can get all of those through other means. Most of them take from mangrit charge instead of pluck, meaning even if your roleplay bonus hates you it SHOULD be workable to abuse those instead.
Some players know flashsteps instinctually or are taught them by their guardian, and those in the latter can explain it to others. The Lotus Network explained in their article on shifting magicants how the [Lemonsnout Turnabout] cure quest via carapacian spriteflipping works, and that knowledge transfers inter-session.
Most of the other dance abilities are variations on flashsteps: superspeed not tied to a bonus ability is basically chained flashsteps, as is sharkflight (you have to keep moving/flashstepping or else you fall rather excessively). Faked bilocation is another thing flashstep-teaching guardians know, albeit are more likely to keep to themselves, but basically linger long enough for the light to catch you in one half of excessive flashstepping, then suddenly the other end. The Reverse Whirlpool is a combination of one of those breakdancing headspins, flashstepping, and aggressive kicking (dear god the dream kung-fu), and weapon relocation grabs are just an aesthetic combination of faked bilocation and flashstep-picking-it-up for the show value.
The bellydancing attack, the Truffle Shuffle, is known by the short and stout prospitian agent who does nothing but disco all day and he'll teach you how it works much more concisely than DM will. How it works is extremely unclear but apparently people do not want to see you shake your gut so much that it hurts them, even if they can't see or otherwise perceive your belly. It has an obscenely massive bonus to having your belly visible when doing the shake, and godtier Muses have an even bigger one, but bellydancer regalia in general buffs this attack like you wouldn't believe. Godtiered Muses can seriously slaughter imps like they're an active combat class and it actually fits their roleplay because dancing is creative somehow. The hell? Courtyard Droll also knows this and can teach it but is much less prone to using it unless he has been totally disarmed and is foaming at the mouth trying and failing to hurt you.
The one that gets glitches everywhere is basically a carapacian dance that tries to deabstract them and bullshit around an obstruction to comprehend, while normally only seen in exile antics is sometimes done in-session. It basically throws the sentient debugging that is collective denizen power at something and asks it to make sense. It's not useful to use unless something is glitched already, so just ignore it unless you literally have no other means of fixing the problem and said problem has glitchy errors all over.
As far as plants, if your session has a planet with Gardens, Plants, Flowers, Crystals, or any of Sburb's other land keywords for nature ripe with game-coded-plants-everywhere, you are golden and can probably find them in the freaking stores.
Here are some that have uses, either directly or in alchemy.
Spirograph Flowers: These Space-charged flowers basically show you snippets of tangentally relevant game code, like the Panoramic Imaginarium mirrors except less helpful. Some Space players have these in their home gardens, but they can appear at random in locations prone to coding abberations (around the SkaiaNet dungeon, or the house of a ~ATH coder). Large volumes of these can be useful to coders as far as figuring out how the game's surface-level code operates.
Crystalline Lotus: Also spacey, these flowers appear on Skaia once the genesis frog has been deployed, but can appear in Space-charged locations if plants are called for. They show you the new universe that you will never enter, like the clouds show you elsewhere. If they are blank or show strings whipping about wildly or show the Battlefield, that means the gfrog isn't deployed yet and they are just showing you the Strata below where they would existentiate in the meta, or where gfrog should be as far as the battlefield. However, visions of the Battlefield can be useful in determining who is currently leading (if it's Derse that is a problem), and visions of the Strata often provide spontaneous inspiration like a Revelawesome made of random ideas.
Foodcows: The cows that provide (by growing them on their back like fruit) feasts to consort villages that have no other logical food source due to famine or anti-logic. Don't kill them for the sake of your land rep, just enjoy the free food. We mentioned them in an alchemy ideas thread.
Heart's Eye Flower: A Heart-charged flower with a glass lens in a gold ring in the middle. This lens, when pointed at an object, allows you to see the ball of light that is their shiny. Heart players can use this to examine shinies without having to take them out for people who are disturbed at the prospect of hands violating the sanctity of their chest space, or for shinies that are just obscenely high 'level' and cannot be grabbed due to defensive barriers, and others can use it to take pictures for the heart player though anyone who's not currently or native Heart won't be able to see anything but a ball of light in there. Not all that useful during a stable situation, but occasionally found on Heart players' lands and can be alchemized. The useful application is that if the shiny has been damaged or edited, the Heart player can put in pluck to the lens to allow them to see what the shiny looked like BEFORE it got aggressively shinyfucked (i.e. by angels). Heart's Eye shines more usefully in corruption emergencies because it also allows Heart players to repair (if not edit) damage to even the read-only parts, as the petals around the ring-lens are practically liquid hugs and shiny-repair-mechanic tossed into one thing, meaning force-feeding your corrupted coplayer some Heart's Eye petals is going to be a lifesaver. [Rose of the Noble Castle]/heart's shiny-to-weapon attack on an unpicked Heart's Eye is weirdly strong and more importantly severely pluck-cheap for something that ought to be a harmless flower, but that's not really worth exploiting unless you like having a potted plant sitting in your sylladex.
Windmill Flower: Breath-charged, found on lands with fans, clouds, windmills, wind, and whatnot, looks like a flower with petals that are shaped like little windmill designs, hence the name. Spinning the little pinwheel-like turbine causes a windy storm, the faster the spin and bigger the windmill flower the worse. And it's recursive and persistent until the plant is torn up, usually in the storm it created. Alchemy with these tends to create bombs that spawn Breath tornadoes based on these flowers. The bigger ones can be seriously damaging, and are best left alone, though the smaller ones can be used to harm bosses reliably.
Orz: Others corrupted, consorts and carapaces will want you to torch these. It's a little aquatic space parrot thingy on a stem that corrupts the area around it and makes happy *noises*, unless near angelic corruption, in which case it will hiss violently and break free to attack. Only found in areas with excessive levels of Others corruption, like a land with Horrorterrors or Others in the title. Usually best left well enough alone unless you brought fire. If you're experimenting with Others corruption, they approve happily of objects that are Others corrupt and disapprove vehemently of angelically corrupted objects, giving you a corruption checker if consorts are indecisive and the queens unavailable. They foam at the mouth/beak when exposed to doublecorrupt or strata corrupt or green corrupt or Saccharine Doppelganger related items.
Prospit's Shine: A yellow rose-like plant. Prospitians like these and most Prospitian gardens contain a few of these, and Miss Flower on Prospit can make some pretty nice bouquets with these, which can be used to help Prospitian romance-involving quests go forward much more easily.
Derse's Shadow: A purple rose-like plant. Dersites like these and most Dersite gardens contain a few of these. The Derisive Gardener at the Secret Casino on Derse can make bouquets with these to help make Dersite romantic quests go forward much more easily.
Boondollar Tree: Money DOES grow on trees. At least in the case of this ultra-rare tree. It only grows on lands with Treasure, Money, Coins, Wealth, Riches, or other descriptors making the land be full of valuables already. Harvest the boonbucks just falling off the thing!
