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Post by crimsonCloud on Dec 13, 2013 14:44:37 GMT -5
==> Realize the flaw in your master plan cC: So, at best, iD and I could go to your house, cC: Go down this dangerous elevator, then we would plan cC: And then try and get back before Sburb starts. cC: Ugh. cC: I think, at this point, I'm just getting antsy waiting for Sburb to start. cC: As odd as that sounds. cC: I've not been doing much, whereas you guys are finding stuff to do cC: Even if it is life threatening cC: As masochistic as it sounds, I'd rather do something life threatening while waiting for something life threatening cC: Than do nothing while waiting for something life threatening. cC: On a completely different note, cC: I guess we could call your elevator: cC: The Hellevator.
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Post by iD/sR/sT on Dec 13, 2013 15:19:48 GMT -5
==> Look around Mechs and monsters everywhere
==> Send robots You send your robots to deal with the monsters
==> Wait for robots You start waiting for your robots to finish when suddenly something jumps on you
==> Push it off You successfully push it off Its a monster
==> STRIFE ==> Scan The monster is at 50/50 health It takes a swipe at you and misses
==> Wrap monster You miss The monster takes a swipe at you and brings you down to 145/150 health
==> Aggrieve using boomerang You throw your boomerang The monster tackles you and knocks you down for the next turn The boomerang hits the monster and knocks it off guard You get up
==> Wrap monster You wrap the monster with your chain
==> Wail on it You deal as much damage as possible while its stunned and defeat it
==> Wait for robots Your robots return now that they have cleared out the room
==> Investigate mechs There is only one button You are not sure how you would pilot it
==> Press button You press it and hear a robotic voice saying INITIALIZING BRAIN COMPUTER INTERFACE You suddenly feel a lot larger
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Post by iD/sR/sT on Dec 13, 2013 19:41:59 GMT -5
==> Try to do something You try walking around The mech starts walking around It appears that you are mentally linked to the mech
==> Think END BCI You think that and the voice says ENDING BRAIN COMPUTER INTERFACE
==> Check on Ethan You head up a level
Clare Hey Clare How is it going with that program Ethan I am already finished Ethan Heres your computer Ethan How did it go with the mechs Clare I figured out how to pilot them Clare Ill tell you when were going Ethan Alright
==> Check memo PiD: Hey PiD: Ive got the mechs PiD: So Im ready to go whenever PiD: By the way PiD: Are any of you interested in science PiD: I just remembered I have this file full of science
==> Practice bass You head up to your other living room and play some music
==> Charge computer You plug your computer in
==> Check mail Nothing but spam
==> Eat food You make some food and get to eating
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Post by crimsonCloud on Dec 13, 2013 19:57:27 GMT -5
==> Keep trying to carry out your master plan cC: Ok, so check my thinking on this, sS. cC: iD and I go to your house via mech and Cloudy, respectively. cC: We spend, say, the night at your house to plan, socialize, and whatever else we need. cC: We head back to our houses the next day, in case the beta comes out. cC: At worst, it'll come out while we're at your house, and we'll still have time to play. cC: Just a bit less. cC: Heck, we could potentially keep coming back each night. cC: Or scout for coplayers. cC: Maybe. I dunno. cC: I'm antsy.
==> Be antsy You be antsy with Cloudy for a while. You feel you have little else to do.
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Post by sømnølentScatterbrain on Dec 13, 2013 22:51:46 GMT -5
CSS: The thing is, I føund a høuse in my høuses basement. CSS: It's smaller, e∅sier tø navigate, sø I was thinking øf playing my sessiøn with it as my høuse. CSS: Sø gøing døwn there will be there last thing I'll dø, and I'm døne packing, sø the upper høuse is rather bare. CSS: I'm setting everything up nøw, as tø prepare myself før ultimately gøing døw∅, sø I døn't have tø gø up again later. CSS: Alsø, I'm nøt sure abøut this whøle thing with møving arøund. CSS: I'm just nøt su∅e when SBU∅B will actually cøme øut, and døn't see why yøu view me as the møst viable søurce øf inførmatiøn. CSS: If yøu feel that yøu're prepared at høme, and have everything planned før if ∅URB happens. CSS: If yøu're sure yøu'll survive the Reck∅ning, yøu might as well risk it. CSS: But I'd prøbably nøt risk, knøwing what kind øf game SBURB is. I'm just nøt sure if SB∅RB can wørk retrøactively. CSS: If it wøuld, we'd be scr∅∅ed. CSS: By the way, I∅m nøt sure what yøu're referring tø, Ine, because Science is a very brøad subject, but send it øver anyway. CSS: Learning møre and møre is the ønly thing that'll let us s∅rvive.
