cursedTinker
Junior Member
[color=c85823]The most delicious of questions.[/color]%\0\%
Posts: 54
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Post by cursedTinker on Apr 14, 2013 17:47:55 GMT -5
Thanks!
EDIT: Derp, I forgot to put mine. I'm using #c85823.
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Post by insuppresibleFrost on Apr 14, 2013 19:13:43 GMT -5
#00FFFF
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cursedTinker
Junior Member
[color=c85823]The most delicious of questions.[/color]%\0\%
Posts: 54
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Post by cursedTinker on Apr 14, 2013 19:19:24 GMT -5
Yeah, no offense meant IF, but damn if your text isn't hard to read. Maybe tone back on the blue value a bit. In any case, I've made a Google Doc with the log for the memo here.EDIT: In response to the earlier question, i am on pesterchum quite a bit; I'm cursedTinker there as well. DOUBLE EDIT: Google Docs is being derp.
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Post by dementedDamsel on Apr 14, 2013 20:00:05 GMT -5
For those who need to know my text color, it is #C12267, otherwise called Deep Pink.
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Post by unaffiliatedmerc on Apr 14, 2013 22:26:50 GMT -5
Google log doesn't work. At least for me.
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cursedTinker
Junior Member
[color=c85823]The most delicious of questions.[/color]%\0\%
Posts: 54
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Post by cursedTinker on Apr 14, 2013 22:36:59 GMT -5
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Post by schadenFreudian on Apr 15, 2013 0:50:49 GMT -5
So, let's get a few things straight, so we can all be on the same page of what's going on.
As soon as the players entered the Medium (in this case, as soon as we awoke) the war on Skaia began, since the battleground must be advanced enough for an actual war to take place. So essentially, the war on Skaia is just beginning, and the lack of the Carapace Plague hasn't become a problem just yet, since not enough time has passed for one side to begin winning. When that time does come, however, the implications of this particular glitch will come full-swing, and the war won't delay itself.
However, it is still a war, and wars do tend to take QUITE a while to finish. Years, even, but that does not mean that our war on Skaia will take nearly that long. At the moment, the armies of Derse and Prospit are at war, but neither side has given an inch of territory.
Now, the first part of the game will obviously be reaching our first gates, which will lead to an area near our dwelling spire, usually near a consort village. The other gates will lead to the worlds of the other players, and for the sake of simplicity I will say it is in ascending order of the server/client ladder. So, for example, galvinStarlight's first gate will lead to an area in his own land near a consort village, where he can do as he pleases. The second gate will lead to where his client player's (cursedTinker's) first gate would lead, and the third would go to HIS client player's (tradingcardGamer's) first-gate arrival area, and so on, and so on.
So, every player has eight gates above their house. The first will lead to an area near a consort village, but not too far away from their dwelling spire. The next six will lead to other players' worlds, and the last will lead to your personal denizen's lair.
Now, for the purposes of storytelling (and keeping the laws of causality intact) we haven't been able to see an actual imp yet, since not everyone has listed what their sprite is prototyped as. So far, we have an iPod, a mustache, a romance novel, a winged pony thing, a duel-monsters card, and a sports helmet. insuppresibleFrost noted that her previous player probably prototyped "a globe or something dumb like that", but when her sprite actually made an appearance I couldn't discern what it was prototyped as. The fact that we obviously couldn't have imps spawning with indiscriminate features produces another interesting tidbit (one that dementedDamsel's sprite hinted at): something has happened that is delaying the Atomyk Ebonpyre, most likely occurring on Derse. Since the war hasn't finished yet and probably will not for some time (sorry if there was some confusion there DD), let's think of a reason why that would be happening. An uprising? Perhaps one of the players is being thrown a (mistaken) funeral? The time has come to throw ideas out there; something big enough to delay the beginning stage of the game for a few more minutes than usual, while not being completely unbelievable.
Now that I think about it, this OOC thread might be used quite often to decide what is happening on Derse, Prospit and Skaia at the current moment.