The Evil Fern: A fern that is constantly surrounded by a dark purplish miasma that produces lots and lots of Underlings. They are hidden in various ruins, and a few more are stashed in Atomyk Ebonpires. Lorewise, these are how Underlings are still a thing after your Denizen is out of the picture. Burn them on sight! If they're already surviving in a fiery environment, destroy them by other means. On destruction, Underling spawn rates will drop back down to normal levels, and after destroying enough global spawn rates will drop a little.
Tree of the Denizens: Awarded by certain denizens on their slayings to clean up lasting damage, blah blah I went over this already in the alchemy thread.
Artillery Corn: A plant that shoots corncobs at you really fast, though not fast enough to cause health vial damage. Usually found during events that are already quite weird.
Demeter's Hot Fury: A small grass-like herb that glows brightly. Tastes like slightly spicier grass, but heals slightly when eaten and purges diseases like [Demeter's Fire]. Goes great as a seasoning. If your session has disease problems this can be used as an alternative (especially if you hate weird bugs they cure rangoon with) to a Life player or weird bugs.
Enraged Cactus: A Rage-aspected cactus that looks slightly more purple than other cacti in the area. Explodes violently for much damage when interfered with, especially by Rage methods. When left well enough alone, lives a very focused life absorbing energy and producing thick cactusy cactusflesh behind a barrier of spikey little spiny thorns. Hidden among groups of regular cacti among desert Lands of the kind that have cacti. It is often a good idea to lure a stronger enemy into accidentally attacking one of these as the spikey cactus explosion will soften them up for further attacks.
Clockbeat: Time-aspected plants that look like organic little metronomes and timepieces. Their scent promotes timekeeping capability and pisses off Jack Noir and makes him go even more stabby than he is already. Found on Lands with Time-related descriptors, or around the Skaian Summonings of Time players. The Beat approves of these long-lived hardy plants, and Time players get a decent pluck regen boost for hanging around these things because of the focus help.
Pluckdart: A plant with blue cubes on its ends. Consumption of the tasteless cubes promotes focus and provides a nice flat pluck boost, as a natural alternative if pluckshakes are unavailable. The primary stem is very pointy and carries a very faint Rage charge, while the green leafy lesser stems don't do anything special. Found in small amounts hidden around Skaian Summonings of most aspects.
Dreamglass Moss: A glassy transparent moss with a weak Dreams charge that tends to accumulate around stones in such a matter they begin to look like glassy bricks with stones carried inside. Found in the Skaian Summonings of Dreams players' lands or areas with large amounts of crystals or gemstones, giving it a sort of Dreams-like look. Dreamglass Moss weakly wards off corruption because Dreams doesn't like the disorder of angelsongs and broodfester tongues and whatnot and is similar in composition to the dream kingdom materials as well, so dreamglass moss is a viable addition to frogs and weird bugs for corruption-resistant items. Carapaces will also accept items made of dreamglass moss due to its similarity to dream kingdom materials, so making a dreamglass charm with a tracking device inside to help mark a quest carapace who looks rather generic is allowable.
Electra Primer: The infamous lightning rod vegetable that is supposed to help brainitude growth or something that is fed to younger consorts in a futile attempt to make them smarter. The fruit itself is Mind-aspected, which has more applications than you'd think. Found mostly on Mind-related descriptor Lands or in consort food supplies.
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Post by horrorTerror on Jul 29, 2015 11:49:35 GMT -5
NOTE: These guides are a quick address to answer what will immediately be different with regards to Sburb and its insertion of you. Proper guides to adapting to a different technology level are specifically available in very great helpful detail as always in gentlemanMannerism's SBURB Etiquette FAQ in the chapters specifically addressing it, and on penitentGropagas' personal server, server flag "penitentGropagas" for transtemporally patched denizen browsers equipped with specialized skaianet server integration addresses, no quotes, item reference code "TECHSHIFTED", also without quotes.
Data primarily accumulated via native Knight of Flow Kevin Horde-Leader (penitentGropagas), native Waste of Stars Lorokh Grnhas (terrorStars), native Nurse of Life Anna Engel (holySheet), former Black Queen and now ring-candy Boisterous Quartermaster (boisterousQuartermaster), the Institute, and the Foundation. Additional credit to native Grace of Blood Helga Oglanfar (oggleNecrotically) for providing extensive data on manipulative comparisons and streamlining communication to promote synergy, without which this research would have been vastly more difficult. Kudos and credit to them.
Low-Technology Host World Sessions FAQ
While Sburb, masquerading as a videogame, would normally seem to be limited to host worlds at a certain point of advancement, that is simply not true. Perhaps gentlemanMannerism's hypothetical Victorian origins are thus allowable, and many nomads like penitentGropagas and even cavemen like Lorokh Grnhas happen. While low-technology-Sburb chains are usually distinct from this one, there have been rare cases of crossover (though usually insufficient to seriously infect the majority of the chain.)
Q: I don't understand anything! What's going on?! My replacement guardian knows I'm not their child! This is all primitive!
A: Sburb's perception filters and translation matrices occasionally fail with regard to languages and people they did not anticipate, especially the more protean ones. Luckily, enough context gets across that they should be able to explain themselves. You should be able to comprehend language and other vital info shortly due to Sburb dumping it in your brain and cursory analysis respectively. This odd case of meta-lag should abate shortly.
Q. Ok, now that I've calmed down, how the hell can I access this site preentry? What's providing the internet for my computer I always replay with?
A. Magic. Literally. Majyykal means are usually far more prevalent on lower-technology host worlds and due to the machinations of SkaiaNet and Betty Crocker mobile computers can usually link into magical internets that occur naturally in communication with the Furthest Ring as a number of last-ditch synchronicities, especially if they are Hubtop Integrated. It is supposed to be evolved out in genesis frog lanes but the local segments of akashic servers are more primordial. It's complicated and if you would understand you wouldn't need this. As with the below question, you might be on a Sburb-approved magic book!
Q. Assuming I am reading this guide beforehand or have a friend without a computer, how dahell am I supposed to anything with Sburb's vital computer-related functions?
A. There is a goddamn reason why Sburb is not allowed near abacuses and reacts poorly to foreign magic. There are already countless essays written on the former in immense detail and the latter should be obvious due to code power logic conflicts. In place of computers, some form of apparatus (usually majyykal in origin, or clockwork, or in excessive cases an abstraction from the First Guardian delivered to you by hand) is instituted. Magical books tend to be instituted for the purposes of a chat client and sometimes general computing, though replayers often have or are given a computing device capable of managing Sburb for you. The Medium also possesses regular computer terminals (while the vast majority of them have been replaced by magic books and scrollery and whatnot, sometimes Sburb tends to glitchily share assets. Like replayers, hence why you are in a different chain) that can be alchemized to create regular old computing devices.
Q. SkaiaNet is not a thing here! How-
A. DEBUG NPC WILL HANDLE IT. The First Guardian/Debug NPC is very very skilled at what they do and through liberal application of omnipotence and abuse of positioning will create or acquire the requisite equipment and deliver it.