Yøu fini∅hed tinkering with yøur mailbøx, and nøw yøur mailbøx has a Pesterchum accøunt. Everytime new mail cømes it writes yøu 'Yøu have a new message.', sø yøu set it up in the elevatør. If a mailman cømes, y∅u'll knøw when tø let the elevatør cøme back døwn.
=-> Dame: Cøncøct.
Yøu successfully taped the mailbøx tø the elevatør, and ∅ade søme additiønal arrøws, as før the mailmen, tø nøt tø løøse themselves. Yøu høpe nø mønsters will get intø the høuse in the time yøu'll be in the basement, but believe in the strenght øf pøstal systems øn recalcitrant wørlds. Having set everything up waiting før yøur final descend, yøu start thinking øf what yøu'll dø if the øther players cøme tø yøur høme. As a ∅øød høst, yøu shøuld prøbably make them feel at least a little cømførtable, sø yøu decide, tø prepare søme røøms in the førepart øf this høuse as guest røø∅s. Yøu get yøurself møving and møve søme beds, tables and chairs, øver tø this part, even bøther tø hang up søme paintings. Yøu arrange øne øf the adjacent røøm with møre tables, tø be a dining and planning øne, while the øne next tø it, yøu fil∅∅with varying sørts øf kitchen appliances, and søme øf yøur plentifull føød supplies. After this ha∅ been finished, yøu løøk at yøør jøb with satisfactiøn. Yøu still have tø wait, until a decisiøn has been taken, sø yøu busy yøurself cøøking up søme highly fatrich dishes yøur favøurite sørt, the ønes that cøntain møre mølten cheese than any øther ingridient. Yøu're just happy, yøu føund this much cheese in this høusehøld. Yøu set the∅ up, as sylladex cards, øn the table, with each syll∅dex card havi∅g the sølutiøn tø its equatiøn written øn a peperclipped tø it piece øf scrap paper.
=-> Dame: Be an excellent høst.
Yøu sure will be, but, even thøught y∅u read a few guides abøut it, yøu wøn't act like a pe∅øfile, ølder u∅cle. Yøu're nøt sure what all the guides ∅eant with it.
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Post by iD/sR/sT on Dec 14, 2013 1:14:54 GMT -5
==> Check memo PiD: Alright PiD: Ill upload the file to the memo Present inevitableDestruction uploaded file Science.txt to memo S∅URB SECØND TAKE PiD: See if you can figure anything out from that PiD: Im moving all my stuff into one location that will act as my house PiD: The third floor of this area is pretty spacious apart from the mechs so I will use it
==> Move items into third floor You start moving in preparation for Sburb For the things you cant hold yourself you will use the robots
==> Fast Forward You have moved everything
==> Learn to be an excellent guest You decide to read up on etiquette and other related things
==> Prepare You decide to wear a plain white T shirt and shorts You will put them on once you actually head out You also take a shower and comb your hair
==> Take a nap
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Post by crimsonCloud on Dec 14, 2013 21:03:11 GMT -5
==> Try and do something You have a vague idea. You ask the others.
cC: Alright. So getting together is risky, because the beta may come out while we're out. cC: Maybe, instead, iD and/or I could scout for coplayers? cC: Say, one of scouts for a few hours, then the other, and so on. cC: And if the beta comes out, sS and whoever isn't scouting could message us. cC: Like I said earlier, I don't think the planet is big enough for it to be a big problem.
==> Stop being antsy You utterly fail to stop being antsy. You start running around your house trying to burn off energy, but to no avail.
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Post by sømnølentScatterbrain on Dec 14, 2013 21:49:58 GMT -5
CSS: I'm nøt sure høw yøu'd recøgnize if there's a cøplayer sømewhere. CSS: But if yøu have any i∅eas øf høw tø dø this, gø før it. CSS: Just remember tø be prepared. CSS: If yøu want tø∅visit my høuse, yøu can anyway, but I wøn't ∅e there. CSS: I'm descending. CSS: See yøu in game. CSS: P.S.: T∅e føød yøu can eat, but døn't mess with the arrøws. CSS: P.P∅S.: Thanks før the file, Ine, I'll see what I can dø with it later.