Ah, yes, and remember a few of the quirks of being a server player: Cannot move items that a player is currently touching, cannot explore areas the player has yet to visit, and cannot pick up items more than a certain distance away from the player. This distance (for bluh bluh story purposes) might as well increase as the client player gains ranks up the Echeladder or something. Or we can ignore that last rule entirely.
What do you guys say about all of that? For both the event on Derse, and the building mechanics.
(Also, try to get an idea of the architecture of your current dwelling spire. Just a few simple things, like how many rooms there are, or maybe the general shape of the house or any outstanding features so your server player can have some grasp as to what to do.)
EDIT: I also added a 'Prototyped Item' column to the shared Google Doc, so we can all write down exactly what our previous players prototyped. Be extremely specific with your description here, and actually, if you can add a link to a sample picture of the item in question, that would be fantastic.
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Post by dementedDamsel on Apr 15, 2013 9:29:58 GMT -5
Alright, so were throwing out some plot idea's as to why Derse hasn't started spawning imps on our Lands yet.
*We could have it be that some or all of the Derse Agents have defected to Prospit. That would have some really interesting story elements, and shake the status quo up a little.
*We could go go along with the idea that Black Queen's has been mysteriously assassinated, and her ring is messing. Perhaps, this could even motivate the Black King to leave the Battlefield for awhile to personally investigate this.
*We could have the Derse dream selves pulling some kind of cloak and dagger shenanigans on the Moon, which are slowing down the Dersite war efforts. Or maybe the Player's we replaced dream selves could still be alive, and are planning something sinister.
*We could also have The Others somehow manipulating events from behind the scene.
I hope any of these plot idea's are in someway useful.
For the whole Server Player limitations thing, I think you managed to beautifully example the rules of that pretty well, and it has my support. Seriously, man, you got a real good grip on all this mechanics stuff.
Hussie would be so proud. : )
PS-To anyone who wants an image avatar similar to mine or TG's, I could probably whip up one for you if you want one. I already got a couple design's that I'm not doing anything with. Just send me some descriptions about your character's hair, clothing, shirt symbol, usually their facial expressions and I'll probably me able to make one for you. Just be warned though, I can't actually draw for shit, and just use bases I found on deviant art to make the things.
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Post by tradingcardgamer on Apr 15, 2013 15:05:14 GMT -5
Right, about the absent imps- I have an idea. Normally, as each player enters in sequence, all these scripted events- gates, dungeons, dream moon stuff, and the Atomyk Ebonpyres- go off in precise timing.
But we all entered at once.
So SBURB is trying to run the same script SEVEN TIMES AT ONCE. This being SBURB, it doesn't work right, so it's clogged up for a bit trying to get it done, but activation of big scripts like the first player enterting a Gate will get it unclogged.
Alternately, they haven't started yet because none of us (well, a few of us now) have installed our SBURB programs, meaning that the aforementioned scripts don't even realize that they SHOULD be running, despite us having entered the Medium.
If you don't like any of these, then DD's ideas could work quite well, or someone else could throw some ideas out there.
With the rest of SF's points, all agreed except one- you'll recall that the gates after the first and before the final, mentioned both by GGTG and in Homestuck, don't lead to the middle of another land, but to the house there. From GGTG- "The Gate system in Sburb is a convoluted business. Most importantly, these Gates will lead to your friends' houses. "
PS- on the subject of character sprites, I can help with those as well (not trying to steal your thunder by any means DD, just trying to split the load) and I'm also able to (kind of) draw original pieces. See Ness' hat and glasses for examples. So, not Da Vinci, but at least passable.
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cursedTinker
Junior Member
[color=c85823]The most delicious of questions.[/color]%\0\%
Posts: 54
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Post by cursedTinker on Apr 15, 2013 15:32:36 GMT -5
Hrm. I'm liking the ideas about SBURB trying to run all the scripts at once and the dead players' dreamselves still being active. Maybe some combination of both? Shrug. In any case, here's the updated pastebin for those who want it: pastebin.com/Au3Ycxe4
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Post by schadenFreudian on Apr 15, 2013 16:53:02 GMT -5
Ah, yes. Glitches occur easily when multiple programs attempt to run at once. I like TG's idea, of the glitch occurring because we all entered the Medium at once, but it also occurred to me that none of us have put down our alchemical equipment yet. This just means that they were reset after the game restarted, but perhaps their absence plays a role here?