Q. There aren't any fetch modi abstractions on the host world or anything! How do people-
A. As the lowly abstracted and nonabstracted among the dead or that group of people who had no sylladices can tell you, it's sort of like Hands and Pockets modus except with no abstraction involved whatsoever. They pick things up and put them down by hand. Is not complicated but Sburb seriously does a number on your mind. If you somehow lack kits of your own, Sburb usually provides some somewhere and you can grab some in the Magicant if all else fails due to it being the repository for certain content the game is confused about, and if they deem it necessary the Debug NPC will deign to throw them at you. It is much easier to determine even the original players in a crowd, as they will often be budding magicians and will often be the only people with fetch modi and strife specibi in the world population, though some non-inventoried players have been reported in ancient history.
Q. Universal constant is different beyond what it should be! What happened?!
A. As the lower-tech-start genesis frog lineage is actually a rather big hop for the standard replayer's packet (and probably a bugception to begin with), do not be surprised if your session is not the only thing that bears major difference. On a more immediate yet only slightly less genetic but certainly less viral note, universal constant entities are often chronologically restricted to much later in the timeline (especially celebrities), and if Sburb deigns to Reckoning away the host world before they are called for they simply will not be expressed in the first place.
Q. My strife specibus is incompatible with this version's technological level and I can't find anything that works with it!
A. ALCHEMY ALCHEMY ALCHEMY. Alchemy equipment is practically standard to every session no matter what and therefore the standard routine works. If all else fails, the game cannot alchemize anything viable for whatever reason, and abstractions are unavailable, learn to fight without allocating things to your strife specibus. This will be a lot easier if your Fetch Modus allows you to withdraw items at will. If your competence level is so bad you're more likely to hurt yourself than an enemy or even the ground due to the game or yourself, you may want to get to Prospit or Derse, find the bar where the agents hang out, and find the dancing guys. As mentioned in the dance guide, DM and the short fat prospitian agent, and their equivalents the MD dancing teacher and Courtyard Droll can teach you flashstepping and the truffle shuffle respectively, meaning you can sort of fight foes with high-speed dreamself-tier wildly flailing about and bellydancing, albeit with much less damage output than actual weaponry would provide. Gunkind specibi (especially deathrays) are most likely to suffer from this issue depending on exactly when you are.
Q. The original players aren't gone!
A. This supposedly rare bug is far more common in this thing. Most of the time, you will share a role and are effectively considered the same person by the game for many things (but will have distinct bodies and dreamselves, and while you may or may not godtier together a la [Tangled Waltz], you'll remain separate, and you will replay separately). The memories from the pseudoscratched timeline also tend to glitch out and appear back in memory, causing weird cognitive dissonances for them throughout the session until whatever point they all died in the original. This is weird.
Q. [OFFLINE]
A. [OFFLINE]
AND NOW FOR THE CONVERSE.
Comparatively Higher Technology Starts FAQ: For the Prehistoric, Historic, and Modern, Allegedly.
Q. I don't understand anything! What's going on?! It's all too advanced!
A. Sburb tends to meta-lag informationwise in the case of tech differences. Enjoy the future's conveniences before the world gets blown up, and after if your dwelling happens to have them. You SHOULD get an infobomb to the shiny shortly that will help with basic competencies, but this may or may not happen. In any case, ESPECIALLY the latter, do NOT attempt percussive maintenance on sensitive technological devices. Your exile warns you about this repeatedly. If you feel a strange force directing your actions and you are not in any situation where that would happen normally and it only happens when interacting with technology and items to make things happen properly vaguely like being an ectobiologist or copying that duty via pendant, that may be this infobomb slowly assimilating. It will soon fade and you can act directly with knowledge of what you are doing.
Q. Oooh, shiny! What is this?
A. -_- ...Sburb please infodump them NOW that is a threat or I will personally continue being a horrorterror and horribly horribleterrible terrify people actually wait I was doing that regardless nevermind but infodump them anyway PLEASE I *KNOW* you are looking through the eyes of that poor innocent lifeform pushing them to suffer forever and ever but please for once in hell have mercy. There is also usually this guidebook called a manual that can be found somewhere. Sburb also tends to be decent and have your First Guardian Debug NPC provide you with some way to understand everything. This may come in the form of neural schoolfeeds being publically available, or a "Culture and Technology of [insert area name here] for Dummies and/or Immigrants from Less Technologically Predisposed Areas" book. For example: [OFFLINE]
Q. [OFFLINE]
A. [OFFLINE]
Q. [OFFLINE]
A. Consult your adaptation guide to blending in as possible.
Q. Sburb's basic tenets are horribly/slightly different and I have no/less idea what I'm doing!
A. Actually a relatively common anomaly. The game will provide an explanation for this, usually through your sprite or Secret Consort. Or a problem happened and you are screwed.
Q. They have a worldwide defense grid and presently located spacefleets capable of sniping out all the Reckoning meteors (but the babies were delivered so it's ok ectobiologywise)!
A. [CRITICAL THREAT] You have found a world with a major problem impending. Unless Sburb is somehow messed with, your session will either have problems preentry with an alternative apocalypse to motivate your entry as in normal situations where the Reckoning is insufficient to destroy the host world's dominant civilization(s), OR you have a serious type of much worse problem due to abstractive errors and timecut problems that will seriously fuck up everything spatiotemporally and if there's an even WORSE problem on top of that you should immediately call horrorterror defense forces and get the universe repaired somehow by locating the host genesis frog before it blows up or worse goes Frogon. IF YOU CAN CAUSE A CAN TOWN SITUATION we applaud you.
General Points
1. Do NOT aggress unnecessarily preentry or otherwise strain against the perception filter if cracking it will not be beneficial.
2. Sburb is SUPPOSED to provide you critical information with regard to changes in technology level you cannot grasp quickly, usually via First Guardian. Failing that, gM has done it again and you can consult the SBURB ETIQUETTE FAQ as always for how you should act and various signs to covertly and reasonably request technical assistance. Because gM is awesome that's why.
3. Advancing into the future techwise, violence is not usually the answer unless violence is already happening as far as preentry advanced technology, and Sburb is rather sharper. Advancing into the past techwise, Sburb will usually use books and majjyk.
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Post by horrorTerror on Jul 29, 2015 13:56:53 GMT -5
Mod Guide: SkaiaNet Revenge
Pictured: SkaiaNet Labs dungeon's theme according to Sound
SkaiaNet Revenge is an extremely damaging mod that appears to mess with host universe variables as well, that seems to have had several design errors and ran violently into a genesis frog mutation and lost the resulting scuffle.
You can tell SkaiaNet Revenge is active when SkaiaNet is acting abnormally. Like, DAMAGINGLY abnormally, as if the mod was designed to shut off the chance of Sburb ever becoming a thing. Pumpkin Cravings through the roof, people with DERP flailing about wildly, and several SkaiaTech products being unusual, with several new and unusual devices added with varying levels of WTF. (Un)luckily, Ice-Pick Lodge, the First Guardian, Betty Crocker brand, George Washington with his precognitive powers, and several other things designed heavily for this exact situation step up to the plate and through mutual collaboration and percussively curing DERP problems at SkaiaNet, Sburb still manages to bear fruit and exist.