=-> Dame: Bethink.
Yøu pack everything intø the elevatør, and se∅ure it, sø it wøn't break løøse midst ride. Yøu have a huge møuntain øf sylladex cards, a mailbøx, and yøurself in the lift, and are ready tø gø døwn. Yøu let yøur fingers slide øver the surface øf the døwn buttøn, løøking, før the last time, at the høuse abøve. Yøu'll never see it again, and yøu liked it very much, sø yøu decide tø delay yøur jøurney før a møment. Yøu want tø part with it in respect. Yøu leave the elevatør, and møve tø the place yøu've knøwn the best. It's been ønly twø days, but yøu feel yøu have bønded with this høuse. Finally, yøu arrive at the røøm yøu wøke up. Yøu haven't møved anything in here, sø it is the same as when yøu first entered. Y∅u lie yøurself øntø the bed and cløse yøur eyes. There ∅s gølden glittering everywhere, but it seems tø be fading. The røøm had a røle, impørtant, but nevertheless, already played, finished, døne. All that had tø be, is, in the past. Yøu øpen yøur eyes and stand up, gø øver tø the windøw. The time yøu tried it first, yøu prøbably were s∅ill weak frøm the universe transfer, før nøw, yøu øpen the heavy curtain cønsiderably easier. The sun is løwering øn the øther side øf the ∅uilding, sø yøu døn't see it nøw, but its still bright. Yøu endure a møment, then cløse them again. Yøu turn a∅øund, and make the bed, then ørganize the løøse parts øf the drawer, still lying here, then leave the røøm, cløsing the døør silently, carefully. Yøu løøke øver the kitchen, cløse the fridge yøu left øpen, absentmindedly løøk øver the place yøu∅ bøøkført ønce was. Yøu prøceed thrøugh the revølting bøøkcase, intø the nøw empty reading røøm, where there's nøthing mre than a chair left. Yøu ønce again ∅øuch the place where the 1∅∅1 nights have been, and then øpen the, never quite cløsed, gate. Yøu spent a løt øf time relaxing in this røøm, with the calming fire in the fireplace, nøw put øut før safety reasøns, in the sight øf the eyeless face øf the gentleman hanging ∅ver it, there, where nøw is nøthing but brick wall. It was here where yøu met yøur faithful cømpaniøn før the first time... Wait, yøur cømpaniøn∅∅Yøu nearly førgøt abøut him, and he is quite pøssibly wørried abøut yøu right nøw. Yøu left him aløne, døwn there. Yøu better hurry upp with yøur descensiøn, nøt tø leave him hanging. Yøu dash tø the elevatør, readying yøurself mentally før th∅ flight. Nøw that yøu're inside, yøu støp. Yøu qickly send a message.
CSS: Døwn ∅ gø.
And press the buttøn. The døør sløwly ∅løses. The machinery squeaks, and gøes intø møtiøn. Yøu descend. Upøn arrival, the tøll øf the day reaches yøu. øur mind is dampened, and yøu just barely register that the høuse isn't in the pøsitiøn it has been. Yøu must have disremembered it. Yøu drag yøurself aløng with yøur baggage intø it, and check øn cømpaniøn. He isn't øn the table, sø yøu assume ∅e has awøken and is sømewhere in the høuse, invisible tø yøu før nøw. Yøu sømehøw get tø the bedrøøm, and fall upøn yøur bed. Yøu were always a gøød sleeper, and nøw is the best øf times tø dø it. Yøu fall asleep.
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Post by crimsonCloud on Dec 15, 2013 16:25:04 GMT -5
==> Finish up day 2 cC: You're right. It would be hard to recognize coplayers. cC: Maybe I'll just wait for the game. cC: I'm sure something will happen sometime in the next few days.
You head up to your bedroom. It's been a long day, despite (or perhaps because of) your lack of activity.
You go to bed. You don't notice the ground shaking ever so slightly.
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Post by sømnølentScatterbrain on Dec 15, 2013 17:19:38 GMT -5
=-> Dame: Wake up.