On Derse, something interesting is definitely going on. And I like the idea of the previous players' dreamselves still being alive. While their existence could just be a result of a glitch, the dreamselves themselves could easily be considered to have gone through a Traumatic Awakening, since their actual selves have become sprites and typically a person's dreamself disappears if they become a sprite (since they're technically 'dead'). In this case, we have seven dreamselves with a Traumatic Awakening, each cut off from the actual person/sprite/thing. And they're up to shenanigans. The Derse dreamers are obviously doing something a little less innocent. Let's say...inviting some Outsider influence? Outsiders tend to have a way for breaking game code, so it would make sense that their influence would interfere with some preliminary code like the Atomyk Ebonpyre. Plus, corruption.
How does that sound?
EDIT: Ah, right. Everyone has a set Build Grist allowance at the beginning of the game as a server player. That allowance/maximum is set to 100. Call the costs for building whatever you like, but of course, try to keep it realistic. Also, one of the more veteran players might think to suggest installing GristTorrent right off the bat.
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Post by tradingcardgamer on Apr 15, 2013 17:26:30 GMT -5
Sorry, something I'm a bit unsure of- when you say the Derse dreamseleves are up to something, do you mean the Sprite's dreamselves or Chase, Ness, and Ben's dreamselves? I presume the former, because "cloak and dagger shenanigans" =/= Ness. If the former, then that's an actual thing in Replay Value, can't find the name, but it's when the connection between a Dreamself and Realself is severed and the dreamself goes off doing bad stuff, and if that was the case here it wouldn't be limited to the Derse dreamers.
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Post by schadenFreudian on Apr 15, 2013 17:58:30 GMT -5
The former. Their dreamselves exist for some odd reason or another, and essentially they have been 'forced' to be broken off with their actual selves, since their actual selves are sprites now. Both the Derse and Prospit dreamers of the previous players are in this stage, and both are up to the usual dreamself shenanigans, but the ones on Derse are drawing influence from the Others instead of the more innocent 'pie eating contest ballroom dance flying super ninja mid-air combat' antics of those on Prospit. So, when we go to sleep, there is a chance we'll end up meeting the dreamselves of the previous players. They're not aware of what their sprite selves are up to, and the sprites are similarly unaware that their dreamselves exist. For all intents and purposes, they are different characters with the same (albeit the usual silly dreaming) personalities. If we end up going with this plan, each of us will probably be in charge of our respective sprites' dreamself, since we decided what our sprites' personalities are. Just bump up the capricious/silly factor, and you'll get a good approximation of how they're supposed to act.
This is all just in the theoretical, of course. If anyone thinks that this is an extremely stupid-sounding happenstance, please speak up so we can discuss.
EDIT: Also, for the Cruxtruder, there is obviously no sprite kernel inside. Just the usual cruxite dowels.
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Post by insuppresibleFrost on Apr 15, 2013 18:26:41 GMT -5
I'm alright with anything that gets decided on. Sorry if I don't contribute much as we go on, but I'm not the best at theorycrafting the game.
Anyways, changing color code to (#0BB5FF) for readability.
Also, Jana is going to have an antagonist relationship with her sprite and not get information out of it for a long time, so I'm going to come out and say that the prototyped item was a a cup of tea. With tea still in it.
And I also just realized that Jana's Rangooning. Someone should probably call her out on that.
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Post by tradingcardgamer on Apr 15, 2013 19:03:20 GMT -5
Something to remind you of, IF- the Consorts will fake-attack and insult you upon approaching the village, due to your Rouge class, so have Jana respond to that as appropriate.
Also about the Rangoon, even better, Ness might catch it. Extremely perfect speech + forced country drawl = moderate freakout.
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