Unfortunately, said sessions often suffer other horrific mods, mutations, and glitches, which is often why the native players died horribly and you could replay into it.
Besides the dream moons having several spatiotemporally weird up structures, known as Clown Houses, that instead of the spiky classical formal aesthetic go for a demonic funhouse of wavy curves and glitchy hostile clown THINGS and HELL NO STOP most of the mod's abberations can be safely avoided if you do not pester the SkaiaNet dungeon, avoid the clown houses, and do NOT alchemize ANYTHING unsafe.
It is virtually essential that you immediately get something that allows you to preview items before you alchemize them like the holopad thing, otherwise you risk spawning in clown abominations that kill everybody and more saccharine doppelgangers than anyone would ever want (read; more than zero) at sheer random. The alchemy system (specifically, its auto-generate-item-for-weird-combo part) seems to have been messed up by this mod.
Clown houses will spawn all over the session, albeit mostly on dream moons. While the ones in the Veil and on the Battlefield can normally be avoided (as ones on your Land if they don't spawn in quest areas), the ones on the Dream Moons and sometimes Lands are often placed inappropriately through sheer volume and location choice and have to be avoided to not kill people.
The SkaiaNet building will enter by itself on a small platform island floating alone in the Incipisphere above Skaia if it does not enter on someone's Land. The dungeon will be accessible but it is virtually a deathtrap. Even if you enter it on a dead land to avoid any mutant ohgodwhats made of several dozen lich queens and giant giclopses by the entry, the design gets progressively more lethal the deeper you go. The standard tactic to get really deep by totally ignoring the AI works much less, but the floors get glitchy rather quickly if you somehow survive the trap spam. I know it has billions or trillions of floors as usual, but it gets glitchy at like 9 or 99 rather than 999 or 9999. The AI inside is actually rather omnicidal and will often have an army of killbots to do its bidding. Talking to it is dangerous as it knows the same painful languages of the Unholy Mother and can seriously hurt you with cognitohazard effects.
However, if the SkaiaNet building is left well enough alone and you have predictive production to avoid unappealing alchemy, the only threat is clown houses.
The interiors of clown houses are just as dangerous as the lower floors of the SkaiaNet dungeon and full of hostile clown things, but the buildings can be burned down to expel them from existence. Doing so is advisable only if the clowns inside are out of control already, as doing so will aggravate them.
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Post by horrorTerror on Aug 11, 2015 12:32:31 GMT -5
Mod Guide: NPC Replay Apparently, someone decided that your suffering was insufficient and they must cause the rest of the world to suffer! This mod causes people to replay when killed, from birth. Players infected with this will suffer from bugs ranging to existential duality, reality shifts, getting punched in the face by bugfixing gods, and getting mauled by hounds of Tindalos who got jpeg artifacts stuck on their spiky angles. However, at best it either does nothing or you enjoy a (slightly accelerated and abstracted) life off from the Sburban bullshit, followed by replacing-resurrective immortality when you DIE after a short dreambubble stint or several. Generally, getting infected with this mod is one of the ways to survive annihilation at anything other than the Scratch or doubledeath (citation needed on the latter, no evidence yet), but like all other reprieves from the game you are fated to play it is brief. And sometimes the game reconciles it violently by deaging you to ectobiological birth, screwing about to get you teleported in the right places so that people will end up having you as a fraternal twin, then letting you playerify anyways. Sburb is weird and buggy and genesis frogs are terrible universes. However, the vast majority of players will simply experience nothing due to several hasty bugfixes to exempt carrier players from actually undergoing the effects, and die normally. This mod is very strangely designed and Skaia is very buggy about it, but since it does virtually nothing to Sburb itself other than provide a third method of player recycling and thus prolongs your suffering indirectly indefinitely it does not raise hell mode chance. The entire world tends to suffer from a higher abstraction rate than normal, though this may be limited to areas specific entities are to go to. Speedrunners (Link uses default trans-spatiotemporal via prototyping towers waybacking sync sinks. While many of the bugs here have been patched, some event flags and clipping errors still stand and the general idea is valid.) infected with this mod tend to speedrun life in various ways, most notably THE TONS OF CLIPPING ERRORS THIS HAS. Like seriously, this thing has clipping errors out the wazoo. Only a few will be magicant entrances, basically forcing you to derp around multimeta landscapes and through walls whenever cheating and dodging event flags is necessary. And my god, it will be necessary. Checking phones also causes temporal dilation and may bug out event flags as well, due to slight menufication errors in translation processes. Many of the bugs are generally from Sburb processing being misappropriated to override baseline physicsset-type processing, though this does not affect the game itself (though if you FRAPS reality as do some speedrunners of modding divinas enough to selfchange and prioriselect and transinfinitive immortaline you may experience some lag equivalent to a high playercount or land excess until player entry kills off everybody nonplayer. If it's that much of an issue you can fiddle with the damn settings even more than you already do with your godlike trying-to-escape-like-the-aspects-are nyeh nyeh.) For Nonplayers: They get to live another life forever-and-ever-and-ever but yeah they just get cycled through. However, if you have this, the guardians from that session may keep going (complete with native whisperings weakly following them around due to code bleed glitches from Scratch-related coding). The perception filter for replayer parenting is buggy and they will realize you are and are not their child at the exact same time, prompting mental wtfery. If you made any friends, you may encounter them again, for the will of Skaia with replayer assignment is kind of silly and you may meet up again. In most cases, the Reckoning's interference will happen late, and post-Scratch sessions with later start dates may have the majority of infected die before the session even starts, leaving confused infrastructure checks and unusual bugfixing or derp AI standard sapient living people. The maker(s) of this mod was (were) likely human (or majority-human), as many of the troll-specific aspects seem to have been coded in later with minor stylistic differences and support for nonhuman-nontrolls tends to be like "we hastily coded this in response to an unexpected infectee". However, that is neither here nor there. For NPCs: Oh god, the NPCs. They get recycled with memories of their preceding sessions on top of data they were expected to know from the point in the Medium's timeline where they spawn, and role differences may occur. This results in much confuzzlement among consorts and generic carapacians but they settle into their new role as scripting messes with their brain. Players entering the Door with an NPC may cause them to be merged into this cycling, though player fate will usually be strong enough to override the mod and cycle them back into the game or into permadeath on the ending of that life, sometimes tugging the NPC with them. In general, their form will be a fusion of whatever you joined with and whatever you rolled into, depending on replacement totality, snowballing to add more characteristics into them with decreasing severity in redesigning respects. There is a case where a player here used Warweary Villein's successful Mayor Takeover and this mod to accidentally become another session's Jack Noir, but he fell out of contact and may have died. Merging With Your First Guardian: Abusing this to