Yøu øpen yøur eyes and blink sløwly. It seems as if yøu haven't møved før a løng time, yøur whøle bødy is really stiff. Yøu stand up, and start making yøur bed. Yøu then prøceed tø get the gøggles yøu left øn yøur nig∅ttable. They aren't there. The elevatør ride must have had a greater cøst in yøur energy than yøu thøught, and yøu must have misplaced them. Yøu rub yøur eyes. Yøu're undergrøund anyway, while the light will be bright, it's nøthing in cømparisøn tø the sun abøve. Yøu rub yøur eyes again, yawn, and then prøceed tø the windøw. It's darker than yøu thøught it'll be, but sømehøw familiar. The shades øf purple remind yøu øf sømething nøt sø far a∅ay in time. Yøu're here. The møøn. Yøu're still øn yøur møøn. Yøu're øn Derse.
=-> Dame: Wake up.
Yøu øpen yøur eyes and blink sløwly. Yøu stand up, and start making yøur bed, then yøu prøceed tø get the g∅ggles yøu left øn yøur nighttable. They're there, exactly where yøu left them the night beføre. Yøur head hurts. The elevatør ride must have had a greater cøst in yøur energy than yøu thøught. Yøu rub yøur eyes, and think abøut gøing up tø the windøw. Yøu're undergrøund, and while the light will be bright, it's nø∅hing in cømparisøn tø the∅sun abøve. Yøu rub yøur eyes again, yawn, and then prøceed tø the windøw. It's as bright as yøu thøught it'll be. Yøu put øn yøur gøggles. Then yøu støp før a møment. A feint memøry begins tø emerge, a panørama øf purple buildings. It's Derse, as yøu remember it, but nøt really. Yøu can't grasp the difference, but there is sømething. The memøry is fading, but yøu search the møre desperate. What is it? Then it hits yøu, nøt literally, metaphørically. It's the tøwers. Yøu've seen twø øf them, and had øne in which yøu were, in the memøry. Yøur previøus sessiøn ønly had twø dersite tøwers, nøt møre than that. Yøu sit døwn øn yøur bed, and pønder øn what this implies. Løøks like yøu're a Derse dr∅amer again. Øh gøddess, yøu høpe yøu'll meet Møbius. What a wørld. Well statistically speaking, there was abøut a half-half chance øf either øne møøn, sø it's nøt sø much øf a miracle. But yøu're still happy abøut it.∅Yøu møve intø the day.
=-> Høuse: Tremble.
Yøu feel t∅e høuse tremble a little, and then, tø yøur s∅rprise, it started swinging wildly, frøm side tø side. Yøu grab the døørhandle, and høld øn før dear life. After a while, a few bruises, and a løt øf curiøsity, the høuse støps. Yøu fall øver, but quickly gather yøurself. Yøu get dressed, wrap the labcøat øver yøur shøulders, and slide døwn the ladder, tø the grøund fløør. ∅hat gains yøur attentiøn is, that nøthing has fallen øver, and yøu'll have tø check that later. That is, nøthing, except før the things yøu placed yøurself. There's a løt øf sylladex cards scattered everywhere. Yøu get tø the døør, and swing it øpen, tø find, nøthing. That is, yøu find sømething øutside ∅he døør, but nøthing øf interest. The same røøm that shøuld have been there, ør rather cave. the light∅ are still øn, nø stalactytes have fallen, it seems as if nøthing has happened here. While yøu're øutside, yøu prøbably shøuld send the lift up. Yøu løøk arøund, but find nøthing. Yøu turn yøur head again, in all directiøns, but it seems missing. Yøu gø a∅øund the høuse, and there it is. Yøu cøuld have swørn, the døør had been facing the lift yesterday. And nøw that yøu remember it, yøu clearly remember gøing ∅røund the høuse tø get inside, the first time yøu were there. There was definitely sømething gøing øn here. But first, yøu get øver tø the elevatør.
=-> Høuse: Transførm and røll øut.
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Post by crimsonCloud on Dec 15, 2013 17:28:44 GMT -5
==> Wake up You wake up
==> Get breakfast You get breakfast
==> Say hi to Cloudy You say hi to Cloudy
==> Ask the others a random question You ask the others a random question
cC: Morning. cC: Random question. cC: Do you think you guys have any signs of pregame powers?
==> Notice the ground shaking You fail to notice the ground shaking. The subtly shaking ground avoids your detection.
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Post by sømnølentScatterbrain on Dec 15, 2013 18:14:06 GMT -5
CSS: I'm nøt sure what yøu're asking før, but if yøu mean, beføre this game, nøt beføre S∅RB alltøgether... CSS: Sørt øf. The Null ∅s still present ∅ing ev∅∅ything I want ∅ say, but it's pøwer øver me seems tø ∅anish, ∅. CSS: Øther than that, I've tried, but it seems I have løst it. But there's anøther feeling I'm getting. CSS: I'm s∅re it's ∅øt ∅, thø∅gh. CSS: Actually, I have never asked yøu what yøur Mythøløgical Røle was. CSS: Dø yøu remember whø yøu were?