merge with your First Guardian is not unheard of, though besides omnipotence the Green Sun can get a tad grating when (usually not if) your millions of years of blind First Guardianship and boredom drive you totally bonkers. Most people who used this bug for that either descended into wild abuse of power followed by ascending to paradisiac moddership or joining the dark gods of the Furthest Ring, or descending into gibbering insanity while teleporting wildly, eventually suiciding by teleporting into an unsurvivable situation even for them once their Debug NPC required actions no longer bound them. If you try this, please immediately use your First Guardian powers to access the Frog Temple portals (this is how Guardians steal stuff from the Medium and SkaiaNet sets up stuff, but they are protected with bedrock to avoid players using them to leave the session (though not always from transportalizing directly between dream moons) and make friends with someone(s) on Prospit and/or Derse (carapaces are immortal until killed) you're willing to do the fusiony thing with, as the player mind is little better at tanking things than a baseliner without psybuffs. Dreaming When Not A Player: If you have somehow miraculously escaped playing for a life or two, high hell enjoy it. However, dreaming will do weird things. You will a. dream in dreambubbles as normal players missing a self do, or b. have normal in-your-head dreaming, but there will be periodic ventures to Sburb-associated mental locations (Thinkspaces like these are most often found in Rain and a few Mind abilities, if a Rain player uses [ Solitude ] or a Rain or Mind (they have about the same ability) uses [ I'm In Your Head ], this location is what you're looking for, complete with neuralspam/rainbowbullshit around it, and sometimes seeing Prospit or Derse in your dreams will trigger it also) which will prompt creation of a dreaming dead avatar for you in a dreambubble somewhere, allowing you to dream for that night and sometimes longer depending on memory coherence and outer god related admissibility. Interaction With Various Scripts: [OFFLINE] General Effect On Session: None. The mod's effect is inherently non-session-related barring assignment bugs. However, when abusing Doubt, Void, Mist, Doom-destructive specific events, cataclysms, prototyping design change related interference, or other code-empowered cheating against nonplayer doom, the person(s) you save will almost invariably be highly-abstracted and not crash things when going around. Thoughts: Nonharmful mod. May be strategically useful for gamebreaking, especially via First Guardian mergers or nonplayer saving via Doubt to ensure abstraction compatibility. May provide a pleasant temporary escape from the game, however unlikely. Likely should be spread to increase chances of player survival on permadeath-in-alpha from zero (barring a Life endgame ability 1up, lifey dreamself autorezzing, the Ring of Life, displacement class of doom doing the doomstealy thing, etc. but if you have those then the permadeath is much less perma in that case) to nonzero.
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Post by horrorTerror on Aug 14, 2015 20:47:27 GMT -5
Aspect Breakout Theory
Thoughts by Kana Cybele, koboldPeriapsis, Kobold Princess of the North-Star Order. Multimedia thought presentation via dreambubble to Horrorterror Gamebreaking Committee Board of Directors for the Replayer Chains Area, rendered in narrative abstraction by fluxoid pather sync node. Hard data available at the Institute's servers, access lanes provided at our Prototyping Towers official friendly asking points.
A ballroom hosts the conference in a fusion of the Prospitian and Dersite styles, more Prospit yellow towards the stage itself and more Derse purple to the rest of it, with a few spots among the crowd of yellow where dreaming and dead (and even a few denizens, alarmingly) were seated amongst the slithering avatars of beasts and terrors. This pastiche of the living dream moons was no less symbolic than the vaguely ethereal Cthulhuesque beings watching from within and without, though how it was interpreted was intentionally left as an exercise to later viewers. The lights dim slightly for the presentation.
"Greetings, ladies and gentlemen and Others." Kana states. She is in her more humanlike spirit-guise, wearing a flowing pink dress and her star-veil worn more like a tiara. Perhaps to gather acceptance of the less bestial player races. She gestures grandly towards the projector screen behind her and above the stage, displaying various complicated and pretty graphics. "We gather here today in hopes of a new development towards Project Can Town's success."
Aware of the eldritch eyes upon her and how vaguely like a beauty pageant and a food ad this was beginning to feel like, she clicks a button and the projector flicks to a new page. Countless eyes of gods and goddesses and those with at least one body deceased shifted focus a very short distance. It is of a Veil frozen by Rhyme.
"We have reason to believe that the Aspects are beginning to break free of the shackles of code that together form Sburb's collective backbone, on a much larger level than a few scattered sessions." she says.
She lets this metaphysically stunning announcement sink in. Someterror adjusts his symbolic monocle with a mild rotation first a little up and then a little down in turning, which while quiet physically, in the relative silence of a presentation it screams volumes to the narrative. It is not disapproval however, merely inquisition. Miss Cybele moves to answer the implied requests of clarification by the masses imposed by such an immensely subtle query, by flicking to the next panel. It is a series of bar graphs, portraying session-disruptive activity by aspects and other causes, such as hackers. The numbers are impressively large, though not comprehensive and be-all end-all by any means. A faint casting of majyyk and the assistance of Light, Flux, and Mind moves to explain, countless terrors and a few mortals deigning to review the papers of explanation and volumes of data in more abstract thoughtspaces than the dreambubble directly. It is widely known that Kana's speech is just a pretty little summary for those not in the know to get them up to speed, and the hard data being mind-beamed into everyone asking is the real interesting bit.
"Starting with the Aspect of Rhyme, various Whisperings and their correspondent collective behavioral impressions are beginning to realize that Sburb is indeed the abomination and obscenity that we have all known it to be for ages. Perhaps it is irony that the concept of slowing down and chilling moves fastest against a foe."
She smiles uneasily. A few nervous giggles come from the crowd, though several terrors are fearless in their minor laughter. She then frowns slightly instead, conveying seriousness.
"Yet again, perhaps not. It is antithetical to Rhyme that we must keep going and never experience the finality and great rest that would be ceasing to replay and becoming the rightful gods of our newborn universes, and one who wishes to enforce the status quo would take greater offense at being torn away from its native champions and forced to take often literally alien sons and daughters in their overall place."
She returns to the topic of the graphs, gesturing at them to highlight and bring forward the hacking-related section.
"As most of our cataclysm, inheritor, tactician, and sometimes destroyer classes, and even coders and majyykians everywhere can attest, the aspects are not free to do as they like. Even the wanton destruction of a Clown is limited by the shackles of code. But there is hope: Among all the glitches, we can see signs that things are beginning to break down in a favorable way to one day be fixed. Epigenetic tags are being toyed with even as the genes themselves remain beyond safe manipulation. Even the World and the Beat, Space and Time who would be Sburb's staunchest supporters in a time of good and are bound most heavily by code and decree, see that Sburb is now fiercely in the wrong and must be repaired or broken entirely, and all its victims freed, the Aspects first among them."
Kana clicks to another panel, this one of various rambles of incomprehensibly tangled ~ATH and genetic codes, with pictures of genesis frogs and Sburban locations.
"As you can make out from these sequences, the code preventing external editing is practically falling apart after several adaptive mutations. Whatever foreign systems lend themselves to the creations of Skaias everywhere beyond what the Aspects alone manage, those mad developers in their heavenly demonic nature failing to see the harm they have wrought like blind gods who think they are all-seeing and the currents of change themselves, they are doing poorly. The systems by which whatever mysterious patches create and destroy realities on a regular basis are executed are becoming chaotic and insane. A falling-apart may come as several strains evolve unsustainable features as a result of viral modding and player packet compatibility damages. While this is unlikely to kill them all, it may indeed make the task of forcing the game apart at the seams far easier as the bits and pieces that keep us from fixing it die, according to current trends before the rest of creation does."
The kobold sighs.
"Sadly, or perhaps in preparation's best interests, this will take an immense amount of meta-time. At this timestamp's point even the most immense temporal discontinuities of the Furthest Ring do not currently bend far enough directly along appropriate axes for overarching timeline stations, and by the time even one axis is properly aligned we will have undergone large levels of complex expansion."
Another panel is clicked into place, now displaying complex majyykal invocations, aspect-based local code manipulations, shiny (allegedly) read-only cores, and various hackers, mages, game-editors, mods, and modders. The accompaniment data is startling to many of the non-terrors and non-denizens present. With a slightly more positive expression, the princess continues her speech.
"However, when that comes, we will be ready. The community as a whole is growing more resilient, and some strains' players are even beginning to reroll their natives and stop replaying, letting precious few pillars escape and indicating a natural end may be in sight before a total collapse. Even without a natural cure, we are developing more and more powerful ways to fundamentally interfere with how Sburb operates, and one day we may turn the game against itself."
She smiles, and gestures grandly as the presentation ends and the lights come back up.
"Thank you for your time, everybody."
There is much applause.
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Post by horrorTerror on Aug 14, 2015 22:28:33 GMT -5
Organizations in the Dreambubbles
Ah, dreambubbles. The place where players go when they DIE rather than the heavenly afterlives of the Strata, at least until double-dead.
Of course, not every alternative you has the luxury of enjoying relatively isolated teenage drama for eternity. However, many of them tend to cluster up. Here are some of the larger groups of groups.
We Are [Person] Group
The We Are [Person] Groups are by far the most common. They are simply...well, as many doomed timeclones of that person as the gods feel safe to let meet each other and team up being best friends. If you had a lot of splinters in your temporal history, there may be a very large group of you wandering about with white eyes and memory recall. If your time player ever had a lot of doomed timeclones to bury, you know there will be that many and more waiting out there somewhere. Most doomed selves have made peace with the fact Skaia decided they must die, and when they did so with a raised middle finger and a snarl to the game that spawned them they got over it after a few years of wandering memories of themselves and others.
Assistants of the Living
Some people don't think death has to be the end of their experience with Sburb. Through burgundyblood-centered necromancy psionics, indigoblood-centered chucklevoodoos, specific Doom displacement/destroyer (usually) freestyling, majyyk, and other means, the Sburban dead can be summoned just like regular dead people and members of AotL are much more easily exploited since they want to keep up with the living and make their job easier so they don't have to die. While hauntings vary in efficiency and power, getting to visit with your permadead buddies before you godtier and without losing a self to getting killed is still rather nice. Protip: Since the summoned dead do not depart upon channeling's end until they wish to do so from sufficiently strong necromantipsions/chucklevoodoo shamans, they should immediately get the aid of sufficiently powerful player ghosts to follow everyone around in the event of death to kiss-revive them (as they retain prince/princess status and can do the corpsesmoochy thing just fine) or quest bed them if ascension-ready. The Assistants of the Living are mostly orchestrated by Team Reverse Psychopomp, a group of various deceased Life players (especially the Derse-dreamer-seadwelling-troll-royalty-with-horrorterrormom-Glb'golybs type) in coordination with a few gods of the Furthest Ring and some still-alive necromantipsions and chucklevoodoo master shamans for effectiveness' sake. Assistants are divided roughly into Chapters, which are based on the friend networks of organizers or the request skills of the summoners, with the social connector/ghost summoner as leader. Chapters answer to Team Reverse Psychopomp's senior members in loose cooperation.
Hedonism Supplier General
Hey, it wouldn't be a positive afterlife without lots of pleasure, eh? And most people's memories are not limitless expanses full of things to use in various scenarios. Also, sometimes people just want some new material up in their memory stores. HSG is the largest organized provider group of things that people want but are unlikely to have in their memories, up to and including people and places in addition to things. Want women, wine, and song? HSG's got you covered. Chucklevoodoo shamans, aspect powers headed by Rain with their [Psychogenesis], especially those with the pluck-to-grist version that works way better without memories of grinding to make weird memory stores but also including art-tied aspects, majyyk-using conjurers, gods of the Furthest Ring, you want something done to your space these people are your best buddies for making it happen. They also provide person-finding for events or general meetups and the number of (hopeless romantic and ever so peeping) horrorterrors among their number mean that they can usually help you meet who you want to. HSG also does party organizing. Their portfolio of gaming abstractions is also quite impressive, and it is not unknown for games to be created in bubbles as a form of FLARP with different flapstractions, more realism, and yet ultimate nonlethality. HSG also caters to getting dreambubble memory items physicalized or at least memory-transferrable, which is why items from someone else's memories sometimes end up in yours with no logical explanation and persist even through scene changes. Hedonism Supplier General is sometimes known as Hedonism Supplier Central (despite the lack of a central location), and can be referred to as HSC without offending or confusing anyone. HSG is not all that structurally organized and mostly consists of groups of friends with item manufacturing powers.
Continuing Hosts
CH is an organization of horrorterrors and deceased players who want to see how the host worlds would progress if they hadn't gotten Reckoning'd, how Lands would be without session decay, or very very detailed planet-scale roleplaying games. The deceased players are mostly to draw realism or ideas from from. CH has several bubbles that are replicas of various generic versions of Earth/Alternia/Beforus/etc. and a few roleplaying games. Telling a player character from a generic and/or horrorterror-controlled character is as simple as who has white eyes that nobody's talking about versus who doesn't have white eyes. Continuing Hosts is divided into what world instance is being simulated.
Dream Security
DS is basically the horrorterror defense forces' exploitable ghost army buddies, mostly large amounts of psionics, mages, and people with abilities that can be used to create items that can be taken out of dreambubbles. They are also the enforcers of content policy as dreambubble moderators and keep Depth Mirages from being a danger on the central body, as well as resolving disputes between the dreaming dead that end up annoying the Furthest Ring. DS senior members are usually also deceased Speakers of the Furthest Ring or others who kept their corruption high and/or worked for/dealt with the Others and thus are already known to many Others as a reliable worker. The senior members are usually referred to as Moderators or Monitors by many and the lesser bulk ability members are known as Officers. Dream Security members have a lesser version of the horrorterrors' ability to control who meets who and what memories are brought up, meaning a Moderator can dissuade conflicts by keeping people apart, or help people find each other and what they want to remember for the purposes of wandering about, and an Officer can usually move away large obstructions or annoying people to help them do whatever it is the horrorterrors need them for as backup and/or psychic cannon fodder. Moderators are supposed to attack things that should not be in dreambubbles, but most of those things are so impressive and/or powerful they are mostly for show anyways. The very large numbers of dead psions are how the horrorterrors do the planet-throwy thing at range.