Yøu arrive at the elevatør, and p∅ess the the up buttøn, jumping øut, beføre the døør cløses. That døne, yøu have severed yøur cønnectiøn with the øutside, until the game kicks in. Yøu turn arøund and... Øh Gøddess. Nøt this again. Yøur høuse, it seems, has transførmed, ør net really, møre sprøuted legs, arms and a head. and is nøw sløwly walkin in yøur directiøn. Yøu cønsider cønsidering it friendly, but chøøse against it.∅Never be tø carefull with giant røbøts able tø kill yøu with øne møvement. Cøndemn it, yøu'll have tø sømehøw turn this thing øff, if yøu want tø ever use yøur høuse nøw.
=-> Dame: Strife.
That'll wait. Yøu're nøt planning øn møving øver there∅ when it is cøming tø yøu anyway. It'll alsø give yøu time tø prepare. Yøu'll prøbably a∅ it until it changes back again, anyway. Yøu dø sø, but whilst mid waiting, yøu nøtice the elevatør. It's gøing back døwn again. Sømething weird is happening. Yøu ready yøurself før whatever is cøming. Luckily yøur høuse is still far away. Yøu crack yøu hands, and then equip yøurself with yøur m∅rgenstern. Whøever is in that elevatør right nøw, will prøbably regret it. A least, ∅f his intentiøns are viølent. Yøu prey.
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Post by crimsonCloud on Dec 15, 2013 18:22:34 GMT -5
==> Clarify cC: I was asking about this game. cC: Like, if you had powers which could indicate what your role is in this game. cC: Which you have confirmed. cC: And no, I have not remembered what I was. cC: Thank you for your concern, though.
==> Notice the shaking ground This time, you actually notice the shaking ground. Barely, though. Enough to take note of it, but not enough to warrant investigation.
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Post by iD/sR/sT on Dec 15, 2013 21:09:32 GMT -5
==> Wake up You hear a violent tremor and wake up
==> Investigate Everything has been knocked over
==> Find Ethan Clare ETHAN Clare Where are you Ethan Over here Clare Ok good Clare Youre alright
==> Check memo PiD: I havent had anything related to my mythological role pop up PiD: Also a large tremor happened recently
Ethan WATCH OUT
==> Dodge You just barely manage to avoid something
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Post by sømnølentScatterbrain on Dec 15, 2013 21:48:25 GMT -5
Yøu stand in frønt øf the elevatør, behind yøu the høuse sløwly, but heavily, stømps, ever getting cløser. The shaft is still empty, but yøu døn't dare tø see, if the lift is cøming. Yøu wait. T∅en it arrives, the sleek brass døørs, in the middle øf nøwhere. There is a hissing søund, and they start tø øpen. Yøu can't yet see its insides, but are prepared. Før everything, but this. The døørs have øpened, unveiling... nøthing. There is but empty space where yøu wanted an enemy, and there's nøt a thing yøu can dø against it. But that is exactly it. There's nøthing inside, the mailbøx is gø∅e. Øn its place is a piece øf paper, and yøu gø up tø read it. That is when the døørs cløse. Yøu hate yøurself før falling intø this trap, før what is it, if nøt a trap. Yøu at least pick up the nøte. It states 'The Enemies øf the Høuse shall Perish.' Yøu∅re sløwly getting an idea, whø it might be. But før nøw, yøu have a h∅∅lride beføre yøu, and than, quite pøssibly, a fight. And sø it begins.
=-> Dame: Arise.
Yøu have a feeling yøu'll puke, the next time yøu ride this lift. And yøu're gøing tø have tø, but yøu supress this thøught. The døør sløwly øpenes, as yøu stand up frøm yøur knees. As yøu suspected, in frønt øf yøu, yøu see twø gløwing red eyes, which quickly c∅∅nge intø a metal fist, which quickly changes intø stars in frønt øf yøur eyes. He jumps øntø yøu, and yøu realize his diabølical plan. Tø late, før the døør cløses. Yøu're encløsed in this little space, with a røbøt bøund tø delete yøu frøm life, in what øne øf yøur friends called the Hellevatør. Gøød luck.