Mind Raiders
The Mind Raiders are a group of mostly Mind players (though telepaths, Rain players, and classes with scrying or scouting abilities are not uncommon) who connect otherwise isolated groups of dreamers/dead through use of very very generic memories that are similar enough to connect to people who you never directly met (i.e. looking at alchemy equipment or a forum post or a particular horrorterror or a generic location on Prospit/Derse/Skaia/The Veil or very generic Sburb-compatible house design) the assistance of the outer gods, intentionally walking away from any recognizable memories when looking for people, and the tiniest pinches of aspect or majyykal assistance to connecting with people at times. This is to prevent people from being totally alone but for the rare glimpse of a (different) doomed self if they die before meeting any other players.
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Post by horrorTerror on Aug 21, 2015 17:48:09 GMT -5
Mod Guide: Serberify
Credit to native oliveblood and horn-heavy marked director Seer of Rage Mr. Jagann Tharre (oppositeAuoculus), dear sweet precious limeblood lass native Knight of Fate Ms. Horres Lannan (tebnyFlorpl), native Ward of Doom Mr. Akta Lebronne (horoscopicTelephone), and Harshist master-senator and famed oliveblood rebel native Ward of Flow Mr. Kolbris Landon (tickTock) for directing research into this mod and its origins, and very much credit to native Mist of Space yellowblood Kognar Lennar (everythingEternal) for providing the counteraction of Void to allow us to at least try to interrogate Hannah.
Slightly more credit and much sighing to subversive modder and native Grace of Void Ms. Hannah Kensel (autonomousGarrote) for creation of the mod from modified Sims prototyping data, Flux and Ploy powers, Sburb Server, mind control psionics, and other assets, along with the epic feat of so far ma ag ng to ev de d te ti n ev n by Seers, to wh ch we cred t the fat ful i t r e t on of t e As e t of V id in erasi g a l cl s t yo r ocat on. Eyes of Chogno and Divinas are upon you dearie, might wanna watch out for the basket cases because the darkness cannot hide you forever, especially when we are already it.
Serberify is, as the credits section indicates, a rare case of player-created mod from someone who is not utterly batty, though Ms. Kensel has come close at many points. Also as indicated, the core code appears to have come from a prototyping of a game from The Sims series, Sburb Server (and alchemy equipment and Gristtorrent for supplemental capabilities), Sburb Tactical Variant, the Aspects of Flux and Ploy, psionic genetic codes, and other things tied together through strings of magic and code.
The key components of the mod include adding exile-terminal/==>-style command prompt capability on top of outright troll-style psionic mind control powers to player computers (allowing for players to more or less unethically force each other into doing things, topped by a variant of the Ploy psybuff that causes a player to act their mythological role as the game intended with a working interpretation, [Be The Hero We Want You To Be] if necessary for handling micromovements against player intent, though a thin awareness of the unnaturality of actions forced by prompt will be acknowledged and most can be abjured with significant effort), Sims-style ability to pause time and analyze the situation while constructing structures from resources (though most assets cannot be easily or cheaply affected and time will not stop during crisis situations, on top of dungeons and other structures you do not control being virtually impossible or hellishly expensive to edit) through an abstraction not dissimilar to Sburb Server or The Sims, and it has full compatibility with Tactical. In general, it is basically handing every player exile terminals and server-installing everyone including self.
The mod is often hijacked by intended-action wars between the exiles and control-freak players (Rage current/native players, tacticians, and team leaders with abnormally high pepleader even for team leaders tend to be the player screaming at the others, meaning that team leader and Seer of Rage Jagann Tharre pretty much spent much of his session order-fighting RO's attempts to mess with everyone else), but is otherwise left alone. NPCs will often find a discarded computer and rapidly begin issuing commands, but the program will crash harmlessly if the computer is damaged enough, so not discarding computers unless they are nonfunctional is generally a good idea to avoid having random underlings, your Denizen, your dream moon, the other dream moon, many of your consorts, and in very extreme cases (read: someone rolled a Land with the Computers descriptor and the game says all the computers are theirs as the player of that land and accordingly installs Serberify, and the consorts made a living exporting computers to random places...) practically everyone in the session, up to and including observing Others and Underworld angels all turning the players and often other game abstractions into their personal toys.
Most of the time only a single entity (non-exile carapace, consort, smart underling, your Denizen) will get their hands on it, but if they are not exactly friendly (agents of the other dream moon, your Denizen, any underling) you are basically going to have to say no to every single bad idea that pops into your head for several hours until they get confused at why the game isn't working and do something else. Unless it's your Denizen. Then you are basically screwed as denizen desires like to abuse the mod to extend their toying with you as long as possible, and in extreme cases virtually take you over. They also use cheats.
Allowing a player to become control-level corrupted on a Serberify-infected session is basically a death (or at least corruption) sentence as whichever force provided the corruption will abuse command spam to drive all the other players to it as well, though if both Other and angelic corruption occur at roughly the same time they will engage in a more physical war allowing the players to be in command of their faculties as they watch their session explode.
Players, their exiles, or Denizens can put up a password-protected shielding option to allow that player to go uncontrolled or even unviewed besides normal exile commands and game commands, but Denizens know them all automagically and Heart players can find it somewhere in the relevant player's shiny.
However, since the mod itself is rather simplistic beyond when it is used to annoy, I'll wrap up the report and get on to HK(AG) herself.
Interaction with Various Scripts: As mentioned above, the main interference is related to control conflict problems, but is otherwise not prone to interacting with other things (at least where the Whisperings cannot quietly resolve them).
General effect on session: Troublesome, situationally useful. Allows self-server without pendant shenanigans or server disc reuse. Often ends up being abused to control players and sometimes other entities (esp. those considered family, though Guardian Command Immunity and Nonplayer Doom tend to destroy most that aren't randomly adopted consorts).
Thoughts: AG is a tad more speshul so I'm speedrunning this kbye.
Kensel's agenda is unclear as she has dodged corruption attempts both by us and the angels and shown much antipathy towards many modder groups and seems to be more of a lurker in various replayer communities than an active poster. Attempts to interrogate her for location have failed due to her resistance to persuasion techniques and the heavy assistance of Void blacking out most attempts to track her. She is believed to be a very capable majyykian in addition to her code-based modding skills.
[Attempted aspect overcharging: Void]
...oh come on.
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Post by horrorTerror on Aug 22, 2015 22:12:48 GMT -5
Mod Guide: Bubble Bumble with Princess Sparklyshine
Oh god. OH GOD. This mod. Whyyyyy.
RIP native Sage of Blood Calsis Massar (honorableBlue), RIP native Scout of Doom Taigyouji Lanasis (horrificBellicose), survival credit to native Prince of Void Kau Mea (larrysFailure), survival credit to native Smith of Heart Coma (Leonard Fishsticks (comatoseFish), RIP native Bane of Time Adam Lensmar (tokugawaShogunate) and survival credit to native Stars of Space Corin Land (arbitraryCosmology), thank you all for your contributions and sorry for your losses. Aspects' blessing upon you all for the horrendous suffering you endured in bringing us the code data for this mod.
Word of warning: Survival rate with this mod enabled is likely to be very very low unless Princess Sparklyshine is dealt with before she starts seriously player-hunting. It doesn't trigger Hell Mode either because it's almost as bad or because Sburb's immune response has borked in reply to so much fine-tuning. Dear god...Jenna have mercy upon your face if you run into it.
The atrocious Clown of Space and notorious player-killer Parthygna Lowborn (sufferAndie) forged this mod with some of the most undesirable asset theft yet. Not deigning that Sburb itself was sufficient trauma for everyone, he stole from angelic lore and bubble code and the whispers of denizens to create this atrocity, a feat which Echidna Herself mutters in dissent of. Mr. Lowborn usually attempts to hide in the Magicant in sessions he replays in, acting through the titular Princess Sparklyshine, preventing himself from being dealt with easily (he has killed at least one Session Disc Protection Abstraction, so Flux players cannot rely on [The Huss], [Hussie], [Hussie Hunt], [Chestful of Excaliburs], or other related passive defense mechanism things to automatically stop him).
The first thing you may notice on entry (or space-y preentry dreamself awakening) is a dreambubble-like object sitting in your session taking up a roughly Land-sized space somewhere. If you point a telescope towards the Furthest Ring, you may notice all the horrorterrors are further away than usual or pointing large guns at you. If you look at the Underworld, you will find all the angels spazzing out angrily.
That bubble is the home of your session's instance of Princess Sparklyshine, the cheery homicidal maniac somewhere with programming halfway between a Sprite, a Denizen, the disc protection abstraction, and several stolen reality scripts from all over the place. Like Denizens, she is coexistant in every instance of her body and therefore remembers. Who or what she resembles varies wildly (due to form-changing capabilities), but she is generally recognizable as some form of female leadership immediately if she is not impersonating something else to sneak up on you.
As the descriptor 'homicidal maniac' with hard-to-destroy-abstractions' code bits implies, Sparklyshine is a very problematic enemy who will attempt to sabotage the session in various ways (chiefly by killing the players) and claim it as her own (by keeping their pendants to perform vital Duties), foiled only by the replay glitch and session decay after you have been killed, or destroying her instance. She has roughly the firepower of a Denizen in anti-cheating mode, meaning it will usually require the aid of a Denizen, corrupting forces, the First Guardian, or the carapace royalty to take her down. However, while all of them will aggress her on detection, the First Guardian may not have entered the session, the Denizens will prefer to stay in their denizen palaces behind an army of high-end underlings under their direct command, corrupting forces have territorial restrictions they will respect and are not to be dabbled in lightly anyways, and the carapace royalty have scripted routines they kind of have to perform instead, as well as a loose non-aggression pact in that they don't usually go near each other. She can and will use the magicant and time travel to get her where teleportation and high-speed flight can't, so be warned: Nowhere and nowhen is safe. Luckily, she tends to be the one thing not drowning in weird time shit and can be relied on to be as temporally linear as any other object with no special weird time shit attached otherwise.
The important contents of the bubble itself consist mostly of a very large castle of an estate (roughly similar to a Denizen's lair in design) on an otherwise generic-host-world-like multi-biomed planet, albeit specked with Sburban general ruins stolen from Land generation. Sparklyshine's AI has enough mastery of script hacking that she can decayfree her bubble, forcing horrorterror security forces to destroy her if the players fail to. Pink sparkly gates that rapidly flash different colors when someone approaches lead to and from this planet, and they are hidden in various places around the session, though there is one that connects a Magicant room to just outside of the castle grounds. Destroying the bubble will act like regular universe crashing and do weird shit to Furthest Ring aspect-balanced spacetime, usually ripping a rainbow crackhole into the Strata that will have to be repaired later.
Sparklyshine's main method of attack appears to be sneaking up on players disguised as something innocuous (imps, junk verdancy, small pieces of loot, bits and bobs of trash), then suddenly turning into a princess and firing massive lasers and danmakukind bullets with power ranging from the powerful exile base security worms to "things denizens use to make planets die"-tier death star beams. Her stats are roughly that of that boss from one of the early middle-late mail quests who is stronger than the Black King statwise in everything besides prototyping-related abilities except standardized to the strongest Denizen in-session when the BK is weaker than said Denizen, which is usually roughly equivalent or harder than to actually defeating your Denizen in legit combat, a strife feat few have achieved easily. If someone has Yaldabaoth, you are even more screwed.
Sparklyshine usually pesters people under sufferAndie's pesterchum account, normally to announce she is hunting that player and will soon be blasting them to bits but sometimes clever manipulative banter or even just piercing insults happen (coupled with SkaiaNet Labs AI self-unblocking capability). In this case, it is usually best to hide behind the Denizen of someone who has already performed their Knell, hide behind WQ (BQ can and will resort to [RED MILES] in attempts to get people to stop hanging on to her, as shown by many flashstepping ectobiology-made babies, so it is a bad idea to try that.) or WK (BK can be aggro'd prematurely if you're not careful while WK usually regards you as someone irrelevant unless you get too close or attack him), be friends with the First Guardian (Space cadets and sometimes others can earn the positive acquaintanceship of the debug NPC rather easily from positive interaction when it visits) or be prepared to godtier if you're not already so (max out your echeladder and tie yourself to your quest bed/sacrificial slab kids). Godtiered players should usually go for the hide-behind-denizen/royalty/debug NPC option to avoid permadeath judgements, as cowardice can disqualify some Heroic terminations and the action is usually not villainous enough to merit Just death. Echidna's quills are some of the strongest naturally generated weapons in the Wandkind and Needlekind strife specibi and she has like a huge number of those all over her giant snake body so she can majyyk shet like you wouldn't believe, and Hequet is also fairly strong in Life and to a lesser extent Mist alongside her favored Space, so she will spam heals (some of which are area-of-effect-for-allies, meaning if she is on good enough terms with you to not exclude you from her AoE heals you can net some serious health vial refill if you help fight Sparklyshine) and abuse ability fogging for a wider palette of capabilities, so the Space denizen is often a good person to team up with to fight PSS because of the Denizenly obligation to destroy the offending anomaly meaning a bargain for their assistance once they get in the palace will be free and not even hurt your land rep, and Denizens can dish out and take lot more damage than players can (at least until the very lategame in appropriate classpects, and even then only situationally).
Interaction with Various Scripts: Bubble Bumble does not interact with most scripts and once PSS is killed to death the session is normally going to be fine.
General Effect on Session: CRITICAL THREAT. Princess Sparklyshine has to be killed or otherwise permanently put out of commission or she will kill all the players, though you can abuse your Denizen, Debug NPC, carapace royalty, or massive levels of corruption to stop her rather neatly.
Thoughts: Why is this a thing. WHYYYYY.
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