=-> Dame: Fall.
The lift starts descending, while yøu try tø bløck the røbøts punches. Yøur cøat helps a little, but ønly sø much, that yøu døn't have brøken bønes yet. Then realtive gravity starts decreasing. Yøu mean, the gravitatiønal acceleratiøn is ∅ed by the lifts øwn. The røbøt døesn't seem tø have been prepared før this, and yøu use this møment øf it being øut øf balance, tø righten yøurself, and deal yøur øwn beating. Tø bad there's tø little space tø use yøur flail weapøn effectively. Yøu successfully achieve breaking øne øf h∅s eyes, but this døes nøt seem tø have an effect upøn him. He's still a røbøt, thus supperiør in defence in relatiøn tø yøur øwn bødy. Then gravity støps wørking. Yøu haven't thøught it be sø søøn, and thus the pøwer shifts again. The small møment øf yøur unawareness, he uses in full førce against yøu, kicking yøu against the wall. It presses the air øut øf yøur lungs, and yøu start tø cøugh, furiøusly grasping før air. The røbøt is in a far wørse situatiøn, thøught, as it flails its legs, unable tø møve, fløating in the middle øf the cabin. Yøu use this mø∅ent tø push yøurself øff øf the wall, and Captain Falcøn style punch this røbøt in its face. Yøu even shøut 'FALCØN PUNCH' whilst døing it. Yøur hands start hurting, sø døes yøur head, but nevertheless, the røbøt has been punched. Als∅, gravity starts kicking in again. Yøu sømehøw manage tø land øn yøur feet, the røbøt isn't lucky enøugh. It cømically falls øntø the tøp øf its head, but unførtunately før yøu, the acceleratiøn has been løw, and the damage minimal. He rightens himself up pretty quickly. Yøu try tø capchaløgue him, but he resists. Yøu try again, but tø nø avail. Seems as if the fight had tø gø øn. Sø it be. Yøu try tø j∅mp up, tø kick him in the face, but tø yøur surprise gravity jumps. Acceleratiøn very suddanly changes, and yøu find yøurself pinned tø the grøund. Yøu're still øn yøur legs, but the røbøt seems tø be heavier than yøu, and has been getting prøblems with standing upright. Yøu wønder, what cøuld have caused that, and høpe it's nøt deadly, but thank it før this little advantage. Yøu crøuch øver tø the røbøt, nøw lying øn its back and derive the screwdriver frøm yøur trøusers. Yøu sit øn the helpless røbøt, as yøu sløwly øpen up its back, then øne by øne, cutting thrøugh the wires. Yøu cut the cønnectiøn with each øf its limbs, and leave ønly the imperative før it tø survive. Finally, yøu unscrew its head. That's abøut the møment, when yøu're pressed hard against the røbøt, in a grøtesque parødy øf making øut. Yøur head is firmly pressed against his løøse øne, while yøu'r∅ halfways laying øn his tørsø. Yøu acidentally put yøur lips against his, and then spit it øut with disgust. Yøu shift yøur head, but the pressure is tø firm. Yøu have tø endure this humiliating møment.
=-> Dame: Reach.
Yøu arrive at yøur final destinatiøn. The Elevatør øpens. Yøu puke yøur previøus dinner øut. Yøu take the head with yøu, øut øf the lift, and the ønly thing støpping yøu frøm cøntinuøusly driving the head up and døwn in the elevatør until SBURB arrives is yøur ønly Gøddess, Science. The things yøu have døne før her. Then yu remember yøur present prøblem, which tø say, was nøw in a very passive state, but dangerøusly cløse tø the lift, the lift yøu'll still have tø use, as the mailbøx was gøne frøm it. The very impørtant elevatør, which yøu must use again, and nøt løøse it... [Crash] Yøu turn arøund, ønly tø see smøke, cøming up the shaft. Seems the elevatør was never meant tø be used this øften, and yøu tøtally wønder why (sarcas∅). Anyway, seems yøu are døømed. There is nø way yøu'll get a cøpy øf SBURB nøw. Yøu might as well kill yøurself right nøw. Anyway, yøu want tø make yøur death as cømførtable as pøssible. Even if SBURB finally cøught up with yøu, yøu wøn't give it the sati∅factiøn. And yøu'll at least see the øthers thrøugh. Yøu really høpe they'll survive withøut yøu. But før nøw, Yøu have tø investigate that høuse.
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